678 lines
16 KiB
C
678 lines
16 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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Copyright (C) 2002-2007 Victor Luchits
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_surf.c: surface-related refresh code
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#include "r_local.h"
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#include "mathlib.h"
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#include "matrix_lib.h"
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static vec3_t modelorg; // relative to viewpoint
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static vec3_t modelmins;
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static vec3_t modelmaxs;
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int numRadarEnts = 0;
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radar_ent_t RadarEnts[MAX_RADAR_ENTS];
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/*
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=============================================================
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BRUSH MODELS
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=============================================================
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*/
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/*
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=================
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R_SurfPotentiallyVisible
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=================
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*/
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bool R_SurfPotentiallyVisible( msurface_t *surf )
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{
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if( surf->facetype == MST_FLARE )
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return true;
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if( surf->flags & SURF_NODRAW )
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return false;
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if( !surf->mesh || R_InvalidMesh( surf->mesh ) )
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return false;
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return true;
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}
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/*
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=================
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R_CullSurface
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=================
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*/
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bool R_CullSurface( msurface_t *surf, uint clipflags )
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{
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ref_shader_t *shader = surf->shader;
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if(( shader->flags & SHADER_SKY ) && r_fastsky->integer )
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return true;
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if( r_nocull->integer )
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return false;
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if( shader->flags & SHADER_AUTOSPRITE )
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return false;
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// never cull turblent or warp surfaces
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if( shader->tessSize ) return false;
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// flare
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if( surf->facetype == MST_FLARE )
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{
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if( r_flares->integer && r_flarefade->value )
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{
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vec3_t origin;
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if( RI.currentmodel != r_worldmodel )
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{
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Matrix3x3_Transform( RI.currententity->axis, surf->origin, origin );
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VectorAdd( origin, RI.currententity->origin, origin );
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}
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else
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{
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VectorCopy( surf->origin, origin );
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}
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// cull it because we don't want to sort unneeded things
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if( ( origin[0] - RI.viewOrigin[0] ) * RI.vpn[0] +
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( origin[1] - RI.viewOrigin[1] ) * RI.vpn[1] +
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( origin[2] - RI.viewOrigin[2] ) * RI.vpn[2] < 0 )
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return true;
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return ( clipflags && R_CullSphere( origin, 1, clipflags ) );
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}
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return true;
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}
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if( surf->facetype == MST_PLANAR && r_faceplanecull->integer &&
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!RI.currententity->outlineHeight && ( shader->flags & (SHADER_CULL_FRONT|SHADER_CULL_BACK)))
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{
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// Vic: I hate q3map2. I really do.
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if( !VectorCompare( surf->plane->normal, vec3_origin ))
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{
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float dist;
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dist = PlaneDiff( modelorg, surf->plane );
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if( ( shader->flags & SHADER_CULL_FRONT ) || ( RI.params & RP_MIRRORVIEW ))
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{
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if( dist <= BACKFACE_EPSILON )
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return true;
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}
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else
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{
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if( dist >= -BACKFACE_EPSILON )
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return true;
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}
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}
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}
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return ( clipflags && R_CullBox( surf->mins, surf->maxs, clipflags ));
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}
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/*
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=================
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R_AddSurfaceToList
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=================
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*/
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static meshbuffer_t *R_AddSurfaceToList( msurface_t *surf, unsigned int clipflags )
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{
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ref_shader_t *shader;
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meshbuffer_t *mb;
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if( R_CullSurface( surf, clipflags ) )
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return NULL;
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shader = ((r_drawworld->integer == 2) ? R_OcclusionShader() : surf->shader);
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if( shader->flags & SHADER_SKYPARMS )
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{
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bool vis = R_AddSkySurface( surf );
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if(( RI.params & RP_NOSKY ) && vis )
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{
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R_AddMeshToList( MB_MODEL, surf->fog, shader, surf - r_worldbrushmodel->surfaces + 1 );
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RI.params &= ~RP_NOSKY;
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}
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return NULL;
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}
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if( OCCLUSION_QUERIES_ENABLED( RI ) )
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{
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if( shader->flags & SHADER_PORTAL )
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R_SurfOcclusionQueryKey( RI.currententity, surf );
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if( OCCLUSION_OPAQUE_SHADER( shader ) )
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R_AddOccludingSurface( surf, shader );
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}
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c_brush_polys++;
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mb = R_AddMeshToList( surf->facetype == MST_FLARE ? MB_SPRITE : MB_MODEL,
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surf->fog, shader, surf - r_worldbrushmodel->surfaces + 1 );
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RI.surfmbuffers[surf - r_worldbrushmodel->surfaces] = mb;
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return mb;
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}
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/*
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=================
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R_CullBrushModel
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=================
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*/
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bool R_CullBrushModel( ref_entity_t *e )
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{
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int i;
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bool rotated;
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ref_model_t *model = e->model;
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mbrushmodel_t *bmodel = ( mbrushmodel_t * )model->extradata;
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if( bmodel->nummodelsurfaces == 0 )
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return true;
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if( !Matrix3x3_Compare( e->axis, matrix3x3_identity ))
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{
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rotated = true;
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for( i = 0; i < 3; i++ )
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{
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modelmins[i] = e->origin[i] - model->radius * e->scale;
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modelmaxs[i] = e->origin[i] + model->radius * e->scale;
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}
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if( R_CullSphere( e->origin, model->radius * e->scale, RI.clipFlags ) )
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return true;
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}
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else
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{
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rotated = false;
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VectorMA( e->origin, e->scale, model->mins, modelmins );
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VectorMA( e->origin, e->scale, model->maxs, modelmaxs );
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if( R_CullBox( modelmins, modelmaxs, RI.clipFlags ) )
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return true;
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}
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if( RI.refdef.rdflags & ( RDF_PORTALINVIEW|RDF_SKYPORTALINVIEW ) || ( RI.params & RP_SKYPORTALVIEW ) )
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{
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if( rotated )
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{
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if( R_VisCullSphere( e->origin, model->radius * e->scale ) )
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return true;
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}
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else
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{
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if( R_VisCullBox( modelmins, modelmaxs ) )
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return true;
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}
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}
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return false;
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}
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/*
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=================
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R_AddBrushModelToList
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=================
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*/
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void R_AddBrushModelToList( ref_entity_t *e )
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{
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uint i;
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bool rotated;
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ref_model_t *model = e->model;
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mbrushmodel_t *bmodel = ( mbrushmodel_t * )model->extradata;
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msurface_t *psurf;
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uint dlightbits;
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meshbuffer_t *mb;
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e->outlineHeight = r_worldent->outlineHeight;
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Vector4Copy( r_worldent->outlineColor, e->outlineColor );
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rotated = !Matrix3x3_Compare( e->axis, matrix3x3_identity );
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VectorSubtract( RI.refdef.vieworg, e->origin, modelorg );
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if( rotated )
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{
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vec3_t temp;
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VectorCopy( modelorg, temp );
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Matrix3x3_Transform( e->axis, temp, modelorg );
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}
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dlightbits = 0;
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if( ( r_dynamiclight->integer == 1 ) && !r_fullbright->integer && !( RI.params & RP_SHADOWMAPVIEW ) )
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{
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for( i = 0; i < r_numDlights; i++ )
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{
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if( BoundsIntersect( modelmins, modelmaxs, r_dlights[i].mins, r_dlights[i].maxs ) )
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dlightbits |= ( 1<<i );
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}
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}
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for( i = 0, psurf = bmodel->firstmodelsurface; i < (unsigned)bmodel->nummodelsurfaces; i++, psurf++ )
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{
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if( !R_SurfPotentiallyVisible( psurf ) )
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continue;
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if( RI.params & RP_SHADOWMAPVIEW )
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{
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if( psurf->visframe != r_framecount )
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continue;
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if( ( psurf->shader->sort >= SORT_OPAQUE ) && ( psurf->shader->sort <= SORT_BANNER ) )
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{
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if( prevRI.surfmbuffers[psurf - r_worldbrushmodel->surfaces] )
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{
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if( !R_CullSurface( psurf, 0 ) )
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{
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RI.params |= RP_WORLDSURFVISIBLE;
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prevRI.surfmbuffers[psurf - r_worldbrushmodel->surfaces]->shadowbits |= RI.shadowGroup->bit;
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}
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}
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}
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continue;
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}
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psurf->visframe = r_framecount;
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mb = R_AddSurfaceToList( psurf, 0 );
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if( mb )
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{
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mb->sortkey |= ( ( psurf->superLightStyle+1 ) << 10 );
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if( R_SurfPotentiallyLit( psurf ) )
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mb->dlightbits = dlightbits;
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}
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}
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}
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/*
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=============================================================
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WORLD MODEL
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=============================================================
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*/
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/*
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================
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R_MarkLeafSurfaces
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================
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*/
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static void R_MarkLeafSurfaces( msurface_t **mark, unsigned int clipflags, unsigned int dlightbits )
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{
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unsigned int newDlightbits;
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msurface_t *surf;
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meshbuffer_t *mb;
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do
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{
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surf = *mark++;
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// note that R_AddSurfaceToList may set meshBuffer to NULL
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// for world ALL surfaces to prevent referencing to freed memory region
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if( surf->visframe != r_framecount )
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{
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surf->visframe = r_framecount;
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mb = R_AddSurfaceToList( surf, clipflags );
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if( mb )
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mb->sortkey |= ( ( surf->superLightStyle+1 ) << 10 );
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}
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else
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{
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mb = RI.surfmbuffers[surf - r_worldbrushmodel->surfaces];
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}
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newDlightbits = mb ? dlightbits & ~mb->dlightbits : 0;
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if( newDlightbits && R_SurfPotentiallyLit( surf ) )
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mb->dlightbits |= R_AddSurfDlighbits( surf, newDlightbits );
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} while( *mark );
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}
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/*
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================
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R_RecursiveWorldNode
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================
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*/
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static void R_RecursiveWorldNode( mnode_t *node, unsigned int clipflags, unsigned int dlightbits )
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{
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uint i, newDlightbits;
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const cplane_t *clipplane;
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int clipped;
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mleaf_t *pleaf;
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while( 1 )
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{
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if( node->pvsframe != r_pvsframecount )
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return;
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if( clipflags )
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{
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for( i = 0, clipplane = RI.frustum; i < 6; i++, clipplane++ )
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{
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if(!(clipflags & (1<<i)))
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continue;
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clipped = BoxOnPlaneSide( node->mins, node->maxs, clipplane );
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if( clipped == 2 ) return;
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if( clipped == 1 ) clipflags &= ~(1<<i);
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}
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}
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if( !node->plane )
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break;
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newDlightbits = 0;
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if( dlightbits )
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{
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float dist;
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for( i = 0; i < r_numDlights; i++ )
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{
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if( !( dlightbits & (1<<i)))
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continue;
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dist = PlaneDiff( r_dlights[i].origin, node->plane );
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if( dist < -r_dlights[i].intensity )
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dlightbits &= ~(1<<i);
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if( dist < r_dlights[i].intensity )
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newDlightbits |= (1<<i);
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}
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}
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R_RecursiveWorldNode( node->children[0], clipflags, dlightbits );
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node = node->children[1];
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dlightbits = newDlightbits;
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}
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// if a leaf node, draw stuff
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pleaf = ( mleaf_t * )node;
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pleaf->visframe = r_framecount;
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// add leaf bounds to view bounds
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for( i = 0; i < 3; i++ )
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{
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RI.visMins[i] = min( RI.visMins[i], pleaf->mins[i] );
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RI.visMaxs[i] = max( RI.visMaxs[i], pleaf->maxs[i] );
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}
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R_MarkLeafSurfaces( pleaf->firstVisSurface, clipflags, dlightbits );
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c_world_leafs++;
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}
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/*
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================
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R_MarkShadowLeafSurfaces
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================
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*/
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static void R_MarkShadowLeafSurfaces( msurface_t **mark, unsigned int clipflags )
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{
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msurface_t *surf;
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meshbuffer_t *mb;
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const unsigned int bit = RI.shadowGroup->bit;
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do
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{
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surf = *mark++;
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if( surf->flags & ( SURF_NOIMPACT|SURF_NODRAW ) )
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continue;
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mb = prevRI.surfmbuffers[surf - r_worldbrushmodel->surfaces];
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if( !mb || (mb->shadowbits & bit) )
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continue;
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// this surface is visible in previous RI, not marked as shadowed...
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if( ( surf->shader->sort >= SORT_OPAQUE ) && ( surf->shader->sort <= SORT_ALPHATEST ) )
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{ // ...is opaque
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if( !R_CullSurface( surf, clipflags ) )
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{ // and is visible to the light source too
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RI.params |= RP_WORLDSURFVISIBLE;
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mb->shadowbits |= bit;
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}
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}
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} while( *mark );
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}
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/*
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================
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R_LinearShadowLeafs
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================
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*/
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static void R_LinearShadowLeafs( void )
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{
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uint i, j;
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uint cpf;
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const cplane_t *clipplane;
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mleaf_t *pleaf;
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for( j = r_worldbrushmodel->numleafs, pleaf = r_worldbrushmodel->leafs; j > 0; j--, pleaf++ )
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{
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if( pleaf->visframe != r_framecount )
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continue;
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if( !( RI.shadowGroup->vis[pleaf->cluster>>3] & ( 1<<( pleaf->cluster&7 ) ) ) )
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continue;
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cpf = RI.clipFlags;
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for( i = 0, clipplane = RI.frustum; i < 6; i++, clipplane++ )
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{
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int clipped = BoxOnPlaneSide( pleaf->mins, pleaf->maxs, clipplane );
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if( clipped == 2 ) break;
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if( clipped == 1 ) cpf &= ~(1<<i);
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}
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if( !i )
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{
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R_MarkShadowLeafSurfaces( pleaf->firstVisSurface, cpf );
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c_world_leafs++;
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}
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}
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}
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//==================================================================================
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int r_surfQueryKeys[MAX_SURF_QUERIES];
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/*
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===============
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R_ClearSurfOcclusionQueryKeys
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===============
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*/
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void R_ClearSurfOcclusionQueryKeys( void )
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{
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memset( r_surfQueryKeys, -1, sizeof( r_surfQueryKeys ) );
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}
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/*
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===============
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R_SurfOcclusionQueryKey
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===============
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*/
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int R_SurfOcclusionQueryKey( ref_entity_t *e, msurface_t *surf )
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{
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int i;
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int *keys = r_surfQueryKeys;
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int key = surf - r_worldbrushmodel->surfaces;
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if( e != r_worldent )
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return -1;
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for( i = 0; i < MAX_SURF_QUERIES; i++ )
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{
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if( keys[i] >= 0 )
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{
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if( keys[i] == key )
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return i;
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}
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else
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{
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keys[i] = key;
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return i;
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}
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}
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return -1;
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}
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/*
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===============
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R_SurfIssueOcclusionQueries
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===============
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*/
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void R_SurfIssueOcclusionQueries( void )
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{
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int i, *keys = r_surfQueryKeys;
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msurface_t *surf;
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for( i = 0; keys[i] >= 0; i++ )
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{
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surf = &r_worldbrushmodel->surfaces[keys[i]];
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R_IssueOcclusionQuery( R_GetOcclusionQueryNum( OQ_CUSTOM, i ), r_worldent, surf->mins, surf->maxs );
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}
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}
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//==================================================================================
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/*
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=============
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R_CalcDistancesToFogVolumes
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=============
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*/
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static void R_CalcDistancesToFogVolumes( void )
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{
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int i;
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mfog_t *fog;
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for( i = 0, fog = r_worldbrushmodel->fogs; i < r_worldbrushmodel->numfogs; i++, fog++ )
|
|
RI.fog_dist_to_eye[fog - r_worldbrushmodel->fogs] = PlaneDiff( RI.viewOrigin, fog->visibleplane );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
R_DrawWorld
|
|
=============
|
|
*/
|
|
void R_DrawWorld( void )
|
|
{
|
|
int clipflags, msec = 0;
|
|
unsigned int dlightbits;
|
|
|
|
if( !r_drawworld->integer )
|
|
return;
|
|
if( !r_worldmodel )
|
|
return;
|
|
if( RI.refdef.rdflags & RDF_NOWORLDMODEL )
|
|
return;
|
|
|
|
VectorCopy( RI.refdef.vieworg, modelorg );
|
|
|
|
RI.previousentity = NULL;
|
|
RI.currententity = r_worldent;
|
|
RI.currentmodel = RI.currententity->model;
|
|
|
|
if( (RI.refdef.rdflags & RDF_WORLDOUTLINES) && (r_viewcluster != -1))
|
|
RI.currententity->outlineHeight = max( 0.0f, r_outlines_world->value );
|
|
else RI.currententity->outlineHeight = 0.0f;
|
|
Vector4Copy( mapConfig.outlineColor, RI.currententity->outlineColor );
|
|
|
|
if( !( RI.params & RP_SHADOWMAPVIEW ) )
|
|
{
|
|
R_AllocMeshbufPointers( &RI );
|
|
Mem_Set( RI.surfmbuffers, 0, r_worldbrushmodel->numsurfaces * sizeof( meshbuffer_t * ));
|
|
|
|
R_CalcDistancesToFogVolumes();
|
|
}
|
|
|
|
ClearBounds( RI.visMins, RI.visMaxs );
|
|
|
|
R_ClearSkyBox();
|
|
|
|
if( r_nocull->integer )
|
|
clipflags = 0;
|
|
else clipflags = RI.clipFlags;
|
|
|
|
if( r_dynamiclight->integer != 1 || r_fullbright->integer )
|
|
dlightbits = 0;
|
|
else
|
|
dlightbits = r_numDlights < 32 ? ( 1 << r_numDlights ) - 1 : -1;
|
|
|
|
if( r_speeds->integer )
|
|
msec = Sys_Milliseconds();
|
|
if( RI.params & RP_SHADOWMAPVIEW )
|
|
R_LinearShadowLeafs ();
|
|
else
|
|
R_RecursiveWorldNode( r_worldbrushmodel->nodes, clipflags, dlightbits );
|
|
if( r_speeds->integer )
|
|
r_world_node += Sys_Milliseconds() - msec;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_MarkLeaves
|
|
|
|
Mark the leaves and nodes that are in the PVS for the current cluster
|
|
===============
|
|
*/
|
|
void R_MarkLeaves( void )
|
|
{
|
|
byte *vis;
|
|
int i;
|
|
mleaf_t *leaf, **pleaf;
|
|
mnode_t *node;
|
|
int cluster;
|
|
|
|
if( RI.refdef.rdflags & RDF_NOWORLDMODEL )
|
|
return;
|
|
if( r_oldviewcluster == r_viewcluster && ( RI.refdef.rdflags & RDF_OLDAREABITS ) && !r_novis->integer && r_viewcluster != -1 )
|
|
return;
|
|
if( RI.params & RP_SHADOWMAPVIEW )
|
|
return;
|
|
|
|
// development aid to let you run around and see exactly where
|
|
// the pvs ends
|
|
if( r_lockpvs->integer )
|
|
return;
|
|
|
|
r_pvsframecount++;
|
|
r_oldviewcluster = r_viewcluster;
|
|
|
|
if( r_novis->integer || r_viewcluster == -1 || !r_worldbrushmodel->vis )
|
|
{
|
|
// mark everything
|
|
for( pleaf = r_worldbrushmodel->visleafs, leaf = *pleaf; leaf; leaf = *pleaf++ )
|
|
leaf->pvsframe = r_pvsframecount;
|
|
for( i = 0, node = r_worldbrushmodel->nodes; i < r_worldbrushmodel->numnodes; i++, node++ )
|
|
node->pvsframe = r_pvsframecount;
|
|
return;
|
|
}
|
|
|
|
vis = Mod_ClusterPVS( r_viewcluster, r_worldmodel );
|
|
for( pleaf = r_worldbrushmodel->visleafs, leaf = *pleaf; leaf; leaf = *pleaf++ )
|
|
{
|
|
cluster = leaf->cluster;
|
|
|
|
// check for door connected areas
|
|
if( RI.refdef.areabits )
|
|
{
|
|
if( !( RI.refdef.areabits[leaf->area>>3] & ( 1<<( leaf->area&7 ) ) ) )
|
|
continue; // not visible
|
|
}
|
|
|
|
if( vis[cluster>>3] & ( 1<<( cluster&7 ) ) )
|
|
{
|
|
node = (mnode_t *)leaf;
|
|
do
|
|
{
|
|
if( node->pvsframe == r_pvsframecount )
|
|
break;
|
|
node->pvsframe = r_pvsframecount;
|
|
node = node->parent;
|
|
}
|
|
while( node );
|
|
}
|
|
}
|
|
}
|