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Xash3DArchive/engine/common/protocol.h

104 lines
4.5 KiB
C

//=======================================================================
// Copyright XashXT Group 2007 ©
// protocol.h - communications protocols
//=======================================================================
#ifndef PROTOCOL_H
#define PROTOCOL_H
#define PROTOCOL_VERSION 40
// server to client
#define svc_bad 0 // immediately crash client when received
#define svc_nop 1 // does nothing
#define svc_disconnect 2 // kick client from server
#define svc_changing 3 // changelevel by server request
#define svc_setview 5 // [short] entity number
#define svc_sound 6 // <see code>
#define svc_time 7 // [float] server time
#define svc_print 8 // [byte] id [string] null terminated string
#define svc_stufftext 9 // [string] stuffed into client's console buffer
#define svc_setangle 10 // [angle angle] set the view angle to this absolute value
#define svc_serverdata 11 // [long] protocol ...
#define svc_lightstyle 12 // [index][pattern]
#define svc_updateuserinfo 13 // [byte] playernum, [string] userinfo
#define svc_deltatable 14 // [table header][...]
#define svc_clientdata 15 // [...]
#define svc_download 16 // [short] size [size bytes]
#define svc_updatepings 17 // [bit][idx][ping][packet_loss]
#define svc_particle 18 // [float*3][char*3][byte][byte]
#define svc_frame 19 // <OBSOLETE>
#define svc_spawnstatic 20 // creates a static client entity
#define svc_event_reliable 21 // playback event directly from message, not queue
#define svc_spawnbaseline 22 // <see code>
#define svc_temp_entity 23 // <variable sized>
#define svc_setpause 24 // [byte] 0 = unpaused, 1 = paused
#define svc_centerprint 26 // [string] to put in center of the screen
#define svc_event 27 // playback event queue
#define svc_soundindex 28 // [index][soundpath]
#define svc_ambientsound 29 // <see code>
#define svc_intermission 30 // empty message (event)
#define svc_modelindex 31 // [index][modelpath]
#define svc_cdtrack 32 // [string] trackname
#define svc_serverinfo 33 // [string] key [string] value
#define svc_eventindex 34 // [index][eventname]
#define svc_weaponanim 35 // [byte]iAnim [byte]body
#define svc_bspdecal 36 // [float*3][short][short][short]
#define svc_roomtype 37 // [short] room type
#define svc_addangle 38 // [angle] add angles when client turn on mover
#define svc_usermessage 39 // [byte][byte][string] REG_USER_MSG stuff
#define svc_packetentities 40 // [short][...]
#define svc_deltapacketentities 41 // [short][byte][...]
#define svc_chokecount 42 // [byte]
#define svc_deltamovevars 44 // [movevars_t]
#define svc_crosshairangle 47 // [byte][byte]
#define svc_soundfade 48 // [float*4] sound fade parms
#define svc_director 51 // <variable sized>
#define svc_lastmsg 64 // start user messages at this point
// client to server
#define clc_bad 0 // immediately drop client when received
#define clc_nop 1
#define clc_move 2 // [[usercmd_t]
#define clc_stringcmd 3 // [string] message
#define clc_delta 4 // [byte] sequence number, requests delta compression of message
#define clc_resourcelist 5
#define clc_userinfo 6 // [[userinfo string] // FIXME: remove
#define clc_fileconsistency 7
#define clc_voicedata 8
#define clc_random_seed 9 // [long] random seed // FIXME: remove
// additional protocol data
#define MAX_CLIENT_BITS 5
#define MAX_CLIENTS (1<<MAX_CLIENT_BITS)// 5 bits == 32 clients ( int32 limit )
#define MAX_WEAPON_BITS 5
#define MAX_WEAPONS (1<<MAX_WEAPON_BITS)// 5 bits == 32 weapons ( int32 limit )
#define MAX_EVENT_BITS 10
#define MAX_EVENTS (1<<MAX_EVENT_BITS) // 10 bits == 1024 events (the original Half-Life limit)
#define MAX_CUSTOM 1024 // max custom resources per level
#define MAX_USER_MESSAGES 191 // another 63 messages reserved for engine routines
// FIXME: tune this
// sound flags
#define SND_VOLUME (1<<0) // a scaled byte
#define SND_ATTENUATION (1<<1) // a byte
#define SND_PITCH (1<<2) // a byte
#define SND_FIXED_ORIGIN (1<<3) // a vector
#define SND_SENTENCE (1<<4) // set if sound num is actually a sentence num
#define SND_STOP (1<<5) // stop the sound
#define SND_CHANGE_VOL (1<<6) // change sound vol
#define SND_CHANGE_PITCH (1<<7) // change sound pitch
#define SND_SPAWNING (1<<8) // we're spawning, used in some cases for ambients
// Max number of history commands to send ( 2 by default ) in case of dropped packets
#define NUM_BACKUP_COMMAND_BITS 3
#define MAX_BACKUP_COMMANDS (1 << NUM_BACKUP_COMMAND_BITS)
#endif//PROTOCOL_H