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Xash3DArchive/launch/tools/conv_image.c

503 lines
14 KiB
C

//=======================================================================
// Copyright XashXT Group 2008 ©
// conv_image.c - convert various image type
//=======================================================================
#include "ripper.h"
// doom spritemodel_qc
typedef struct angled_s
{
char name[10]; // copy of skin name
int width; // lumpwidth
int height; // lumpheight
int origin[2]; // monster origin
byte xmirrored; // swap left and right
} angled_t;
struct angledframe_s
{
angled_t frame[8]; // angled group or single frame
int bounds[2]; // group or frame maxsizes
byte angledframes; // count of angled frames max == 8
byte normalframes; // count of anim frames max == 1
byte mirrorframes; // animation mirror stored
char membername[8]; // current model name, four characters
char animation; // current animation number
qboolean in_progress; // current state
file_t *f; // skin script
} flat;
static void Skin_RoundDimensions( int *scaled_width, int *scaled_height )
{
int width, height;
for( width = 1; width < *scaled_width; width <<= 1 );
for( height = 1; height < *scaled_height; height <<= 1 );
*scaled_width = bound( 1, width, 512 );
*scaled_height = bound( 1, height, 512 );
}
void Skin_WriteSequence( void )
{
int i;
Skin_RoundDimensions( &flat.bounds[0], &flat.bounds[1] );
// time to dump frames :)
if( flat.angledframes == 8 )
{
// angled group is full, dump it!
FS_Print( flat.f, "\n$angled\n{\n" );
FS_Printf( flat.f, "\t// frame '%c'\n", flat.frame[0].name[4] );
FS_Printf( flat.f, "\t$resample\t\t%d %d\n", flat.bounds[0], flat.bounds[1] );
for( i = 0; i < 8; i++)
{
FS_Printf( flat.f,"\t$load\t\t%s.bmp", flat.frame[i].name );
if( flat.frame[i].xmirrored ) FS_Print( flat.f," flip_x\n");
else FS_Print( flat.f, "\n" );
FS_Printf( flat.f,"\t$frame\t\t0 0 %d %d", flat.frame[i].width, flat.frame[i].height );
FS_Printf( flat.f, " 0.1 %d %d\n", flat.frame[i].origin[0], flat.frame[i].origin[1] );
}
FS_Print( flat.f, "}\n" );
}
else if( flat.normalframes == 1 )
{
// single frame stored
FS_Print( flat.f, "\n" );
FS_Printf( flat.f, "// frame '%c'\n", flat.frame[0].name[4] );
FS_Printf( flat.f,"$resample\t\t%d %d\n", flat.bounds[0], flat.bounds[1] );
FS_Printf( flat.f,"$load\t\t%s.bmp\n", flat.frame[0].name );
FS_Printf( flat.f,"$frame\t\t0 0 %d %d", flat.frame[0].width, flat.frame[0].height );
FS_Printf( flat.f, " 0.1 %d %d\n", flat.frame[0].origin[0], flat.frame[0].origin[1]);
}
// drop mirror frames too
if( flat.mirrorframes == 8 )
{
// mirrored group is always flipped
FS_Print( flat.f, "\n$angled\n{\n" );
FS_Printf( flat.f, "\t//frame '%c' (mirror '%c')\n", flat.frame[0].name[6], flat.frame[0].name[4] );
FS_Printf( flat.f, "\t$resample\t\t%d %d\n", flat.bounds[0], flat.bounds[1] );
for( i = 2; i > -1; i-- )
{
FS_Printf( flat.f,"\t$load\t\t%s.bmp flip_x\n", flat.frame[i].name );
FS_Printf( flat.f,"\t$frame\t\t0 0 %d %d", flat.frame[i].width, flat.frame[i].height );
FS_Printf( flat.f, " 0.1 %d %d\n", flat.frame[i].origin[0], flat.frame[i].origin[1] );
}
for( i = 7; i > 2; i-- )
{
FS_Printf( flat.f,"\t$load\t\t%s.bmp flip_x\n", flat.frame[i].name );
FS_Printf( flat.f,"\t$frame\t\t0 0 %d %d", flat.frame[i].width, flat.frame[i].height );
FS_Printf( flat.f, " 0.1 %d %d\n", flat.frame[i].origin[0], flat.frame[i].origin[1] );
}
FS_Print( flat.f, "}\n" );
}
flat.bounds[0] = flat.bounds[1] = 0;
Mem_Set( &flat.frame, 0, sizeof( flat.frame ));
flat.angledframes = flat.normalframes = flat.mirrorframes = 0; // clear all
}
void Skin_FindSequence( const char *name, rgbdata_t *pic )
{
uint headlen;
char num, header[10];
// create header from flat name
com.strncpy( header, name, 10 );
headlen = com.strlen( name );
if( flat.animation != header[4] )
{
// write animation
Skin_WriteSequence();
flat.animation = header[4];
}
if( flat.animation == header[4] )
{
// update bounds
if( flat.bounds[0] < pic->width ) flat.bounds[0] = pic->width;
if( flat.bounds[1] < pic->height) flat.bounds[1] = pic->height;
// continue collect frames
if( headlen == 6 )
{
num = header[5] - '0';
if(num == 0) flat.normalframes++; // animation frame
if(num == 8) num = 0; // merge
flat.angledframes++; // angleframe stored
com.strncpy( flat.frame[num].name, header, 9 );
flat.frame[num].width = pic->width;
flat.frame[num].height = pic->height;
flat.frame[num].origin[0] = pic->width>>1; // center
flat.frame[num].origin[1] = pic->height; // floor
flat.frame[num].xmirrored = false;
}
else if( headlen == 8 )
{
// normal image
num = header[5] - '0';
if(num == 8) num = 0; // merge
com.strncpy( flat.frame[num].name, header, 9 );
flat.frame[num].width = pic->width;
flat.frame[num].height = pic->height;
flat.frame[num].origin[0] = pic->width>>1; // center
flat.frame[num].origin[1] = pic->height; // floor
flat.frame[num].xmirrored = false;
flat.angledframes++; // frame stored
if( header[4] != header[6] )
{
// mirrored groups
flat.mirrorframes++;
return;
}
// mirrored image
num = header[7] - '0'; // angle it's a direct acess to group
if(num == 8) num = 0; // merge
com.strncpy( flat.frame[num].name, header, 9 );
flat.frame[num].width = pic->width;
flat.frame[num].height = pic->height;
flat.frame[num].origin[0] = pic->width>>1; // center
flat.frame[num].origin[1] = pic->height; // floor
flat.frame[num].xmirrored = true; // it's mirror frame
flat.angledframes++; // frame stored
}
else Sys_Break( "Skin_CreateScript: invalid name %s\n", name ); // this never happens
}
}
void Skin_ProcessScript( const char *wad, const char *name )
{
if( flat.in_progress )
{
// finish script
Skin_WriteSequence();
FS_Close( flat.f );
flat.in_progress = false;
}
if( !flat.in_progress )
{
// start from scratch
com.strncpy( flat.membername, name, 5 );
flat.f = FS_Open( va( "%s/%s/%s.qc", gs_gamedir, wad, flat.membername ), "w" );
flat.in_progress = true;
flat.bounds[0] = flat.bounds[1] = 0;
// write description
FS_Print( flat.f,"//=======================================================================\n");
FS_Printf( flat.f,"//\t\t\tCopyright XashXT Group %s ©\n", timestamp( TIME_YEAR_ONLY ));
FS_Print( flat.f,"//\t\t\twritten by Xash Miptex Decompiler\n");
FS_Print( flat.f,"//=======================================================================\n");
// write sprite header
FS_Printf( flat.f, "\n$spritename\t%s.spr\n", flat.membername );
FS_Print( flat.f, "$type\t\tfacing_upright\n" ); // constant
FS_Print( flat.f, "$texture\t\talphatest\n");
FS_Print( flat.f, "$noresample\n" ); // comment this command by taste
}
}
// close sequence for unexpected concessions
void Skin_FinalizeScript( void )
{
if( !flat.in_progress ) return;
// finish script
Skin_WriteSequence();
FS_Close( flat.f );
flat.in_progress = false;
}
void Skin_CreateScript( const char *name, rgbdata_t *pic )
{
string skinname, wadname;
FS_ExtractFilePath( name, wadname ); // wad name
FS_FileBase( name, skinname ); // skinname
if(com.strnicmp( skinname, flat.membername, 4 ))
Skin_ProcessScript( wadname, skinname );
if( flat.in_progress )
Skin_FindSequence( skinname, pic );
}
void Conv_WriteQCScript( const char *imagepath, rgbdata_t *p )
{
file_t *f = NULL;
string qcname, qcpath;
string temp, lumpname;
// write also wadlist.qc for xwad compiler
FS_ExtractFilePath( imagepath, temp );
FS_FileBase( imagepath, lumpname );
FS_FileBase( temp, qcname );
FS_DefaultExtension( qcname, ".qc" );
com.snprintf( qcpath, MAX_STRING, "%s/%s/$%s", gs_gamedir, temp, qcname );
if( write_qscsript )
{
if( FS_FileExists( qcpath ))
{
script_t *test;
token_t token;
// already exist, search for current name
test = Com_OpenScript( qcpath, NULL, 0 );
while( Com_ReadToken( test, SC_ALLOW_NEWLINES|SC_PARSE_GENERIC, &token ))
{
if( !com.stricmp( token.string, "$mipmap" ))
{
Com_ReadToken( test, SC_PARSE_GENERIC, &token );
if( !com.stricmp( token.string, lumpname ))
{
Com_CloseScript( test );
return; // already exist
}
}
Com_SkipRestOfLine( test );
}
Com_CloseScript( test );
f = FS_Open( qcpath, "a" ); // append
}
else
{
FS_StripExtension( qcname ); // no need anymore
f = FS_Open( qcpath, "w" ); // new file
// write description
FS_Print(f,"//=======================================================================\n");
FS_Printf(f,"//\t\t\tCopyright XashXT Group %s ©\n", timestamp( TIME_YEAR_ONLY ));
FS_Print(f,"//\t\t\twritten by Xash Miptex Decompiler\n");
FS_Print(f,"//=======================================================================\n");
FS_Printf(f,"$wadname\t%s.wad\n\n", qcname );
}
if( f && p )
{
if( !com.stricmp( FS_FileExtension( imagepath ), "lmp" ))
FS_Printf( f,"$gfxpic\t%s\t0 0 %d %d\n", lumpname, p->width, p->height );
else FS_Printf( f,"$mipmap\t%s\t0 0 %d %d\n", lumpname, p->width, p->height );
if( p->flags & IMAGE_HAS_LUMA ) // also add luma image if present
FS_Printf( f,"$mipmap\t%s_luma\t0 0 %d %d\n", lumpname, p->width, p->height );
FS_Close( f ); // all done
}
}
}
/*
============
ConvSKN
============
*/
qboolean ConvSKN( const char *name, byte *buffer, size_t filesize, const char *ext )
{
rgbdata_t *pic = FS_LoadImage( va( "#%s.flt", name ), buffer, filesize );
if( pic )
{
FS_SaveImage( va("%s/%s.%s", gs_gamedir, name, ext ), pic );
Skin_CreateScript( name, pic );
Msg( "%s.flat\n", name ); // echo to console
FS_FreeImage( pic );
return true;
}
return false;
}
/*
============
ConvFLP
============
*/
qboolean ConvFLP( const char *name, byte *buffer, size_t filesize, const char *ext )
{
rgbdata_t *pic = FS_LoadImage( va( "#%s.flt", name ), buffer, filesize );
if( pic )
{
FS_SaveImage(va("%s/%s.%s", gs_gamedir, name, ext ), pic );
Msg( "%s.flat\n", name ); // echo to console
FS_FreeImage( pic );
return true;
}
return false;
}
/*
============
ConvFLT
============
*/
qboolean ConvFLT( const char *name, byte *buffer, size_t filesize, const char *ext )
{
rgbdata_t *pic = FS_LoadImage( va( "#%s.flt", name ), buffer, filesize );
if( pic )
{
string savedname, tempname, path;
if( pic->flags & IMAGE_HAS_ALPHA )
{
// insert '{' symbol for transparency textures
FS_ExtractFilePath( name, path );
FS_FileBase( name, tempname );
com.snprintf( savedname, MAX_STRING, "%s/{%s", path, tempname );
}
else com.strncpy( savedname, name, MAX_STRING );
FS_SaveImage( va("%s/%s.%s", gs_gamedir, savedname, ext ), pic );
Conv_WriteQCScript( savedname, pic );
Msg( "%s.flat\n", savedname ); // echo to console
FS_FreeImage( pic );
return true;
}
return false;
}
/*
============
ConvWAL
============
*/
qboolean ConvWAL( const char *name, byte *buffer, size_t filesize, const char *ext )
{
rgbdata_t *pic = FS_LoadImage( va( "#%s.wal", name ), buffer, filesize );
if( pic )
{
FS_SaveImage( va("%s/%s.%s", gs_gamedir, name, ext ), pic );
Conv_WriteQCScript( name, pic );
Msg("%s.wal\n", name ); // echo to console
FS_FreeImage( pic );
return true;
}
return false;
}
/*
=============
ConvBMP
=============
*/
qboolean ConvBMP( const char *name, byte *buffer, size_t filesize, const char *ext )
{
rgbdata_t *pic = FS_LoadImage( va( "#%s.bmp", name ), buffer, filesize );
if( pic )
{
FS_SaveImage( va("%s/%s.%s", gs_gamedir, name, ext ), pic );
Conv_WriteQCScript( name, pic );
Msg( "%s.bmp\n", name, ext ); // echo to console
FS_FreeImage( pic );
return true;
}
return false;
}
/*
=============
ConvPCX
this also uses by SP2_ConvertFrame
=============
*/
qboolean ConvPCX( const char *name, byte *buffer, size_t filesize, const char *ext )
{
rgbdata_t *pic = FS_LoadImage( va( "#%s.pcx", name ), buffer, filesize );
if( pic )
{
FS_SaveImage( va("%s/%s.%s", gs_gamedir, name, ext ), pic );
Msg( "%s.pcx\n", name ); // echo to console
FS_FreeImage( pic );
return true;
}
return false;
}
/*
=============
ConvVTF
=============
*/
qboolean ConvVTF( const char *name, byte *buffer, size_t filesize, const char *ext )
{
rgbdata_t *pic = FS_LoadImage( va( "#%s.vtf", name ), buffer, filesize );
if( pic )
{
FS_SaveImage( va("%s/%s.%s", gs_gamedir, name, ext ), pic );
Conv_WriteQCScript( name, pic );
Msg( "%s.vtf\n", name ); // echo to console
FS_FreeImage( pic );
return true;
}
return false;
}
/*
============
ConvMIP
============
*/
qboolean ConvMIP( const char *name, byte *buffer, size_t filesize, const char *ext )
{
rgbdata_t *pic = FS_LoadImage( va( "#%s.mip", name ), buffer, filesize );
if( pic )
{
FS_SaveImage( va("%s/%s.%s", gs_gamedir, name, ext ), pic );
Conv_WriteQCScript( name, pic );
Msg( "%s.mip\n", name ); // echo to console
FS_FreeImage( pic );
return true;
}
return false;
}
/*
============
ConvLMP
============
*/
qboolean ConvLMP( const char *name, byte *buffer, size_t filesize, const char *ext )
{
rgbdata_t *pic = FS_LoadImage( va( "#%s.lmp", name ), buffer, filesize );
if( pic )
{
FS_SaveImage(va("%s/%s.%s", gs_gamedir, name, ext ), pic );
Conv_WriteQCScript( va( "%s.lmp", name ), pic );
Msg("%s.lmp\n", name ); // echo to console
FS_FreeImage( pic );
return true;
}
return false;
}
/*
============
ConvFNT
============
*/
qboolean ConvFNT( const char *name, byte *buffer, size_t filesize, const char *ext )
{
rgbdata_t *pic = FS_LoadImage( va( "#%s.fnt", name ), buffer, filesize );
if( pic )
{
FS_SaveImage(va("%s/%s.%s", gs_gamedir, name, ext ), pic );
Conv_WriteQCScript( name, pic );
Msg("%s.fnt\n", name ); // echo to console
FS_FreeImage( pic );
return true;
}
return false;
}