528 lines
8.7 KiB
C
528 lines
8.7 KiB
C
//=======================================================================
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// Copyright XashXT Group 2008 ©
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// engfuncs.c - misc functions used by dlls'
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//=======================================================================
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#include "common.h"
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#include "studio.h"
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#include "mathlib.h"
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#include "const.h"
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#include "client.h"
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#include "library.h"
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/*
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=============
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COM_LoadFile
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=============
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*/
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byte *COM_LoadFile( const char *filename, int usehunk, int *pLength )
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{
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string name;
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int i;
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if( !filename || !*filename )
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{
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if( pLength ) *pLength = 0;
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return NULL;
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}
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// replace all backward slashes (VGUI issues)
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for( i = 0; i < Q_strlen( filename ); i++ )
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{
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if( filename[i] == '\\' ) name[i] = '/';
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else name[i] = Q_tolower( filename[i] );
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}
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name[i] = '\0';
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return FS_LoadFile( name, pLength, false );
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}
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/*
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==============
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COM_ParseFile
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simple dlls version
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==============
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*/
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char *COM_ParseFile( char *data, char *token )
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{
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int c, len;
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if( !token )
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return NULL;
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len = 0;
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token[0] = 0;
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if( !data )
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return NULL;
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// skip whitespace
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skipwhite:
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while(( c = *data ) <= ' ' )
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{
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if( c == 0 )
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return NULL; // end of file;
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data++;
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}
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// skip // comments
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if( c=='/' && data[1] == '/' )
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{
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while( *data && *data != '\n' )
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data++;
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goto skipwhite;
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}
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// handle quoted strings specially
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if( c == '\"' )
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{
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data++;
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while( 1 )
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{
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c = *data++;
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if( c == '\"' || !c )
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{
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token[len] = 0;
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return data;
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}
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token[len] = c;
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len++;
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}
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}
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// parse single characters
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if( c == '{' || c == '}' || c == ')' || c == '(' || c == '\'' || c == ',' )
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{
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token[len] = c;
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len++;
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token[len] = 0;
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return data + 1;
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}
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// parse a regular word
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do
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{
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token[len] = c;
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data++;
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len++;
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c = *data;
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if( c == '{' || c == '}' || c == ')' || c == '(' || c == '\'' || c == ',' )
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break;
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} while( c > 32 );
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token[len] = 0;
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return data;
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}
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/*
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=============
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COM_AddAppDirectoryToSearchPath
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=============
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*/
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void COM_AddAppDirectoryToSearchPath( const char *pszBaseDir, const char *appName )
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{
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string dir;
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if( !pszBaseDir || !appName )
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{
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MsgDev( D_ERROR, "COM_AddDirectorySearchPath: bad directory or appname\n" );
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return;
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}
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Q_snprintf( dir, sizeof( dir ), "%s/%s", pszBaseDir, appName );
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FS_AddGameDirectory( dir, FS_GAMEDIR_PATH );
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}
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/*
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===========
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COM_ExpandFilename
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Finds the file in the search path, copies over the name with the full path name.
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This doesn't search in the pak file.
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===========
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*/
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int COM_ExpandFilename( const char *fileName, char *nameOutBuffer, int nameOutBufferSize )
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{
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const char *path;
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char rootdir[MAX_SYSPATH];
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char result[MAX_SYSPATH];
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if( !fileName || !*fileName || !nameOutBuffer || nameOutBufferSize <= 0 )
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return 0;
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// filename examples:
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// media\sierra.avi - D:\Xash3D\valve\media\sierra.avi
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// models\barney.mdl - D:\Xash3D\bshift\models\barney.mdl
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if(( path = FS_GetDiskPath( fileName, false )) != NULL )
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{
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GetCurrentDirectory( MAX_SYSPATH, rootdir );
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Q_sprintf( result, "%s/%s", rootdir, path );
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// check for enough room
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if( Q_strlen( result ) > nameOutBufferSize )
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return 0;
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Q_strncpy( nameOutBuffer, result, nameOutBufferSize );
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return 1;
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}
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return 0;
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}
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/*
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=============
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pfnMemFgets
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=============
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*/
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char *pfnMemFgets( byte *pMemFile, int fileSize, int *filePos, char *pBuffer, int bufferSize )
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{
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int i, last, stop;
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if( !pMemFile || !pBuffer || !filePos )
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return NULL;
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if( *filePos >= fileSize )
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return NULL;
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i = *filePos;
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last = fileSize;
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// fgets always NULL terminates, so only read bufferSize-1 characters
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if( last - *filePos > ( bufferSize - 1 ))
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last = *filePos + ( bufferSize - 1);
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stop = 0;
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// stop at the next newline (inclusive) or end of buffer
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while( i < last && !stop )
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{
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if( pMemFile[i] == '\n' )
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stop = 1;
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i++;
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}
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// if we actually advanced the pointer, copy it over
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if( i != *filePos )
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{
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// we read in size bytes
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int size = i - *filePos;
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// copy it out
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Q_memcpy( pBuffer, pMemFile + *filePos, size );
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// If the buffer isn't full, terminate (this is always true)
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if( size < bufferSize ) pBuffer[size] = 0;
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// update file pointer
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*filePos = i;
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return pBuffer;
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}
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return NULL;
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}
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/*
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====================
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Cache_Check
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consistency check
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====================
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*/
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void *Cache_Check( byte *mempool, cache_user_t *c )
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{
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if( !c->data )
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return NULL;
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if( !Mem_IsAllocatedExt( mempool, c->data ))
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return NULL;
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return c->data;
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}
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/*
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=============
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pfnLoadFile
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=============
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*/
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byte* pfnLoadFile( const char *filename, int *pLength )
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{
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if( !filename || !*filename )
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{
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if( pLength ) *pLength = 0;
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return NULL;
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}
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return FS_LoadFile( filename, pLength, false );
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}
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void pfnFreeFile( void *buffer )
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{
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FS_FreeFile( buffer );
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}
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/*
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=============
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pfnFileExists
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=============
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*/
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int pfnFileExists( const char *filename, int gamedironly )
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{
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return FS_FileExists( filename, gamedironly );
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}
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/*
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=============
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pfnTime
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=============
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*/
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float pfnTime( void )
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{
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return Sys_DoubleTime();
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}
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/*
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=============
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pfnCvar_RegisterVariable
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=============
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*/
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cvar_t *pfnCvar_RegisterVariable( const char *szName, const char *szValue, int flags )
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{
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return (cvar_t *)Cvar_Get( szName, szValue, flags|CVAR_CLIENTDLL, "" );
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}
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/*
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=============
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pfnCVarSetString
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=============
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*/
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void pfnCVarSetString( const char *szName, const char *szValue )
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{
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Cvar_Set( szName, szValue );
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}
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/*
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=============
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pfnCVarSetValue
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=============
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*/
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void pfnCVarSetValue( const char *szName, float flValue )
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{
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Cvar_SetFloat( szName, flValue );
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}
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/*
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=============
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pfnCVarGetString
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=============
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*/
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char* pfnCVarGetString( const char *szName )
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{
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return Cvar_VariableString( szName );
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}
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/*
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=============
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pfnCVarGetValue
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=============
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*/
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float pfnCVarGetValue( const char *szName )
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{
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return Cvar_VariableValue( szName );
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}
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/*
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=============
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pfnCVarGetPointer
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can return NULL
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=============
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*/
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cvar_t *pfnCVarGetPointer( const char *szVarName )
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{
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return (cvar_t *)Cvar_FindVar( szVarName );
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}
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/*
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=============
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pfnAddCommand
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=============
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*/
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int pfnAddCommand( const char *cmd_name, xcommand_t func )
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{
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if( !cmd_name || !*cmd_name )
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return 0;
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// NOTE: if( func == NULL ) cmd will be forwarded to a server
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Cmd_AddCommand( cmd_name, func, "game command" );
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return 1;
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}
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/*
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=============
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pfnAddClientCommand
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=============
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*/
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int pfnAddClientCommand( const char *cmd_name, xcommand_t func )
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{
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if( !cmd_name || !*cmd_name )
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return 0;
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// NOTE: if( func == NULL ) cmd will be forwarded to a server
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Cmd_AddGameCommand( cmd_name, func );
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return 1;
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}
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/*
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=============
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pfnDelCommand
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=============
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*/
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void pfnDelCommand( const char *cmd_name )
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{
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if( !cmd_name || !*cmd_name ) return;
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Cmd_RemoveCommand( cmd_name );
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}
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/*
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=============
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pfnCmd_Args
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=============
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*/
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char *pfnCmd_Args( void )
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{
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return Cmd_Args();
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}
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/*
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=============
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pfnCmd_Argv
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=============
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*/
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char *pfnCmd_Argv( int argc )
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{
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if( argc >= 0 && argc < Cmd_Argc())
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return Cmd_Argv( argc );
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return "";
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}
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/*
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=============
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pfnCmd_Argc
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=============
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*/
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int pfnCmd_Argc( void )
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{
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return Cmd_Argc();
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}
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/*
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=============
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Con_Printf
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=============
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*/
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void Con_Printf( char *szFmt, ... )
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{
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char buffer[2048]; // must support > 1k messages
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va_list args;
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if( host.developer <= 0 )
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return;
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va_start( args, szFmt );
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Q_vsnprintf( buffer, 2048, szFmt, args );
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va_end( args );
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Sys_Print( buffer );
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}
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/*
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=============
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Con_DPrintf
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=============
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*/
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void Con_DPrintf( char *szFmt, ... )
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{
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char buffer[2048]; // must support > 1k messages
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va_list args;
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if( host.developer < D_AICONSOLE )
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return;
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va_start( args, szFmt );
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Q_vsnprintf( buffer, 2048, szFmt, args );
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va_end( args );
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Sys_Print( buffer );
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}
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/*
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=============
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pfnLoadLibrary
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=============
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*/
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void *pfnLoadLibrary( const char *name )
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{
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return Com_LoadLibrary( name, false );
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}
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/*
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=============
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pfnGetProcAddress
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=============
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*/
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void *pfnGetProcAddress( void *hInstance, const char *name )
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{
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return Com_GetProcAddress( hInstance, name );
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}
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/*
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=============
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pfnFreeLibrary
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=============
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*/
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void pfnFreeLibrary( void *hInstance )
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{
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Com_FreeLibrary( hInstance );
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}
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/*
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=============
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pfnGetGameDir
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=============
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*/
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void pfnGetGameDir( char *szGetGameDir )
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{
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char rootdir[MAX_SYSPATH];
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if( !szGetGameDir ) return;
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GetCurrentDirectory( MAX_SYSPATH, rootdir );
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Q_sprintf( szGetGameDir, "%s/%s", rootdir, GI->gamedir );
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} |