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Xash3DArchive/engine/snd_loc.h

165 lines
4.3 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// snd_loc.h -- private sound functions
// !!! if this is changed, the asm code must change !!!
typedef struct
{
int left;
int right;
} portable_samplepair_t;
typedef struct
{
int length;
int loopstart;
int speed; // not needed, because converted on load?
int width;
int stereo;
byte data[1]; // variable sized
} sfxcache_t;
typedef struct sfx_s
{
char name[MAX_QPATH];
int registration_sequence;
sfxcache_t *cache;
char *truename;
} sfx_t;
// a playsound_t will be generated by each call to S_StartSound,
// when the mixer reaches playsound->begin, the playsound will
// be assigned to a channel
typedef struct playsound_s
{
struct playsound_s *prev, *next;
sfx_t *sfx;
float volume;
float attenuation;
int entnum;
int entchannel;
bool fixed_origin; // use origin field instead of entnum's origin
vec3_t origin;
unsigned begin; // begin on this sample
} playsound_t;
typedef struct
{
int channels;
int samples; // mono samples in buffer
int submission_chunk; // don't mix less than this #
int samplepos; // in mono samples
int samplebits;
int speed;
byte *buffer;
} dma_t;
// !!! if this is changed, the asm code must change !!!
typedef struct
{
sfx_t *sfx; // sfx number
int leftvol; // 0-255 volume
int rightvol; // 0-255 volume
int end; // end time in global paintsamples
int pos; // sample position in sfx
int looping; // where to loop, -1 = no looping OBSOLETE?
int entnum; // to allow overriding a specific sound
int entchannel; //
vec3_t origin; // only use if fixed_origin is set
vec_t dist_mult; // distance multiplier (attenuation/clipK)
int master_vol; // 0-255 master volume
bool fixed_origin; // use origin instead of fetching entnum's origin
bool autosound; // from an entity->sound, cleared each frame
} channel_t;
typedef struct
{
int rate;
int width;
int channels;
int loopstart;
int samples;
int dataofs; // chunk starts this many bytes from file start
} wavinfo_t;
/*
====================================================================
SYSTEM SPECIFIC FUNCTIONS
====================================================================
*/
// initializes cycling through a DMA buffer and returns information on it
bool SNDDMA_Init(void);
// gets the current DMA position
int SNDDMA_GetDMAPos(void);
// shutdown the DMA xfer.
void SNDDMA_Shutdown(void);
void SNDDMA_BeginPainting (void);
void SNDDMA_Submit(void);
//====================================================================
#define MAX_CHANNELS 32
extern channel_t channels[MAX_CHANNELS];
extern int paintedtime;
extern int s_rawend;
extern vec3_t listener_origin;
extern vec3_t listener_forward;
extern vec3_t listener_right;
extern vec3_t listener_up;
extern dma_t dma;
extern playsound_t s_pendingplays;
#define MAX_RAW_SAMPLES 8192
extern portable_samplepair_t s_rawsamples[MAX_RAW_SAMPLES];
extern cvar_t *s_volume;
extern cvar_t *s_nosound;
extern cvar_t *s_loadas8bit;
extern cvar_t *s_khz;
extern cvar_t *s_show;
extern cvar_t *s_mixahead;
extern cvar_t *s_testsound;
extern cvar_t *s_primary;
wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength);
void S_InitScaletable (void);
sfxcache_t *S_LoadSound (sfx_t *s);
void S_IssuePlaysound (playsound_t *ps);
void S_PaintChannels(int endtime);
// picks a channel based on priorities, empty slots, number of channels
channel_t *S_PickChannel(int entnum, int entchannel);
// spatializes a channel
void S_Spatialize(channel_t *ch);