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Xash3DArchive/utils/vgui/lib/DataInputStream.cpp

236 lines
3.4 KiB
C++

//========= Copyright ?1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include<VGUI_DataInputStream.h>
using namespace vgui;
DataInputStream::DataInputStream(InputStream* is)
{
_is=is;
}
void DataInputStream::seekStart(bool& success)
{
if(_is==null)
{
success=false;
return;
}
_is->seekStart(success);
}
void DataInputStream::seekRelative(int count,bool& success)
{
if(_is==null)
{
success=false;
return;
}
_is->seekRelative(count,success);
}
void DataInputStream::seekEnd(bool& success)
{
if(_is==null)
{
success=false;
return;
}
_is->seekEnd(success);
}
int DataInputStream::getAvailable(bool& success)
{
if(_is==null)
{
success=false;
return 0;
}
return _is->getAvailable(success);
}
void DataInputStream::readUChar(uchar* buf,int count,bool& success)
{
if(_is==null)
{
success=false;
return;
}
_is->readUChar(buf,count,success);
}
void DataInputStream::close(bool& success)
{
if(_is==null)
{
success=false;
return;
}
_is->close(success);
}
void DataInputStream::close()
{
bool success;
_is->close(success);
}
bool DataInputStream::readBool(bool& success)
{
if(_is==null)
{
success=false;
return false;
}
return _is->readUChar(success)!=0;
}
char DataInputStream::readChar(bool& success)
{
if(_is==null)
{
success=false;
return 0;
}
return _is->readUChar(success);
}
uchar DataInputStream::readUChar(bool& success)
{
if(_is==null)
{
success=false;
return 0;
}
return _is->readUChar(success);
}
short DataInputStream::readShort(bool& success)
{
if(_is==null)
{
success=false;
return 0;
}
short ret;
_is->readUChar((uchar*)&ret,sizeof(ret),success);
return ret;
}
ushort DataInputStream::readUShort(bool& success)
{
if(_is==null)
{
success=false;
return 0;
}
ushort ret;
_is->readUChar((uchar*)&ret,sizeof(ret),success);
return ret;
}
int DataInputStream::readInt(bool& success)
{
if(_is==null)
{
success=false;
return 0;
}
int ret;
_is->readUChar((uchar*)&ret,sizeof(ret),success);
return ret;
}
uint DataInputStream::readUInt(bool& success)
{
if(_is==null)
{
success=false;
return 0;
}
uint ret;
_is->readUChar((uchar*)&ret,sizeof(ret),success);
return ret;
}
long DataInputStream::readLong(bool& success)
{
if(_is==null)
{
success=false;
return 0;
}
long ret;
_is->readUChar((uchar*)&ret,sizeof(ret),success);
return ret;
}
ulong DataInputStream::readULong(bool& success)
{
if(_is==null)
{
success=false;
return 0;
}
ulong ret;
_is->readUChar((uchar*)&ret,sizeof(ret),success);
return ret;
}
float DataInputStream::readFloat(bool& success)
{
if(_is==null)
{
success=false;
return 0;
}
float ret;
_is->readUChar((uchar*)&ret,sizeof(ret),success);
return ret;
}
double DataInputStream::readDouble(bool& success)
{
if(_is==null)
{
success=false;
return 0;
}
double ret;
_is->readUChar((uchar*)&ret,sizeof(ret),success);
return ret;
}
void DataInputStream::readLine(char* buf,int bufLen,bool& success)
{
if(_is==null)
{
success=false;
return;
}
_is->readUChar((uchar*)buf,bufLen,success);
}