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Xash3DArchive/vid_gl/r_model.h

275 lines
5.6 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
Copyright (C) 2002-2007 Victor Luchits
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef R_MODEL_H
#define R_MODEL_H
/*
d*_t structures are on-disk representations
m*_t structures are in-memory
*/
/*
==============================================================================
BRUSH MODELS
==============================================================================
*/
//
// in memory representation
//
typedef struct
{
vec3_t mins, maxs;
float radius;
int firstface, numfaces;
} mmodel_t;
typedef struct
{
ref_shader_t *shader;
cplane_t *visibleplane;
int numplanes;
cplane_t *planes;
} mfog_t;
typedef struct
{
int visframe; // should be drawn when node is crossed
int facetype;
int flags;
int contents;
ref_shader_t *shader;
mesh_t *mesh;
mfog_t *fog;
cplane_t *plane;
union
{
float origin[3];
float mins[3];
};
union
{
float maxs[3];
float color[3];
};
int superLightStyle;
int fragmentframe; // for multi-check avoidance
} msurface_t;
typedef struct mnode_s
{
// common with leaf
cplane_t *plane;
int pvsframe;
float mins[3];
float maxs[3]; // for bounding box culling
struct mnode_s *parent;
// node specific
struct mnode_s *children[2];
} mnode_t;
typedef struct mleaf_s
{
// common with node
cplane_t *plane;
int pvsframe;
float mins[3];
float maxs[3]; // for bounding box culling
struct mnode_s *parent;
// leaf specific
int visframe;
int cluster, area;
int contents;
msurface_t **firstVisSurface;
msurface_t **firstFragmentSurface;
} mleaf_t;
typedef struct
{
byte ambient[LM_STYLES][3];
byte diffuse[LM_STYLES][3];
byte styles[LM_STYLES];
byte direction[2];
} mgridlight_t;
typedef struct
{
int texNum;
float texMatrix[2][2];
} mlightmapRect_t;
typedef struct
{
dvis_t *vis;
int numsubmodels;
mmodel_t *submodels;
int nummodelsurfaces;
msurface_t *firstmodelsurface;
int numplanes;
cplane_t *planes;
int numleafs; // number of visible leafs, not counting 0
mleaf_t *leafs;
mleaf_t **visleafs;
int numnodes;
mnode_t *nodes;
int numsurfaces;
msurface_t *surfaces;
int numlightgridelems;
mgridlight_t *lightgrid;
int numlightarrayelems;
mgridlight_t **lightarray;
int numfogs;
mfog_t *fogs;
mfog_t *globalfog;
vec3_t gridSize;
vec3_t gridMins;
int gridBounds[4];
} mbrushmodel_t;
/*
==============================================================================
STUDIO MODELS
==============================================================================
*/
typedef struct mstudiomodel_s
{
dstudiohdr_t *phdr;
dstudiohdr_t *thdr;
void *submodels;
int numsubmodels;
vec3_t *m_pSVectors; // UNDONE: calc SVectors on loading, simple transform on rendering
} mstudiomodel_t;
/*
==============================================================================
SPRITE MODELS
==============================================================================
*/
//
// in memory representation
//
typedef struct mspriteframe_s
{
int width;
int height;
float up, down, left, right;
float radius;
shader_t shader;
} mspriteframe_t;
typedef struct
{
int numframes;
float *intervals;
mspriteframe_t *frames[1];
} mspritegroup_t;
typedef struct
{
frametype_t type;
mspriteframe_t *frameptr;
} mspriteframedesc_t;
typedef struct
{
int type;
int rendermode;
int numframes;
mspriteframedesc_t frames[1];
} msprite_t;
//===================================================================
//
// Whole model
//
typedef struct ref_model_s
{
char *name;
modtype_t type;
int touchFrame; // registration sequence
// volume occupied by the model graphics
vec3_t mins, maxs;
float radius;
int flags; // effect flags
// memory representation pointer
byte *mempool;
void *extradata;
// shader pointers for refresh registration_sequence
int numshaders;
ref_shader_t **shaders;
} ref_model_t;
//============================================================================
void R_InitModels( void );
void R_ShutdownModels( void );
void Mod_ClearAll( void );
ref_model_t *Mod_ForName( const char *name, bool crash );
mleaf_t *Mod_PointInLeaf( float *p, ref_model_t *model );
byte *Mod_ClusterPVS( int cluster, ref_model_t *model );
uint Mod_Handle( ref_model_t *mod );
ref_model_t *Mod_ForHandle( unsigned int elem );
ref_model_t *R_RegisterModel( const char *name );
void R_BeginRegistration( const char *model, const dvis_t *visData );
void R_EndRegistration( const char *skyname );
#define Mod_Malloc( mod, size ) Mem_Alloc(( mod )->mempool, size )
#define Mod_Realloc( mod, data, size ) Mem_Realloc(( mod )->mempool, data, size )
#define Mod_Free( data ) Mem_Free( data )
void Mod_Modellist_f( void );
#endif // R_MODEL_H