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Xash3DArchive/platform/bsplib/portals.c

1069 lines
20 KiB
C

#include "bsplib.h"
int c_active_portals;
int c_peak_portals;
int c_boundary;
int c_boundary_sides;
/*
===========
AllocPortal
===========
*/
portal_t *AllocPortal (void)
{
portal_t *p;
if (numthreads == 1)
c_active_portals++;
if (c_active_portals > c_peak_portals)
c_peak_portals = c_active_portals;
p = Malloc (sizeof(portal_t));
return p;
}
void FreePortal (portal_t *p)
{
if (p->winding)
FreeWinding (p->winding);
if (numthreads == 1)
c_active_portals--;
Free (p);
}
//==============================================================
/*
==============
VisibleContents
Returns the single content bit of the
strongest visible content present
==============
*/
int VisibleContents (int contents)
{
int i;
for (i=1 ; i<=LAST_VISIBLE_CONTENTS ; i<<=1)
if (contents & i )
return i;
return 0;
}
/*
===============
ClusterContents
===============
*/
int ClusterContents (node_t *node)
{
int c1, c2, c;
if (node->planenum == PLANENUM_LEAF)
return node->contents;
c1 = ClusterContents(node->children[0]);
c2 = ClusterContents(node->children[1]);
c = c1|c2;
// a cluster may include some solid detail areas, but
// still be seen into
if ( ! (c1&CONTENTS_SOLID) || ! (c2&CONTENTS_SOLID) )
c &= ~CONTENTS_SOLID;
return c;
}
/*
=============
Portal_VisFlood
Returns true if the portal is empty or translucent, allowing
the PVS calculation to see through it.
The nodes on either side of the portal may actually be clusters,
not leafs, so all contents should be ored together
=============
*/
bool Portal_VisFlood (portal_t *p)
{
int c1, c2;
if (!p->onnode)
return false; // to global outsideleaf
c1 = ClusterContents(p->nodes[0]);
c2 = ClusterContents(p->nodes[1]);
if (!VisibleContents (c1^c2))
return true;
if (c1 & (CONTENTS_TRANSLUCENT|CONTENTS_DETAIL))
c1 = 0;
if (c2 & (CONTENTS_TRANSLUCENT|CONTENTS_DETAIL))
c2 = 0;
if ( (c1|c2) & CONTENTS_SOLID )
return false; // can't see through solid
if (! (c1 ^ c2))
return true; // identical on both sides
if (!VisibleContents (c1^c2))
return true;
return false;
}
/*
===============
Portal_EntityFlood
The entity flood determines which areas are
"outside" on the map, which are then filled in.
Flowing from side s to side !s
===============
*/
bool Portal_EntityFlood (portal_t *p, int s)
{
if (p->nodes[0]->planenum != PLANENUM_LEAF
|| p->nodes[1]->planenum != PLANENUM_LEAF)
Sys_Error ("Portal_EntityFlood: not a leaf");
// can never cross to a solid
if ( (p->nodes[0]->contents & CONTENTS_SOLID)
|| (p->nodes[1]->contents & CONTENTS_SOLID) )
return false;
// can flood through everything else
return true;
}
//=============================================================================
int c_tinyportals;
/*
=============
AddPortalToNodes
=============
*/
void AddPortalToNodes (portal_t *p, node_t *front, node_t *back)
{
if (p->nodes[0] || p->nodes[1])
Sys_Error ("AddPortalToNode: allready included");
p->nodes[0] = front;
p->next[0] = front->portals;
front->portals = p;
p->nodes[1] = back;
p->next[1] = back->portals;
back->portals = p;
}
/*
=============
RemovePortalFromNode
=============
*/
void RemovePortalFromNode (portal_t *portal, node_t *l)
{
portal_t **pp, *t;
// remove reference to the current portal
pp = &l->portals;
while (1)
{
t = *pp;
if (!t)
Sys_Error ("RemovePortalFromNode: portal not in leaf");
if ( t == portal )
break;
if (t->nodes[0] == l)
pp = &t->next[0];
else if (t->nodes[1] == l)
pp = &t->next[1];
else
Sys_Error ("RemovePortalFromNode: portal not bounding leaf");
}
if (portal->nodes[0] == l)
{
*pp = portal->next[0];
portal->nodes[0] = NULL;
}
else if (portal->nodes[1] == l)
{
*pp = portal->next[1];
portal->nodes[1] = NULL;
}
}
//============================================================================
void PrintPortal (portal_t *p)
{
int i;
winding_t *w;
w = p->winding;
for (i=0 ; i<w->numpoints ; i++)
Msg ("(%5.0f,%5.0f,%5.0f)\n",w->p[i][0], w->p[i][1], w->p[i][2]);
}
/*
================
MakeHeadnodePortals
The created portals will face the global outside_node
================
*/
#define SIDESPACE 8
void MakeHeadnodePortals (tree_t *tree)
{
vec3_t bounds[2];
int i, j, n;
portal_t *p, *portals[6];
plane_t bplanes[6], *pl;
node_t *node;
node = tree->headnode;
// pad with some space so there will never be null volume leafs
for (i=0 ; i<3 ; i++)
{
bounds[0][i] = tree->mins[i] - SIDESPACE;
bounds[1][i] = tree->maxs[i] + SIDESPACE;
}
tree->outside_node.planenum = PLANENUM_LEAF;
tree->outside_node.brushlist = NULL;
tree->outside_node.portals = NULL;
tree->outside_node.contents = 0;
for (i=0 ; i<3 ; i++)
for (j=0 ; j<2 ; j++)
{
n = j*3 + i;
p = AllocPortal ();
portals[n] = p;
pl = &bplanes[n];
memset (pl, 0, sizeof(*pl));
if (j)
{
pl->normal[i] = -1;
pl->dist = -bounds[j][i];
}
else
{
pl->normal[i] = 1;
pl->dist = bounds[j][i];
}
p->plane = *pl;
p->winding = BaseWindingForPlane (pl->normal, pl->dist);
AddPortalToNodes (p, node, &tree->outside_node);
}
// clip the basewindings by all the other planes
for (i=0 ; i<6 ; i++)
{
for (j=0 ; j<6 ; j++)
{
if (j == i)
continue;
ChopWindingInPlace (&portals[i]->winding, bplanes[j].normal, bplanes[j].dist, ON_EPSILON);
}
}
}
//===================================================
/*
================
BaseWindingForNode
================
*/
#define BASE_WINDING_EPSILON 0.001
#define SPLIT_WINDING_EPSILON 0.001
winding_t *BaseWindingForNode (node_t *node)
{
winding_t *w;
node_t *n;
plane_t *plane;
vec3_t normal;
vec_t dist;
w = BaseWindingForPlane (mapplanes[node->planenum].normal
, mapplanes[node->planenum].dist);
// clip by all the parents
for (n=node->parent ; n && w ; )
{
plane = &mapplanes[n->planenum];
if (n->children[0] == node)
{ // take front
ChopWindingInPlace (&w, plane->normal, plane->dist, BASE_WINDING_EPSILON);
}
else
{ // take back
VectorSubtract (vec3_origin, plane->normal, normal);
dist = -plane->dist;
ChopWindingInPlace (&w, normal, dist, BASE_WINDING_EPSILON);
}
node = n;
n = n->parent;
}
return w;
}
//============================================================
bool WindingIsTiny (winding_t *w);
/*
==================
MakeNodePortal
create the new portal by taking the full plane winding for the cutting plane
and clipping it by all of parents of this node
==================
*/
void MakeNodePortal (node_t *node)
{
portal_t *new_portal, *p;
winding_t *w;
vec3_t normal;
float dist;
int side;
w = BaseWindingForNode (node);
// clip the portal by all the other portals in the node
for (p = node->portals ; p && w; p = p->next[side])
{
if (p->nodes[0] == node)
{
side = 0;
VectorCopy (p->plane.normal, normal);
dist = p->plane.dist;
}
else if (p->nodes[1] == node)
{
side = 1;
VectorSubtract (vec3_origin, p->plane.normal, normal);
dist = -p->plane.dist;
}
else
Sys_Error ("CutNodePortals_r: mislinked portal");
ChopWindingInPlace (&w, normal, dist, 0.1);
}
if (!w)
{
return;
}
if (WindingIsTiny (w))
{
c_tinyportals++;
FreeWinding (w);
return;
}
new_portal = AllocPortal ();
new_portal->plane = mapplanes[node->planenum];
new_portal->onnode = node;
new_portal->winding = w;
AddPortalToNodes (new_portal, node->children[0], node->children[1]);
}
/*
==============
SplitNodePortals
Move or split the portals that bound node so that the node's
children have portals instead of node.
==============
*/
void SplitNodePortals (node_t *node)
{
portal_t *p, *next_portal, *new_portal;
node_t *f, *b, *other_node;
int side;
plane_t *plane;
winding_t *frontwinding, *backwinding;
plane = &mapplanes[node->planenum];
f = node->children[0];
b = node->children[1];
for (p = node->portals ; p ; p = next_portal)
{
if (p->nodes[0] == node)
side = 0;
else if (p->nodes[1] == node)
side = 1;
else
Sys_Error ("CutNodePortals_r: mislinked portal");
next_portal = p->next[side];
other_node = p->nodes[!side];
RemovePortalFromNode (p, p->nodes[0]);
RemovePortalFromNode (p, p->nodes[1]);
//
// cut the portal into two portals, one on each side of the cut plane
//
ClipWindingEpsilon (p->winding, plane->normal, plane->dist,
SPLIT_WINDING_EPSILON, &frontwinding, &backwinding);
if (frontwinding && WindingIsTiny(frontwinding))
{
FreeWinding (frontwinding);
frontwinding = NULL;
c_tinyportals++;
}
if (backwinding && WindingIsTiny(backwinding))
{
FreeWinding (backwinding);
backwinding = NULL;
c_tinyportals++;
}
if (!frontwinding && !backwinding)
{ // tiny windings on both sides
continue;
}
if (!frontwinding)
{
FreeWinding (backwinding);
if (side == 0)
AddPortalToNodes (p, b, other_node);
else
AddPortalToNodes (p, other_node, b);
continue;
}
if (!backwinding)
{
FreeWinding (frontwinding);
if (side == 0)
AddPortalToNodes (p, f, other_node);
else
AddPortalToNodes (p, other_node, f);
continue;
}
// the winding is split
new_portal = AllocPortal ();
*new_portal = *p;
new_portal->winding = backwinding;
FreeWinding (p->winding);
p->winding = frontwinding;
if (side == 0)
{
AddPortalToNodes (p, f, other_node);
AddPortalToNodes (new_portal, b, other_node);
}
else
{
AddPortalToNodes (p, other_node, f);
AddPortalToNodes (new_portal, other_node, b);
}
}
node->portals = NULL;
}
/*
================
CalcNodeBounds
================
*/
void CalcNodeBounds (node_t *node)
{
portal_t *p;
int s;
int i;
// calc mins/maxs for both leafs and nodes
ClearBounds (node->mins, node->maxs);
for (p = node->portals ; p ; p = p->next[s])
{
s = (p->nodes[1] == node);
for (i=0 ; i<p->winding->numpoints ; i++)
AddPointToBounds (p->winding->p[i], node->mins, node->maxs);
}
}
/*
==================
MakeTreePortals_r
==================
*/
void MakeTreePortals_r (node_t *node)
{
int i;
CalcNodeBounds (node);
if (node->mins[0] >= node->maxs[0])
{
Msg("WARNING: node without a volume\n");
}
for (i=0 ; i<3 ; i++)
{
if (node->mins[i] < -8000 || node->maxs[i] > 8000)
{
Msg("WARNING: node with unbounded volume\n");
break;
}
}
if (node->planenum == PLANENUM_LEAF)
return;
MakeNodePortal (node);
SplitNodePortals (node);
MakeTreePortals_r (node->children[0]);
MakeTreePortals_r (node->children[1]);
}
/*
==================
MakeTreePortals
==================
*/
void MakeTreePortals (tree_t *tree)
{
MakeHeadnodePortals (tree);
MakeTreePortals_r (tree->headnode);
}
/*
=========================================================
FLOOD ENTITIES
=========================================================
*/
/*
=============
FloodPortals_r
=============
*/
void FloodPortals_r (node_t *node, int dist)
{
portal_t *p;
int s;
node->occupied = dist;
for (p=node->portals ; p ; p = p->next[s])
{
s = (p->nodes[1] == node);
if (p->nodes[!s]->occupied)
continue;
if (!Portal_EntityFlood (p, s))
continue;
FloodPortals_r (p->nodes[!s], dist+1);
}
}
/*
=============
PlaceOccupant
=============
*/
bool PlaceOccupant (node_t *headnode, vec3_t origin, bsp_entity_t *occupant)
{
node_t *node;
vec_t d;
plane_t *plane;
// find the leaf to start in
node = headnode;
while (node->planenum != PLANENUM_LEAF)
{
plane = &mapplanes[node->planenum];
d = DotProduct (origin, plane->normal) - plane->dist;
if (d >= 0)
node = node->children[0];
else
node = node->children[1];
}
if (node->contents == CONTENTS_SOLID)
return false;
node->occupant = occupant;
FloodPortals_r (node, 1);
return true;
}
/*
=============
FloodEntities
Marks all nodes that can be reached by entites
=============
*/
bool FloodEntities (tree_t *tree)
{
int i;
vec3_t origin;
char *cl;
bool inside;
node_t *headnode;
headnode = tree->headnode;
inside = false;
tree->outside_node.occupied = 0;
for (i=1 ; i<num_entities ; i++)
{
GetVectorForKey (&entities[i], "origin", origin);
if (VectorCompare(origin, vec3_origin))
continue;
cl = ValueForKey (&entities[i], "classname");
origin[2] += 1; // so objects on floor are ok
// nudge playerstart around if needed so clipping hulls allways
// have a vlaid point
if (!strcmp (cl, "info_player_start"))
{
int x, y;
for (x=-16 ; x<=16 ; x += 16)
{
for (y=-16 ; y<=16 ; y += 16)
{
origin[0] += x;
origin[1] += y;
if (PlaceOccupant (headnode, origin, &entities[i]))
{
inside = true;
goto gotit;
}
origin[0] -= x;
origin[1] -= y;
}
}
gotit: ;
}
else
{
if (PlaceOccupant (headnode, origin, &entities[i]))
inside = true;
}
}
return (bool)(inside && !tree->outside_node.occupied);
}
/*
=========================================================
FLOOD AREAS
=========================================================
*/
int c_areas;
/*
=============
FloodAreas_r
=============
*/
void FloodAreas_r (node_t *node)
{
portal_t *p;
int s;
bspbrush_t *b;
bsp_entity_t *e;
if (node->contents == CONTENTS_AREAPORTAL)
{
// this node is part of an area portal
b = node->brushlist;
e = &entities[b->original->entitynum];
// if the current area has allready touched this
// portal, we are done
if (e->portalareas[0] == c_areas || e->portalareas[1] == c_areas)
return;
// note the current area as bounding the portal
if (e->portalareas[1])
{
Msg("WARNING: areaportal entity %i touches > 2 areas\n", b->original->entitynum);
return;
}
if (e->portalareas[0])
e->portalareas[1] = c_areas;
else
e->portalareas[0] = c_areas;
return;
}
if (node->area)
return; // allready got it
node->area = c_areas;
for (p=node->portals ; p ; p = p->next[s])
{
s = (p->nodes[1] == node);
#if 0
if (p->nodes[!s]->occupied)
continue;
#endif
if (!Portal_EntityFlood (p, s))
continue;
FloodAreas_r (p->nodes[!s]);
}
}
/*
=============
FindAreas_r
Just decend the tree, and for each node that hasn't had an
area set, flood fill out from there
=============
*/
void FindAreas_r (node_t *node)
{
if (node->planenum != PLANENUM_LEAF)
{
FindAreas_r (node->children[0]);
FindAreas_r (node->children[1]);
return;
}
if (node->area)
return; // allready got it
if (node->contents & CONTENTS_SOLID)
return;
if (!node->occupied)
return; // not reachable by entities
// area portals are allways only flooded into, never
// out of
if (node->contents == CONTENTS_AREAPORTAL)
return;
c_areas++;
FloodAreas_r (node);
}
/*
=============
SetAreaPortalAreas_r
Just decend the tree, and for each node that hasn't had an
area set, flood fill out from there
=============
*/
void SetAreaPortalAreas_r (node_t *node)
{
bspbrush_t *b;
bsp_entity_t *e;
if (node->planenum != PLANENUM_LEAF)
{
SetAreaPortalAreas_r (node->children[0]);
SetAreaPortalAreas_r (node->children[1]);
return;
}
if (node->contents == CONTENTS_AREAPORTAL)
{
if (node->area)
return; // allready set
b = node->brushlist;
e = &entities[b->original->entitynum];
node->area = e->portalareas[0];
if (!e->portalareas[1])
{
Msg("WARNING: areaportal entity %i doesn't touch two areas\n", b->original->entitynum);
return;
}
}
}
/*
=============
EmitAreaPortals
=============
*/
void EmitAreaPortals (node_t *headnode)
{
int i, j;
bsp_entity_t *e;
dareaportal_t *dp;
if (c_areas > MAX_MAP_AREAS)
Sys_Error ("MAX_MAP_AREAS");
numareas = c_areas+1;
numareaportals = 1; // leave 0 as an error
for (i=1 ; i<=c_areas ; i++)
{
dareas[i].firstareaportal = numareaportals;
for (j=0 ; j<num_entities ; j++)
{
e = &entities[j];
if (!e->areaportalnum)
continue;
dp = &dareaportals[numareaportals];
if (e->portalareas[0] == i)
{
dp->portalnum = e->areaportalnum;
dp->otherarea = e->portalareas[1];
numareaportals++;
}
else if (e->portalareas[1] == i)
{
dp->portalnum = e->areaportalnum;
dp->otherarea = e->portalareas[0];
numareaportals++;
}
}
dareas[i].numareaportals = numareaportals - dareas[i].firstareaportal;
}
MsgDev(D_INFO, "%5i numareas\n", numareas);
MsgDev(D_INFO, "%5i numareaportals\n", numareaportals);
}
/*
=============
FloodAreas
Mark each leaf with an area, bounded by CONTENTS_AREAPORTAL
=============
*/
void FloodAreas (tree_t *tree)
{
FindAreas_r (tree->headnode);
SetAreaPortalAreas_r (tree->headnode);
}
//======================================================
int c_outside;
int c_inside;
int c_solid;
void FillOutside_r (node_t *node)
{
if (node->planenum != PLANENUM_LEAF)
{
FillOutside_r (node->children[0]);
FillOutside_r (node->children[1]);
return;
}
// anything not reachable by an entity
// can be filled away
if (!node->occupied)
{
if (node->contents != CONTENTS_SOLID)
{
c_outside++;
node->contents = CONTENTS_SOLID;
}
else
c_solid++;
}
else
c_inside++;
}
/*
=============
FillOutside
Fill all nodes that can't be reached by entities
=============
*/
void FillOutside (node_t *headnode)
{
c_outside = 0;
c_inside = 0;
c_solid = 0;
FillOutside_r (headnode);
}
//==============================================================
/*
============
FindPortalSide
Finds a brush side to use for texturing the given portal
============
*/
void FindPortalSide (portal_t *p)
{
int viscontents;
bspbrush_t *bb;
mapbrush_t *brush;
node_t *n;
int i,j;
int planenum;
side_t *side, *bestside;
float dot, bestdot;
plane_t *p1, *p2;
// decide which content change is strongest
// solid > lava > water, etc
viscontents = VisibleContents (p->nodes[0]->contents ^ p->nodes[1]->contents);
if (!viscontents)
return;
planenum = p->onnode->planenum;
bestside = NULL;
bestdot = 0;
for (j=0 ; j<2 ; j++)
{
n = p->nodes[j];
p1 = &mapplanes[p->onnode->planenum];
for (bb=n->brushlist ; bb ; bb=bb->next)
{
brush = bb->original;
if ( !(brush->contents & viscontents) )
continue;
for (i=0 ; i<brush->numsides ; i++)
{
side = &brush->original_sides[i];
if (side->bevel)
continue;
if (side->texinfo == TEXINFO_NODE)
continue; // non-visible
if ((side->planenum&~1) == planenum)
{ // exact match
bestside = &brush->original_sides[i];
goto gotit;
}
// see how close the match is
p2 = &mapplanes[side->planenum&~1];
dot = DotProduct (p1->normal, p2->normal);
if (dot > bestdot)
{
bestdot = dot;
bestside = side;
}
}
}
}
gotit:
if (!bestside) Msg("WARNING: side not found for portal\n");
p->sidefound = true;
p->side = bestside;
}
/*
===============
MarkVisibleSides_r
===============
*/
void MarkVisibleSides_r (node_t *node)
{
portal_t *p;
int s;
if (node->planenum != PLANENUM_LEAF)
{
MarkVisibleSides_r (node->children[0]);
MarkVisibleSides_r (node->children[1]);
return;
}
// empty leafs are never boundary leafs
if (!node->contents)
return;
// see if there is a visible face
for (p=node->portals ; p ; p = p->next[!s])
{
s = (p->nodes[0] == node);
if (!p->onnode)
continue; // edge of world
if (!p->sidefound)
FindPortalSide (p);
if (p->side)
p->side->visible = true;
}
}
/*
=============
MarkVisibleSides
=============
*/
void MarkVisibleSides (tree_t *tree, int startbrush, int endbrush)
{
int i, j;
mapbrush_t *mb;
int numsides;
// clear all the visible flags
for (i=startbrush ; i<endbrush ; i++)
{
mb = &mapbrushes[i];
numsides = mb->numsides;
for (j=0 ; j<numsides ; j++)
mb->original_sides[j].visible = false;
}
// set visible flags on the sides that are used by portals
MarkVisibleSides_r (tree->headnode);
}