1509 lines
39 KiB
C
1509 lines
39 KiB
C
//=======================================================================
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// Copyright XashXT Group 2008 ©
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// sv_client.c - client interactions
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//=======================================================================
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#include "common.h"
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#include "const.h"
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#include "server.h"
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#define MAX_FORWARD 6
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typedef struct ucmd_s
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{
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const char *name;
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void (*func)( sv_client_t *cl );
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} ucmd_t;
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/*
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=================
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SV_GetChallenge
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Returns a challenge number that can be used
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in a subsequent client_connect command.
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We do this to prevent denial of service attacks that
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flood the server with invalid connection IPs. With a
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challenge, they must give a valid IP address.
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=================
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*/
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void SV_GetChallenge( netadr_t from )
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{
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int i, oldest = 0;
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int oldestTime;
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oldestTime = 0x7fffffff;
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// see if we already have a challenge for this ip
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for (i = 0; i < MAX_CHALLENGES; i++ )
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{
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if( !svs.challenges[i].connected && NET_CompareAdr( from, svs.challenges[i].adr ))
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break;
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if( svs.challenges[i].time < oldestTime )
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{
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oldestTime = svs.challenges[i].time;
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oldest = i;
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}
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}
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if( i == MAX_CHALLENGES )
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{
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// this is the first time this client has asked for a challenge
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svs.challenges[oldest].challenge = ((rand()<<16) ^ rand()) ^ svs.realtime;
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svs.challenges[oldest].adr = from;
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svs.challenges[oldest].time = svs.realtime;
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svs.challenges[oldest].connected = false;
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i = oldest;
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}
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// send it back
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Netchan_OutOfBandPrint( NS_SERVER, svs.challenges[i].adr, "challenge %i", svs.challenges[i].challenge );
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}
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/*
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==================
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SV_DirectConnect
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A connection request that did not come from the master
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==================
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*/
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void SV_DirectConnect( netadr_t from )
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{
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char userinfo[MAX_INFO_STRING];
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sv_client_t temp, *cl, *newcl;
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edict_t *ent;
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client_frame_t *frames;
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int i, edictnum;
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int version;
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int qport, count = 0;
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int challenge;
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version = com.atoi( Cmd_Argv( 1 ));
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if( version != PROTOCOL_VERSION )
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{
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Netchan_OutOfBandPrint( NS_SERVER, from, "print\nServer uses protocol version %i.\n", PROTOCOL_VERSION );
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MsgDev( D_ERROR, "SV_DirectConnect: rejected connect from version %i\n", version );
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return;
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}
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qport = com.atoi( Cmd_Argv( 2 ));
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challenge = com.atoi( Cmd_Argv( 3 ));
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com.strncpy( userinfo, Cmd_Argv( 4 ), sizeof( userinfo ) - 1 );
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userinfo[sizeof(userinfo) - 1] = 0;
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// quick reject
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for( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ )
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{
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if( cl->state == cs_free ) continue;
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if( NET_CompareBaseAdr(from, cl->netchan.remote_address) && (cl->netchan.qport == qport || from.port == cl->netchan.remote_address.port))
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{
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if(!NET_IsLocalAddress( from ) && (svs.realtime - cl->lastconnect) < sv_reconnect_limit->value * 1000 )
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{
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MsgDev( D_INFO, "%s:reconnect rejected : too soon\n", NET_AdrToString( from ));
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return;
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}
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break;
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}
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}
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// see if the challenge is valid (LAN clients don't need to challenge)
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if( !NET_IsLocalAddress( from ))
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{
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for( i = 0; i < MAX_CHALLENGES; i++ )
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{
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if( NET_CompareAdr( from, svs.challenges[i].adr ))
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{
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if( challenge == svs.challenges[i].challenge )
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break; // valid challenge
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}
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}
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if( i == MAX_CHALLENGES )
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{
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Netchan_OutOfBandPrint( NS_SERVER, from, "print\nNo or bad challenge for address.\n" );
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return;
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}
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// force the IP key/value pair so the game can filter based on ip
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Info_SetValueForKey( userinfo, "ip", NET_AdrToString( from ));
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svs.challenges[i].connected = true;
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MsgDev( D_INFO, "Client %i connecting with challenge %p\n", i, challenge );
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}
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else Info_SetValueForKey( userinfo, "ip", "127.0.0.1" ); // force the "ip" info key to "localhost"
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newcl = &temp;
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frames = newcl->frames; // keep frames pointer
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Mem_Set( newcl, 0, sizeof( sv_client_t ));
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newcl->frames = frames; // restore it
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// if there is already a slot for this ip, reuse it
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for( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ )
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{
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if( cl->state == cs_free ) continue;
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if( NET_CompareBaseAdr( from, cl->netchan.remote_address ) && (cl->netchan.qport == qport || from.port == cl->netchan.remote_address.port ))
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{
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MsgDev( D_INFO, "%s:reconnect\n", NET_AdrToString( from ));
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newcl = cl;
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goto gotnewcl;
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}
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}
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// find a client slot
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newcl = NULL;
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for( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++)
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{
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if( cl->state == cs_free )
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{
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newcl = cl;
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break;
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}
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}
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if( !newcl )
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{
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Netchan_OutOfBandPrint( NS_SERVER, from, "print\nServer is full.\n" );
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MsgDev( D_INFO, "SV_DirectConnect: rejected a connection.\n");
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return;
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}
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gotnewcl:
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// build a new connection
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// accept the new client
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// this is the only place a sv_client_t is ever initialized
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*newcl = temp;
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sv_client = newcl;
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edictnum = (newcl - svs.clients) + 1;
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ent = EDICT_NUM( edictnum );
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ent->pvServerData->client = newcl;
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newcl->edict = ent;
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newcl->challenge = challenge; // save challenge for checksumming
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newcl->frames = (client_frame_t *)Z_Malloc( sizeof( client_frame_t ) * SV_UPDATE_BACKUP );
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// get the game a chance to reject this connection or modify the userinfo
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if(!(SV_ClientConnect( ent, userinfo )))
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{
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if(*Info_ValueForKey( userinfo, "rejmsg" ))
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Netchan_OutOfBandPrint( NS_SERVER, from, "print\n%s\nConnection refused.\n", Info_ValueForKey( userinfo, "rejmsg" ));
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else Netchan_OutOfBandPrint( NS_SERVER, from, "print\nConnection refused.\n" );
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MsgDev( D_ERROR, "SV_DirectConnect: game rejected a connection.\n");
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return;
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}
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// parse some info from the info strings
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SV_UserinfoChanged( newcl, userinfo );
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// send the connect packet to the client
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Netchan_OutOfBandPrint( NS_SERVER, from, "client_connect" );
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Netchan_Setup( NS_SERVER, &newcl->netchan, from, qport );
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MSG_Init( &newcl->reliable, newcl->reliable_buf, sizeof( newcl->reliable_buf )); // reliable buf
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MSG_Init( &newcl->datagram, newcl->datagram_buf, sizeof( newcl->datagram_buf )); // datagram buf
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newcl->state = cs_connected;
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newcl->lastmessage = svs.realtime;
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newcl->lastconnect = svs.realtime;
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// if this was the first client on the server, or the last client
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// the server can hold, send a heartbeat to the master.
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for( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ )
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if( cl->state >= cs_connected ) count++;
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if( count == 1 || count == sv_maxclients->integer )
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svs.last_heartbeat = MAX_HEARTBEAT;
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}
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/*
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==================
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SV_FakeConnect
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A connection request that came from the game module
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==================
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*/
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edict_t *SV_FakeConnect( const char *netname )
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{
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int i, edictnum;
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char userinfo[MAX_INFO_STRING];
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sv_client_t temp, *cl, *newcl;
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edict_t *ent;
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if( !netname ) netname = "";
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userinfo[0] = '\0';
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// setup fake client name
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Info_SetValueForKey( userinfo, "name", netname );
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// force the IP key/value pair so the game can filter based on ip
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Info_SetValueForKey( userinfo, "ip", "127.0.0.1" );
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// find a client slot
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newcl = &temp;
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Mem_Set( newcl, 0, sizeof( sv_client_t ));
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for( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ )
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{
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if( cl->state == cs_free )
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{
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newcl = cl;
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break;
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}
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}
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if( !newcl )
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{
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MsgDev( D_INFO, "SV_DirectConnect: rejected a connection.\n");
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return NULL;
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}
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// build a new connection
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// accept the new client
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// this is the only place a sv_client_t is ever initialized
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*newcl = temp;
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sv_client = newcl;
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edictnum = (newcl - svs.clients) + 1;
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ent = EDICT_NUM( edictnum );
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ent->pvServerData->client = newcl;
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newcl->edict = ent;
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newcl->challenge = -1; // fake challenge
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ent->v.flags |= FL_FAKECLIENT; // mark it as fakeclient
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// get the game a chance to reject this connection or modify the userinfo
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if( !SV_ClientConnect( ent, userinfo ))
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{
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MsgDev( D_ERROR, "SV_DirectConnect: game rejected a connection.\n" );
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return NULL;
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}
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// parse some info from the info strings
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SV_UserinfoChanged( newcl, userinfo );
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newcl->state = cs_spawned;
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newcl->lastmessage = svs.realtime; // don't timeout
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newcl->lastconnect = svs.realtime;
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return ent;
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}
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/*
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=====================
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SV_ClientCconnect
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QC code can rejected a connection for some reasons
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e.g. ipban
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=====================
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*/
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bool SV_ClientConnect( edict_t *ent, char *userinfo )
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{
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bool result = true;
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// make sure we start with known default
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if( !sv.loadgame ) ent->v.flags = 0;
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MsgDev( D_NOTE, "SV_ClientConnect()\n" );
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svgame.globals->time = sv.time * 0.001f;
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result = svgame.dllFuncs.pfnClientConnect( ent, userinfo );
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return result;
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}
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/*
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=====================
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SV_DropClient
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Called when the player is totally leaving the server, either willingly
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or unwillingly. This is NOT called if the entire server is quiting
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or crashing.
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=====================
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*/
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void SV_DropClient( sv_client_t *drop )
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{
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int i;
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if( drop->state == cs_zombie ) return; // already dropped
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// add the disconnect
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if(!( drop->edict && (drop->edict->v.flags & FL_FAKECLIENT )))
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MSG_WriteByte( &drop->netchan.message, svc_disconnect );
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// let the game known about client state
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svgame.globals->time = sv.time * 0.001f;
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if( drop->edict->v.flags & FL_SPECTATOR )
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svgame.dllFuncs.pfnSpectatorDisconnect( drop->edict );
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else svgame.dllFuncs.pfnClientDisconnect( drop->edict );
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drop->edict->pvServerData->s.ed_type = ED_STATIC; // remove from server
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if( drop->edict->pvPrivateData )
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{
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// clear any dlls data but keep engine data
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svgame.dllFuncs.pfnOnFreeEntPrivateData( drop->edict );
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Mem_Free( drop->edict->pvPrivateData );
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drop->edict->pvPrivateData = NULL;
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}
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// SV_FreeEdict( drop->edict );
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if( drop->download ) drop->download = NULL;
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drop->state = cs_zombie; // become free in a few seconds
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drop->name[0] = 0;
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SV_RefreshUserinfo(); // refresh userinfo on disconnect
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// if this was the last client on the server, send a heartbeat
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// to the master so it is known the server is empty
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// send a heartbeat now so the master will get up to date info
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// if there is already a slot for this ip, reuse it
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for( i = 0; i < sv_maxclients->integer; i++ )
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{
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if( svs.clients[i].state >= cs_connected )
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break;
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}
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if( i == sv_maxclients->integer ) svs.last_heartbeat = MAX_HEARTBEAT;
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}
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/*
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==============================================================================
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SVC COMMAND REDIRECT
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==============================================================================
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*/
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void SV_BeginRedirect( netadr_t adr, int target, char *buffer, int buffersize, void (*flush))
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{
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if( !target || !buffer || !buffersize || !flush )
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return;
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host.rd.target = target;
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host.rd.buffer = buffer;
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host.rd.buffersize = buffersize;
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host.rd.flush = flush;
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host.rd.address = adr;
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host.rd.buffer[0] = 0;
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}
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void SV_FlushRedirect( netadr_t adr, int dest, char *buf )
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{
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if( sv_client->edict && (sv_client->edict->v.flags & FL_FAKECLIENT))
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return;
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switch( dest )
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{
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case RD_PACKET:
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Netchan_OutOfBandPrint( NS_SERVER, adr, "print\n%s", buf );
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break;
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case RD_CLIENT:
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if( !sv_client ) return; // client not set
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MSG_WriteByte( &sv_client->netchan.message, svc_print );
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MSG_WriteByte( &sv_client->netchan.message, PRINT_HIGH );
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MSG_WriteString( &sv_client->netchan.message, buf );
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break;
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case RD_NONE:
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MsgDev( D_ERROR, "SV_FlushRedirect: %s: invalid destination\n", NET_AdrToString( adr ));
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break;
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}
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}
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void SV_EndRedirect( void )
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{
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host.rd.flush( host.rd.address, host.rd.target, host.rd.buffer );
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host.rd.target = 0;
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host.rd.buffer = NULL;
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host.rd.buffersize = 0;
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host.rd.flush = NULL;
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}
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/*
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===============
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SV_StatusString
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Builds the string that is sent as heartbeats and status replies
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===============
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*/
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char *SV_StatusString( void )
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{
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char player[1024];
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static char status[MAX_MSGLEN - 16];
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int i;
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sv_client_t *cl;
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int statusLength;
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int playerLength;
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com.strcpy( status, Cvar_Serverinfo());
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com.strcat( status, "\n" );
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statusLength = com.strlen(status);
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for( i = 0; i < sv_maxclients->integer; i++ )
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{
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cl = &svs.clients[i];
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if( cl->state == cs_connected || cl->state == cs_spawned )
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{
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com.sprintf( player, "%i %i \"%s\"\n", (int)cl->edict->v.frags, cl->ping, cl->name );
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playerLength = com.strlen(player);
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if( statusLength + playerLength >= sizeof(status))
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break; // can't hold any more
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com.strcpy( status + statusLength, player );
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statusLength += playerLength;
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}
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}
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return status;
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}
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/*
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================
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SV_Status
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Responds with all the info that qplug or qspy can see
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================
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*/
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void SV_Status( netadr_t from )
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{
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Netchan_OutOfBandPrint( NS_SERVER, from, "print\n%s", SV_StatusString());
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}
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/*
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================
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SV_Ack
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================
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*/
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void SV_Ack( netadr_t from )
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{
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Msg( "ping %s\n", NET_AdrToString( from ));
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}
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/*
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================
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SV_Info
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Responds with short info for broadcast scans
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The second parameter should be the current protocol version number.
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================
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*/
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void SV_Info( netadr_t from )
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{
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char string[MAX_INFO_STRING];
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int i, count = 0;
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int version;
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// ignore in single player
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if( sv_maxclients->integer == 1 )
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return;
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version = com.atoi( Cmd_Argv( 1 ));
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string[0] = '\0';
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if( version != PROTOCOL_VERSION )
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{
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com.snprintf( string, sizeof( string ), "%s: wrong version\n", hostname->string );
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}
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else
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{
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for( i = 0; i < sv_maxclients->integer; i++ )
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if( svs.clients[i].state >= cs_connected )
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count++;
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Info_SetValueForKey( string, "host", hostname->string );
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Info_SetValueForKey( string, "map", sv.name );
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Info_SetValueForKey( string, "dm", va( "%i", svgame.globals->deathmatch ));
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Info_SetValueForKey( string, "team", va( "%i", svgame.globals->teamplay ));
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Info_SetValueForKey( string, "coop", va( "%i", svgame.globals->coop ));
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Info_SetValueForKey( string, "numcl", va( "%i", count ));
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Info_SetValueForKey( string, "maxcl", va( "%i", sv_maxclients->integer ));
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}
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Netchan_OutOfBandPrint( NS_SERVER, from, "info\n%s", string );
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}
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|
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/*
|
|
================
|
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SV_Ping
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Just responds with an acknowledgement
|
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================
|
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*/
|
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void SV_Ping( netadr_t from )
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{
|
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Netchan_OutOfBandPrint( NS_SERVER, from, "ack" );
|
|
}
|
|
|
|
bool Rcon_Validate( void )
|
|
{
|
|
if( !com.strlen( rcon_password->string ))
|
|
return false;
|
|
if( !com.strcmp( Cmd_Argv( 1 ), rcon_password->string ))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SV_RemoteCommand
|
|
|
|
A client issued an rcon command.
|
|
Shift down the remaining args
|
|
Redirect all printfs
|
|
===============
|
|
*/
|
|
void SV_RemoteCommand( netadr_t from, sizebuf_t *msg )
|
|
{
|
|
char remaining[1024];
|
|
static char outputbuf[MAX_MSGLEN - 16];
|
|
int i;
|
|
|
|
if(!Rcon_Validate()) MsgDev(D_INFO, "Bad rcon from %s:\n%s\n", NET_AdrToString( from ), msg->data + 4 );
|
|
else MsgDev( D_INFO, "Rcon from %s:\n%s\n", NET_AdrToString( from ), msg->data + 4 );
|
|
SV_BeginRedirect( from, RD_PACKET, outputbuf, MAX_MSGLEN - 16, SV_FlushRedirect );
|
|
|
|
if( !Rcon_Validate( ))
|
|
{
|
|
MsgDev( D_WARN, "Bad rcon_password.\n" );
|
|
}
|
|
else
|
|
{
|
|
remaining[0] = 0;
|
|
for( i = 2; i < Cmd_Argc(); i++ )
|
|
{
|
|
com.strcat( remaining, Cmd_Argv( i ));
|
|
com.strcat( remaining, " " );
|
|
}
|
|
Cmd_ExecuteString( remaining );
|
|
}
|
|
SV_EndRedirect();
|
|
}
|
|
|
|
/*
|
|
===================
|
|
SV_FullClientUpdate
|
|
|
|
Writes all update values to a sizebuf
|
|
===================
|
|
*/
|
|
void SV_FullClientUpdate( sv_client_t *cl, sizebuf_t *msg )
|
|
{
|
|
int i;
|
|
char info[MAX_INFO_STRING];
|
|
|
|
i = cl - svs.clients;
|
|
|
|
MSG_WriteByte( msg, svc_updateuserinfo );
|
|
MSG_WriteByte( msg, i );
|
|
|
|
if( cl->name[0] )
|
|
{
|
|
MSG_WriteByte( msg, true );
|
|
|
|
com.strncpy( info, cl->userinfo, sizeof( info ));
|
|
|
|
// remove server passwords, etc.
|
|
Info_RemovePrefixedKeys( info, '_' );
|
|
MSG_WriteString( msg, info );
|
|
}
|
|
else MSG_WriteByte( msg, false );
|
|
|
|
MSG_DirectSend( MSG_ALL, vec3_origin, NULL );
|
|
MSG_Clear( msg );
|
|
}
|
|
|
|
void SV_RefreshUserinfo( void )
|
|
{
|
|
int i;
|
|
sv_client_t *cl;
|
|
|
|
for( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ )
|
|
if( cl->state >= cs_connected && !(cl->edict && cl->edict->v.flags & FL_FAKECLIENT ))
|
|
cl->sendinfo = cl->sendmovevars = true;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
SV_UpdatePhysinfo
|
|
|
|
this is send all movevars values when client connected
|
|
otherwise see code SV_UpdateMovevars()
|
|
===================
|
|
*/
|
|
void SV_UpdatePhysinfo( sv_client_t *cl, sizebuf_t *msg )
|
|
{
|
|
movevars_t nullmovevars;
|
|
|
|
Mem_Set( &nullmovevars, 0, sizeof( nullmovevars ));
|
|
MSG_WriteDeltaMovevars( msg, &nullmovevars, &svgame.movevars );
|
|
MSG_DirectSend( MSG_ONE, NULL, cl->edict );
|
|
MSG_Clear( msg );
|
|
}
|
|
|
|
/*
|
|
===========
|
|
PutClientInServer
|
|
|
|
Called when a player connects to a server or respawns in
|
|
a deathmatch.
|
|
============
|
|
*/
|
|
void SV_PutClientInServer( edict_t *ent )
|
|
{
|
|
int index;
|
|
sv_client_t *client;
|
|
|
|
index = NUM_FOR_EDICT( ent ) - 1;
|
|
client = ent->pvServerData->client;
|
|
|
|
svgame.globals->time = sv.time * 0.001f;
|
|
ent->pvServerData->s.ed_type = ED_CLIENT; // init edict type
|
|
|
|
if( !sv.loadgame )
|
|
{
|
|
if( ent->v.flags & FL_SPECTATOR )
|
|
{
|
|
// setup spectatormaxspeed and refresh physinfo
|
|
SV_SetClientMaxspeed( client, svgame.movevars.spectatormaxspeed );
|
|
|
|
svgame.dllFuncs.pfnSpectatorConnect( ent );
|
|
}
|
|
else
|
|
{
|
|
// copy signon buffer
|
|
MSG_WriteData( &client->netchan.message, sv.signon.data, sv.signon.cursize );
|
|
|
|
// setup maxspeed and refresh physinfo
|
|
SV_SetClientMaxspeed( client, svgame.movevars.maxspeed );
|
|
|
|
if( sv_maxclients->integer > 1 )
|
|
ent->v.netname = MAKE_STRING(Info_ValueForKey( client->userinfo, "name" ));
|
|
else ent->v.netname = 0;
|
|
ent->v.view_ofs[2] = GI->viewheight[0];
|
|
|
|
// fisrt entering
|
|
svgame.dllFuncs.pfnClientPutInServer( ent );
|
|
|
|
SV_BaselineForEntity( ent );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// needs to setup angles on restore
|
|
if( ent->v.fixangle )
|
|
{
|
|
MSG_WriteByte( &sv.multicast, svc_setangle );
|
|
MSG_WriteAngle32( &sv.multicast, ent->v.angles[0] );
|
|
MSG_WriteAngle32( &sv.multicast, ent->v.angles[1] );
|
|
MSG_WriteAngle32( &sv.multicast, 0 );
|
|
MSG_DirectSend( MSG_ONE, vec3_origin, client->edict );
|
|
ent->v.fixangle = false;
|
|
}
|
|
}
|
|
|
|
client->pViewEntity = NULL; // reset pViewEntity
|
|
|
|
if( !( ent->v.flags & FL_FAKECLIENT ))
|
|
{
|
|
MSG_WriteByte( &client->netchan.message, svc_setview );
|
|
MSG_WriteWord( &client->netchan.message, NUM_FOR_EDICT( client->edict ));
|
|
MSG_Send( MSG_ONE, NULL, client->edict );
|
|
}
|
|
|
|
// clear any temp states
|
|
sv.loadgame = false;
|
|
sv.paused = false;
|
|
|
|
if( sv_maxclients->integer == 1 ) // singleplayer profiler
|
|
MsgDev( D_INFO, "level loaded at %g sec\n", (Sys_Milliseconds() - svs.timestart) * 0.001f );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_TogglePause
|
|
==================
|
|
*/
|
|
void SV_TogglePause( const char *msg )
|
|
{
|
|
sv.paused ^= 1;
|
|
|
|
if( msg ) SV_BroadcastPrintf( PRINT_HIGH, "%s", msg );
|
|
|
|
// send notification to all clients
|
|
MSG_Begin( svc_setpause );
|
|
MSG_WriteByte( &sv.multicast, sv.paused );
|
|
MSG_Send( MSG_ALL, vec3_origin, NULL );
|
|
}
|
|
|
|
/*
|
|
============================================================
|
|
|
|
CLIENT COMMAND EXECUTION
|
|
|
|
============================================================
|
|
*/
|
|
/*
|
|
================
|
|
SV_New_f
|
|
|
|
Sends the first message from the server to a connected client.
|
|
This will be sent on the initial connection and upon each server load.
|
|
================
|
|
*/
|
|
void SV_New_f( sv_client_t *cl )
|
|
{
|
|
int playernum;
|
|
edict_t *ent;
|
|
|
|
if( cl->state != cs_connected )
|
|
{
|
|
MsgDev( D_INFO, "new is not valid from the console\n" );
|
|
return;
|
|
}
|
|
|
|
playernum = cl - svs.clients;
|
|
|
|
// send the serverdata
|
|
MSG_WriteByte( &cl->netchan.message, svc_serverdata );
|
|
MSG_WriteLong( &cl->netchan.message, PROTOCOL_VERSION );
|
|
MSG_WriteLong( &cl->netchan.message, svs.spawncount );
|
|
MSG_WriteByte( &cl->netchan.message, playernum );
|
|
MSG_WriteByte( &cl->netchan.message, svgame.globals->maxClients );
|
|
MSG_WriteWord( &cl->netchan.message, svgame.globals->maxEntities );
|
|
MSG_WriteString( &cl->netchan.message, sv.configstrings[CS_NAME] );
|
|
MSG_WriteString( &cl->netchan.message, STRING( EDICT_NUM( 0 )->v.message )); // Map Message
|
|
|
|
// refresh userinfo on spawn
|
|
SV_RefreshUserinfo();
|
|
|
|
// game server
|
|
if( sv.state == ss_active )
|
|
{
|
|
// set up the entity for the client
|
|
ent = EDICT_NUM( playernum + 1 );
|
|
ent->serialnumber = playernum + 1;
|
|
cl->edict = ent;
|
|
Mem_Set( &cl->lastcmd, 0, sizeof( cl->lastcmd ));
|
|
|
|
// begin fetching configstrings
|
|
MSG_WriteByte( &cl->netchan.message, svc_stufftext );
|
|
MSG_WriteString( &cl->netchan.message, va( "cmd configstrings %i %i\n", svs.spawncount, 0 ));
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_Configstrings_f
|
|
==================
|
|
*/
|
|
void SV_Configstrings_f( sv_client_t *cl )
|
|
{
|
|
int start;
|
|
string cs;
|
|
|
|
if( cl->state != cs_connected )
|
|
{
|
|
MsgDev( D_INFO, "configstrings is not valid from the console\n" );
|
|
return;
|
|
}
|
|
|
|
// handle the case of a level changing while a client was connecting
|
|
if( com.atoi( Cmd_Argv( 1 )) != svs.spawncount )
|
|
{
|
|
MsgDev( D_INFO, "configstrings from different level\n" );
|
|
SV_New_f( cl );
|
|
return;
|
|
}
|
|
|
|
start = com.atoi( Cmd_Argv( 2 ));
|
|
|
|
// write a packet full of data
|
|
while( cl->netchan.message.cursize < (MAX_MSGLEN / 2) && start < MAX_CONFIGSTRINGS )
|
|
{
|
|
if( sv.configstrings[start][0])
|
|
{
|
|
MSG_WriteByte( &cl->netchan.message, svc_configstring );
|
|
MSG_WriteShort( &cl->netchan.message, start );
|
|
MSG_WriteString( &cl->netchan.message, sv.configstrings[start] );
|
|
}
|
|
start++;
|
|
}
|
|
if( start == MAX_CONFIGSTRINGS ) com.snprintf( cs, MAX_STRING, "cmd baselines %i %i\n", svs.spawncount, 0 );
|
|
else com.snprintf( cs, MAX_STRING, "cmd configstrings %i %i\n", svs.spawncount, start );
|
|
|
|
// send next command
|
|
MSG_WriteByte( &cl->netchan.message, svc_stufftext );
|
|
MSG_WriteString( &cl->netchan.message, cs );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_Baselines_f
|
|
==================
|
|
*/
|
|
void SV_Baselines_f( sv_client_t *cl )
|
|
{
|
|
int start;
|
|
entity_state_t *base, nullstate;
|
|
string baseline;
|
|
|
|
if( cl->state != cs_connected )
|
|
{
|
|
MsgDev( D_INFO, "baselines is not valid from the console\n" );
|
|
return;
|
|
}
|
|
|
|
// handle the case of a level changing while a client was connecting
|
|
if( com.atoi( Cmd_Argv( 1 )) != svs.spawncount )
|
|
{
|
|
MsgDev( D_INFO, "baselines from different level\n" );
|
|
SV_New_f( cl );
|
|
return;
|
|
}
|
|
|
|
start = com.atoi( Cmd_Argv( 2 ));
|
|
|
|
Mem_Set( &nullstate, 0, sizeof( nullstate ));
|
|
|
|
// write a packet full of data
|
|
while( cl->netchan.message.cursize < MAX_MSGLEN / 2 && start < GI->max_edicts )
|
|
{
|
|
base = &svs.baselines[start];
|
|
if( base->modelindex || base->soundindex || base->effects )
|
|
{
|
|
MSG_WriteByte( &cl->netchan.message, svc_spawnbaseline );
|
|
MSG_WriteDeltaEntity( &nullstate, base, &cl->netchan.message, true, true );
|
|
}
|
|
start++;
|
|
}
|
|
|
|
if( start == GI->max_edicts ) com.snprintf( baseline, MAX_STRING, "precache %i\n", svs.spawncount );
|
|
else com.snprintf( baseline, MAX_STRING, "cmd baselines %i %i\n", svs.spawncount, start );
|
|
|
|
// send next command
|
|
MSG_WriteByte( &cl->netchan.message, svc_stufftext );
|
|
MSG_WriteString( &cl->netchan.message, baseline );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_Begin_f
|
|
==================
|
|
*/
|
|
void SV_Begin_f( sv_client_t *cl )
|
|
{
|
|
// handle the case of a level changing while a client was connecting
|
|
if( com.atoi( Cmd_Argv( 1 )) != svs.spawncount )
|
|
{
|
|
Msg( "begin from different level\n" );
|
|
SV_New_f( cl );
|
|
return;
|
|
}
|
|
|
|
cl->state = cs_spawned;
|
|
SV_PutClientInServer( cl->edict );
|
|
|
|
// if we are paused, tell the client
|
|
if( sv.paused )
|
|
{
|
|
MSG_Begin( svc_setpause );
|
|
MSG_WriteByte( &sv.multicast, sv.paused );
|
|
MSG_Send( MSG_ONE, vec3_origin, cl->edict );
|
|
SV_ClientPrintf( cl, PRINT_HIGH, "Server is paused.\n" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_NextDownload_f
|
|
==================
|
|
*/
|
|
void SV_NextDownload_f( sv_client_t *cl )
|
|
{
|
|
int percent;
|
|
int r, size;
|
|
|
|
if( !cl->download ) return;
|
|
|
|
r = cl->downloadsize - cl->downloadcount;
|
|
if( r > 1024 ) r = 1024;
|
|
|
|
MSG_WriteByte( &cl->netchan.message, svc_download );
|
|
MSG_WriteShort( &cl->netchan.message, r );
|
|
|
|
cl->downloadcount += r;
|
|
size = cl->downloadsize;
|
|
if( !size ) size = 1;
|
|
percent = cl->downloadcount * 100 / size;
|
|
MSG_WriteByte( &cl->netchan.message, percent );
|
|
MSG_WriteData( &cl->netchan.message, cl->download + cl->downloadcount - r, r );
|
|
if( cl->downloadcount == cl->downloadsize ) cl->download = NULL;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_BeginDownload_f
|
|
==================
|
|
*/
|
|
void SV_BeginDownload_f( sv_client_t *cl )
|
|
{
|
|
char *name;
|
|
int offset = 0;
|
|
|
|
name = Cmd_Argv( 1 );
|
|
if(Cmd_Argc() > 2 ) offset = com.atoi(Cmd_Argv(2)); // continue download from
|
|
cl->download = FS_LoadFile( name, &cl->downloadsize );
|
|
cl->downloadcount = offset;
|
|
if( offset > cl->downloadsize ) cl->downloadcount = cl->downloadsize;
|
|
|
|
if( !allow_download->integer || !cl->download )
|
|
{
|
|
MsgDev( D_ERROR, "SV_BeginDownload_f: couldn't download %s to %s\n", name, cl->name );
|
|
if( cl->download ) Mem_Free( cl->download );
|
|
MSG_WriteByte( &cl->netchan.message, svc_download );
|
|
MSG_WriteShort( &cl->netchan.message, -1 );
|
|
MSG_WriteByte( &cl->netchan.message, 0 );
|
|
cl->download = NULL;
|
|
return;
|
|
}
|
|
|
|
SV_NextDownload_f( cl );
|
|
MsgDev( D_INFO, "Downloading %s to %s\n", name, cl->name );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_Disconnect_f
|
|
|
|
The client is going to disconnect, so remove the connection immediately
|
|
=================
|
|
*/
|
|
void SV_Disconnect_f( sv_client_t *cl )
|
|
{
|
|
SV_DropClient( cl );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_ShowServerinfo_f
|
|
|
|
Dumps the serverinfo info string
|
|
==================
|
|
*/
|
|
void SV_ShowServerinfo_f( sv_client_t *cl )
|
|
{
|
|
Info_Print( Cvar_Serverinfo());
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_Pause_f
|
|
==================
|
|
*/
|
|
void SV_Pause_f( sv_client_t *cl )
|
|
{
|
|
string message;
|
|
|
|
if( !sv_pausable->integer )
|
|
{
|
|
SV_ClientPrintf( cl, PRINT_HIGH, "Pause not allowed.\n" );
|
|
return;
|
|
}
|
|
|
|
if( cl->edict->v.flags & FL_SPECTATOR )
|
|
{
|
|
SV_ClientPrintf( cl, PRINT_HIGH, "Spectators can not pause.\n" );
|
|
return;
|
|
}
|
|
|
|
if( !sv.paused ) com.snprintf( message, MAX_STRING, "%s paused the game\n", cl->name );
|
|
else com.snprintf( message, MAX_STRING, "%s unpaused the game\n", cl->name );
|
|
|
|
SV_TogglePause( message );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
SV_UserinfoChanged
|
|
|
|
Pull specific info from a newly changed userinfo string
|
|
into a more C freindly form.
|
|
=================
|
|
*/
|
|
void SV_UserinfoChanged( sv_client_t *cl, const char *userinfo )
|
|
{
|
|
edict_t *ent = cl->edict;
|
|
char *val;
|
|
int i;
|
|
|
|
if( !userinfo || !userinfo[0] ) return; // ignored
|
|
|
|
com.strncpy( cl->userinfo, userinfo, sizeof( cl->userinfo ));
|
|
|
|
// name for C code (make colored string)
|
|
com.snprintf( cl->name, sizeof( cl->name ), "^2%s^7", Info_ValueForKey( cl->userinfo, "name" ));
|
|
|
|
// rate command
|
|
val = Info_ValueForKey( cl->userinfo, "rate" );
|
|
if( com.strlen( val ))
|
|
{
|
|
i = com.atoi( val );
|
|
cl->rate = i;
|
|
cl->rate = bound ( 100, cl->rate, 15000 );
|
|
}
|
|
else cl->rate = 5000;
|
|
|
|
// msg command
|
|
val = Info_ValueForKey( cl->userinfo, "msg" );
|
|
if( com.strlen( val ))
|
|
cl->messagelevel = com.atoi( val );
|
|
|
|
if( SV_IsValidEdict( ent ))
|
|
{
|
|
if( sv_maxclients->integer > 1 )
|
|
{
|
|
const char *model = Info_ValueForKey( cl->userinfo, "model" );
|
|
|
|
// apply custom playermodel
|
|
if( com.strlen( model ) && com.stricmp( model, "player" ))
|
|
{
|
|
const char *path = va( "models/player/%s/%s.mdl", model, model );
|
|
CM_RegisterModel( path, SV_ModelIndex( path )); // register model
|
|
SV_SetModel( ent, path );
|
|
cl->modelindex = ent->v.modelindex;
|
|
}
|
|
else cl->modelindex = 0;
|
|
}
|
|
else cl->modelindex = 0;
|
|
}
|
|
|
|
// call prog code to allow overrides
|
|
svgame.globals->time = sv.time * 0.001f;
|
|
svgame.globals->frametime = sv.frametime * 0.001f;
|
|
svgame.dllFuncs.pfnClientUserInfoChanged( cl->edict, cl->userinfo );
|
|
|
|
if( SV_IsValidEdict( ent ))
|
|
{
|
|
if( sv_maxclients->integer > 1 )
|
|
ent->v.netname = MAKE_STRING(Info_ValueForKey( cl->userinfo, "name" ));
|
|
else ent->v.netname = 0;
|
|
}
|
|
if( cl->state >= cs_connected ) cl->sendinfo = true; // needs for update client info
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_UpdateUserinfo_f
|
|
==================
|
|
*/
|
|
static void SV_UpdateUserinfo_f( sv_client_t *cl )
|
|
{
|
|
SV_UserinfoChanged( cl, Cmd_Argv( 1 ));
|
|
}
|
|
|
|
ucmd_t ucmds[] =
|
|
{
|
|
{ "new", SV_New_f },
|
|
{ "begin", SV_Begin_f },
|
|
{ "pause", SV_Pause_f },
|
|
{ "baselines", SV_Baselines_f },
|
|
{ "info", SV_ShowServerinfo_f },
|
|
{ "nextdl", SV_NextDownload_f },
|
|
{ "disconnect", SV_Disconnect_f },
|
|
{ "download", SV_BeginDownload_f },
|
|
{ "userinfo", SV_UpdateUserinfo_f },
|
|
{ "configstrings", SV_Configstrings_f },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
/*
|
|
==================
|
|
SV_ExecuteUserCommand
|
|
==================
|
|
*/
|
|
void SV_ExecuteClientCommand( sv_client_t *cl, char *s )
|
|
{
|
|
ucmd_t *u;
|
|
|
|
Cmd_TokenizeString( s );
|
|
for( u = ucmds; u->name; u++ )
|
|
{
|
|
if( !com.strcmp( Cmd_Argv( 0 ), u->name ))
|
|
{
|
|
MsgDev( D_NOTE, "ucmd->%s()\n", u->name );
|
|
u->func( cl );
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( !u->name && sv.state == ss_active )
|
|
{
|
|
// custom client commands
|
|
svgame.globals->time = sv.time * 0.001f;
|
|
svgame.globals->frametime = sv.frametime * 0.001f;
|
|
svgame.dllFuncs.pfnClientCommand( cl->edict );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
MSG_Begin
|
|
|
|
Misc helper function
|
|
=================
|
|
*/
|
|
|
|
void _MSG_Begin( int dest, const char *filename, int fileline )
|
|
{
|
|
_MSG_WriteBits( &sv.multicast, dest, "MSG_Begin", NET_BYTE, filename, fileline );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_Send
|
|
|
|
Sends the contents of sv.multicast to a subset of the clients,
|
|
then clears sv.multicast.
|
|
|
|
MULTICAST_ONE send to one client (ent can't be NULL)
|
|
MULTICAST_ALL same as broadcast (origin can be NULL)
|
|
MULTICAST_PVS send to clients potentially visible from org
|
|
MULTICAST_PHS send to clients potentially hearable from org
|
|
=================
|
|
*/
|
|
void _MSG_Send( int dest, const vec3_t origin, const edict_t *ent, bool direct, const char *filename, int fileline )
|
|
{
|
|
byte *mask = NULL;
|
|
int leafnum = 0, cluster = 0;
|
|
int area1 = 0, area2 = 0;
|
|
int j, numclients = sv_maxclients->integer;
|
|
sv_client_t *cl, *current = svs.clients;
|
|
bool reliable = false;
|
|
bool specproxy = false;
|
|
|
|
switch( dest )
|
|
{
|
|
case MSG_INIT:
|
|
if( sv.state == ss_loading )
|
|
{
|
|
// copy signon buffer
|
|
MSG_WriteData( &sv.signon, sv.multicast.data, sv.multicast.cursize );
|
|
MSG_Clear( &sv.multicast );
|
|
return;
|
|
}
|
|
// intentional fallthrough (in-game MSG_INIT it's a MSG_ALL reliable)
|
|
case MSG_ALL:
|
|
reliable = true;
|
|
// intentional fallthrough
|
|
case MSG_BROADCAST:
|
|
// nothing to sort
|
|
break;
|
|
case MSG_PAS_R:
|
|
reliable = true;
|
|
// intentional fallthrough
|
|
case MSG_PAS:
|
|
if( origin == NULL ) return;
|
|
leafnum = CM_PointLeafnum( origin );
|
|
cluster = CM_LeafCluster( leafnum );
|
|
mask = CM_ClusterPHS( cluster );
|
|
area1 = CM_LeafArea( leafnum );
|
|
break;
|
|
case MSG_PVS_R:
|
|
reliable = true;
|
|
// intentional fallthrough
|
|
case MSG_PVS:
|
|
if( origin == NULL ) return;
|
|
leafnum = CM_PointLeafnum( origin );
|
|
cluster = CM_LeafCluster( leafnum );
|
|
mask = CM_ClusterPVS( cluster );
|
|
area1 = CM_LeafArea( leafnum );
|
|
break;
|
|
case MSG_ONE:
|
|
reliable = true;
|
|
// intentional fallthrough
|
|
case MSG_ONE_UNRELIABLE:
|
|
if( ent == NULL ) return;
|
|
j = NUM_FOR_EDICT( ent );
|
|
if( j < 1 || j > numclients ) return;
|
|
current = svs.clients + (j - 1);
|
|
numclients = 1; // send to one
|
|
break;
|
|
case MSG_SPEC:
|
|
specproxy = reliable = true;
|
|
break;
|
|
default:
|
|
Host_Error( "MSG_Send: bad dest: %i (called at %s:%i)\n", dest, filename, fileline );
|
|
return;
|
|
}
|
|
|
|
// send the data to all relevent clients (or once only)
|
|
for( j = 0, cl = current; j < numclients; j++, cl++ )
|
|
{
|
|
if( cl->state == cs_free || cl->state == cs_zombie )
|
|
continue;
|
|
if( cl->state != cs_spawned && !reliable )
|
|
continue;
|
|
|
|
if( specproxy && !( cl->edict->v.flags & FL_PROXY ))
|
|
continue;
|
|
|
|
if( !cl->edict || ( cl->edict->v.flags & FL_FAKECLIENT ))
|
|
continue;
|
|
|
|
if( mask )
|
|
{
|
|
leafnum = CM_PointLeafnum( cl->edict->v.origin );
|
|
cluster = CM_LeafCluster( leafnum );
|
|
area2 = CM_LeafArea( leafnum );
|
|
if(!CM_AreasConnected( area1, area2 )) continue;
|
|
if( mask && (!(mask[cluster>>3] & (1<<(cluster & 7)))))
|
|
continue;
|
|
}
|
|
|
|
if( reliable )
|
|
{
|
|
if( direct ) MSG_WriteData( &cl->netchan.message, sv.multicast.data, sv.multicast.cursize );
|
|
else MSG_WriteData( &cl->reliable, sv.multicast.data, sv.multicast.cursize );
|
|
}
|
|
else MSG_WriteData( &cl->datagram, sv.multicast.data, sv.multicast.cursize );
|
|
}
|
|
MSG_Clear( &sv.multicast );
|
|
|
|
// 25% chanse for simulate random network bugs
|
|
if( sv.write_bad_message && Com_RandomLong( 0, 32 ) <= 8 )
|
|
{
|
|
// just for network debugging (send only for local client)
|
|
MSG_WriteByte( &sv.multicast, svc_bad );
|
|
MSG_WriteLong( &sv.multicast, rand( )); // send some random data
|
|
MSG_WriteString( &sv.multicast, host.finalmsg ); // send final message
|
|
MSG_Send( MSG_ALL, vec3_origin, NULL );
|
|
sv.write_bad_message = false;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_ConnectionlessPacket
|
|
|
|
A connectionless packet has four leading 0xff
|
|
characters to distinguish it from a game channel.
|
|
Clients that are in the game can still send
|
|
connectionless packets.
|
|
=================
|
|
*/
|
|
void SV_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
|
|
{
|
|
char *s;
|
|
char *c;
|
|
|
|
MSG_BeginReading( msg );
|
|
MSG_ReadLong( msg );// skip the -1 marker
|
|
|
|
s = MSG_ReadStringLine( msg );
|
|
Cmd_TokenizeString( s );
|
|
|
|
c = Cmd_Argv( 0 );
|
|
MsgDev( D_NOTE, "SV_ConnectionlessPacket: %s : %s\n", NET_AdrToString( from ), c );
|
|
|
|
if( !com.strcmp( c, "ping" )) SV_Ping( from );
|
|
else if( !com.strcmp( c, "ack" )) SV_Ack( from );
|
|
else if( !com.strcmp( c, "status" )) SV_Status( from );
|
|
else if( !com.strcmp( c, "info" )) SV_Info( from );
|
|
else if( !com.strcmp( c, "getchallenge" )) SV_GetChallenge( from );
|
|
else if( !com.strcmp( c, "connect" )) SV_DirectConnect( from );
|
|
else if( !com.strcmp( c, "rcon" )) SV_RemoteCommand( from, msg );
|
|
else MsgDev( D_ERROR, "bad connectionless packet from %s:\n%s\n", NET_AdrToString( from ), s );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SV_SetIdealPitch
|
|
===============
|
|
*/
|
|
void SV_SetIdealPitch( sv_client_t *cl )
|
|
{
|
|
float angleval, sinval, cosval;
|
|
trace_t tr;
|
|
vec3_t top, bottom;
|
|
float z[MAX_FORWARD];
|
|
int i, j;
|
|
int step, dir, steps;
|
|
edict_t *ent = cl->edict;
|
|
|
|
if( !( ent->v.flags & FL_ONGROUND ))
|
|
return;
|
|
|
|
angleval = ent->v.angles[YAW] * M_PI * 2 / 360;
|
|
com.sincos( angleval, &sinval, &cosval );
|
|
|
|
for( i = 0; i < MAX_FORWARD; i++ )
|
|
{
|
|
top[0] = ent->v.origin[0] + cosval * (i + 3) * 12;
|
|
top[1] = ent->v.origin[1] + sinval * (i + 3) * 12;
|
|
top[2] = ent->v.origin[2] + ent->v.view_ofs[2];
|
|
|
|
bottom[0] = top[0];
|
|
bottom[1] = top[1];
|
|
bottom[2] = top[2] - 160;
|
|
|
|
tr = SV_Move( top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, ent );
|
|
if( tr.fAllSolid )
|
|
return; // looking at a wall, leave ideal the way is was
|
|
|
|
if( tr.flFraction == 1.0f )
|
|
return; // near a dropoff
|
|
|
|
z[i] = top[2] + tr.flFraction * (bottom[2] - top[2]);
|
|
}
|
|
|
|
dir = 0;
|
|
steps = 0;
|
|
for( j = 1; j < i; j++ )
|
|
{
|
|
step = z[j] - z[j-1];
|
|
if( step > -ON_EPSILON && step < ON_EPSILON )
|
|
continue;
|
|
|
|
if( dir && ( step-dir > ON_EPSILON || step-dir < -ON_EPSILON ))
|
|
return; // mixed changes
|
|
|
|
steps++;
|
|
dir = step;
|
|
}
|
|
|
|
if( !dir )
|
|
{
|
|
ent->v.ideal_pitch = 0;
|
|
return;
|
|
}
|
|
|
|
if( steps < 2 ) return;
|
|
ent->v.ideal_pitch = -dir * sv_idealpitchscale->value;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_ReadClientMove
|
|
|
|
The message usually contains all the movement commands
|
|
that were in the last three packets, so that the information
|
|
in dropped packets can be recovered.
|
|
|
|
On very fast clients, there may be multiple usercmd packed into
|
|
each of the backup packets.
|
|
==================
|
|
*/
|
|
static void SV_ReadClientMove( sv_client_t *cl, sizebuf_t *msg )
|
|
{
|
|
int checksum1, checksum2;
|
|
int key, lastframe, net_drop;
|
|
usercmd_t oldest, oldcmd, newcmd, nulcmd;
|
|
bool paused;
|
|
|
|
key = msg->readcount;
|
|
checksum1 = MSG_ReadByte( msg );
|
|
lastframe = MSG_ReadLong( msg );
|
|
|
|
if( lastframe != cl->lastframe )
|
|
{
|
|
cl->lastframe = lastframe;
|
|
if( cl->lastframe > 0 )
|
|
{
|
|
client_frame_t *frame = &cl->frames[cl->lastframe & SV_UPDATE_MASK];
|
|
frame->latency = svs.realtime - frame->senttime;
|
|
}
|
|
}
|
|
|
|
cl->packet_loss = SV_CalcPacketLoss( cl );
|
|
|
|
Mem_Set( &nulcmd, 0, sizeof( nulcmd ));
|
|
MSG_ReadDeltaUsercmd( msg, &nulcmd, &oldest );
|
|
MSG_ReadDeltaUsercmd( msg, &oldest, &oldcmd );
|
|
MSG_ReadDeltaUsercmd( msg, &oldcmd, &newcmd );
|
|
|
|
if( cl->state != cs_spawned )
|
|
{
|
|
cl->lastframe = -1;
|
|
return;
|
|
}
|
|
|
|
// if the checksum fails, ignore the rest of the packet
|
|
checksum2 = CRC_Sequence( msg->data + key + 1, msg->readcount - key - 1, cl->netchan.incoming_sequence );
|
|
if( checksum2 != checksum1 )
|
|
{
|
|
MsgDev( D_ERROR, "SV_UserMove: failed command checksum for %s (%d != %d)\n", cl->name, checksum2, checksum1 );
|
|
return;
|
|
}
|
|
|
|
// get client pause
|
|
paused = ( sv.paused || (( sv_maxclients->integer <= 1 ) && !CL_IsInGame( )));
|
|
|
|
if( !paused )
|
|
{
|
|
SV_PreRunCmd( cl, &newcmd ); // get random_seed from newcmd
|
|
|
|
net_drop = cl->netchan.dropped;
|
|
|
|
if( net_drop < 20 )
|
|
{
|
|
while( net_drop > 2 )
|
|
{
|
|
SV_RunCmd( cl, &cl->lastcmd );
|
|
net_drop--;
|
|
}
|
|
|
|
if( net_drop > 1 ) SV_RunCmd( cl, &oldest );
|
|
if( net_drop > 0 ) SV_RunCmd( cl, &oldcmd );
|
|
|
|
}
|
|
SV_RunCmd( cl, &newcmd );
|
|
SV_PostRunCmd( cl );
|
|
}
|
|
|
|
cl->lastcmd = newcmd;
|
|
cl->lastcmd.buttons = 0; // avoid multiple fires on lag
|
|
}
|
|
|
|
/*
|
|
===================
|
|
SV_ExecuteClientMessage
|
|
|
|
Parse a client packet
|
|
===================
|
|
*/
|
|
void SV_ExecuteClientMessage( sv_client_t *cl, sizebuf_t *msg )
|
|
{
|
|
int c, stringCmdCount = 0;
|
|
bool move_issued = false;
|
|
char *s;
|
|
|
|
// make sure the reply sequence number matches the incoming sequence number
|
|
if( cl->netchan.incoming_sequence >= cl->netchan.outgoing_sequence )
|
|
cl->netchan.outgoing_sequence = cl->netchan.incoming_sequence;
|
|
else cl->send_message = false; // don't reply, sequences have slipped
|
|
|
|
// read optional clientCommand strings
|
|
while( cl->state != cs_zombie )
|
|
{
|
|
c = MSG_ReadByte( msg );
|
|
if( c == -1 ) break;
|
|
|
|
if( msg->error )
|
|
{
|
|
MsgDev( D_ERROR, "SV_ReadClientMessage: clc_bad\n" );
|
|
SV_DropClient( cl );
|
|
return;
|
|
}
|
|
|
|
switch( c )
|
|
{
|
|
case clc_nop:
|
|
break;
|
|
case clc_userinfo:
|
|
SV_UserinfoChanged( cl, MSG_ReadString( msg ));
|
|
break;
|
|
case clc_move:
|
|
if( move_issued ) return; // someone is trying to cheat...
|
|
move_issued = true;
|
|
SV_ReadClientMove( cl, msg );
|
|
break;
|
|
case clc_stringcmd:
|
|
s = MSG_ReadString( msg );
|
|
// malicious users may try using too many string commands
|
|
if( ++stringCmdCount < 8 ) SV_ExecuteClientCommand( cl, s );
|
|
if( cl->state == cs_zombie ) return; // disconnect command
|
|
break;
|
|
default:
|
|
MsgDev( D_ERROR, "SV_ReadClientMessage: clc_bad\n" );
|
|
SV_DropClient( cl );
|
|
return;
|
|
}
|
|
}
|
|
} |