223 lines
4.7 KiB
C
223 lines
4.7 KiB
C
//=======================================================================
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// Copyright XashXT Group 2009 ©
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// com_world.c - common worldtrace routines
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//=======================================================================
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#include "common.h"
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#include "com_world.h"
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#include "pm_defs.h"
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#include "mathlib.h"
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const char *ed_name[] =
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{
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"unknown",
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"world",
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"static",
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"ambient",
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"normal",
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"brush",
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"player",
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"monster",
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"tempent",
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"beam",
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"mover",
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"viewmodel",
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"physbody",
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"trigger",
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"portal",
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"skyportal",
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"error",
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};
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/*
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===============================================================================
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ENTITY LINKING
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===============================================================================
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*/
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/*
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===============
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ClearLink
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ClearLink is used for new headnodes
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===============
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*/
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void ClearLink( link_t *l )
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{
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l->entnum = 0;
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l->prev = l->next = l;
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}
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/*
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===============
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RemoveLink
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remove link from chain
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===============
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*/
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void RemoveLink( link_t *l )
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{
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l->next->prev = l->prev;
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l->prev->next = l->next;
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}
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/*
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===============
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InsertLinkBefore
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kept trigger and solid entities seperate
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===============
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*/
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void InsertLinkBefore( link_t *l, link_t *before, int entnum )
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{
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l->next = before;
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l->prev = before->prev;
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l->prev->next = l;
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l->next->prev = l;
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l->entnum = entnum;
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}
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int World_ConvertContents( int basecontents )
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{
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#if 0
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if( basecontents & ( BASECONT_SOLID|BASECONT_BODY ))
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return CONTENTS_SOLID;
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if( basecontents & BASECONT_SKY )
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return CONTENTS_SKY;
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if( basecontents & BASECONT_LAVA )
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return CONTENTS_LAVA;
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if( basecontents & BASECONT_SLIME )
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return CONTENTS_SLIME;
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if( basecontents & BASECONT_WATER )
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return CONTENTS_WATER;
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return CONTENTS_EMPTY;
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#else
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if( basecontents & BASECONT_SKY )
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return CONTENTS_SKY;
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if( basecontents & BASECONT_LAVA )
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return CONTENTS_LAVA;
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if( basecontents & BASECONT_SLIME )
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return CONTENTS_SLIME;
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if( basecontents & BASECONT_WATER )
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return CONTENTS_WATER;
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if( basecontents & (BASECONT_SOLID|BASECONT_BODY|BASECONT_CLIP))
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return CONTENTS_SOLID;
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return CONTENTS_EMPTY;
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#endif
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}
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uint World_MaskForEdict( const edict_t *e )
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{
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if( e )
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{
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if( e->v.flags & FL_MONSTER )
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{
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if( e->v.health > 0.0f )
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return MASK_MONSTERSOLID;
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return MASK_DEADSOLID;
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}
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else if( e->v.flags & ( FL_CLIENT|FL_FAKECLIENT ))
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{
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if( e->v.health > 0.0f )
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return MASK_PLAYERSOLID;
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return MASK_DEADSOLID;
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}
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else if( e->v.solid == SOLID_TRIGGER )
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{
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return (BASECONT_SOLID|BASECONT_BODY);
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}
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return MASK_SOLID;
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}
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return MASK_SOLID;
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}
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uint World_ContentsForEdict( const edict_t *e )
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{
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if( e )
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{
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if( e->v.flags & (FL_MONSTER|FL_CLIENT|FL_FAKECLIENT))
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{
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if( e->v.health > 0.0f )
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return BASECONT_BODY;
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return BASECONT_CORPSE;
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}
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else if( e->v.solid == SOLID_TRIGGER )
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{
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return BASECONT_TRIGGER;
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}
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else if( e->v.solid == SOLID_BSP )
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{
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if( CM_GetModelType( e->v.modelindex ) == mod_brush )
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{
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switch( e->v.skin )
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{
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case CONTENTS_WATER: return BASECONT_WATER;
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case CONTENTS_SLIME: return BASECONT_SLIME;
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case CONTENTS_LAVA: return BASECONT_LAVA;
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case CONTENTS_CLIP: return BASECONT_PLAYERCLIP;
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case CONTENTS_GRAVITY_FLYFIELD:
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case CONTENTS_FLYFIELD:
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case CONTENTS_FOG: return BASECONT_FOG;
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default: return BASECONT_SOLID;
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}
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}
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return BASECONT_SOLID; // world
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}
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else if( e->v.solid == SOLID_NOT )
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{
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return BASECONT_NONE;
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}
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return BASECONT_BODY;
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}
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return BASECONT_NONE;
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}
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/*
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================
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World_HullForEntity
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Returns a headnode that can be used for testing or clipping to a
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given entity. If the entity is a bsp model, the headnode will
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be returned, otherwise a custom box tree will be constructed.
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================
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*/
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model_t World_HullForEntity( const edict_t *ent )
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{
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if( ent->v.solid == SOLID_BSP )
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{
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// explicit hulls in the BSP model
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return ent->v.modelindex;
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}
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if( ent->v.flags & (FL_MONSTER|FL_CLIENT|FL_FAKECLIENT))
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{
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// create a temp capsule from bounding box sizes
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return CM_TempModel( ent->v.mins, ent->v.maxs, true );
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}
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// create a temp tree from bounding box sizes
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return CM_TempModel( ent->v.mins, ent->v.maxs, false );
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}
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/*
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==================
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World_MoveBounds
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==================
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*/
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void World_MoveBounds( const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, vec3_t boxmins, vec3_t boxmaxs )
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{
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int i;
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for( i = 0; i < 3; i++ )
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{
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if( end[i] > start[i] )
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{
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boxmins[i] = start[i] + mins[i] - 1;
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boxmaxs[i] = end[i] + maxs[i] + 1;
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}
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else
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{
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boxmins[i] = end[i] + mins[i] - 1;
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boxmaxs[i] = start[i] + maxs[i] + 1;
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}
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}
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} |