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Xash3DArchive/engine/common/con_main.c
2022-06-27 01:14:56 +03:00

600 lines
14 KiB
C

//=======================================================================
// Copyright XashXT Group 2007 ©
// con_main.c - client console
//=======================================================================
#include "common.h"
#include "client.h"
cvar_t *con_notifytime;
cvar_t *con_speed;
cvar_t *con_font;
#define DEFAULT_CONSOLE_WIDTH 78
#define COLOR_BLACK '0'
#define COLOR_RED '1'
#define COLOR_GREEN '2'
#define COLOR_YELLOW '3'
#define COLOR_BLUE '4'
#define COLOR_CYAN '5'
#define COLOR_MAGENTA '6'
#define COLOR_WHITE '7'
#define NUM_CON_TIMES 5 // need for 4 lines
#define CON_TEXTSIZE (MAX_MSGLEN * 4) // 128 kb buffer
int g_console_field_width = 78;
// console color typeing
rgba_t g_color_table[8] =
{
{ 0, 0, 0, 255},
{255, 0, 0, 255},
{ 0, 255, 0, 255},
{255, 255, 0, 255},
{ 0, 0, 255, 255},
{ 0, 255, 255, 255},
{255, 0, 255, 255},
{255, 255, 255, 255},
};
typedef struct
{
bool initialized;
short text[CON_TEXTSIZE];
int current; // line where next message will be printed
int x; // offset in current line for next print
int display; // bottom of console displays this line
int linewidth; // characters across screen
int totallines; // total lines in console scrollback
float xadjust; // for wide aspect screens
float displayFrac; // aproaches finalFrac at con_speed
float finalFrac; // 0.0 to 1.0 lines of console to display
int vislines; // in scanlines
int times[NUM_CON_TIMES]; // cls.realtime the line was generated for transparent notify lines
rgba_t color;
} console_t;
static console_t con;
/*
================
Con_Clear_f
================
*/
void Con_Clear_f( void )
{
int i;
for ( i = 0; i < CON_TEXTSIZE; i++ )
con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
Con_Bottom(); // go to end
}
/*
================
Con_ClearNotify
================
*/
void Con_ClearNotify( void )
{
int i;
for( i = 0; i < NUM_CON_TIMES; i++ )
con.times[i] = 0;
}
void Con_ClearTyping( void )
{
Field_Clear( &g_consoleField );
g_consoleField.widthInChars = g_console_field_width;
}
/*
================
Con_ToggleConsole_f
================
*/
void Con_ToggleConsole_f( void )
{
if( !host.developer ) return; // disabled
// show console only in game or by special call from menu
if( cls.state != ca_active || cls.key_dest == key_menu )
return;
Con_ClearTyping();
Con_ClearNotify();
if( cls.key_dest == key_console )
{
UI_SetActiveMenu( UI_CLOSEMENU );
cls.key_dest = key_game;
}
else
{
UI_SetActiveMenu( UI_CLOSEMENU );
cls.key_dest = key_console;
}
}
/*
================
Con_CheckResize
If the line width has changed, reformat the buffer.
================
*/
void Con_CheckResize( void )
{
int i, j, width, oldwidth, oldtotallines, numlines, numchars;
short tbuf[CON_TEXTSIZE];
width = SCREEN_WIDTH / SMALLCHAR_WIDTH - 2;
if( width == con.linewidth )
return;
if( re == NULL ) // video hasn't been initialized yet
{
width = DEFAULT_CONSOLE_WIDTH;
con.linewidth = width;
con.totallines = CON_TEXTSIZE / con.linewidth;
for(i = 0; i < CON_TEXTSIZE; i++)
con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
}
else
{
oldwidth = con.linewidth;
con.linewidth = g_console_field_width;
oldtotallines = con.totallines;
con.totallines = CON_TEXTSIZE / con.linewidth;
numlines = oldtotallines;
if( con.totallines < numlines )
numlines = con.totallines;
numchars = oldwidth;
if( con.linewidth < numchars )
numchars = con.linewidth;
Mem_Copy( tbuf, con.text, CON_TEXTSIZE * sizeof( short ));
for( i = 0; i < CON_TEXTSIZE; i++ )
con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
for (i = 0; i < numlines; i++)
{
for (j = 0; j < numchars; j++)
{
con.text[(con.totallines - 1 - i) * con.linewidth + j] =
tbuf[((con.current - i + oldtotallines) % oldtotallines) * oldwidth + j];
}
}
Con_ClearNotify ();
}
con.current = con.totallines - 1;
con.display = con.current;
}
/*
================
Con_Init
================
*/
void Con_Init( void )
{
int i;
Con_CheckResize();
// register our commands
con_notifytime = Cvar_Get( "con_notifytime", "3", 0, "notify time to live" );
con_speed = Cvar_Get( "con_speed", "3", 0, "console moving speed" );
con_font = Cvar_Get( "con_font", "default", CVAR_ARCHIVE, "path to console charset" );
Field_Clear( &g_consoleField );
g_consoleField.widthInChars = g_console_field_width;
for( i = 0; i < COMMAND_HISTORY; i++ )
{
Field_Clear( &historyEditLines[i] );
historyEditLines[i].widthInChars = g_console_field_width;
}
Cmd_AddCommand( "toggleconsole", Con_ToggleConsole_f, "opens or closes the console" );
Cmd_AddCommand( "clear", Con_Clear_f, "clear console history" );
MsgDev( D_NOTE, "Console initialized.\n" );
con.initialized = true;
}
/*
===============
Con_Linefeed
===============
*/
void Con_Linefeed( bool skipnotify )
{
int i;
// mark time for transparent overlay
if( con.current >= 0 )
{
if( skipnotify ) con.times[con.current % NUM_CON_TIMES] = 0;
else con.times[con.current % NUM_CON_TIMES] = cls.realtime;
}
con.x = 0;
if( con.display == con.current ) con.display++;
con.current++;
for( i = 0; i < con.linewidth; i++ )
con.text[(con.current % con.totallines) * con.linewidth+i] = (ColorIndex(COLOR_WHITE)<<8)|' ';
}
/*
================
Con_Print
Handles cursor positioning, line wrapping, etc
All console printing must go through this in order to be logged to disk
If no console is visible, the text will appear at the top of the game window
================
*/
void Con_Print( const char *txt )
{
int y, c, l, color;
bool skipnotify = false;
int prev;
// client not running
if( host.type == HOST_DEDICATED ) return;
if( !con.initialized ) return;
if(!com.strncmp( txt, "[skipnotify]", 12 ))
{
skipnotify = true;
txt += 12;
}
color = ColorIndex( COLOR_WHITE );
while((c = *txt) != 0 )
{
if(IsColorString( txt ))
{
color = ColorIndex(*(txt+1));
txt += 2;
continue;
}
// count word length
for( l = 0; l < con.linewidth; l++ )
{
if( txt[l] <= ' ') break;
}
// word wrap
if( l != con.linewidth && (con.x + l >= con.linewidth ))
Con_Linefeed( skipnotify);
txt++;
switch(c)
{
case '\n':
Con_Linefeed( skipnotify );
break;
case '\r':
con.x = 0;
break;
default: // display character and advance
y = con.current % con.totallines;
con.text[y*con.linewidth+con.x] = (color << 8) | c;
con.x++;
if( con.x >= con.linewidth )
{
Con_Linefeed( skipnotify );
con.x = 0;
}
break;
}
}
// mark time for transparent overlay
if( con.current >= 0 )
{
if( skipnotify )
{
prev = con.current % NUM_CON_TIMES - 1;
if( prev < 0 ) prev = NUM_CON_TIMES - 1;
con.times[prev] = 0;
}
else con.times[con.current % NUM_CON_TIMES] = cls.realtime;
}
}
/*
==============================================================================
DRAWING
==============================================================================
*/
/*
================
Con_DrawInput
The input line scrolls horizontally if typing goes beyond the right edge
================
*/
void Con_DrawInput( void )
{
int y;
if( cls.key_dest != key_console )
return; // don't draw anything (always draw if not active)
y = con.vislines - ( SMALLCHAR_HEIGHT * 2 );
re->SetColor( con.color );
Field_Draw( &g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y, SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, true );
SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, '>' );
}
/*
================
Con_DrawNotify
Draws the last few lines of output transparently over the game top
================
*/
void Con_DrawNotify( void )
{
int x, v = 0;
short *text;
int i, time;
int currentColor;
currentColor = 7;
re->SetColor( g_color_table[currentColor] );
for( i = con.current - NUM_CON_TIMES + 1; i <= con.current; i++ )
{
if( i < 0 ) continue;
time = con.times[i % NUM_CON_TIMES];
if( time == 0 ) continue;
time = cls.realtime - time;
if( time > (con_notifytime->value * 1000)) continue;
text = con.text + (i % con.totallines) * con.linewidth;
for( x = 0; x < con.linewidth; x++ )
{
if((text[x] & 0xff ) == ' ' ) continue;
if(((text[x]>>8) & 7 ) != currentColor )
{
currentColor = (text[x]>>8) & 7;
re->SetColor(g_color_table[currentColor]);
}
SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, v, text[x] & 0xff );
}
v += SMALLCHAR_HEIGHT;
}
re->SetColor( NULL );
}
/*
================
Con_DrawConsole
Draws the console with the solid background
================
*/
void Con_DrawSolidConsole( float frac )
{
int i, x, y;
int rows;
short *text;
int row;
int lines;
int currentColor;
rgba_t color;
string curtime;
lines = scr_height->integer * frac;
if( lines <= 0 ) return;
if( lines > scr_height->integer ) lines = scr_height->integer;
con.xadjust = 0; // on wide screens, we will center the text
SCR_AdjustSize( &con.xadjust, NULL, NULL, NULL );
// draw the background
y = frac * SCREEN_HEIGHT;
if( y < 1 ) y = 0;
else SCR_DrawPic( 0, y - SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT, cls.consoleBack );
MakeRGBA( color, 255, 0, 0, 255 );
SCR_FillRect( 0, y - 2, SCREEN_WIDTH, 2, color );
// draw current time
re->SetColor( g_color_table[ColorIndex(COLOR_YELLOW)] );
com.snprintf( curtime, MAX_STRING, "Xash3D %g (build %i)", SI->version, com_buildnum( ));
i = com.strlen( curtime );
for( x = 0; x < i; x++ )
SCR_DrawSmallChar( scr_width->integer - ( i - x ) * SMALLCHAR_WIDTH, (lines - (SMALLCHAR_HEIGHT+SMALLCHAR_HEIGHT/2)), curtime[x] );
re->SetColor(NULL);
// draw the text
con.vislines = lines;
rows = (lines - SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw
y = lines - (SMALLCHAR_HEIGHT * 3);
// draw from the bottom up
if (con.display != con.current)
{
// draw arrows to show the buffer is backscrolled
re->SetColor( g_color_table[ColorIndex(COLOR_RED)] );
for (x = 0; x < con.linewidth; x += 4)
SCR_DrawSmallChar( con.xadjust + (x+1) * SMALLCHAR_WIDTH, y, '^' );
y -= SMALLCHAR_HEIGHT;
rows--;
}
row = con.display;
if( con.x == 0 ) row--;
currentColor = 7;
re->SetColor( g_color_table[currentColor] );
for (i = 0; i < rows; i++, y -= SMALLCHAR_HEIGHT, row--)
{
if( row < 0 ) break;
if( con.current - row >= con.totallines )
{
// past scrollback wrap point
continue;
}
text = con.text + (row % con.totallines) * con.linewidth;
for( x = 0; x < con.linewidth; x++ )
{
if((text[x] & 0xff ) == ' ' ) continue;
if(((text[x]>>8) & 7 ) != currentColor )
{
currentColor = (text[x]>>8) & 7;
re->SetColor(g_color_table[currentColor]);
}
SCR_DrawSmallChar( con.xadjust + (x+1) * SMALLCHAR_WIDTH, y, text[x] & 0xff );
}
}
// draw the input prompt, user text, and cursor if desired
Con_DrawInput();
re->SetColor( NULL );
}
/*
==================
Con_DrawConsole
==================
*/
void Con_DrawConsole( void )
{
if( !host.developer ) return;
// check for console width changes from a vid mode change
Con_CheckResize ();
if( cls.state == ca_connecting || cls.state == ca_connected )
{
if( host.developer >= 4 ) con.displayFrac = 0.5f; // keep console open
else if( host.developer >= 2 ) Con_DrawNotify(); // draw notify lines
}
// if disconnected, render console full screen
switch( cls.state )
{
case ca_uninitialized:
break;
case ca_disconnected:
if( cls.key_dest != key_menu )
{
Con_DrawSolidConsole( 1.0f );
cls.key_dest = key_console;
}
break;
case ca_connected:
case ca_connecting:
if( host.developer )
{
// force to show console always for -dev 3 and higher
if( con.displayFrac ) Con_DrawSolidConsole( con.displayFrac );
}
break;
case ca_active:
case ca_cinematic:
if( con.displayFrac ) Con_DrawSolidConsole( con.displayFrac );
else if( cls.state == ca_active && cls.key_dest == key_game )
Con_DrawNotify(); // draw notify lines
break;
}
}
/*
==================
Con_RunConsole
Scroll it up or down
==================
*/
void Con_RunConsole( void )
{
if( !host.developer ) return;
// decide on the destination height of the console
if( cls.key_dest == key_console )
{
if( cls.state == ca_disconnected )
con.finalFrac = 1.0f;// full screen
else con.finalFrac = 0.5f; // half screen
}
else con.finalFrac = 0; // none visible
if( con.finalFrac < con.displayFrac )
{
con.displayFrac -= con_speed->value * cls.frametime;
if( con.finalFrac > con.displayFrac )
con.displayFrac = con.finalFrac;
}
else if( con.finalFrac > con.displayFrac )
{
con.displayFrac += con_speed->value * cls.frametime;
if( con.finalFrac < con.displayFrac )
con.displayFrac = con.finalFrac;
}
}
void Con_PageUp( void )
{
con.display -= 2;
if( con.current - con.display >= con.totallines )
con.display = con.current - con.totallines + 1;
}
void Con_PageDown( void )
{
con.display += 2;
if( con.display > con.current) con.display = con.current;
}
void Con_Top( void )
{
con.display = con.totallines;
if( con.current - con.display >= con.totallines )
con.display = con.current - con.totallines + 1;
}
void Con_Bottom( void )
{
con.display = con.current;
}
void Con_Close( void )
{
Field_Clear( &g_consoleField );
Con_ClearNotify();
con.finalFrac = 0; // none visible
con.displayFrac = 0;
}
bool Con_Active( void )
{
return con.initialized;
}