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Xash3DArchive/vid_gl/r_shadow.h

58 lines
1.7 KiB
C

/*
Copyright (C) 2002-2007 Victor Luchits
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __R_SHADOW_H__
#define __R_SHADOW_H__
typedef struct shadowGroup_s
{
unsigned int bit;
texture_t *depthTexture;
vec3_t origin;
// int cluster;
byte *vis;
float projDist;
vec3_t mins, maxs;
matrix4x4 worldviewProjectionMatrix;
struct shadowGroup_s *hashNext;
} shadowGroup_t;
extern int r_numShadowGroups;
extern shadowGroup_t r_shadowGroups[MAX_SHADOWGROUPS];
extern int r_entShadowBits[MAX_ENTITIES];
void R_InitShadows( void );
void R_ShutdownShadows( void );
bool R_CullPlanarShadow( struct ref_entity_s *e, vec3_t mins, vec3_t maxs, bool occclusionQuery );
void R_DeformVPlanarShadow( int numV, float *v );
void R_PlanarShadowPass( int state );
ref_shader_t *R_PlanarShadowShader( void );
void R_ClearShadowmaps( void );
void R_GroupShadowCasters( void );
bool R_AddShadowCaster( struct ref_entity_s *ent );
void R_CullShadowmapGroups( void );
void R_DrawShadowmaps( void );
#endif /*__R_SHADOW_H__*/