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Xash3DArchive/vid_gl/vid_gl.dsp

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# Microsoft Developer Studio Project File - Name="vid_gl" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=vid_gl - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "vid_gl.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "vid_gl.mak" CFG="vid_gl - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "vid_gl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "vid_gl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "vid_gl - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir "."
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\temp\vid_gl\!release"
# PROP Intermediate_Dir "..\temp\vid_gl\!release"
# PROP Ignore_Export_Lib 1
# PROP Target_Dir "."
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /GX /O2 /Ob2 /I "../public" /I "../common" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
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# ADD BSC32 /nologo
LINK32=link.exe
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# SUBTRACT LINK32 /debug
# Begin Custom Build
TargetDir=\Xash3D\src_main\temp\vid_gl\!release
InputPath=\Xash3D\src_main\temp\vid_gl\!release\vid_gl.dll
SOURCE="$(InputPath)"
"D:\Xash3D\bin\vid_gl.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\vid_gl.dll "D:\Xash3D\bin\vid_gl.dll"
# End Custom Build
!ELSEIF "$(CFG)" == "vid_gl - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
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# PROP Intermediate_Dir "..\temp\vid_gl\!debug"
# PROP Ignore_Export_Lib 1
# PROP Target_Dir "."
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "../public" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 msvcrtd.lib user32.lib gdi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /pdbtype:sept
# SUBTRACT LINK32 /profile /incremental:no /map
# Begin Custom Build
TargetDir=\Xash3D\src_main\temp\vid_gl\!debug
InputPath=\Xash3D\src_main\temp\vid_gl\!debug\vid_gl.dll
SOURCE="$(InputPath)"
"D:\Xash3D\bin\vid_gl.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\vid_gl.dll "D:\Xash3D\bin\vid_gl.dll"
# End Custom Build
!ENDIF
# Begin Target
# Name "vid_gl - Win32 Release"
# Name "vid_gl - Win32 Debug"
# Begin Group "Source Files"
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# Begin Source File
SOURCE=.\cin.c
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SOURCE=.\r_program.c
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