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Xash3DArchive/engine/client/gl_draw.c

182 lines
4.1 KiB
C

//=======================================================================
// Copyright XashXT Group 2010 ©
// gl_draw.c - orthogonal drawing stuff
//=======================================================================
#include "common.h"
#include "client.h"
#include "gl_local.h"
/*
=============
R_GetImageParms
=============
*/
void R_GetTextureParms( int *w, int *h, int texnum )
{
gltexture_t *glt;
glt = R_GetTexture( texnum );
if( w ) *w = glt->srcWidth;
if( h ) *h = glt->srcHeight;
}
/*
=============
R_GetSpriteParms
same as GetImageParms but used
for sprite models
=============
*/
void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite )
{
mspriteframe_t *pFrame;
if( !pSprite || pSprite->type != mod_sprite ) return; // bad model ?
pFrame = R_GetSpriteFrame( pSprite, currentFrame, 0.0f );
if( frameWidth ) *frameWidth = pFrame->width;
if( frameHeight ) *frameHeight = pFrame->height;
if( numFrames ) *numFrames = pSprite->numframes;
}
int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame )
{
if( !m_pSpriteModel || m_pSpriteModel->type != mod_sprite || !m_pSpriteModel->cache.data )
return 0;
return R_GetSpriteFrame( m_pSpriteModel, frame, 0.0f )->gl_texturenum;
}
/*
=============
R_DrawStretchPic
=============
*/
void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum )
{
GL_Bind( GL_TEXTURE0, texnum );
pglBegin( GL_QUADS );
pglTexCoord2f( s1, t1 );
pglVertex2f( x, y );
pglTexCoord2f( s2, t1 );
pglVertex2f( x + w, y );
pglTexCoord2f( s2, t2 );
pglVertex2f( x + w, y + h );
pglTexCoord2f( s1, t2 );
pglVertex2f( x, y + h );
pglEnd();
}
/*
=============
R_DrawStretchRaw
=============
*/
void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty )
{
byte *raw;
gltexture_t *tex;
if( !GL_Support( GL_ARB_TEXTURE_NPOT_EXT ))
{
int width = 1, height = 1;
// check the dimensions
width = NearestPOW( cols, true );
height = NearestPOW( rows, false );
if( cols != width || rows != height )
{
raw = GL_ResampleTexture( data, cols, rows, width, height, false );
cols = width;
rows = height;
}
}
else
{
raw = (byte *)data;
}
if( cols > glConfig.max_2d_texture_size )
Host_Error( "R_DrawStretchRaw: size %i exceeds hardware limits\n", cols );
if( rows > glConfig.max_2d_texture_size )
Host_Error( "R_DrawStretchRaw: size %i exceeds hardware limits\n", rows );
tex = R_GetTexture( tr.cinTexture );
GL_Bind( GL_TEXTURE0, tr.cinTexture );
if( cols == tex->width && rows == tex->height )
{
if( dirty )
{
pglTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, cols, rows, GL_BGRA, GL_UNSIGNED_BYTE, raw );
}
}
else
{
tex->width = cols;
tex->height = rows;
if( dirty )
{
pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, cols, rows, 0, GL_BGRA, GL_UNSIGNED_BYTE, raw );
}
}
GL_CheckForErrors();
pglBegin( GL_QUADS );
pglTexCoord2f( 0, 0 );
pglVertex2f( x, y );
pglTexCoord2f( 1, 0 );
pglVertex2f( x + w, y );
pglTexCoord2f( 1, 1 );
pglVertex2f( x + w, y + h );
pglTexCoord2f( 0, 1 );
pglVertex2f( x, y + h );
pglEnd();
}
/*
===============
R_Set2DMode
===============
*/
void R_Set2DMode( qboolean enable )
{
if( enable )
{
if( glState.in2DMode )
return;
// set 2D virtual screen size
pglScissor( 0, 0, glState.width, glState.height );
pglViewport( 0, 0, glState.width, glState.height );
pglMatrixMode( GL_PROJECTION );
pglLoadIdentity();
pglOrtho( 0, glState.width, glState.height, 0, -99999, 99999 );
pglMatrixMode( GL_MODELVIEW );
pglLoadIdentity();
GL_Cull( 0 );
GL_SetState( GLSTATE_NO_DEPTH_TEST );
pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
glState.in2DMode = true;
RI.currententity = NULL;
RI.currentmodel = NULL;
}
else
{
GL_CleanUpTextureUnits( 1 );
pglMatrixMode( GL_MODELVIEW );
glState.in2DMode = false;
}
}