3328 lines
84 KiB
C
3328 lines
84 KiB
C
//=======================================================================
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// Copyright XashXT Group 2007 ©
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// filesystem.c - game filesystem based on DP fs
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//=======================================================================
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#include "launch.h"
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#include "filesystem.h"
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#include "byteorder.h"
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#define ZIP_END_CDIR_SIZE 22
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#define ZIP_CDIR_CHUNK_BASE_SIZE 46
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#define ZIP_LOCAL_CHUNK_BASE_SIZE 30
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#define FILE_FLAG_PACKED (1<<0) // inside a package (PAK or PK3)
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#define FILE_FLAG_CRYPTED (1<<1) // file is crypted (PAK2)
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#define FILE_FLAG_DEFLATED (1<<2) // (PK3 only)
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#define PACKFILE_FLAG_TRUEOFFS (1<<0) // the offset in packfile_t is the true contents offset
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#define PACKFILE_FLAG_DEFLATED (1<<1) // file compressed using the deflate algorithm
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#define FILE_BUFF_SIZE 2048
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#define FS_READONLY_PATH 1
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typedef struct
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{
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z_stream zstream;
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size_t comp_length; // length of the compressed file
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size_t in_ind, in_len; // input buffer current index and length
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size_t in_position; // position in the compressed file
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byte input [FILE_BUFF_SIZE];
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} ztoolkit_t;
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struct file_s
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{
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int flags;
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int handle; // file descriptor
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fs_offset_t real_length; // uncompressed file size (for files opened in "read" mode)
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fs_offset_t position; // current position in the file
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fs_offset_t offset; // offset into the package (0 if external file)
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int ungetc; // single stored character from ungetc, cleared to EOF when read
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// Contents buffer
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fs_offset_t buff_ind, buff_len; // buffer current index and length
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byte buff [FILE_BUFF_SIZE];
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ztoolkit_t* ztk; // For zipped files
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};
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typedef struct vfile_s
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{
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byte *buff;
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file_t *handle;
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int mode;
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bool compress;
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fs_offset_t buffsize;
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fs_offset_t length;
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fs_offset_t offset;
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};
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typedef struct packfile_s
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{
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char name[128];
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int flags;
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fs_offset_t offset;
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fs_offset_t packsize; // size in the package
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fs_offset_t realsize; // real file size (uncompressed)
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} packfile_t;
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typedef struct pack_s
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{
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char filename [MAX_SYSPATH];
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int handle;
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int ignorecase;// PK3 ignores case
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int numfiles;
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packfile_t *files;
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} pack_t;
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typedef struct wadfile_s
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{
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char name[64];
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int numlumps;
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int type; // contains ident
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file_t *file;
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dlumpinfo_t *lumps;
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} wadfile_t;
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typedef struct searchpath_s
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{
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char filename[MAX_SYSPATH];
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pack_t *pack;
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int flags;
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struct searchpath_s *next;
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} searchpath_t;
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typedef struct stringlist_s
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{
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// maxstrings changes as needed, causing reallocation of strings[] array
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int maxstrings;
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int numstrings;
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char **strings;
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} stringlist_t;
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byte *fs_mempool;
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byte *fs_searchwads = NULL;
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searchpath_t *fs_searchpaths = NULL;
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static void FS_InitMemory( void );
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const char *FS_FileExtension (const char *in);
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static searchpath_t *FS_FindFile (const char *name, int* index, bool quiet);
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static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack, fs_offset_t offset, fs_offset_t packsize, fs_offset_t realsize, int flags);
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static bool FS_SysFileExists (const char *path);
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char sys_rootdir[ MAX_SYSPATH]; // system root
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char fs_rootdir[ MAX_SYSPATH ]; // engine root directory
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char fs_basedir[ MAX_SYSPATH ]; // base directory of game
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char fs_gamedir[ MAX_SYSPATH ]; // game current directory
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char gs_basedir[ MAX_SYSPATH ]; // initial dir before loading gameinfo.txt (used for compilers too)
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char gs_mapname[ 64 ]; // used for compilers only
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// command ilne parms
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int fs_argc;
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char *fs_argv[MAX_NUM_ARGVS];
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bool fs_ext_path = false; // attempt to read\write from ./ or ../ pathes
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bool fs_use_wads = false; // some utilities needs this
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cvar_t *fs_wadsupport;
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cvar_t *fs_defaultdir;
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gameinfo_t GI;
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/*
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=============================================================================
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PRIVATE FUNCTIONS - PK3 HANDLING
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=============================================================================
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*/
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/*
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====================
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PK3_GetEndOfCentralDir
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Extract the end of the central directory from a PK3 package
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====================
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*/
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bool PK3_GetEndOfCentralDir (const char *packfile, int packhandle, dpak3file_t *eocd)
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{
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fs_offset_t filesize, maxsize;
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byte *buffer, *ptr;
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int ind;
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// Get the package size
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filesize = lseek (packhandle, 0, SEEK_END);
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if (filesize < ZIP_END_CDIR_SIZE) return false;
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// Load the end of the file in memory
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if (filesize < (word)0xffff + ZIP_END_CDIR_SIZE)
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maxsize = filesize;
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else maxsize = (word)0xffff + ZIP_END_CDIR_SIZE;
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buffer = (byte *)Malloc (maxsize);
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lseek (packhandle, filesize - maxsize, SEEK_SET);
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if(read(packhandle, buffer, maxsize) != (fs_offset_t)maxsize)
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{
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Mem_Free(buffer);
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return false;
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}
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// Look for the end of central dir signature around the end of the file
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maxsize -= ZIP_END_CDIR_SIZE;
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ptr = &buffer[maxsize];
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ind = 0;
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while(BuffLittleLong(ptr) != IDPK3ENDHEADER)
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{
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if (ind == maxsize)
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{
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Mem_Free (buffer);
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return false;
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}
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ind++;
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ptr--;
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}
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Mem_Copy (eocd, ptr, ZIP_END_CDIR_SIZE);
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eocd->ident = LittleLong (eocd->ident);
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eocd->disknum = LittleShort (eocd->disknum);
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eocd->cdir_disknum = LittleShort (eocd->cdir_disknum);
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eocd->localentries = LittleShort (eocd->localentries);
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eocd->nbentries = LittleShort (eocd->nbentries);
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eocd->cdir_size = LittleLong (eocd->cdir_size);
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eocd->cdir_offset = LittleLong (eocd->cdir_offset);
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eocd->comment_size = LittleShort (eocd->comment_size);
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Mem_Free (buffer);
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return true;
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}
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/*
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====================
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PK3_BuildFileList
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Extract the file list from a PK3 file
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====================
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*/
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int PK3_BuildFileList (pack_t *pack, const dpak3file_t *eocd)
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{
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byte *central_dir, *ptr;
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uint ind;
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fs_offset_t remaining;
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// Load the central directory in memory
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central_dir = (byte *)Malloc(eocd->cdir_size);
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lseek (pack->handle, eocd->cdir_offset, SEEK_SET);
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read (pack->handle, central_dir, eocd->cdir_size);
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// Extract the files properties
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// The parsing is done "by hand" because some fields have variable sizes and
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// the constant part isn't 4-bytes aligned, which makes the use of structs difficult
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remaining = eocd->cdir_size;
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pack->numfiles = 0;
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ptr = central_dir;
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for (ind = 0; ind < eocd->nbentries; ind++)
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{
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fs_offset_t namesize, count;
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// Checking the remaining size
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if (remaining < ZIP_CDIR_CHUNK_BASE_SIZE)
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{
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Mem_Free (central_dir);
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return -1;
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}
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remaining -= ZIP_CDIR_CHUNK_BASE_SIZE;
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// Check header
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if (BuffLittleLong (ptr) != IDPK3CDRHEADER)
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{
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Mem_Free (central_dir);
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return -1;
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}
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namesize = BuffLittleShort(&ptr[28]); // filename length
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// Check encryption, compression, and attributes
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// 1st uint8 : general purpose bit flag
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// Check bits 0 (encryption), 3 (data descriptor after the file), and 5 (compressed patched data (?))
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// 2nd uint8 : external file attributes
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// Check bits 3 (file is a directory) and 5 (file is a volume (?))
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if((ptr[8] & 0x29) == 0 && (ptr[38] & 0x18) == 0)
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{
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// Still enough bytes for the name?
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if (remaining < namesize || namesize >= (int)sizeof (*pack->files))
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{
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Mem_Free(central_dir);
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return -1;
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}
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// WinZip doesn't use the "directory" attribute, so we need to check the name directly
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if (ptr[ZIP_CDIR_CHUNK_BASE_SIZE + namesize - 1] != '/')
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{
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char filename [sizeof (pack->files[0].name)];
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fs_offset_t offset, packsize, realsize;
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int flags;
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// Extract the name (strip it if necessary)
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namesize = min(namesize, (int)sizeof (filename) - 1);
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Mem_Copy (filename, &ptr[ZIP_CDIR_CHUNK_BASE_SIZE], namesize);
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filename[namesize] = '\0';
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if (BuffLittleShort (&ptr[10]))
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flags = PACKFILE_FLAG_DEFLATED;
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else flags = 0;
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offset = BuffLittleLong (&ptr[42]);
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packsize = BuffLittleLong (&ptr[20]);
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realsize = BuffLittleLong (&ptr[24]);
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FS_AddFileToPack(filename, pack, offset, packsize, realsize, flags);
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}
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}
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// Skip the name, additionnal field, and comment
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// 1er uint16 : extra field length
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// 2eme uint16 : file comment length
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count = namesize + BuffLittleShort (&ptr[30]) + BuffLittleShort (&ptr[32]);
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ptr += ZIP_CDIR_CHUNK_BASE_SIZE + count;
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remaining -= count;
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}
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// If the package is empty, central_dir is NULL here
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if (central_dir != NULL) Mem_Free (central_dir);
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return pack->numfiles;
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}
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/*
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====================
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FS_LoadPackPK3
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Create a package entry associated with a PK3 file
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====================
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*/
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pack_t *FS_LoadPackPK3 (const char *packfile)
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{
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int packhandle;
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dpak3file_t eocd;
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pack_t *pack;
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int real_nb_files;
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packhandle = open(packfile, O_RDONLY | O_BINARY);
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if (packhandle < 0) return NULL;
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if (!PK3_GetEndOfCentralDir (packfile, packhandle, &eocd))
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{
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Msg("%s is not a PK3 file\n", packfile);
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close(packhandle);
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return NULL;
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}
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// Multi-volume ZIP archives are NOT allowed
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if (eocd.disknum != 0 || eocd.cdir_disknum != 0)
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{
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Msg("%s is a multi-volume ZIP archive\n", packfile);
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close(packhandle);
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return NULL;
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}
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// Create a package structure in memory
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pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
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pack->ignorecase = true; //PK3 ignores case
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com_strncpy (pack->filename, packfile, sizeof (pack->filename));
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pack->handle = packhandle;
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pack->numfiles = eocd.nbentries;
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pack->files = (packfile_t *)Mem_Alloc(fs_mempool, eocd.nbentries * sizeof(packfile_t));
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real_nb_files = PK3_BuildFileList (pack, &eocd);
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if (real_nb_files < 0)
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{
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Msg("%s is not a valid PK3 file\n", packfile);
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close(pack->handle);
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Mem_Free(pack);
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return NULL;
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}
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MsgDev(D_INFO, "Adding packfile %s (%i files)\n", packfile, real_nb_files);
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return pack;
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}
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/*
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====================
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PK3_GetTrueFileOffset
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Find where the true file data offset is
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====================
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*/
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bool PK3_GetTrueFileOffset (packfile_t *pfile, pack_t *pack)
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{
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byte buffer [ZIP_LOCAL_CHUNK_BASE_SIZE];
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fs_offset_t count;
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// already found?
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if (pfile->flags & PACKFILE_FLAG_TRUEOFFS) return true;
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// Load the local file description
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lseek (pack->handle, pfile->offset, SEEK_SET);
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count = read (pack->handle, buffer, ZIP_LOCAL_CHUNK_BASE_SIZE);
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if (count != ZIP_LOCAL_CHUNK_BASE_SIZE || BuffLittleLong (buffer) != IDPACKV3HEADER)
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{
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Msg("Can't retrieve file %s in package %s\n", pfile->name, pack->filename);
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return false;
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}
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// Skip name and extra field
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pfile->offset += BuffLittleShort (&buffer[26]) + BuffLittleShort (&buffer[28]) + ZIP_LOCAL_CHUNK_BASE_SIZE;
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pfile->flags |= PACKFILE_FLAG_TRUEOFFS;
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return true;
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}
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/*
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=============================================================================
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FILEMATCH COMMON SYSTEM
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=============================================================================
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*/
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int matchpattern(const char *in, const char *pattern, bool caseinsensitive)
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{
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int c1, c2;
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while (*pattern)
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{
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switch (*pattern)
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{
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case 0: return 1; // end of pattern
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case '?': // match any single character
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if (*in == 0 || *in == '/' || *in == '\\' || *in == ':') return 0; // no match
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in++;
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pattern++;
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break;
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case '*': // match anything until following string
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if (!*in) return 1; // match
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pattern++;
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while (*in)
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{
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if (*in == '/' || *in == '\\' || *in == ':') break;
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// see if pattern matches at this offset
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if (matchpattern(in, pattern, caseinsensitive)) return 1;
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// nope, advance to next offset
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in++;
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}
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break;
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default:
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if (*in != *pattern)
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{
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if (!caseinsensitive) return 0; // no match
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c1 = *in;
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if (c1 >= 'A' && c1 <= 'Z') c1 += 'a' - 'A';
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c2 = *pattern;
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if (c2 >= 'A' && c2 <= 'Z') c2 += 'a' - 'A';
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if (c1 != c2) return 0; // no match
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}
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in++;
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pattern++;
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break;
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}
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}
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if (*in) return 0; // reached end of pattern but not end of input
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return 1; // success
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}
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void stringlistinit(stringlist_t *list)
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{
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memset(list, 0, sizeof(*list));
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}
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void stringlistfreecontents(stringlist_t *list)
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{
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int i;
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for (i = 0;i < list->numstrings;i++)
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{
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if (list->strings[i]) Mem_Free(list->strings[i]);
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list->strings[i] = NULL;
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}
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list->numstrings = 0;
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list->maxstrings = 0;
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if (list->strings) Mem_Free(list->strings);
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}
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void stringlistappend(stringlist_t *list, char *text)
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{
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size_t textlen;
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char **oldstrings;
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if (list->numstrings >= list->maxstrings)
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{
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oldstrings = list->strings;
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list->maxstrings += 4096;
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list->strings = Mem_Alloc(fs_mempool, list->maxstrings * sizeof(*list->strings));
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if (list->numstrings) Mem_Copy(list->strings, oldstrings, list->numstrings * sizeof(*list->strings));
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if (oldstrings) Mem_Free( oldstrings );
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}
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textlen = com_strlen(text) + 1;
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list->strings[list->numstrings] = Mem_Alloc( fs_mempool, textlen);
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Mem_Copy(list->strings[list->numstrings], text, textlen);
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list->numstrings++;
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}
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void stringlistsort(stringlist_t *list)
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{
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int i, j;
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char *temp;
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// this is a selection sort (finds the best entry for each slot)
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for (i = 0;i < list->numstrings - 1;i++)
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{
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for (j = i + 1;j < list->numstrings;j++)
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{
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if (com_strcmp(list->strings[i], list->strings[j]) > 0)
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{
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temp = list->strings[i];
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list->strings[i] = list->strings[j];
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list->strings[j] = temp;
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}
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}
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}
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}
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void listdirectory(stringlist_t *list, const char *path)
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{
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int i;
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char pattern[4096], *c;
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struct _finddata_t n_file;
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long hFile;
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com_strncpy (pattern, path, sizeof (pattern));
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com_strncat (pattern, "*", sizeof (pattern));
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// ask for the directory listing handle
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hFile = _findfirst(pattern, &n_file);
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if(hFile == -1)
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return;
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// start a new chain with the the first name
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stringlistappend(list, n_file.name);
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// iterate through the directory
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while (_findnext(hFile, &n_file) == 0)
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stringlistappend(list, n_file.name);
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_findclose(hFile);
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// convert names to lowercase because windows does not care, but pattern matching code often does
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for (i = 0;i < list->numstrings;i++)
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for (c = list->strings[i];*c;c++)
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if (*c >= 'A' && *c <= 'Z')
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*c += 'a' - 'A';
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}
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/*
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=============================================================================
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OTHER PRIVATE FUNCTIONS
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=============================================================================
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*/
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/*
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====================
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FS_AddFileToPack
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Add a file to the list of files contained into a package
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|
====================
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*/
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static packfile_t* FS_AddFileToPack(const char* name, pack_t* pack, fs_offset_t offset, fs_offset_t packsize, fs_offset_t realsize, int flags)
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{
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int (*strcmp_funct) (const char* str1, const char* str2);
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int left, right, middle;
|
|
packfile_t *pfile;
|
|
|
|
strcmp_funct = pack->ignorecase ? com_stricmp : com_strcmp;
|
|
|
|
// Look for the slot we should put that file into (binary search)
|
|
left = 0;
|
|
right = pack->numfiles - 1;
|
|
while (left <= right)
|
|
{
|
|
int diff;
|
|
|
|
middle = (left + right) / 2;
|
|
diff = strcmp_funct(pack->files[middle].name, name);
|
|
|
|
// If we found the file, there's a problem
|
|
if (!diff) Msg ("Package %s contains the file %s several times\n", pack->filename, name);
|
|
|
|
// If we're too far in the list
|
|
if (diff > 0) right = middle - 1;
|
|
else left = middle + 1;
|
|
}
|
|
|
|
// We have to move the right of the list by one slot to free the one we need
|
|
pfile = &pack->files[left];
|
|
memmove (pfile + 1, pfile, (pack->numfiles - left) * sizeof (*pfile));
|
|
pack->numfiles++;
|
|
|
|
com_strncpy (pfile->name, name, sizeof (pfile->name));
|
|
pfile->offset = offset;
|
|
pfile->packsize = packsize;
|
|
pfile->realsize = realsize;
|
|
pfile->flags = flags;
|
|
|
|
return pfile;
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
FS_CreatePath
|
|
|
|
Only used for FS_Open.
|
|
============
|
|
*/
|
|
void FS_CreatePath (char *path)
|
|
{
|
|
char *ofs, save;
|
|
|
|
for (ofs = path+1 ; *ofs ; ofs++)
|
|
{
|
|
if (*ofs == '/' || *ofs == '\\')
|
|
{
|
|
// create the directory
|
|
save = *ofs;
|
|
*ofs = 0;
|
|
_mkdir (path);
|
|
*ofs = save;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
FS_Path_f
|
|
|
|
debug info
|
|
============
|
|
*/
|
|
void FS_Path_f( void )
|
|
{
|
|
searchpath_t *s;
|
|
|
|
Msg( "Current search path:\n");
|
|
for (s = fs_searchpaths; s; s = s->next)
|
|
{
|
|
if (s->pack) Msg( "%s (%i files)\n", s->pack->filename, s->pack->numfiles );
|
|
else Msg( "%s\n", s->filename );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
FS_Path_f
|
|
|
|
debug info
|
|
============
|
|
*/
|
|
void FS_ClearPaths_f( void )
|
|
{
|
|
FS_ClearSearchPath();
|
|
}
|
|
|
|
/*
|
|
============
|
|
FS_FileBase
|
|
|
|
Extracts the base name of a file (no path, no extension, assumes '/' as path separator)
|
|
============
|
|
*/
|
|
void FS_FileBase( const char *in, char *out )
|
|
{
|
|
int len, start, end;
|
|
|
|
len = com_strlen( in );
|
|
|
|
// scan backward for '.'
|
|
end = len - 1;
|
|
while ( end && in[end] != '.' && in[end] != '/' && in[end] != '\\' )
|
|
end--;
|
|
|
|
if ( in[end] != '.' ) end = len-1; // no '.', copy to end
|
|
else end--; // Found ',', copy to left of '.'
|
|
|
|
|
|
// Scan backward for '/'
|
|
start = len - 1;
|
|
while ( start >= 0 && in[start] != '/' && in[start] != '\\' )
|
|
start--;
|
|
|
|
if ( start < 0 || ( in[start] != '/' && in[start] != '\\' ) )
|
|
start = 0;
|
|
else start++;
|
|
|
|
if(in[start] == '#') start++;
|
|
|
|
// Length of new sting
|
|
len = end - start + 1;
|
|
|
|
// Copy partial string
|
|
com_strncpy( out, &in[start], len + 1 );
|
|
out[len] = 0;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
FS_LoadPackPAK
|
|
|
|
Takes an explicit (not game tree related) path to a pak file.
|
|
|
|
Loads the header and directory, adding the files at the beginning
|
|
of the list so they override previous pack files.
|
|
=================
|
|
*/
|
|
pack_t *FS_LoadPackPAK(const char *packfile)
|
|
{
|
|
dpackheader_t header;
|
|
int i, numpackfiles;
|
|
int packhandle;
|
|
pack_t *pack;
|
|
dpackfile_t *info;
|
|
|
|
packhandle = open (packfile, O_RDONLY | O_BINARY);
|
|
if (packhandle < 0) return NULL;
|
|
read (packhandle, (void *)&header, sizeof(header));
|
|
if(header.ident != IDPACKV1HEADER)
|
|
{
|
|
Msg("%s is not a packfile\n", packfile);
|
|
close(packhandle);
|
|
return NULL;
|
|
}
|
|
header.dirofs = LittleLong (header.dirofs);
|
|
header.dirlen = LittleLong (header.dirlen);
|
|
|
|
if (header.dirlen % sizeof(dpackfile_t))
|
|
{
|
|
Msg("%s has an invalid directory size\n", packfile);
|
|
close(packhandle);
|
|
return NULL;
|
|
}
|
|
|
|
numpackfiles = header.dirlen / sizeof(dpackfile_t);
|
|
|
|
if (numpackfiles > MAX_FILES_IN_PACK)
|
|
{
|
|
Msg("%s has %i files\n", packfile, numpackfiles);
|
|
close(packhandle);
|
|
return NULL;
|
|
}
|
|
|
|
info = (dpackfile_t *)Mem_Alloc( fs_mempool, sizeof(*info) * numpackfiles);
|
|
lseek (packhandle, header.dirofs, SEEK_SET);
|
|
if(header.dirlen != read (packhandle, (void *)info, header.dirlen))
|
|
{
|
|
Msg("%s is an incomplete PAK, not loading\n", packfile);
|
|
Mem_Free(info);
|
|
close(packhandle);
|
|
return NULL;
|
|
}
|
|
|
|
pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
|
|
pack->ignorecase = false; // PAK is case sensitive
|
|
com_strncpy (pack->filename, packfile, sizeof (pack->filename));
|
|
pack->handle = packhandle;
|
|
pack->numfiles = 0;
|
|
pack->files = (packfile_t *)Mem_Alloc(fs_mempool, numpackfiles * sizeof(packfile_t));
|
|
|
|
// parse the directory
|
|
for (i = 0;i < numpackfiles;i++)
|
|
{
|
|
fs_offset_t offset = LittleLong (info[i].filepos);
|
|
fs_offset_t size = LittleLong (info[i].filelen);
|
|
FS_AddFileToPack (info[i].name, pack, offset, size, size, PACKFILE_FLAG_TRUEOFFS);
|
|
}
|
|
|
|
Mem_Free(info);
|
|
MsgDev(D_INFO, "Adding packfile: %s (%i files)\n", packfile, numpackfiles);
|
|
return pack;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
FS_LoadPackPK2
|
|
|
|
Takes an explicit (not game tree related) path to a pak file.
|
|
|
|
Loads the header and directory, adding the files at the beginning
|
|
of the list so they override previous pack files.
|
|
=================
|
|
*/
|
|
pack_t *FS_LoadPackPK2(const char *packfile)
|
|
{
|
|
dpackheader_t header;
|
|
int i, numpackfiles;
|
|
int packhandle;
|
|
pack_t *pack;
|
|
dpak2file_t *info;
|
|
|
|
packhandle = open (packfile, O_RDONLY | O_BINARY);
|
|
if (packhandle < 0) return NULL;
|
|
read (packhandle, (void *)&header, sizeof(header));
|
|
if(header.ident != IDPACKV2HEADER)
|
|
{
|
|
Msg("%s is not a packfile\n", packfile);
|
|
close(packhandle);
|
|
return NULL;
|
|
}
|
|
header.dirofs = LittleLong (header.dirofs);
|
|
header.dirlen = LittleLong (header.dirlen);
|
|
|
|
if (header.dirlen % sizeof(dpak2file_t))
|
|
{
|
|
Msg("%s has an invalid directory size\n", packfile);
|
|
close(packhandle);
|
|
return NULL;
|
|
}
|
|
|
|
numpackfiles = header.dirlen / sizeof(dpak2file_t);
|
|
|
|
if (numpackfiles > MAX_FILES_IN_PACK)
|
|
{
|
|
Msg("%s has %i files\n", packfile, numpackfiles);
|
|
close(packhandle);
|
|
return NULL;
|
|
}
|
|
|
|
info = (dpak2file_t *)Mem_Alloc( fs_mempool, sizeof(*info) * numpackfiles);
|
|
lseek (packhandle, header.dirofs, SEEK_SET);
|
|
if(header.dirlen != read(packhandle, (void *)info, header.dirlen))
|
|
{
|
|
Msg("%s is an incomplete PAK, not loading\n", packfile);
|
|
Mem_Free(info);
|
|
close(packhandle);
|
|
return NULL;
|
|
}
|
|
|
|
pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
|
|
pack->ignorecase = false; // PK2 is case sensitive
|
|
com_strncpy (pack->filename, packfile, sizeof (pack->filename));
|
|
pack->handle = packhandle;
|
|
pack->numfiles = 0;
|
|
pack->files = (packfile_t *)Mem_Alloc(fs_mempool, numpackfiles * sizeof(packfile_t));
|
|
|
|
// parse the directory
|
|
for (i = 0; i < numpackfiles; i++)
|
|
{
|
|
fs_offset_t offset = LittleLong (info[i].filepos);
|
|
fs_offset_t size = LittleLong (info[i].filelen);
|
|
FS_AddFileToPack(info[i].name, pack, offset, size, size, PACKFILE_FLAG_TRUEOFFS);
|
|
}
|
|
|
|
Mem_Free(info);
|
|
MsgDev(D_INFO, "Adding packfile %s (%i files)\n", packfile, numpackfiles);
|
|
return pack;
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_AddPack_Fullpath
|
|
|
|
Adds the given pack to the search path.
|
|
The pack type is autodetected by the file extension.
|
|
|
|
Returns true if the file was successfully added to the
|
|
search path or if it was already included.
|
|
|
|
If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
|
|
plain directories.
|
|
================
|
|
*/
|
|
static bool FS_AddPack_Fullpath(const char *pakfile, bool *already_loaded, bool keep_plain_dirs)
|
|
{
|
|
searchpath_t *search;
|
|
pack_t *pak = NULL;
|
|
const char *ext = FS_FileExtension( pakfile );
|
|
|
|
for(search = fs_searchpaths; search; search = search->next)
|
|
{
|
|
if(search->pack && !com_stricmp(search->pack->filename, pakfile))
|
|
{
|
|
if(already_loaded) *already_loaded = true;
|
|
return true; // already loaded
|
|
}
|
|
}
|
|
|
|
if(already_loaded) *already_loaded = false;
|
|
|
|
if(!com_stricmp(ext, "pak")) pak = FS_LoadPackPAK (pakfile);
|
|
else if(!com_stricmp(ext, "pk2")) pak = FS_LoadPackPK2(pakfile);
|
|
else if(!com_stricmp(ext, "pk3")) pak = FS_LoadPackPK3(pakfile);
|
|
else Msg("\"%s\" does not have a pack extension\n", pakfile);
|
|
|
|
if (pak)
|
|
{
|
|
if(keep_plain_dirs)
|
|
{
|
|
// find the first item whose next one is a pack or NULL
|
|
searchpath_t *insertion_point = 0;
|
|
if(fs_searchpaths && !fs_searchpaths->pack)
|
|
{
|
|
insertion_point = fs_searchpaths;
|
|
for(;;)
|
|
{
|
|
if(!insertion_point->next) break;
|
|
if(insertion_point->next->pack) break;
|
|
insertion_point = insertion_point->next;
|
|
}
|
|
}
|
|
// If insertion_point is NULL, this means that either there is no
|
|
// item in the list yet, or that the very first item is a pack. In
|
|
// that case, we want to insert at the beginning...
|
|
if(!insertion_point)
|
|
{
|
|
search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
|
|
search->pack = pak;
|
|
search->next = fs_searchpaths;
|
|
fs_searchpaths = search;
|
|
}
|
|
else // otherwise we want to append directly after insertion_point.
|
|
{
|
|
search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
|
|
search->pack = pak;
|
|
search->next = insertion_point->next;
|
|
insertion_point->next = search;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
|
|
search->pack = pak;
|
|
search->next = fs_searchpaths;
|
|
fs_searchpaths = search;
|
|
}
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
MsgDev( D_ERROR, "FS_AddPack_Fullpath: unable to load pak \"%s\"\n", pakfile);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_AddPack
|
|
|
|
Adds the given pack to the search path and searches for it in the game path.
|
|
The pack type is autodetected by the file extension.
|
|
|
|
Returns true if the file was successfully added to the
|
|
search path or if it was already included.
|
|
|
|
If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
|
|
plain directories.
|
|
================
|
|
*/
|
|
bool FS_AddPack(const char *pakfile, bool *already_loaded, bool keep_plain_dirs)
|
|
{
|
|
char fullpath[ MAX_STRING ];
|
|
int index;
|
|
searchpath_t *search;
|
|
|
|
if(already_loaded) *already_loaded = false;
|
|
|
|
// then find the real name...
|
|
search = FS_FindFile(pakfile, &index, true);
|
|
if(!search || search->pack)
|
|
{
|
|
MsgDev( D_WARN, "FS_AddPack: could not find pak \"%s\"\n", pakfile);
|
|
return false;
|
|
}
|
|
com_sprintf(fullpath, "%s%s", search->filename, pakfile);
|
|
return FS_AddPack_Fullpath(fullpath, already_loaded, keep_plain_dirs);
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_AddGameDirectory
|
|
|
|
Sets fs_gamedir, adds the directory to the head of the path,
|
|
then loads and adds pak1.pak pak2.pak ...
|
|
================
|
|
*/
|
|
void FS_AddGameDirectory( const char *dir, int flags )
|
|
{
|
|
stringlist_t list;
|
|
searchpath_t *search;
|
|
string pakfile;
|
|
int i;
|
|
|
|
com_strncpy (fs_gamedir, dir, sizeof (fs_gamedir));
|
|
|
|
stringlistinit(&list);
|
|
listdirectory(&list, dir);
|
|
stringlistsort(&list);
|
|
|
|
// add any PAK package in the directory
|
|
for (i = 0;i < list.numstrings;i++)
|
|
{
|
|
if (!com_stricmp(FS_FileExtension(list.strings[i]), "pak" ))
|
|
{
|
|
com_sprintf (pakfile, "%s%s", dir, list.strings[i]);
|
|
FS_AddPack_Fullpath(pakfile, NULL, false);
|
|
}
|
|
}
|
|
|
|
// add any PK2 package in the directory
|
|
for (i = 0;i < list.numstrings;i++)
|
|
{
|
|
if (!com_stricmp(FS_FileExtension(list.strings[i]), "pk2" ))
|
|
{
|
|
com_sprintf (pakfile, "%s%s", dir, list.strings[i]);
|
|
FS_AddPack_Fullpath(pakfile, NULL, false);
|
|
}
|
|
}
|
|
|
|
// add any PK3 package in the directory
|
|
for (i = 0; i < list.numstrings; i++)
|
|
{
|
|
if (!com_stricmp(FS_FileExtension(list.strings[i]), "pk3" ))
|
|
{
|
|
com_sprintf (pakfile, "%s%s", dir, list.strings[i]);
|
|
FS_AddPack_Fullpath(pakfile, NULL, false);
|
|
}
|
|
}
|
|
|
|
stringlistfreecontents(&list);
|
|
|
|
// Add the directory to the search path
|
|
// (unpacked files have the priority over packed files)
|
|
search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
|
|
com_strncpy (search->filename, dir, sizeof (search->filename));
|
|
search->next = fs_searchpaths;
|
|
search->flags = flags;
|
|
fs_searchpaths = search;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
FS_AddWad3File
|
|
====================
|
|
*/
|
|
static bool FS_AddWad3File( const char *filename )
|
|
{
|
|
dwadinfo_t header;
|
|
wadfile_t *w;
|
|
dlumpfile_t *doomlumps; // will be converted to dlumpinfo_t struct
|
|
int infotableofs;
|
|
bool flat_images = false;// doom1 wall texture marker
|
|
bool skin_images = false;// doom1 skin image ( sprite model ) marker
|
|
bool flmp_images = false;// doom1 menu image marker
|
|
int i, numlumps;
|
|
file_t *file;
|
|
char type[16];
|
|
|
|
if(!fs_searchwads) // start from scratch
|
|
fs_searchwads = Mem_CreateArray( fs_mempool, sizeof(wadfile_t), 16 );
|
|
|
|
for (i = 0; i < Mem_ArraySize( fs_searchwads ); i++ )
|
|
{
|
|
w = Mem_GetElement( fs_searchwads, i );
|
|
if(w && !com_stricmp( filename, w->name ))
|
|
return false; // already loaded
|
|
}
|
|
|
|
file = FS_Open( filename, "rb" );
|
|
if(!file)
|
|
{
|
|
MsgDev(D_ERROR, "FS_AddWad3File: couldn't find %s\n", filename);
|
|
return false;
|
|
}
|
|
|
|
if( FS_Read(file, &header, sizeof(dwadinfo_t)) != sizeof(dwadinfo_t))
|
|
{
|
|
MsgDev(D_ERROR, "FS_AddWad3File: %s have corrupted header\n");
|
|
FS_Close( file );
|
|
return false;
|
|
}
|
|
|
|
switch( header.ident )
|
|
{
|
|
case IDIWADHEADER:
|
|
case IDPWADHEADER:
|
|
com_strncpy( type, "Doom1", 16 );
|
|
break;
|
|
case IDWAD2HEADER:
|
|
com_strncpy( type, "Quake1", 16 );
|
|
break;
|
|
case IDWAD3HEADER:
|
|
com_strncpy( type, "Half-Life", 16 );
|
|
break;
|
|
case IDWAD4HEADER:
|
|
com_strncpy( type, "Xash3D", 16 );
|
|
break;
|
|
default:
|
|
MsgDev(D_ERROR, "FS_AddWad3File: %s have invalid ident\n", filename );
|
|
FS_Close( file );
|
|
return false;
|
|
}
|
|
|
|
numlumps = LittleLong( header.numlumps );
|
|
if( numlumps > MAX_FILES_IN_PACK )
|
|
{
|
|
MsgDev(D_ERROR, "FS_AddWad3File: %s have too many lumps (%i)\n", numlumps);
|
|
FS_Close( file );
|
|
return false;
|
|
}
|
|
|
|
infotableofs = LittleLong( header.infotableofs );
|
|
if(FS_Seek (file, infotableofs, SEEK_SET))
|
|
{
|
|
MsgDev(D_ERROR, "FS_AddWad3File: unable to seek to lump table\n");
|
|
FS_Close( file );
|
|
return false;
|
|
}
|
|
|
|
w = Mem_AllocElement( fs_searchwads );
|
|
FS_FileBase( filename, w->name ); // wad name
|
|
w->file = file;
|
|
w->type = header.ident;
|
|
w->numlumps = numlumps;
|
|
w->lumps = Mem_Alloc( fs_mempool, w->numlumps * sizeof(dlumpinfo_t));
|
|
|
|
switch( header.ident )
|
|
{
|
|
case IDIWADHEADER:
|
|
case IDPWADHEADER:
|
|
doomlumps = Mem_Alloc( fs_mempool, numlumps * sizeof(dlumpfile_t));
|
|
if(FS_Read( file, doomlumps, sizeof(dlumpfile_t)*w->numlumps) != (long)sizeof(dlumpfile_t)*numlumps)
|
|
{
|
|
MsgDev(D_ERROR, "FS_AddWad3File: unable to read lump table\n");
|
|
FS_Close( w->file );
|
|
w->numlumps = 0;
|
|
Mem_Free( w->lumps );
|
|
Mem_Free( doomlumps );
|
|
w->lumps = NULL;
|
|
w->name[0] = 0;
|
|
return false;
|
|
}
|
|
// convert doom1 format into quake lump
|
|
for (i = 0; i < numlumps; i++)
|
|
{
|
|
// will swap later
|
|
w->lumps[i].filepos = doomlumps[i].filepos;
|
|
w->lumps[i].size = w->lumps[i].disksize = doomlumps[i].size;
|
|
com_strncpy(w->lumps[i].name, doomlumps[i].name, 9 );
|
|
w->lumps[i].type = TYPE_NONE;
|
|
w->lumps[i].compression = CMP_NONE;
|
|
|
|
// textures begin
|
|
if(!com_stricmp("P_START", w->lumps[i].name ))
|
|
{
|
|
flat_images = true;
|
|
continue; // skip identifier
|
|
}
|
|
else if(!com_stricmp("P1_START", w->lumps[i].name ))
|
|
{
|
|
flat_images = true;
|
|
continue; // skip identifier
|
|
}
|
|
else if (!com_stricmp("P2_START", w->lumps[i].name ))
|
|
{
|
|
flat_images = true;
|
|
continue; // skip identifier
|
|
}
|
|
else if(!com_stricmp("S_START", w->lumps[i].name ))
|
|
{
|
|
skin_images = true;
|
|
continue; // skip identifier
|
|
}
|
|
else if(!com_strnicmp("WI", w->lumps[i].name, 2 )) flmp_images = true;
|
|
else if(!com_strnicmp("ST", w->lumps[i].name, 2 )) flmp_images = true;
|
|
else if(!com_strnicmp("M_", w->lumps[i].name, 2 )) flmp_images = true;
|
|
else if(!com_strnicmp("END", w->lumps[i].name, 3 )) flmp_images = true;
|
|
else if(!com_strnicmp("HELP", w->lumps[i].name, 4 )) flmp_images = true;
|
|
else if(!com_strnicmp("CREDIT", w->lumps[i].name, 6 )) flmp_images = true;
|
|
else if(!com_strnicmp("TITLEPIC", w->lumps[i].name, 8 )) flmp_images = true;
|
|
else if(!com_strnicmp("VICTORY", w->lumps[i].name, 7 )) flmp_images = true;
|
|
else if(!com_strnicmp("PFUB", w->lumps[i].name, 4 )) flmp_images = true;
|
|
else if(!com_stricmp("P_END", w->lumps[i].name )) flat_images = false;
|
|
else if(!com_stricmp("P1_END", w->lumps[i].name )) flat_images = false;
|
|
else if(!com_stricmp("P2_END", w->lumps[i].name )) flat_images = false;
|
|
else if(!com_stricmp("S_END", w->lumps[i].name )) skin_images = false;
|
|
else flmp_images = false;
|
|
|
|
if( flmp_images ) w->lumps[i].type = TYPE_FLMP; // mark as menu pic
|
|
if( flat_images ) w->lumps[i].type = TYPE_FLAT; // mark as texture
|
|
if( skin_images ) w->lumps[i].type = TYPE_SKIN; // mark as skin (sprite model)
|
|
if(!com_strnicmp( w->lumps[i].name, "D_", 2 )) w->lumps[i].type = TYPE_MUS;
|
|
if(!com_strnicmp( w->lumps[i].name, "DS", 2 )) w->lumps[i].type = TYPE_SND;
|
|
}
|
|
Mem_Free( doomlumps ); // no need anymore
|
|
break;
|
|
case IDWAD2HEADER:
|
|
case IDWAD3HEADER:
|
|
case IDWAD4HEADER:
|
|
if(FS_Read( file, w->lumps, sizeof(dlumpinfo_t)*w->numlumps) != (long)sizeof(dlumpinfo_t)*numlumps)
|
|
{
|
|
MsgDev(D_ERROR, "FS_AddWad3File: unable to read lump table\n");
|
|
FS_Close( w->file );
|
|
w->numlumps = 0;
|
|
Mem_Free( w->lumps );
|
|
w->lumps = NULL;
|
|
w->name[0] = 0;
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// swap everthing
|
|
for (i = 0; i < numlumps; i++)
|
|
{
|
|
w->lumps[i].filepos = LittleLong(w->lumps[i].filepos);
|
|
w->lumps[i].disksize = LittleLong(w->lumps[i].disksize);
|
|
w->lumps[i].size = LittleLong(w->lumps[i].size);
|
|
com_strnlwr(w->lumps[i].name, w->lumps[i].name, sizeof(w->lumps[i].name));
|
|
}
|
|
// and leaves the file open
|
|
MsgDev(D_INFO, "Adding %s wadfile: %s (%i lumps)\n", type, filename, numlumps );
|
|
return true;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_AddGameHierarchy
|
|
================
|
|
*/
|
|
void FS_AddGameHierarchy (const char *dir)
|
|
{
|
|
// Add the common game directory
|
|
if(dir || *dir)
|
|
{
|
|
FS_AddGameDirectory( va("%s%s/", fs_basedir, dir), 0 );
|
|
|
|
if( fs_wadsupport->integer || fs_use_wads )
|
|
{
|
|
search_t *search;
|
|
int i, numWads = 0;
|
|
|
|
search = FS_Search( "*.wad", true );
|
|
if(!search) return;
|
|
for( i = 0; i < search->numfilenames; i++ )
|
|
FS_AddWad3File( search->filenames[i] );
|
|
Mem_Free( search );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
FS_FileExtension
|
|
============
|
|
*/
|
|
const char *FS_FileExtension (const char *in)
|
|
{
|
|
const char *separator, *backslash, *colon, *dot;
|
|
|
|
separator = com_strrchr(in, '/');
|
|
backslash = com_strrchr(in, '\\');
|
|
if (!separator || separator < backslash) separator = backslash;
|
|
colon = com_strrchr(in, ':');
|
|
if (!separator || separator < colon) separator = colon;
|
|
|
|
dot = com_strrchr(in, '.');
|
|
if (dot == NULL || (separator && (dot < separator)))
|
|
return "";
|
|
|
|
return dot + 1;
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
FS_FileWithoutPath
|
|
============
|
|
*/
|
|
const char *FS_FileWithoutPath (const char *in)
|
|
{
|
|
const char *separator, *backslash, *colon;
|
|
|
|
separator = com_strrchr(in, '/');
|
|
backslash = com_strrchr(in, '\\');
|
|
if (!separator || separator < backslash) separator = backslash;
|
|
colon = com_strrchr(in, ':');
|
|
if (!separator || separator < colon) separator = colon;
|
|
return separator ? separator + 1 : in;
|
|
}
|
|
|
|
/*
|
|
============
|
|
FS_ExtractFilePath
|
|
============
|
|
*/
|
|
void FS_ExtractFilePath(const char* const path, char* dest)
|
|
{
|
|
const char* src;
|
|
src = path + com_strlen(path) - 1;
|
|
|
|
// back up until a \ or the start
|
|
while (src != path && !(*(src - 1) == '\\' || *(src - 1) == '/'))
|
|
src--;
|
|
|
|
Mem_Copy(dest, path, src - path);
|
|
dest[src - path - 1] = 0; // cutoff backslash
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_ClearSearchPath
|
|
================
|
|
*/
|
|
void FS_ClearSearchPath( void )
|
|
{
|
|
uint i;
|
|
wadfile_t *w;
|
|
|
|
while( fs_searchpaths )
|
|
{
|
|
searchpath_t *search = fs_searchpaths;
|
|
|
|
if( search->flags & FS_READONLY_PATH )
|
|
{
|
|
// skip read-only pathes e.g. "bin"
|
|
if( search->next ) fs_searchpaths = search->next->next;
|
|
else break;
|
|
}
|
|
else fs_searchpaths = search->next;
|
|
|
|
if( search->pack )
|
|
{
|
|
if( search->pack->files )
|
|
Mem_Free(search->pack->files);
|
|
Mem_Free(search->pack);
|
|
}
|
|
Mem_Free( search );
|
|
}
|
|
|
|
// close all wad files and free their lumps data
|
|
for (i = 0; i < Mem_ArraySize( fs_searchwads ); i++ )
|
|
{
|
|
w = Mem_GetElement( fs_searchwads, i );
|
|
if(!w) continue;
|
|
if(w->lumps) Mem_Free(w->lumps);
|
|
w->lumps = NULL;
|
|
if(w->file) FS_Close(w->file);
|
|
w->file = NULL;
|
|
w->name[0] = 0;
|
|
}
|
|
if( fs_searchwads ) Mem_RemoveArray( fs_searchwads );
|
|
fs_searchwads = NULL;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
FS_CheckNastyPath
|
|
|
|
Return true if the path should be rejected due to one of the following:
|
|
1: path elements that are non-portable
|
|
2: path elements that would allow access to files outside the game directory,
|
|
or are just not a good idea for a mod to be using.
|
|
====================
|
|
*/
|
|
int FS_CheckNastyPath (const char *path, bool isgamedir)
|
|
{
|
|
// all: never allow an empty path, as for gamedir it would access the parent directory and a non-gamedir path it is just useless
|
|
if (!path[0]) return 2;
|
|
|
|
// Windows: don't allow \ in filenames (windows-only), period.
|
|
// (on Windows \ is a directory separator, but / is also supported)
|
|
if (strstr(path, "\\")) return 1; // non-portable
|
|
|
|
// Mac: don't allow Mac-only filenames - : is a directory separator
|
|
// instead of /, but we rely on / working already, so there's no reason to
|
|
// support a Mac-only path
|
|
// Amiga and Windows: : tries to go to root of drive
|
|
if (strstr(path, ":")) return 1; // non-portable attempt to go to root of drive
|
|
|
|
// Amiga: // is parent directory
|
|
if (strstr(path, "//")) return 1; // non-portable attempt to go to parent directory
|
|
|
|
// all: don't allow going to parent directory (../ or /../)
|
|
if (strstr(path, "..") && !fs_ext_path) return 2; // attempt to go outside the game directory
|
|
|
|
// Windows and UNIXes: don't allow absolute paths
|
|
if (path[0] == '/' && !fs_ext_path ) return 2; // attempt to go outside the game directory
|
|
|
|
// all: don't allow . characters before the last slash (it should only be used in filenames, not path elements), this catches all imaginable cases of ./, ../, .../, etc
|
|
if (com_strchr(path, '.') && !fs_ext_path)
|
|
{
|
|
if (isgamedir) return 2; // gamedir is entirely path elements, so simply forbid . entirely
|
|
if (com_strchr(path, '.') < com_strrchr(path, '/')) return 2; // possible attempt to go outside the game directory
|
|
}
|
|
|
|
// all: forbid trailing slash on gamedir
|
|
if (isgamedir && !fs_ext_path && path[com_strlen(path)-1] == '/') return 2;
|
|
|
|
// all: forbid leading dot on any filename for any reason
|
|
if (strstr(path, "/.") && !fs_ext_path) return 2; // attempt to go outside the game directory
|
|
|
|
// after all these checks we're pretty sure it's a / separated filename
|
|
// and won't do much if any harm
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_Rescan
|
|
================
|
|
*/
|
|
void FS_Rescan (void)
|
|
{
|
|
FS_ClearSearchPath();
|
|
|
|
FS_AddGameHierarchy (GI.basedir);
|
|
FS_AddGameHierarchy (GI.gamedir);
|
|
}
|
|
|
|
void FS_ResetGameInfo( void )
|
|
{
|
|
com_strcpy(GI.title, gs_basedir );
|
|
com_strcpy(GI.key, "demo" );
|
|
com_strcpy(GI.basedir, gs_basedir );
|
|
com_strcpy(GI.gamedir, gs_basedir );
|
|
com_strcpy(GI.username, Sys_GetCurrentUser());
|
|
GI.version = XASH_VERSION;
|
|
GI.viewmode = 1;
|
|
GI.gamemode = 1;
|
|
}
|
|
|
|
void FS_CreateGameInfo( const char *filename )
|
|
{
|
|
char *buffer = Malloc( MAX_SYSPATH );
|
|
|
|
// make simply gameinfo.txt
|
|
com_strncat(buffer, va("// generated by Xash3D\r\r\nbasedir\t\t\"%s\"\n", gs_basedir), MAX_SYSPATH ); // add new string
|
|
com_strncat(buffer, va("gamedir\t\t\"%s\"\n", gs_basedir ), MAX_SYSPATH);
|
|
com_strncat(buffer, va("title\t\t\"New Game\"\rversion\t\t\"%g\"\rviewmode\t\t\"firstperson\"\r", XASH_VERSION ), MAX_SYSPATH );
|
|
com_strncat(buffer, va("gamemode\t\t\"singleplayer\"\rgamekey\t\t\"%s\"", GI.key), MAX_SYSPATH );
|
|
com_strncat(buffer, "\nstartmap\t\t\"newmap\"\n\n", MAX_SYSPATH );
|
|
com_strncat(buffer, "// directory for progs binary and source", MAX_SYSPATH );
|
|
com_strncat(buffer, "\nvprogsdir\t\t\"vprogs\"", MAX_SYSPATH );
|
|
com_strncat(buffer, "\nsourcedir\t\t\"source\"", MAX_SYSPATH );
|
|
|
|
FS_WriteFile( filename, buffer, com_strlen(buffer));
|
|
Mem_Free( buffer );
|
|
}
|
|
|
|
void FS_LoadGameInfo( const char *filename )
|
|
{
|
|
bool fs_modified = false;
|
|
bool load = false;
|
|
char *fs_path;
|
|
|
|
// lock uplevel of gamedir for read\write
|
|
fs_ext_path = false;
|
|
|
|
// prepare to loading
|
|
FS_ClearSearchPath();
|
|
FS_AddGameHierarchy( gs_basedir );
|
|
|
|
// create default gameinfo
|
|
if(!FS_FileExists( filename )) FS_CreateGameInfo( filename );
|
|
// now we have use search path and can load gameinfo.txt
|
|
load = SC_LoadScript( filename, NULL, 0 );
|
|
|
|
while( load )
|
|
{
|
|
if(!SC_GetToken( true )) break;
|
|
if(SC_MatchToken( "basedir"))
|
|
{
|
|
fs_path = SC_GetToken( false );
|
|
|
|
if(!SC_MatchToken(GI.basedir) && !SC_MatchToken(GI.gamedir))
|
|
{
|
|
com_strcpy(GI.basedir, fs_path);
|
|
fs_modified = true;
|
|
}
|
|
}
|
|
else if(SC_MatchToken( "gamedir"))
|
|
{
|
|
fs_path = SC_GetToken( false );
|
|
if(!SC_MatchToken(GI.basedir) && !SC_MatchToken(GI.gamedir))
|
|
{
|
|
com_strcpy(GI.gamedir, fs_path);
|
|
fs_modified = true;
|
|
}
|
|
}
|
|
else if(SC_MatchToken( "title"))
|
|
{
|
|
com_strcpy(GI.title, SC_GetToken( false ));
|
|
}
|
|
else if(SC_MatchToken( "startmap"))
|
|
{
|
|
com_strcpy(GI.startmap, SC_GetToken( false ));
|
|
}
|
|
else if(SC_MatchToken( "version"))
|
|
{
|
|
GI.version = com_atof(SC_GetToken( false ));
|
|
}
|
|
else if(SC_MatchToken( "viewmode"))
|
|
{
|
|
SC_GetToken( false );
|
|
if(SC_MatchToken( "firstperson")) GI.viewmode = 1;
|
|
if(SC_MatchToken( "thirdperson")) GI.viewmode = 2;
|
|
}
|
|
else if(SC_MatchToken( "gamemode"))
|
|
{
|
|
SC_GetToken( false );
|
|
if(SC_MatchToken( "singleplayer")) GI.gamemode = 1;
|
|
if(SC_MatchToken( "multiplayer")) GI.gamemode = 2;
|
|
}
|
|
else if(SC_MatchToken( "vprogsdir"))
|
|
{
|
|
com_strcpy(GI.vprogs_dir, SC_GetToken( false ));
|
|
}
|
|
else if(SC_MatchToken( "sourcedir"))
|
|
{
|
|
com_strcpy(GI.source_dir, SC_GetToken( false ));
|
|
}
|
|
else if(SC_MatchToken( "gamekey"))
|
|
{
|
|
com_strcpy(GI.key, SC_GetToken( false ));
|
|
}
|
|
}
|
|
if( fs_modified )
|
|
{
|
|
FS_Rescan(); // create new filesystem
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_Init
|
|
================
|
|
*/
|
|
void FS_Init( void )
|
|
{
|
|
char szTemp[4096];
|
|
stringlist_t dirs;
|
|
int i;
|
|
|
|
FS_InitMemory();
|
|
|
|
FS_AddGameDirectory( "bin/", FS_READONLY_PATH ); // execute system config
|
|
|
|
Cmd_AddCommand( "fs_path", FS_Path_f, "show filesystem search pathes" );
|
|
Cmd_AddCommand( "fs_clearpaths", FS_ClearPaths_f, "clear filesystem search pathes" );
|
|
fs_wadsupport = Cvar_Get( "fs_wadsupport", "0", CVAR_SYSTEMINFO, "enable wad-archive support" );
|
|
fs_defaultdir = Cvar_Get( "fs_defaultfir", "tmpQuArK", CVAR_SYSTEMINFO, "engine default directory" );
|
|
|
|
Cbuf_ExecuteText( EXEC_NOW, "systemcfg\n" );
|
|
Cbuf_Execute(); // apply system cvars immediately
|
|
|
|
// ignore commandlineoption "-game" for other stuff
|
|
if(Sys.app_name == HOST_NORMAL || Sys.app_name == HOST_DEDICATED || Sys.app_name == COMP_BSPLIB)
|
|
{
|
|
stringlistinit(&dirs);
|
|
listdirectory(&dirs, "./");
|
|
stringlistsort(&dirs);
|
|
|
|
if(!FS_GetParmFromCmdLine("-game", gs_basedir ))
|
|
{
|
|
if( Sys.app_name == COMP_BSPLIB )
|
|
com_strcpy( gs_basedir, fs_defaultdir->string );
|
|
else if(GetModuleFileName( NULL, szTemp, MAX_SYSPATH ))
|
|
FS_FileBase( szTemp, gs_basedir );
|
|
else com_strcpy( gs_basedir, fs_defaultdir->string ); // default dir
|
|
}
|
|
// checked nasty path: "bin" it's a reserved word
|
|
if(FS_CheckNastyPath( gs_basedir, true ) || !com_stricmp("bin", gs_basedir ))
|
|
{
|
|
MsgDev( D_INFO, "FS_Init: invalid game directory \"%s\"\n", gs_basedir );
|
|
com_strcpy(gs_basedir, fs_defaultdir->string ); // default dir
|
|
}
|
|
|
|
// validate directories
|
|
for (i = 0; i < dirs.numstrings; i++)
|
|
{
|
|
if(!com_stricmp(gs_basedir, dirs.strings[i]))
|
|
break;
|
|
}
|
|
|
|
if(i == dirs.numstrings)
|
|
{
|
|
MsgDev( D_INFO, "FS_Init: game directory \"%s\" not exist\n", gs_basedir );
|
|
com_strcpy(gs_basedir, fs_defaultdir->string ); // default dir
|
|
}
|
|
stringlistfreecontents(&dirs);
|
|
}
|
|
|
|
// enable temporary wad support for some tools
|
|
switch( Sys.app_name )
|
|
{
|
|
case COMP_WADLIB:
|
|
case RIPP_MIPDEC:
|
|
case RIPP_MDLDEC:
|
|
case RIPP_LMPDEC:
|
|
case RIPP_SNDDEC:
|
|
fs_use_wads = true;
|
|
break;
|
|
default:
|
|
fs_use_wads = false;
|
|
break;
|
|
}
|
|
|
|
FS_ResetGameInfo();
|
|
MsgDev(D_INFO, "FS_Init: done\n");
|
|
}
|
|
|
|
void FS_InitRootDir( char *path )
|
|
{
|
|
char szTemp[4096];
|
|
|
|
// just set cwd
|
|
GetModuleFileName( NULL, szTemp, MAX_SYSPATH );
|
|
FS_ExtractFilePath( szTemp, szTemp );
|
|
SetCurrentDirectory ( szTemp );
|
|
|
|
// use extended pathname
|
|
fs_ext_path = true;
|
|
|
|
FS_ClearSearchPath();
|
|
FS_AddGameHierarchy( path );
|
|
}
|
|
|
|
bool FS_GetParmFromCmdLine( char *parm, char *out )
|
|
{
|
|
int argc = FS_CheckParm( parm );
|
|
|
|
if(!argc) return false;
|
|
if(!out) return false;
|
|
if(!fs_argv[argc + 1]) return false;
|
|
|
|
com_strcpy( out, fs_argv[argc+1]);
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
============
|
|
FS_WriteVariables
|
|
|
|
Appends lines containing "set variable value" for all variables
|
|
with the archive flag set to true.
|
|
============
|
|
*/
|
|
static void FS_WriteCvar( const char *name, const char *string, const char *unused, void *f )
|
|
{
|
|
FS_Printf(f, "setc %s \"%s\"\n", name, string );
|
|
}
|
|
|
|
void FS_WriteVariables( file_t *f )
|
|
{
|
|
Cvar_LookupVars( CVAR_SYSTEMINFO, NULL, f, FS_WriteCvar );
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_Shutdown
|
|
================
|
|
*/
|
|
void FS_Shutdown( void )
|
|
{
|
|
file_t *f;
|
|
|
|
FS_ClearSearchPath(); // release all wad files too
|
|
FS_UpdateEnvironmentVariables(); // merge working directory
|
|
com_strncpy( fs_gamedir, "bin", sizeof(fs_gamedir)); // set write directory for system config
|
|
|
|
f = FS_Open( "config.dll", "w" );
|
|
if( f )
|
|
{
|
|
FS_Printf (f, "//=======================================================================\n");
|
|
FS_Printf (f, "//\t\t\tCopyright XashXT Group 2008 ©\n");
|
|
FS_Printf (f, "//\t\tsystem.rc - archive of system cvars\n");
|
|
FS_Printf (f, "//=======================================================================\n");
|
|
FS_WriteVariables( f );
|
|
FS_Close (f);
|
|
}
|
|
else MsgDev( D_NOTE, "can't update config.dll.\n");
|
|
|
|
Mem_FreePool(&fs_mempool);
|
|
}
|
|
|
|
/*
|
|
====================
|
|
FS_SysOpen
|
|
|
|
Internal function used to create a file_t and open the relevant non-packed file on disk
|
|
====================
|
|
*/
|
|
static file_t* FS_SysOpen (const char* filepath, const char* mode )
|
|
{
|
|
file_t* file;
|
|
int mod, opt;
|
|
unsigned int ind;
|
|
|
|
// Parse the mode string
|
|
switch (mode[0])
|
|
{
|
|
case 'r':
|
|
mod = O_RDONLY;
|
|
opt = 0;
|
|
break;
|
|
case 'w':
|
|
mod = O_WRONLY;
|
|
opt = O_CREAT | O_TRUNC;
|
|
break;
|
|
case 'a':
|
|
mod = O_WRONLY;
|
|
opt = O_CREAT | O_APPEND;
|
|
break;
|
|
default:
|
|
Msg("FS_SysOpen(%s, %s): invalid mode\n", filepath, mode);
|
|
return NULL;
|
|
}
|
|
for (ind = 1; mode[ind] != '\0'; ind++)
|
|
{
|
|
switch (mode[ind])
|
|
{
|
|
case '+':
|
|
mod = O_RDWR;
|
|
break;
|
|
case 'b':
|
|
opt |= O_BINARY;
|
|
break;
|
|
default:
|
|
Msg("FS_SysOpen(%s, %s): unknown character in mode (%c)\n", filepath, mode, mode[ind]);
|
|
}
|
|
}
|
|
|
|
file = (file_t *)Mem_Alloc (fs_mempool, sizeof (*file));
|
|
memset (file, 0, sizeof (*file));
|
|
file->ungetc = EOF;
|
|
|
|
file->handle = open (filepath, mod | opt, 0666);
|
|
if (file->handle < 0)
|
|
{
|
|
Mem_Free (file);
|
|
return NULL;
|
|
}
|
|
file->real_length = lseek (file->handle, 0, SEEK_END);
|
|
|
|
// For files opened in append mode, we start at the end of the file
|
|
if (mod & O_APPEND) file->position = file->real_length;
|
|
else lseek (file->handle, 0, SEEK_SET);
|
|
|
|
return file;
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
FS_OpenPackedFile
|
|
|
|
Open a packed file using its package file descriptor
|
|
===========
|
|
*/
|
|
file_t *FS_OpenPackedFile (pack_t* pack, int pack_ind)
|
|
{
|
|
packfile_t *pfile;
|
|
int dup_handle;
|
|
file_t* file;
|
|
|
|
pfile = &pack->files[pack_ind];
|
|
|
|
// If we don't have the true offset, get it now
|
|
if (! (pfile->flags & PACKFILE_FLAG_TRUEOFFS))
|
|
if (!PK3_GetTrueFileOffset (pfile, pack))
|
|
return NULL;
|
|
|
|
if (lseek(pack->handle, pfile->offset, SEEK_SET) == -1)
|
|
{
|
|
Msg("FS_OpenPackedFile: can't lseek to %s in %s (offset: %d)\n", pfile->name, pack->filename, pfile->offset);
|
|
return NULL;
|
|
}
|
|
|
|
dup_handle = dup (pack->handle);
|
|
if (dup_handle < 0)
|
|
{
|
|
Msg("FS_OpenPackedFile: can't dup package's handle (pack: %s)\n", pack->filename);
|
|
return NULL;
|
|
}
|
|
|
|
file = (file_t *)Mem_Alloc (fs_mempool, sizeof (*file));
|
|
memset (file, 0, sizeof (*file));
|
|
file->handle = dup_handle;
|
|
file->flags = FILE_FLAG_PACKED;
|
|
file->real_length = pfile->realsize;
|
|
file->offset = pfile->offset;
|
|
file->position = 0;
|
|
file->ungetc = EOF;
|
|
|
|
if (pfile->flags & PACKFILE_FLAG_DEFLATED)
|
|
{
|
|
ztoolkit_t *ztk;
|
|
|
|
file->flags |= FILE_FLAG_DEFLATED;
|
|
|
|
// We need some more variables
|
|
ztk = (ztoolkit_t *)Mem_Alloc (fs_mempool, sizeof (*ztk));
|
|
ztk->comp_length = pfile->packsize;
|
|
|
|
// Initialize zlib stream
|
|
ztk->zstream.next_in = ztk->input;
|
|
ztk->zstream.avail_in = 0;
|
|
|
|
if(inflateInit2(&ztk->zstream, -MAX_WBITS) != Z_OK)
|
|
{
|
|
Msg("FS_OpenPackedFile: inflate init error (file: %s)\n", pfile->name);
|
|
close(dup_handle);
|
|
Mem_Free(file);
|
|
return NULL;
|
|
}
|
|
|
|
ztk->zstream.next_out = file->buff;
|
|
ztk->zstream.avail_out = sizeof (file->buff);
|
|
file->ztk = ztk;
|
|
}
|
|
return file;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
FS_SysFileExists
|
|
|
|
Look for a file in the filesystem only
|
|
==================
|
|
*/
|
|
bool FS_SysFileExists (const char *path)
|
|
{
|
|
int desc;
|
|
|
|
desc = open (path, O_RDONLY | O_BINARY);
|
|
|
|
if (desc < 0) return false;
|
|
close (desc);
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
FS_FindFile
|
|
|
|
Look for a file in the packages and in the filesystem
|
|
|
|
Return the searchpath where the file was found (or NULL)
|
|
and the file index in the package if relevant
|
|
====================
|
|
*/
|
|
static searchpath_t *FS_FindFile (const char *name, int* index, bool quiet)
|
|
{
|
|
searchpath_t *search;
|
|
pack_t *pak;
|
|
|
|
// search through the path, one element at a time
|
|
for (search = fs_searchpaths; search; search = search->next)
|
|
{
|
|
// is the element a pak file?
|
|
if (search->pack)
|
|
{
|
|
int (*strcmp_funct) (const char* str1, const char* str2);
|
|
int left, right, middle;
|
|
|
|
pak = search->pack;
|
|
strcmp_funct = pak->ignorecase ? com_stricmp : com_strcmp;
|
|
|
|
// Look for the file (binary search)
|
|
left = 0;
|
|
right = pak->numfiles - 1;
|
|
while (left <= right)
|
|
{
|
|
int diff;
|
|
|
|
middle = (left + right) / 2;
|
|
diff = strcmp_funct(pak->files[middle].name, name);
|
|
|
|
// Found it
|
|
if (!diff)
|
|
{
|
|
if (!quiet) MsgDev(D_INFO, "FS_FindFile: %s in %s\n", pak->files[middle].name, pak->filename);
|
|
if (index != NULL) *index = middle;
|
|
return search;
|
|
}
|
|
|
|
// If we're too far in the list
|
|
if (diff > 0) right = middle - 1;
|
|
else left = middle + 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
char netpath[MAX_SYSPATH];
|
|
com_sprintf(netpath, "%s%s", search->filename, name);
|
|
if (FS_SysFileExists(netpath))
|
|
{
|
|
if (!quiet) MsgDev(D_INFO, "FS_FindFile: %s\n", netpath);
|
|
if (index != NULL) *index = -1;
|
|
return search;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!quiet) MsgDev(D_WARN, "FS_FindFile: can't find %s\n", name);
|
|
if (index != NULL) *index = -1;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
FS_OpenReadFile
|
|
|
|
Look for a file in the search paths and open it in read-only mode
|
|
===========
|
|
*/
|
|
file_t *FS_OpenReadFile( const char *filename, const char *mode, bool quiet )
|
|
{
|
|
searchpath_t *search;
|
|
int pack_ind;
|
|
|
|
search = FS_FindFile(filename, &pack_ind, quiet);
|
|
|
|
// Not found?
|
|
if (search == NULL) return NULL;
|
|
|
|
// Found in the filesystem?
|
|
if (pack_ind < 0)
|
|
{
|
|
char path [MAX_SYSPATH];
|
|
com_sprintf (path, "%s%s", search->filename, filename);
|
|
return FS_SysOpen( path, mode );
|
|
}
|
|
|
|
// So, we found it in a package...
|
|
return FS_OpenPackedFile (search->pack, pack_ind);
|
|
}
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
WAD LOADING
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
|
|
typedef struct wadtype_s
|
|
{
|
|
char *ext;
|
|
int type;
|
|
} wadtype_t;
|
|
|
|
wadtype_t wad_types[] =
|
|
{
|
|
// associate extension with wad type
|
|
{"flp", TYPE_FLMP }, // doom1 menu picture
|
|
{"snd", TYPE_SND }, // doom1 sound
|
|
{"mus", TYPE_MUS }, // doom1 .mus format
|
|
{"skn", TYPE_SKIN }, // doom1 sprite model
|
|
{"flt", TYPE_FLAT }, // doom1 wall texture
|
|
{"pal", TYPE_QPAL }, // palette
|
|
{"lmp", TYPE_QPIC }, // quake1, hl pic
|
|
{"mip", TYPE_MIPTEX2}, // hl texture
|
|
{"mip", TYPE_MIPTEX }, // quake1 mip
|
|
{"raw", TYPE_RAW }, // signed raw data
|
|
{"fnt", TYPE_QFONT }, // qfont structure (e.g. fonts.wad in hl1)
|
|
{"dat", TYPE_VPROGS }, // QC progs
|
|
{"txt", TYPE_SCRIPT }, // txt script file
|
|
{"dds", TYPE_GFXPIC }, // any known image
|
|
{"tga", TYPE_GFXPIC }, // any known image
|
|
{NULL, TYPE_NONE }
|
|
};
|
|
|
|
/*
|
|
===========
|
|
FS_OpenWad3File
|
|
|
|
Look for a file in the loaded wadfiles and returns buffer with image lump
|
|
===========
|
|
*/
|
|
static byte *FS_OpenWadFile( const char *name, fs_offset_t *filesizeptr, int matchtype )
|
|
{
|
|
uint i, k;
|
|
wadfile_t *w;
|
|
string basename;
|
|
char texname[17];
|
|
|
|
// no wads loaded
|
|
if(!fs_searchwads) return NULL;
|
|
|
|
// note: wad images can't have real pathes
|
|
// so, extarct base name from path
|
|
FS_FileBase( name, basename );
|
|
if(filesizeptr) *filesizeptr = 0;
|
|
|
|
if(com.strlen(basename) > WAD3_NAMELEN )
|
|
{
|
|
Msg("FS_OpenWad3File: %s too long name\n", basename );
|
|
return NULL;
|
|
}
|
|
com_strnlwr( basename, texname, WAD3_NAMELEN );
|
|
|
|
for( k = 0; k < Mem_ArraySize( fs_searchwads ); k++ )
|
|
{
|
|
w = (wadfile_t *)Mem_GetElement( fs_searchwads, k );
|
|
if( !w ) continue;
|
|
|
|
for(i = 0; i < (uint)w->numlumps; i++)
|
|
{
|
|
if(!com_strcmp(texname, w->lumps[i].name))
|
|
{
|
|
byte *buf, *cbuf;
|
|
size_t size;
|
|
|
|
if(matchtype != (int)w->lumps[i].type) return NULL; // try next type
|
|
if(FS_Seek(w->file, w->lumps[i].filepos, SEEK_SET))
|
|
{
|
|
MsgDev(D_ERROR, "FS_OpenWadFile: %s probably corrupted\n", texname );
|
|
return NULL;
|
|
}
|
|
switch((int)w->lumps[i].compression)
|
|
{
|
|
case CMP_NONE:
|
|
buf = (byte *)Mem_Alloc( fs_mempool, w->lumps[i].disksize );
|
|
size = FS_Read(w->file, buf, w->lumps[i].disksize );
|
|
if( size < w->lumps[i].disksize )
|
|
{
|
|
Mem_Free( buf );
|
|
MsgDev(D_WARN, "FS_OpenWadFile: %s probably corrupted\n", texname );
|
|
return NULL;
|
|
}
|
|
break;
|
|
case CMP_LZSS:
|
|
// never used by Id Software or Valve ?
|
|
MsgDev(D_WARN, "FS_OpenWadFile: lump %s have unsupported compression type\n", texname );
|
|
return NULL;
|
|
case CMP_ZLIB:
|
|
cbuf = (byte *)Mem_Alloc( fs_mempool, w->lumps[i].disksize );
|
|
size = FS_Read(w->file, cbuf, w->lumps[i].disksize );
|
|
buf = (byte *)Mem_Alloc( fs_mempool, w->lumps[i].size );
|
|
if(!VFS_Unpack( cbuf, size, &buf, w->lumps[i].size ))
|
|
{
|
|
Mem_Free( buf ), Mem_Free( cbuf );
|
|
MsgDev(D_WARN, "FS_OpenWadFile: %s probably corrupted\n", texname );
|
|
return NULL;
|
|
}
|
|
Mem_Free( cbuf ); // no reason to keep this data
|
|
break;
|
|
}
|
|
if(filesizeptr) *filesizeptr = w->lumps[i].disksize;
|
|
return buf;
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
byte *FS_LoadFileFromWAD( const char *path, fs_offset_t *filesizeptr )
|
|
{
|
|
wadtype_t *type;
|
|
const char *ext = FS_FileExtension( path );
|
|
bool anyformat = !com_stricmp(ext, "") ? true : false;
|
|
byte *f;
|
|
|
|
// now try all the formats in the selected list
|
|
for (type = wad_types; type->ext; type++)
|
|
{
|
|
if(anyformat || !com_stricmp( ext, type->ext ))
|
|
{
|
|
f = FS_OpenWadFile( path, filesizeptr, type->type );
|
|
if( f ) return f; // found
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
MAIN PUBLIC FUNCTIONS
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
/*
|
|
====================
|
|
FS_Open
|
|
|
|
Open a file. The syntax is the same as fopen
|
|
====================
|
|
*/
|
|
file_t* _FS_Open( const char* filepath, const char* mode, bool quiet )
|
|
{
|
|
if (FS_CheckNastyPath(filepath, false))
|
|
{
|
|
MsgDev( D_ERROR, "FS_Open: (\"%s\", \"%s\"): nasty filename rejected\n", filepath, mode );
|
|
return NULL;
|
|
}
|
|
|
|
// If the file is opened in "write", "append", or "read/write" mode
|
|
if (mode[0] == 'w' || mode[0] == 'a' || com_strchr (mode, '+'))
|
|
{
|
|
char real_path [MAX_SYSPATH];
|
|
|
|
// Open the file on disk directly
|
|
com_sprintf (real_path, "%s/%s", fs_gamedir, filepath);
|
|
FS_CreatePath (real_path);// Create directories up to the file
|
|
return FS_SysOpen (real_path, mode );
|
|
}
|
|
|
|
// Else, we look at the various search paths and open the file in read-only mode
|
|
return FS_OpenReadFile( filepath, mode, quiet );
|
|
}
|
|
|
|
file_t* FS_Open (const char* filepath, const char* mode )
|
|
{
|
|
return _FS_Open (filepath, mode, true );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
FS_Close
|
|
|
|
Close a file
|
|
====================
|
|
*/
|
|
int FS_Close (file_t* file)
|
|
{
|
|
if (close (file->handle)) return EOF;
|
|
|
|
if (file->ztk)
|
|
{
|
|
inflateEnd (&file->ztk->zstream);
|
|
Mem_Free (file->ztk);
|
|
}
|
|
Mem_Free (file);
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
FS_Write
|
|
|
|
Write "datasize" bytes into a file
|
|
====================
|
|
*/
|
|
fs_offset_t FS_Write (file_t* file, const void* data, size_t datasize)
|
|
{
|
|
fs_offset_t result;
|
|
|
|
// If necessary, seek to the exact file position we're supposed to be
|
|
if (file->buff_ind != file->buff_len)
|
|
lseek (file->handle, file->buff_ind - file->buff_len, SEEK_CUR);
|
|
|
|
// Purge cached data
|
|
FS_Purge (file);
|
|
|
|
// Write the buffer and update the position
|
|
result = write (file->handle, data, (fs_offset_t)datasize);
|
|
file->position = lseek (file->handle, 0, SEEK_CUR);
|
|
if (file->real_length < file->position)
|
|
file->real_length = file->position;
|
|
|
|
if (result < 0) return 0;
|
|
return result;
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
FS_Read
|
|
|
|
Read up to "buffersize" bytes from a file
|
|
====================
|
|
*/
|
|
fs_offset_t FS_Read (file_t* file, void* buffer, size_t buffersize)
|
|
{
|
|
fs_offset_t count, done;
|
|
|
|
// nothing to copy
|
|
if (buffersize == 0) return 1;
|
|
|
|
// Get rid of the ungetc character
|
|
if (file->ungetc != EOF)
|
|
{
|
|
((char*)buffer)[0] = file->ungetc;
|
|
buffersize--;
|
|
file->ungetc = EOF;
|
|
done = 1;
|
|
}
|
|
else done = 0;
|
|
|
|
// First, we copy as many bytes as we can from "buff"
|
|
if (file->buff_ind < file->buff_len)
|
|
{
|
|
count = file->buff_len - file->buff_ind;
|
|
|
|
done += ((fs_offset_t)buffersize > count) ? count : (fs_offset_t)buffersize;
|
|
Mem_Copy (buffer, &file->buff[file->buff_ind], done);
|
|
file->buff_ind += done;
|
|
|
|
buffersize -= done;
|
|
if (buffersize == 0) return done;
|
|
}
|
|
|
|
// NOTE: at this point, the read buffer is always empty
|
|
|
|
// If the file isn't compressed
|
|
if (! (file->flags & FILE_FLAG_DEFLATED))
|
|
{
|
|
fs_offset_t nb;
|
|
|
|
// We must take care to not read after the end of the file
|
|
count = file->real_length - file->position;
|
|
|
|
// If we have a lot of data to get, put them directly into "buffer"
|
|
if (buffersize > sizeof (file->buff) / 2)
|
|
{
|
|
if (count > (fs_offset_t)buffersize)
|
|
count = (fs_offset_t)buffersize;
|
|
lseek (file->handle, file->offset + file->position, SEEK_SET);
|
|
nb = read (file->handle, &((unsigned char*)buffer)[done], count);
|
|
if (nb > 0)
|
|
{
|
|
done += nb;
|
|
file->position += nb;
|
|
// Purge cached data
|
|
FS_Purge (file);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (count > (fs_offset_t)sizeof (file->buff))
|
|
count = (fs_offset_t)sizeof (file->buff);
|
|
lseek (file->handle, file->offset + file->position, SEEK_SET);
|
|
nb = read (file->handle, file->buff, count);
|
|
if (nb > 0)
|
|
{
|
|
file->buff_len = nb;
|
|
file->position += nb;
|
|
|
|
// Copy the requested data in "buffer" (as much as we can)
|
|
count = (fs_offset_t)buffersize > file->buff_len ? file->buff_len : (fs_offset_t)buffersize;
|
|
Mem_Copy (&((unsigned char*)buffer)[done], file->buff, count);
|
|
file->buff_ind = count;
|
|
done += count;
|
|
}
|
|
}
|
|
|
|
return done;
|
|
}
|
|
|
|
// If the file is compressed, it's more complicated...
|
|
// We cycle through a few operations until we have read enough data
|
|
while (buffersize > 0)
|
|
{
|
|
ztoolkit_t *ztk = file->ztk;
|
|
int error;
|
|
|
|
// NOTE: at this point, the read buffer is always empty
|
|
|
|
// If "input" is also empty, we need to refill it
|
|
if (ztk->in_ind == ztk->in_len)
|
|
{
|
|
// If we are at the end of the file
|
|
if (file->position == file->real_length)
|
|
return done;
|
|
|
|
count = (fs_offset_t)(ztk->comp_length - ztk->in_position);
|
|
if (count > (fs_offset_t)sizeof (ztk->input))
|
|
count = (fs_offset_t)sizeof (ztk->input);
|
|
lseek (file->handle, file->offset + (fs_offset_t)ztk->in_position, SEEK_SET);
|
|
if (read (file->handle, ztk->input, count) != count)
|
|
{
|
|
Msg("FS_Read: unexpected end of file\n");
|
|
break;
|
|
}
|
|
ztk->in_ind = 0;
|
|
ztk->in_len = count;
|
|
ztk->in_position += count;
|
|
}
|
|
|
|
ztk->zstream.next_in = &ztk->input[ztk->in_ind];
|
|
ztk->zstream.avail_in = (uint)(ztk->in_len - ztk->in_ind);
|
|
|
|
// Now that we are sure we have compressed data available, we need to determine
|
|
// if it's better to inflate it in "file->buff" or directly in "buffer"
|
|
|
|
// Inflate the data in "file->buff"
|
|
if (buffersize < sizeof (file->buff) / 2)
|
|
{
|
|
ztk->zstream.next_out = file->buff;
|
|
ztk->zstream.avail_out = sizeof (file->buff);
|
|
error = inflate (&ztk->zstream, Z_SYNC_FLUSH);
|
|
if (error != Z_OK && error != Z_STREAM_END)
|
|
{
|
|
Msg("FS_Read: Can't inflate file: %s\n", ztk->zstream.msg );
|
|
break;
|
|
}
|
|
ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
|
|
|
|
file->buff_len = (fs_offset_t)sizeof (file->buff) - ztk->zstream.avail_out;
|
|
file->position += file->buff_len;
|
|
|
|
// Copy the requested data in "buffer" (as much as we can)
|
|
count = (fs_offset_t)buffersize > file->buff_len ? file->buff_len : (fs_offset_t)buffersize;
|
|
Mem_Copy (&((unsigned char*)buffer)[done], file->buff, count);
|
|
file->buff_ind = count;
|
|
}
|
|
else // Else, we inflate directly in "buffer"
|
|
{
|
|
ztk->zstream.next_out = &((unsigned char*)buffer)[done];
|
|
ztk->zstream.avail_out = (unsigned int)buffersize;
|
|
error = inflate (&ztk->zstream, Z_SYNC_FLUSH);
|
|
if (error != Z_OK && error != Z_STREAM_END)
|
|
{
|
|
Msg("FS_Read: Can't inflate file: %s\n", ztk->zstream.msg);
|
|
break;
|
|
}
|
|
ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
|
|
|
|
// How much data did it inflate?
|
|
count = (fs_offset_t)(buffersize - ztk->zstream.avail_out);
|
|
file->position += count;
|
|
|
|
// Purge cached data
|
|
FS_Purge (file);
|
|
}
|
|
done += count;
|
|
buffersize -= count;
|
|
}
|
|
|
|
return done;
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
FS_Print
|
|
|
|
Print a string into a file
|
|
====================
|
|
*/
|
|
int FS_Print (file_t* file, const char *msg)
|
|
{
|
|
return (int)FS_Write(file, msg, com_strlen (msg));
|
|
}
|
|
|
|
/*
|
|
====================
|
|
FS_Printf
|
|
|
|
Print a string into a file
|
|
====================
|
|
*/
|
|
int FS_Printf(file_t* file, const char* format, ...)
|
|
{
|
|
int result;
|
|
va_list args;
|
|
|
|
va_start (args, format);
|
|
result = FS_VPrintf (file, format, args);
|
|
va_end (args);
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
FS_VPrintf
|
|
|
|
Print a string into a file
|
|
====================
|
|
*/
|
|
int FS_VPrintf (file_t* file, const char* format, va_list ap)
|
|
{
|
|
int len;
|
|
fs_offset_t buff_size = MAX_MSGLEN;
|
|
char *tempbuff;
|
|
|
|
while( true )
|
|
{
|
|
tempbuff = (char *)Malloc(buff_size);
|
|
len = com_vsprintf(tempbuff, format, ap);
|
|
if (len >= 0 && len < buff_size) break;
|
|
Mem_Free (tempbuff);
|
|
buff_size *= 2;
|
|
}
|
|
|
|
len = write (file->handle, tempbuff, len);
|
|
Mem_Free (tempbuff);
|
|
|
|
return len;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
FS_Getc
|
|
|
|
Get the next character of a file
|
|
====================
|
|
*/
|
|
int FS_Getc (file_t* file)
|
|
{
|
|
char c;
|
|
|
|
if (FS_Read (file, &c, 1) != 1)
|
|
return EOF;
|
|
|
|
return c;
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
FS_UnGetc
|
|
|
|
Put a character back into the read buffer (only supports one character!)
|
|
====================
|
|
*/
|
|
int FS_UnGetc (file_t* file, unsigned char c)
|
|
{
|
|
// If there's already a character waiting to be read
|
|
if (file->ungetc != EOF)
|
|
return EOF;
|
|
|
|
file->ungetc = c;
|
|
return c;
|
|
}
|
|
|
|
int FS_Gets (file_t* file, byte *string, size_t bufsize )
|
|
{
|
|
int c, end = 0;
|
|
|
|
while( 1 )
|
|
{
|
|
c = FS_Getc( file );
|
|
if (c == '\r' || c == '\n' || c < 0)
|
|
break;
|
|
if (end < bufsize - 1)
|
|
string[end++] = c;
|
|
}
|
|
string[end] = 0;
|
|
|
|
// remove \n following \r
|
|
if (c == '\r')
|
|
{
|
|
c = FS_Getc(file);
|
|
if (c != '\n') FS_UnGetc(file, (byte)c);
|
|
}
|
|
MsgDev(D_INFO, "FS_Gets: %s\n", string);
|
|
|
|
return c;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
FS_Seek
|
|
|
|
Move the position index in a file
|
|
====================
|
|
*/
|
|
int FS_Seek (file_t* file, fs_offset_t offset, int whence)
|
|
{
|
|
ztoolkit_t *ztk;
|
|
unsigned char* buffer;
|
|
fs_offset_t buffersize;
|
|
|
|
// Compute the file offset
|
|
switch (whence)
|
|
{
|
|
case SEEK_CUR:
|
|
offset += file->position - file->buff_len + file->buff_ind;
|
|
break;
|
|
case SEEK_SET:
|
|
break;
|
|
case SEEK_END:
|
|
offset += file->real_length;
|
|
break;
|
|
|
|
default:
|
|
return -1;
|
|
}
|
|
|
|
if (offset < 0 || offset > (long)file->real_length) return -1;
|
|
|
|
// If we have the data in our read buffer, we don't need to actually seek
|
|
if (file->position - file->buff_len <= offset && offset <= file->position)
|
|
{
|
|
file->buff_ind = offset + file->buff_len - file->position;
|
|
return 0;
|
|
}
|
|
|
|
// Purge cached data
|
|
FS_Purge (file);
|
|
|
|
// Unpacked or uncompressed files can seek directly
|
|
if (! (file->flags & FILE_FLAG_DEFLATED))
|
|
{
|
|
if (lseek (file->handle, file->offset + offset, SEEK_SET) == -1)
|
|
return -1;
|
|
file->position = offset;
|
|
return 0;
|
|
}
|
|
|
|
// Seeking in compressed files is more a hack than anything else,
|
|
// but we need to support it, so here we go.
|
|
ztk = file->ztk;
|
|
|
|
// If we have to go back in the file, we need to restart from the beginning
|
|
if (offset <= file->position)
|
|
{
|
|
ztk->in_ind = 0;
|
|
ztk->in_len = 0;
|
|
ztk->in_position = 0;
|
|
file->position = 0;
|
|
lseek (file->handle, file->offset, SEEK_SET);
|
|
|
|
// Reset the Zlib stream
|
|
ztk->zstream.next_in = ztk->input;
|
|
ztk->zstream.avail_in = 0;
|
|
inflateReset (&ztk->zstream);
|
|
}
|
|
|
|
// We need a big buffer to force inflating into it directly
|
|
buffersize = 2 * sizeof (file->buff);
|
|
buffer = (byte *)Malloc(buffersize );
|
|
|
|
// Skip all data until we reach the requested offset
|
|
while (offset > file->position)
|
|
{
|
|
fs_offset_t diff = offset - file->position;
|
|
fs_offset_t count, len;
|
|
|
|
count = (diff > buffersize) ? buffersize : diff;
|
|
len = FS_Read (file, buffer, count);
|
|
if (len != count)
|
|
{
|
|
Mem_Free (buffer);
|
|
return -1;
|
|
}
|
|
}
|
|
Mem_Free (buffer);
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
FS_Tell
|
|
|
|
Give the current position in a file
|
|
====================
|
|
*/
|
|
fs_offset_t FS_Tell (file_t* file)
|
|
{
|
|
if( !file ) return 0;
|
|
return file->position - file->buff_len + file->buff_ind;
|
|
}
|
|
|
|
bool FS_Eof( file_t* file)
|
|
{
|
|
if( !file ) return true;
|
|
return (file->position == file->real_length) ? true : false;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
FS_Purge
|
|
|
|
Erases any buffered input or output data
|
|
====================
|
|
*/
|
|
void FS_Purge( file_t* file )
|
|
{
|
|
file->buff_len = 0;
|
|
file->buff_ind = 0;
|
|
file->ungetc = EOF;
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
FS_LoadFile
|
|
|
|
Filename are relative to the xash directory.
|
|
Always appends a 0 byte.
|
|
============
|
|
*/
|
|
byte *FS_LoadFile (const char *path, fs_offset_t *filesizeptr )
|
|
{
|
|
file_t *file;
|
|
byte *buf = NULL;
|
|
fs_offset_t filesize = 0;
|
|
const char *ext = FS_FileExtension( path );
|
|
|
|
file = _FS_Open( path, "rb", true );
|
|
if (file)
|
|
{
|
|
filesize = file->real_length;
|
|
buf = (byte *)Mem_Alloc( fs_mempool, filesize + 1 );
|
|
buf[filesize] = '\0';
|
|
FS_Read (file, buf, filesize);
|
|
FS_Close (file);
|
|
}
|
|
else buf = FS_LoadFileFromWAD( path, &filesize );
|
|
|
|
if(filesizeptr) *filesizeptr = filesize;
|
|
return buf;
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
FS_WriteFile
|
|
|
|
The filename will be prefixed by the current game directory
|
|
============
|
|
*/
|
|
bool FS_WriteFile (const char *filename, const void *data, fs_offset_t len)
|
|
{
|
|
file_t *file;
|
|
|
|
file = _FS_Open( filename, "wb", false );
|
|
if (!file)
|
|
{
|
|
MsgDev( D_ERROR, "FS_WriteFile: failed on %s\n", filename);
|
|
return false;
|
|
}
|
|
|
|
FS_Write (file, data, len);
|
|
FS_Close (file);
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
OTHERS PUBLIC FUNCTIONS
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
/*
|
|
============
|
|
FS_StripExtension
|
|
============
|
|
*/
|
|
void FS_StripExtension (char *path)
|
|
{
|
|
int length;
|
|
|
|
length = com_strlen(path)-1;
|
|
while (length > 0 && path[length] != '.')
|
|
{
|
|
length--;
|
|
if (path[length] == '/' || path[length] == '\\' || path[length] == ':')
|
|
return; // no extension
|
|
}
|
|
if (length) path[length] = 0;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
FS_DefaultExtension
|
|
==================
|
|
*/
|
|
void FS_DefaultExtension (char *path, const char *extension )
|
|
{
|
|
const char *src;
|
|
|
|
// if path doesn't have a .EXT, append extension
|
|
// (extension should include the .)
|
|
src = path + com_strlen(path) - 1;
|
|
|
|
while (*src != '/' && src != path)
|
|
{
|
|
// it has an extension
|
|
if (*src == '.') return;
|
|
src--;
|
|
}
|
|
com_strcat( path, extension );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
FS_FileExists
|
|
|
|
Look for a file in the packages and in the filesystem
|
|
==================
|
|
*/
|
|
bool FS_FileExists (const char *filename)
|
|
{
|
|
if(FS_FindFile( filename, NULL, true))
|
|
return true;
|
|
|
|
if( fs_searchwads )
|
|
{
|
|
wadtype_t *type;
|
|
wadfile_t *w; // names will be associated with lump types
|
|
const char *ext = FS_FileExtension( filename );
|
|
string lumpname;
|
|
int k, i;
|
|
|
|
FS_FileBase( filename, lumpname );
|
|
|
|
// lookup all wads in list
|
|
for( k = 0; k < Mem_ArraySize( fs_searchwads ); k++ )
|
|
{
|
|
w = (wadfile_t *)Mem_GetElement( fs_searchwads, k );
|
|
if( !w ) continue;
|
|
|
|
for(i = 0; i < (uint)w->numlumps; i++)
|
|
{
|
|
for (type = wad_types; type->ext; type++)
|
|
{
|
|
// associate extension with lump->type
|
|
if((!com_stricmp( ext, type->ext ) && type->type == (int)w->lumps[i].type))
|
|
{
|
|
if(!com_stricmp( lumpname, w->lumps[i].name ))
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
FS_FileSize
|
|
|
|
return size of file in bytes
|
|
==================
|
|
*/
|
|
fs_offset_t FS_FileSize (const char *filename)
|
|
{
|
|
file_t *fp;
|
|
int length = 0;
|
|
|
|
fp = _FS_Open( filename, "rb", true );
|
|
|
|
if (fp)
|
|
{
|
|
// it exists
|
|
FS_Seek(fp, 0, SEEK_END);
|
|
length = FS_Tell(fp);
|
|
FS_Close(fp);
|
|
}
|
|
|
|
return length;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
FS_FileTime
|
|
|
|
return time of creation file in seconds
|
|
==================
|
|
*/
|
|
fs_offset_t FS_FileTime (const char *filename)
|
|
{
|
|
struct stat buf;
|
|
|
|
if( stat( filename, &buf) == -1 )
|
|
return -1;
|
|
|
|
return buf.st_mtime;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
FS_Search
|
|
|
|
Allocate and fill a search structure with information on matching filenames.
|
|
===========
|
|
*/
|
|
static search_t *_FS_Search( const char *pattern, int caseinsensitive, int quiet )
|
|
{
|
|
search_t *search = NULL;
|
|
searchpath_t *searchpath;
|
|
pack_t *pak;
|
|
int i, k, basepathlength, numfiles, numchars, resultlistindex, dirlistindex;
|
|
stringlist_t resultlist;
|
|
stringlist_t dirlist;
|
|
const char *slash, *backslash, *colon, *separator;
|
|
char *basepath;
|
|
string netpath, temp;
|
|
|
|
for( i = 0; pattern[i] == '.' || pattern[i] == ':' || pattern[i] == '/' || pattern[i] == '\\'; i++ );
|
|
|
|
if( i > 0 )
|
|
{
|
|
MsgDev( D_INFO, "FS_Search: don't use punctuation at the beginning of a search pattern!\n");
|
|
return NULL;
|
|
}
|
|
|
|
stringlistinit(&resultlist);
|
|
stringlistinit(&dirlist);
|
|
slash = com_strrchr(pattern, '/');
|
|
backslash = com_strrchr(pattern, '\\');
|
|
colon = com_strrchr(pattern, ':');
|
|
separator = max(slash, backslash);
|
|
separator = max(separator, colon);
|
|
basepathlength = separator ? (separator + 1 - pattern) : 0;
|
|
basepath = Malloc( basepathlength + 1 );
|
|
if( basepathlength ) Mem_Copy(basepath, pattern, basepathlength);
|
|
basepath[basepathlength] = 0;
|
|
|
|
// search through the path, one element at a time
|
|
for( searchpath = fs_searchpaths; searchpath; searchpath = searchpath->next )
|
|
{
|
|
// is the element a pak file?
|
|
if (searchpath->pack)
|
|
{
|
|
// look through all the pak file elements
|
|
pak = searchpath->pack;
|
|
for (i = 0;i < pak->numfiles;i++)
|
|
{
|
|
com_strncpy(temp, pak->files[i].name, sizeof(temp));
|
|
while (temp[0])
|
|
{
|
|
if( matchpattern(temp, (char *)pattern, true))
|
|
{
|
|
for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
|
|
if (!com_strcmp(resultlist.strings[resultlistindex], temp))
|
|
break;
|
|
if (resultlistindex == resultlist.numstrings)
|
|
{
|
|
stringlistappend(&resultlist, temp);
|
|
if (!quiet) MsgDev(D_INFO, "SearchPackFile: %s : %s\n", pak->filename, temp);
|
|
}
|
|
}
|
|
// strip off one path element at a time until empty
|
|
// this way directories are added to the listing if they match the pattern
|
|
slash = com_strrchr(temp, '/');
|
|
backslash = com_strrchr(temp, '\\');
|
|
colon = com_strrchr(temp, ':');
|
|
separator = temp;
|
|
if (separator < slash)
|
|
separator = slash;
|
|
if (separator < backslash)
|
|
separator = backslash;
|
|
if (separator < colon)
|
|
separator = colon;
|
|
*((char *)separator) = 0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// get a directory listing and look at each name
|
|
com_sprintf(netpath, "%s%s", searchpath->filename, basepath);
|
|
stringlistinit(&dirlist);
|
|
listdirectory(&dirlist, netpath);
|
|
for (dirlistindex = 0; dirlistindex < dirlist.numstrings; dirlistindex++)
|
|
{
|
|
com_sprintf(temp, "%s%s", basepath, dirlist.strings[dirlistindex]);
|
|
if (matchpattern(temp, (char *)pattern, true))
|
|
{
|
|
for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
|
|
if (!com_strcmp(resultlist.strings[resultlistindex], temp))
|
|
break;
|
|
if (resultlistindex == resultlist.numstrings)
|
|
{
|
|
stringlistappend(&resultlist, temp);
|
|
if (!quiet) MsgDev(D_INFO, "SearchDirFile: %s\n", temp);
|
|
}
|
|
}
|
|
}
|
|
stringlistfreecontents(&dirlist);
|
|
}
|
|
}
|
|
|
|
// also lookup all wad-files
|
|
if( fs_searchwads )
|
|
{
|
|
wadtype_t *type;
|
|
wadfile_t *w; // names will be associated with lump types
|
|
const char *ext = FS_FileExtension( pattern );
|
|
bool anyformat = !com_stricmp(ext, "*") ? true : false;
|
|
char lumpname[MAX_SYSPATH];
|
|
|
|
FS_FileBase( pattern, lumpname );
|
|
|
|
// lookup all wads in list
|
|
for( k = 0; k < Mem_ArraySize( fs_searchwads ); k++ )
|
|
{
|
|
w = (wadfile_t *)Mem_GetElement( fs_searchwads, k );
|
|
if( !w ) continue;
|
|
|
|
for(i = 0; i < (uint)w->numlumps; i++)
|
|
{
|
|
for (type = wad_types; type->ext; type++)
|
|
{
|
|
// associate extension with lump->type
|
|
if(anyformat || (!com_stricmp( ext, type->ext ) && type->type == (int)w->lumps[i].type))
|
|
{
|
|
if(SC_FilterToken(lumpname, w->lumps[i].name, !caseinsensitive ))
|
|
{
|
|
// build path: wadname/lumpname.ext
|
|
com_snprintf(temp, sizeof(temp), "%s/%s", w->name, w->lumps[i].name );
|
|
FS_DefaultExtension( temp, va(".%s", type->ext )); // make ext
|
|
stringlistappend(&resultlist, temp );
|
|
break; // found, compare to next lump
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (resultlist.numstrings)
|
|
{
|
|
stringlistsort(&resultlist);
|
|
numfiles = resultlist.numstrings;
|
|
numchars = 0;
|
|
for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
|
|
numchars += (int)com_strlen(resultlist.strings[resultlistindex]) + 1;
|
|
search = Malloc(sizeof(search_t) + numchars + numfiles * sizeof(char *));
|
|
search->filenames = (char **)((char *)search + sizeof(search_t));
|
|
search->filenamesbuffer = (char *)((char *)search + sizeof(search_t) + numfiles * sizeof(char *));
|
|
search->numfilenames = (int)numfiles;
|
|
numfiles = 0;
|
|
numchars = 0;
|
|
for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
|
|
{
|
|
size_t textlen;
|
|
search->filenames[numfiles] = search->filenamesbuffer + numchars;
|
|
textlen = com_strlen(resultlist.strings[resultlistindex]) + 1;
|
|
Mem_Copy(search->filenames[numfiles], resultlist.strings[resultlistindex], textlen);
|
|
numfiles++;
|
|
numchars += (int)textlen;
|
|
}
|
|
}
|
|
stringlistfreecontents(&resultlist);
|
|
|
|
Mem_Free(basepath);
|
|
return search;
|
|
}
|
|
|
|
search_t *FS_Search(const char *pattern, int caseinsensitive )
|
|
{
|
|
return _FS_Search( pattern, caseinsensitive, true );
|
|
}
|
|
|
|
void FS_Mem_FreeSearch(search_t *search)
|
|
{
|
|
Mem_Free(search);
|
|
}
|
|
|
|
void FS_InitMemory( void )
|
|
{
|
|
fs_mempool = Mem_AllocPool( "Filesystem Pool" );
|
|
|
|
// add a path separator to the end of the basedir if it lacks one
|
|
if (fs_basedir[0] && fs_basedir[com_strlen(fs_basedir) - 1] != '/' && fs_basedir[com_strlen(fs_basedir) - 1] != '\\')
|
|
com_strncat(fs_basedir, "/", sizeof(fs_basedir));
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_CheckParm
|
|
|
|
Returns the position (1 to argc-1) in the program's argument list
|
|
where the given parameter apears, or 0 if not present
|
|
================
|
|
*/
|
|
int FS_CheckParm (const char *parm)
|
|
{
|
|
int i;
|
|
|
|
for (i = 1; i < fs_argc; i++ )
|
|
{
|
|
// NEXTSTEP sometimes clears appkit vars.
|
|
if (!fs_argv[i]) continue;
|
|
if (!com_stricmp (parm, fs_argv[i])) return i;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void FS_GetBaseDir( char *pszBuffer, char *out )
|
|
{
|
|
char basedir[ MAX_SYSPATH ];
|
|
char szBuffer[ MAX_SYSPATH ];
|
|
int j;
|
|
char *pBuffer = NULL;
|
|
|
|
com_strcpy( szBuffer, pszBuffer );
|
|
|
|
pBuffer = com_strrchr( szBuffer,'\\' );
|
|
if ( pBuffer ) *(pBuffer+1) = '\0';
|
|
|
|
com_strcpy( basedir, szBuffer );
|
|
|
|
j = com_strlen( basedir );
|
|
if (j > 0)
|
|
{
|
|
if ( ( basedir[ j-1 ] == '\\' ) || ( basedir[ j-1 ] == '/' ) )
|
|
basedir[ j-1 ] = 0;
|
|
}
|
|
com_strcpy(out, basedir);
|
|
}
|
|
|
|
void FS_ReadEnvironmentVariables( char *pPath )
|
|
{
|
|
// get basepath from registry
|
|
REG_GetValue(HKEY_LOCAL_MACHINE, "System\\CurrentControlSet\\Control\\Session Manager\\Environment", "Xash3D", pPath );
|
|
}
|
|
|
|
void FS_SaveEnvironmentVariables( char *pPath )
|
|
{
|
|
// save new path
|
|
REG_SetValue(HKEY_LOCAL_MACHINE, "System\\CurrentControlSet\\Control\\Session Manager\\Environment", "Xash3D", pPath );
|
|
SendMessageTimeout( HWND_BROADCAST, WM_SETTINGCHANGE, 0, 0, SMTO_NORMAL, 10, NULL); // system update message
|
|
}
|
|
|
|
static void FS_BuildPath( char *pPath, char *pOut )
|
|
{
|
|
// set working directory
|
|
SetCurrentDirectory ( pPath );
|
|
com_sprintf( pOut, "%s\\bin\\launch.dll", pPath );
|
|
}
|
|
|
|
void FS_UpdateEnvironmentVariables( void )
|
|
{
|
|
char szTemp[ 4096 ];
|
|
char szPath[ MAX_SYSPATH ]; //test path
|
|
|
|
// NOTE: we want set "real" work directory
|
|
// defined in environment variables, but in some reasons
|
|
// we need make some additional checks before set current dir
|
|
|
|
// get variable from registry and current directory
|
|
FS_ReadEnvironmentVariables( szTemp );
|
|
GetCurrentDirectory(MAX_SYSPATH, sys_rootdir );
|
|
|
|
// if both values is math - no run additional tests
|
|
if(com_stricmp(sys_rootdir, szTemp ))
|
|
{
|
|
// Step1: path from registry have higher priority than current working directory
|
|
// because user can execute launcher from random place or from a bat-file
|
|
// so, set current working directory as path from registry and test it
|
|
|
|
FS_BuildPath( szTemp, szPath );
|
|
if(!FS_SysFileExists( szPath )) // Step2: engine root dir has been moved to other place?
|
|
{
|
|
FS_BuildPath( sys_rootdir, szPath );
|
|
if(!FS_SysFileExists( szPath )) // Step3: directly execute from bin directory?
|
|
{
|
|
// Step4: create last test for bin directory
|
|
FS_GetBaseDir( sys_rootdir, szTemp );
|
|
FS_BuildPath( szTemp, szPath );
|
|
if(FS_SysFileExists( szPath ))
|
|
{
|
|
// update registry
|
|
FS_SaveEnvironmentVariables( szTemp );
|
|
}
|
|
}
|
|
else FS_SaveEnvironmentVariables( sys_rootdir );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
VIRTUAL FILE SYSTEM - WRITE DATA INTO MEMORY
|
|
|
|
=============================================================================
|
|
*/
|
|
vfile_t *VFS_Create(byte *buffer, size_t buffsize)
|
|
{
|
|
vfile_t *file = (vfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
|
|
|
|
file->length = file->buffsize = buffsize;
|
|
file->buff = Mem_Alloc(fs_mempool, (file->buffsize));
|
|
file->offset = 0;
|
|
file->mode = O_RDONLY;
|
|
Mem_Copy(file->buff, buffer, buffsize );
|
|
|
|
return file;
|
|
}
|
|
|
|
vfile_t *VFS_Open(file_t *handle, const char* mode)
|
|
{
|
|
vfile_t *file = (vfile_t *)Mem_Alloc (fs_mempool, sizeof (vfile_t));
|
|
|
|
// If the file is opened in "write", "append", or "read/write" mode
|
|
if (mode[0] == 'w')
|
|
{
|
|
file->compress = (mode[1] == 'z') ? true : false;
|
|
file->handle = handle;
|
|
file->buffsize = (64 * 1024); // will be resized if need
|
|
file->buff = Mem_Alloc(fs_mempool, (file->buffsize));
|
|
file->length = 0;
|
|
file->offset = 0;
|
|
file->mode = O_WRONLY;
|
|
}
|
|
else if (mode[0] == 'r')
|
|
{
|
|
int curpos, endpos;
|
|
|
|
file->compress = false;
|
|
file->handle = handle;
|
|
curpos = FS_Tell(file->handle);
|
|
FS_Seek(file->handle, 0, SEEK_END);
|
|
endpos = FS_Tell(file->handle);
|
|
FS_Seek(file->handle, curpos, SEEK_SET);
|
|
|
|
file->buffsize = endpos - curpos;
|
|
file->buff = Mem_Alloc(fs_mempool, (file->buffsize));
|
|
|
|
FS_Read(file->handle, file->buff, file->buffsize);
|
|
file->length = file->buffsize;
|
|
file->offset = 0;
|
|
file->mode = O_RDONLY;
|
|
}
|
|
else
|
|
{
|
|
Mem_Free( file );
|
|
MsgDev( D_ERROR, "VFS_Open: unsupported mode %s\n", mode );
|
|
return NULL;
|
|
}
|
|
return file;
|
|
}
|
|
|
|
fs_offset_t VFS_Read( vfile_t* file, void* buffer, size_t buffersize)
|
|
{
|
|
fs_offset_t read_size = 0;
|
|
|
|
if ( buffersize == 0 ) return 1;
|
|
if (!file) return 0;
|
|
|
|
// check for enough room
|
|
if(file->offset >= file->length)
|
|
{
|
|
return 0; //hit EOF
|
|
}
|
|
if(file->offset + buffersize <= file->length)
|
|
{
|
|
Mem_Copy( buffer, file->buff + file->offset, buffersize );
|
|
file->offset += buffersize;
|
|
read_size = buffersize;
|
|
}
|
|
else
|
|
{
|
|
int reduced_size = file->length - file->offset;
|
|
Mem_Copy( buffer, file->buff + file->offset, reduced_size );
|
|
file->offset += reduced_size;
|
|
read_size = reduced_size;
|
|
MsgDev( D_NOTE, "VFS_Read: vfs buffer is out\n");
|
|
}
|
|
return read_size;
|
|
}
|
|
|
|
fs_offset_t VFS_Write( vfile_t *file, const void *buf, size_t size )
|
|
{
|
|
if(!file) return -1;
|
|
|
|
if (file->offset + size >= file->buffsize)
|
|
{
|
|
int newsize = file->offset + size + (64 * 1024);
|
|
|
|
if (file->buffsize < newsize)
|
|
{
|
|
// reallocate buffer now
|
|
file->buff = Mem_Realloc( fs_mempool, file->buff, newsize );
|
|
file->buffsize = newsize; // merge buffsize
|
|
}
|
|
}
|
|
|
|
// write into buffer
|
|
Mem_Copy( file->buff + file->offset, (byte *)buf, size );
|
|
file->offset += size;
|
|
|
|
if( file->offset > file->length )
|
|
file->length = file->offset;
|
|
|
|
return file->length;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
VFS_Print
|
|
|
|
Print a string into a file
|
|
====================
|
|
*/
|
|
int VFS_Print(vfile_t* file, const char *msg)
|
|
{
|
|
return (int)VFS_Write(file, msg, com_strlen(msg));
|
|
}
|
|
|
|
/*
|
|
====================
|
|
VFS_VPrintf
|
|
|
|
Print a string into a buffer
|
|
====================
|
|
*/
|
|
int VFS_VPrintf(vfile_t* file, const char* format, va_list ap)
|
|
{
|
|
int len;
|
|
fs_offset_t buff_size = MAX_MSGLEN;
|
|
char *tempbuff;
|
|
|
|
while( true )
|
|
{
|
|
tempbuff = (char *)Malloc(buff_size);
|
|
len = com_vsprintf(tempbuff, format, ap);
|
|
if (len >= 0 && len < buff_size) break;
|
|
Mem_Free(tempbuff);
|
|
buff_size *= 2;
|
|
}
|
|
|
|
len = VFS_Write(file, tempbuff, len);
|
|
Mem_Free( tempbuff );
|
|
|
|
return len;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
VFS_Printf
|
|
|
|
Print a string into a buffer
|
|
====================
|
|
*/
|
|
int VFS_Printf(vfile_t* file, const char* format, ...)
|
|
{
|
|
int result;
|
|
va_list args;
|
|
|
|
va_start(args, format);
|
|
result = VFS_VPrintf(file, format, args);
|
|
va_end (args);
|
|
|
|
return result;
|
|
}
|
|
|
|
fs_offset_t VFS_Tell (vfile_t* file)
|
|
{
|
|
if (!file) return -1;
|
|
return file->offset;
|
|
}
|
|
|
|
bool VFS_Eof( vfile_t* file)
|
|
{
|
|
if (!file) return true;
|
|
return (file->offset == file->length) ? true : false;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
FS_Getc
|
|
|
|
Get the next character of a file
|
|
====================
|
|
*/
|
|
int VFS_Getc(vfile_t *file)
|
|
{
|
|
char c;
|
|
|
|
if(!VFS_Read (file, &c, 1))
|
|
return EOF;
|
|
return c;
|
|
}
|
|
|
|
int VFS_Gets(vfile_t* file, byte *string, size_t bufsize )
|
|
{
|
|
int c, end = 0;
|
|
|
|
while( 1 )
|
|
{
|
|
c = VFS_Getc( file );
|
|
if (c == '\r' || c == '\n' || c < 0)
|
|
break;
|
|
if (end < bufsize - 1) string[end++] = c;
|
|
}
|
|
string[end] = 0;
|
|
|
|
// remove \n following \r
|
|
if (c == '\r')
|
|
{
|
|
c = VFS_Getc( file );
|
|
if (c != '\n') VFS_Seek( file, -1, SEEK_CUR ); // rewind
|
|
}
|
|
MsgDev(D_INFO, "VFS_Gets: %s\n", string);
|
|
|
|
return c;
|
|
}
|
|
|
|
int VFS_Seek( vfile_t *file, fs_offset_t offset, int whence )
|
|
{
|
|
if (!file) return -1;
|
|
|
|
// Compute the file offset
|
|
switch (whence)
|
|
{
|
|
case SEEK_CUR:
|
|
offset += file->offset;
|
|
break;
|
|
case SEEK_SET:
|
|
break;
|
|
case SEEK_END:
|
|
offset += file->length;
|
|
break;
|
|
default:
|
|
return -1;
|
|
}
|
|
|
|
if (offset < 0 || offset > (long)file->length) return -1;
|
|
|
|
file->offset = offset;
|
|
return 0;
|
|
}
|
|
|
|
bool VFS_Unpack( void* compbuf, size_t compsize, void **dst, size_t size )
|
|
{
|
|
char *buf = *dst;
|
|
z_stream strm = {compbuf, compsize, 0, buf, size, 0, NULL, NULL, NULL, NULL, NULL, 0, 0, 0 };
|
|
|
|
inflateInit( &strm );
|
|
if (Z_STREAM_END != inflate( &strm, Z_FINISH )) // decompress it in one go.
|
|
{
|
|
if(!com_strlen(strm.msg)) MsgDev(D_NOTE, "VFS_Unpack: failed block decompression\n" );
|
|
else MsgDev(D_NOTE, "VFS_Unpack: failed block decompression: %s\n", strm.msg );
|
|
return false;
|
|
}
|
|
inflateEnd( &strm );
|
|
return true;
|
|
}
|
|
|
|
file_t *VFS_Close( vfile_t *file )
|
|
{
|
|
file_t *handle;
|
|
char out[8192]; // chunk size
|
|
z_stream strm = {file->buff, file->length, 0, out, sizeof(out), 0, NULL, NULL, NULL, NULL, NULL, 0, 0, 0 };
|
|
|
|
if(!file) return NULL;
|
|
|
|
if(file->mode == O_WRONLY)
|
|
{
|
|
if( file->compress ) // deflate before writing
|
|
{
|
|
deflateInit( &strm, 9 ); // Z_BEST_COMPRESSION
|
|
while(deflate(&strm, Z_FINISH) == Z_OK)
|
|
{
|
|
FS_Write( file->handle, out, sizeof(out) - strm.avail_out);
|
|
strm.next_out = out;
|
|
strm.avail_out = sizeof(out);
|
|
}
|
|
FS_Write( file->handle, out, sizeof(out) - strm.avail_out );
|
|
deflateEnd( &strm );
|
|
}
|
|
else FS_Write(file->handle, file->buff, (file->length + 3) & ~3); // align
|
|
}
|
|
handle = file->handle; // keep real handle
|
|
|
|
Mem_Free( file->buff );
|
|
Mem_Free( file ); // himself
|
|
|
|
return handle;
|
|
}
|