57 lines
1.7 KiB
C
57 lines
1.7 KiB
C
/*
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Copyright (C) 2002-2007 Victor Luchits
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __R_SHADOW_H__
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#define __R_SHADOW_H__
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typedef struct shadowGroup_s
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{
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uint bit;
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texture_t *depthTexture;
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vec3_t origin;
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byte *vis;
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float projDist;
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vec3_t mins, maxs;
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matrix4x4 worldviewProjectionMatrix;
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struct shadowGroup_s *hashNext;
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} shadowGroup_t;
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extern int r_numShadowGroups;
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extern shadowGroup_t r_shadowGroups[MAX_SHADOWGROUPS];
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extern int r_entShadowBits[MAX_ENTITIES];
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void R_InitShadows( void );
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void R_ShutdownShadows( void );
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bool R_CullPlanarShadow( struct ref_entity_s *e, vec3_t mins, vec3_t maxs, bool occclusionQuery );
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void R_DeformVPlanarShadow( int numV, float *v );
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void R_PlanarShadowPass( int state );
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ref_shader_t *R_PlanarShadowShader( void );
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void R_ClearShadowmaps( void );
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void R_GroupShadowCasters( void );
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bool R_AddShadowCaster( struct ref_entity_s *ent );
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void R_CullShadowmapGroups( void );
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void R_DrawShadowmaps( void );
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#endif /*__R_SHADOW_H__*/
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