1448 lines
56 KiB
C
1448 lines
56 KiB
C
//=======================================================================
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// Copyright XashXT Group 2007 ©
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// cm_collision.c - collision engine
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//=======================================================================
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#include "cm_local.h"
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#include "matrixlib.h"
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#include "const.h"
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#define MAX_BRUSHFORBOX 16 // must be power of two
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cvar_t *cm_impactnudge;
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cvar_t *cm_startnudge;
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cvar_t *cm_endnudge;
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cvar_t *cm_enternudge;
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cvar_t *cm_leavenudge;
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cvar_t *cm_prefernudgedfraction;
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static uint brushforbox_index = 0;
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static cpointf_t polyf_points[MAX_BUILD_SIDES];
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static cplanef_t polyf_planes[MAX_BUILD_SIDES + 2];
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static cbrushf_t polyf_brush;
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static cpointf_t polyf_pointsstart[MAX_BUILD_SIDES], polyf_pointsend[MAX_BUILD_SIDES];
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static cplanef_t polyf_planesstart[MAX_BUILD_SIDES + 2], polyf_planesend[MAX_BUILD_SIDES + 2];
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static cbrushf_t polyf_brushstart, polyf_brushend;
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static cpointf_t brushforbox_point[MAX_BRUSHFORBOX*8];
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static cplanef_t brushforbox_plane[MAX_BRUSHFORBOX*6];
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static cbrushf_t brushforbox_brush[MAX_BRUSHFORBOX];
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static cbrushf_t brushforpoint_brush[MAX_BRUSHFORBOX];
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void CM_CollisionInit( void )
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{
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cm_impactnudge = Cvar_Get( "cm_impactnudge", "0.03125", 0, "how much to back off from the impact" );
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cm_startnudge = Cvar_Get( "cm_startnudge", "0", 0, "how much to bias collision trace start" );
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cm_endnudge = Cvar_Get( "cm_endnudge", "0", 0, "how much to bias collision trace end" );
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cm_enternudge = Cvar_Get( "cm_enternudge", "0", 0, "how much to bias collision entry fraction" );
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cm_leavenudge = Cvar_Get( "cm_leavenudge", "0", 0, "how much to bias collision exit fraction" );
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cm_prefernudgedfraction = Cvar_Get( "cm_prefernudgedfraction", "1", 0, "whether to sort collision events by nudged fraction (1) or real fraction (0)" );
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}
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void CM_CollisionPrintBrushAsQHull( cbrushf_t *brush, const char *name )
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{
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int i;
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Msg( "3 %s\n%i\n", name, brush->numpoints );
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for( i = 0; i < brush->numpoints; i++ )
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Msg( "%f %f %f\n", brush->points[i].v[0], brush->points[i].v[1], brush->points[i].v[2] );
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// FIXME: optimize!
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Msg( "4\n%i\n", brush->numplanes );
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for( i = 0; i < brush->numplanes; i++ )
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Msg( "%f %f %f %f\n", brush->planes[i].normal[0], brush->planes[i].normal[1], brush->planes[i].normal[2], brush->planes[i].dist );
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}
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void CM_CollisionValidateBrush( cbrushf_t *brush )
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{
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int j, k, pointsoffplanes, pointonplanes, pointswithinsufficientplanes, printbrush;
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float d;
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printbrush = false;
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if( !brush->numpoints )
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{
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MsgDev( D_ERROR, "CM_CollisionValidateBrush: brush with no points!\n" );
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printbrush = true;
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}
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if( brush->numplanes )
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{
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pointsoffplanes = 0;
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pointswithinsufficientplanes = 0;
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for( k = 0; k < brush->numplanes; k++ )
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if( DotProduct(brush->planes[k].normal, brush->planes[k].normal) < 0.0001f )
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Msg( "CM_CollisionValidateBrush: plane #%i (%f %f %f %f) is degenerate\n", k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist );
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for( j = 0; j < brush->numpoints; j++ )
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{
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pointonplanes = 0;
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for( k = 0; k < brush->numplanes; k++ )
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{
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d = DotProduct(brush->points[j].v, brush->planes[k].normal) - brush->planes[k].dist;
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if( d > COLLISION_PLANE_DIST_EPSILON )
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{
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Msg("CM_CollisionValidateBrush: point #%i (%f %f %f) infront of plane #%i (%f %f %f %f)\n", j, brush->points[j].v[0], brush->points[j].v[1], brush->points[j].v[2], k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist);
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printbrush = true;
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}
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if( fabs(d) > COLLISION_PLANE_DIST_EPSILON )
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pointsoffplanes++;
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else pointonplanes++;
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}
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if( pointonplanes < 3 ) pointswithinsufficientplanes++;
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}
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if( pointswithinsufficientplanes )
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{
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Msg( "CM_CollisionValidateBrush: some points have insufficient planes, every point must be on at least 3 planes to form a corner.\n");
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printbrush = true;
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}
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if( pointsoffplanes == 0 ) // all points are on all planes
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{
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Msg("CM_CollisionValidateBrush: all points lie on all planes (degenerate, no brush volume!)\n");
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printbrush = true;
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}
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}
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if( printbrush ) CM_CollisionPrintBrushAsQHull( brush, "unnamed" );
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}
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float nearestplanedist_float( const float *normal, const cpointf_t *points, int numpoints )
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{
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float dist, bestdist;
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if( !numpoints ) return 0;
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bestdist = DotProduct( points->v, normal );
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points++;
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while( --numpoints )
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{
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dist = DotProduct( points->v, normal );
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bestdist = min( bestdist, dist );
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points++;
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}
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return bestdist;
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}
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float furthestplanedist_float( const float *normal, const cpointf_t *points, int numpoints )
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{
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float dist, bestdist;
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if( !numpoints ) return 0;
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bestdist = DotProduct( points->v, normal );
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points++;
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while( --numpoints )
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{
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dist = DotProduct( points->v, normal );
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bestdist = max( bestdist, dist );
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points++;
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}
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return bestdist;
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}
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cbrushf_t *CM_CollisionNewBrushFromPlanes( byte *mempool, int numoriginalplanes, const cplanef_t *originalplanes, int supercontents )
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{
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// TODO: planesbuf could be replaced by a remapping table
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int j, k, m, w, xyzflags;
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int numpointsbuf = 0, maxpointsbuf = MAX_BUILD_SIDES, numplanesbuf = 0;
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int maxplanesbuf = MAX_BUILD_SIDES, numelementsbuf = 0, maxelementsbuf = MAX_BUILD_SIDES;
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double maxdist;
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cbrushf_t *brush;
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cpointf_t pointsbuf[MAX_BUILD_SIDES];
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cplanef_t planesbuf[MAX_BUILD_SIDES];
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int elementsbuf[2048];
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int polypointbuf[MAX_BUILD_SIDES];
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int pmaxpoints = 128;
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int pnumpoints;
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double p[2][384];
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#if 0
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// enable these if debugging to avoid seeing garbage in unused data
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Mem_Set(pointsbuf, 0, sizeof(pointsbuf));
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Mem_Set(planesbuf, 0, sizeof(planesbuf));
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Mem_Set(elementsbuf, 0, sizeof(elementsbuf));
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Mem_Set(polypointbuf, 0, sizeof(polypointbuf));
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Mem_Set(p, 0, sizeof(p));
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#endif
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// figure out how large a bounding box we need to properly compute this brush
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maxdist = 0;
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for( j = 0; j < numoriginalplanes; j++ ) maxdist = max( maxdist, fabs(originalplanes[j].dist));
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// now make it large enough to enclose the entire brush, and round it off to a reasonable multiple of 1024
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maxdist = floor( maxdist * (4.0 / 1024.0) + 2) * 1024.0;
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// construct a collision brush (points, planes, and renderable mesh) from
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// a set of planes, this also optimizes out any unnecessary planes (ones
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// whose polygon is clipped away by the other planes)
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for( j = 0; j < numoriginalplanes; j++ )
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{
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// add the plane uniquely (no duplicates)
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for( k = 0; k < numplanesbuf; k++ )
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if(VectorCompare( planesbuf[k].normal, originalplanes[j].normal) && planesbuf[k].dist == originalplanes[j].dist )
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break;
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// if the plane is a duplicate, skip it
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if( k < numplanesbuf ) continue;
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// check if there are too many and skip the brush
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if( numplanesbuf >= maxplanesbuf )
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{
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MsgDev( D_ERROR, "CM_CollisionNewBrushFromPlanes: failed to build collision brush: too many planes for buffer\n" );
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return NULL;
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}
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// add the new plane
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VectorCopy( originalplanes[j].normal, planesbuf[numplanesbuf].normal );
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planesbuf[numplanesbuf].dist = originalplanes[j].dist;
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planesbuf[numplanesbuf].surfaceflags = originalplanes[j].surfaceflags;
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planesbuf[numplanesbuf].surface = originalplanes[j].surface;
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numplanesbuf++;
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// create a large polygon from the plane
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w = 0;
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PolygonD_QuadForPlane( p[w], originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist, maxdist );
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pnumpoints = 4;
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// clip it by all other planes
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for( k = 0; k < numoriginalplanes && pnumpoints >= 3 && pnumpoints <= pmaxpoints; k++ )
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{
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// skip the plane this polygon
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// (nothing happens if it is processed, this is just an optimization)
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if( k != j )
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{
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// we want to keep the inside of the brush plane so we flip
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// the cutting plane
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PolygonD_Divide( pnumpoints, p[w], -originalplanes[k].normal[0], -originalplanes[k].normal[1], -originalplanes[k].normal[2], -originalplanes[k].dist, COLLISION_PLANE_DIST_EPSILON, pmaxpoints, p[!w], &pnumpoints, 0, NULL, NULL, NULL );
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w = !w;
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}
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}
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// if nothing is left, skip it
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if( pnumpoints < 3 ) continue;
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for( k = 0; k < pnumpoints; k++ )
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{
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int l, m;
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m = 0;
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for( l = 0; l < numoriginalplanes; l++ )
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if( fabs(DotProduct( &p[w][k*3], originalplanes[l].normal) - originalplanes[l].dist) < COLLISION_PLANE_DIST_EPSILON )
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m++;
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if( m < 3 ) break;
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}
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if( k < pnumpoints )
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MsgDev( D_WARN, "CM_CollisionNewBrushFromPlanes: polygon point does not lie on at least 3 planes\n" );
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// check if there are too many polygon vertices for buffer
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if( pnumpoints > pmaxpoints )
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{
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MsgDev( D_ERROR, "CM_CollisionNewBrushFromPlanes: failed to build collision brush: too many points for buffer\n" );
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return NULL;
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}
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// check if there are too many triangle elements for buffer
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if( numelementsbuf + (pnumpoints - 2) * 3 > maxelementsbuf )
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{
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MsgDev( D_ERROR, "CM_CollisionNewBrushFromPlanes: failed to build collision brush: too many triangle elements for buffer\n" );
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return NULL;
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}
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for( k = 0; k < pnumpoints; k++ )
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{
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float v[3];
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// downgrade to float precision before comparing
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VectorCopy(&p[w][k*3], v);
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// check if there is already a matching point (no duplicates)
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for( m = 0; m < numpointsbuf; m++ )
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if( VectorDistance2( v, pointsbuf[m].v) < COLLISION_SNAP2 )
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break;
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// if there is no match, add a new one
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if( m == numpointsbuf )
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{
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// check if there are too many and skip the brush
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if( numpointsbuf >= maxpointsbuf )
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{
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MsgDev( D_ERROR, "CM_CollisionNewBrushFromPlanes: failed to build collision brush: too many points for buffer\n" );
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return NULL;
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}
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// add the new one
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VectorCopy(&p[w][k*3], pointsbuf[numpointsbuf].v);
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numpointsbuf++;
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}
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// store the index into a buffer
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polypointbuf[k] = m;
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}
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// add the triangles for the polygon
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// (this particular code makes a triangle fan)
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for( k = 0; k < pnumpoints - 2; k++ )
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{
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elementsbuf[numelementsbuf++] = polypointbuf[0];
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elementsbuf[numelementsbuf++] = polypointbuf[k + 1];
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elementsbuf[numelementsbuf++] = polypointbuf[k + 2];
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}
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}
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// if nothing is left, there's nothing to allocate
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if( numplanesbuf < 4 )
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{
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MsgDev( D_ERROR, "CM_CollisionNewBrushFromPlanes: failed to build collision brush: %i triangles, %i planes (input was %i planes), %i vertices\n", numelementsbuf / 3, numplanesbuf, numoriginalplanes, numpointsbuf );
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return NULL;
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}
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// if no triangles or points could be constructed, then this routine failed but the brush is not discarded
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if( numelementsbuf < 12 || numpointsbuf < 4 )
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MsgDev( D_WARN, "CM_CollisionNewBrushFromPlanes: unable to rebuild triangles/points for collision brush: %i triangles, %i planes (input was %i planes), %i vertices\n", numelementsbuf / 3, numplanesbuf, numoriginalplanes, numpointsbuf );
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// validate plane distances
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for( j = 0; j < numplanesbuf; j++ )
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{
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float d = furthestplanedist_float( planesbuf[j].normal, pointsbuf, numpointsbuf );
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if( fabs(planesbuf[j].dist - d) > COLLISION_PLANE_DIST_EPSILON)
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MsgDev( D_NOTE, "plane %f %f %f %f mismatches dist %f\n", planesbuf[j].normal[0], planesbuf[j].normal[1], planesbuf[j].normal[2], planesbuf[j].dist, d );
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}
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// allocate the brush and copy to it
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brush = (cbrushf_t *)Mem_Alloc( mempool, sizeof(cbrushf_t) + sizeof(cpointf_t) * numpointsbuf + sizeof(cplanef_t) * numplanesbuf + sizeof(int) * numelementsbuf );
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brush->contents = supercontents;
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brush->numplanes = numplanesbuf;
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brush->numpoints = numpointsbuf;
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brush->numtriangles = numelementsbuf / 3;
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brush->planes = (cplanef_t *)(brush + 1);
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brush->points = (cpointf_t *)(brush->planes + brush->numplanes);
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brush->elements = (int *)(brush->points + brush->numpoints);
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for( j = 0; j < brush->numpoints; j++ )
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{
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brush->points[j].v[0] = pointsbuf[j].v[0];
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brush->points[j].v[1] = pointsbuf[j].v[1];
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brush->points[j].v[2] = pointsbuf[j].v[2];
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}
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for( j = 0; j < brush->numplanes; j++ )
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{
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brush->planes[j].normal[0] = planesbuf[j].normal[0];
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brush->planes[j].normal[1] = planesbuf[j].normal[1];
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brush->planes[j].normal[2] = planesbuf[j].normal[2];
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brush->planes[j].dist = planesbuf[j].dist;
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brush->planes[j].surfaceflags = planesbuf[j].surfaceflags;
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brush->planes[j].surface = planesbuf[j].surface;
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}
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for( j = 0; j < brush->numtriangles * 3; j++ )
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brush->elements[j] = elementsbuf[j];
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xyzflags = 0;
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VectorClear( brush->mins );
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VectorClear( brush->maxs );
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for( j = 0; j < min(6, numoriginalplanes); j++ )
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{
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if( originalplanes[j].normal[0] == 1 )
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{
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xyzflags |= 1;
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brush->maxs[0] = originalplanes[j].dist;
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}
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else if( originalplanes[j].normal[0] == -1 )
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{
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xyzflags |= 2;
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brush->mins[0] = -originalplanes[j].dist;
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}
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else if( originalplanes[j].normal[1] == 1 )
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{
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xyzflags |= 4;
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brush->maxs[1] = originalplanes[j].dist;
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}
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else if( originalplanes[j].normal[1] == -1 )
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{
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xyzflags |= 8;
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brush->mins[1] = -originalplanes[j].dist;
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}
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else if( originalplanes[j].normal[2] == 1 )
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{
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xyzflags |= 16;
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brush->maxs[2] = originalplanes[j].dist;
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}
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else if( originalplanes[j].normal[2] == -1 )
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{
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xyzflags |= 32;
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brush->mins[2] = -originalplanes[j].dist;
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}
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}
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// if not all xyzflags were set, then this is not a brush from q3map/q3map2, and needs reconstruction of the bounding box
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// (this case works for any brush with valid points, but sometimes brushes are not reconstructed properly and hence the points
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// are not valid, so this is reserved as a fallback case)
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if( xyzflags != 63 )
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{
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VectorCopy( brush->points[0].v, brush->mins );
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VectorCopy( brush->points[0].v, brush->maxs );
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for( j = 1; j < brush->numpoints; j++ )
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{
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brush->mins[0] = min(brush->mins[0], brush->points[j].v[0]);
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brush->mins[1] = min(brush->mins[1], brush->points[j].v[1]);
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brush->mins[2] = min(brush->mins[2], brush->points[j].v[2]);
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brush->maxs[0] = max(brush->maxs[0], brush->points[j].v[0]);
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brush->maxs[1] = max(brush->maxs[1], brush->points[j].v[1]);
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brush->maxs[2] = max(brush->maxs[2], brush->points[j].v[2]);
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}
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}
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brush->mins[0] -= 1;
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brush->mins[1] -= 1;
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brush->mins[2] -= 1;
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brush->maxs[0] += 1;
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brush->maxs[1] += 1;
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brush->maxs[2] += 1;
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CM_CollisionValidateBrush( brush );
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return brush;
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}
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void CM_CollisionCalcPlanesForPolygonBrushFloat( cbrushf_t *brush )
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{
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int i;
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float edge0[3], edge1[3], edge2[3], normal[3], dist, bestdist;
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cpointf_t *p, *p2;
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// FIXME: these probably don't actually need to be normalized if the collision code does not care
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if( brush->numpoints == 3 )
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{
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// optimized triangle case
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TriangleNormal( brush->points[0].v, brush->points[1].v, brush->points[2].v, brush->planes[0].normal );
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if( DotProduct( brush->planes[0].normal, brush->planes[0].normal) < 0.0001f )
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{
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// there's no point in processing a degenerate triangle (GIGO - Garbage In, Garbage Out)
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brush->numplanes = 0;
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return;
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}
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else
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{
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brush->numplanes = 5;
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VectorNormalize(brush->planes[0].normal);
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brush->planes[0].dist = DotProduct(brush->points->v, brush->planes[0].normal);
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VectorNegate(brush->planes[0].normal, brush->planes[1].normal);
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brush->planes[1].dist = -brush->planes[0].dist;
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VectorSubtract(brush->points[2].v, brush->points[0].v, edge0);
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VectorSubtract(brush->points[0].v, brush->points[1].v, edge1);
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VectorSubtract(brush->points[1].v, brush->points[2].v, edge2);
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{
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float projectionnormal[3], projectionedge0[3], projectionedge1[3], projectionedge2[3];
|
|
int i, best = 0;
|
|
float dist, bestdist;
|
|
|
|
bestdist = fabs( brush->planes[0].normal[0] );
|
|
for( i = 1; i < 3; i++ )
|
|
{
|
|
dist = fabs( brush->planes[0].normal[i] );
|
|
if( bestdist < dist )
|
|
{
|
|
bestdist = dist;
|
|
best = i;
|
|
}
|
|
}
|
|
VectorClear( projectionnormal );
|
|
if( brush->planes[0].normal[best] < 0 )
|
|
projectionnormal[best] = -1;
|
|
else projectionnormal[best] = 1;
|
|
VectorCopy( edge0, projectionedge0 );
|
|
VectorCopy( edge1, projectionedge1 );
|
|
VectorCopy( edge2, projectionedge2 );
|
|
projectionedge0[best] = 0;
|
|
projectionedge1[best] = 0;
|
|
projectionedge2[best] = 0;
|
|
CrossProduct( projectionedge0, projectionnormal, brush->planes[2].normal );
|
|
CrossProduct( projectionedge1, projectionnormal, brush->planes[3].normal );
|
|
CrossProduct( projectionedge2, projectionnormal, brush->planes[4].normal );
|
|
}
|
|
|
|
VectorNormalize(brush->planes[2].normal);
|
|
VectorNormalize(brush->planes[3].normal);
|
|
VectorNormalize(brush->planes[4].normal);
|
|
brush->planes[2].dist = DotProduct(brush->points[2].v, brush->planes[2].normal);
|
|
brush->planes[3].dist = DotProduct(brush->points[0].v, brush->planes[3].normal);
|
|
brush->planes[4].dist = DotProduct(brush->points[1].v, brush->planes[4].normal);
|
|
|
|
if( ph.developer >= D_NOTE )
|
|
{
|
|
// validation code
|
|
if( fabs(DotProduct(brush->points[0].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f)
|
|
MsgDev( D_NOTE, "CM_CollisionCalcPlanesForPolygonBrushFloat: edges (%f %f %f to %f %f %f to %f %f %f) off front plane 0 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[0].dist);
|
|
if( fabs(DotProduct(brush->points[0].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f)
|
|
MsgDev( D_NOTE, "CM_CollisionCalcPlanesForPolygonBrushFloat: edges (%f %f %f to %f %f %f to %f %f %f) off back plane 1 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[1].normal[0], brush->planes[1].normal[1], brush->planes[1].normal[2], brush->planes[1].dist);
|
|
if( fabs(DotProduct(brush->points[2].v, brush->planes[2].normal) - brush->planes[2].dist) > 0.01f || fabs(DotProduct(brush->points[0].v, brush->planes[2].normal) - brush->planes[2].dist) > 0.01f)
|
|
MsgDev( D_NOTE, "CM_CollisionCalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist);
|
|
if( fabs(DotProduct(brush->points[0].v, brush->planes[3].normal) - brush->planes[3].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[3].normal) - brush->planes[3].dist) > 0.01f)
|
|
MsgDev( D_NOTE, "CM_CollisionCalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist);
|
|
if( fabs(DotProduct(brush->points[1].v, brush->planes[4].normal) - brush->planes[4].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[4].normal) - brush->planes[4].dist) > 0.01f)
|
|
MsgDev( D_NOTE, "CM_CollisionCalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// choose best surface normal for polygon's plane
|
|
bestdist = 0;
|
|
for( i = 0, p = brush->points + 1; i < brush->numpoints - 2; i++, p++ )
|
|
{
|
|
VectorSubtract( p[-1].v, p[0].v, edge0 );
|
|
VectorSubtract( p[1].v, p[0].v, edge1 );
|
|
CrossProduct( edge0, edge1, normal );
|
|
dist = DotProduct(normal, normal);
|
|
if( i == 0 || bestdist < dist )
|
|
{
|
|
bestdist = dist;
|
|
VectorCopy(normal, brush->planes->normal);
|
|
}
|
|
}
|
|
if( bestdist < 0.0001f )
|
|
{
|
|
// there's no point in processing a degenerate triangle (GIGO - Garbage In, Garbage Out)
|
|
brush->numplanes = 0;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
brush->numplanes = brush->numpoints + 2;
|
|
VectorNormalize( brush->planes->normal );
|
|
brush->planes->dist = DotProduct( brush->points->v, brush->planes->normal );
|
|
|
|
// negate plane to create other side
|
|
VectorNegate( brush->planes[0].normal, brush->planes[1].normal );
|
|
brush->planes[1].dist = -brush->planes[0].dist;
|
|
for( i = 0, p = brush->points + (brush->numpoints - 1), p2 = brush->points; i < brush->numpoints; i++, p = p2, p2++ )
|
|
{
|
|
VectorSubtract( p->v, p2->v, edge0 );
|
|
CrossProduct( edge0, brush->planes->normal, brush->planes[i + 2].normal );
|
|
VectorNormalize( brush->planes[i + 2].normal );
|
|
brush->planes[i + 2].dist = DotProduct( p->v, brush->planes[i + 2].normal );
|
|
}
|
|
}
|
|
}
|
|
|
|
if( ph.developer >= D_ERROR )
|
|
{
|
|
// validity check - will be disabled later
|
|
CM_CollisionValidateBrush( brush );
|
|
for( i = 0; i < brush->numplanes; i++ )
|
|
{
|
|
int j;
|
|
for( j = 0, p = brush->points; j < brush->numpoints; j++, p++ )
|
|
if( DotProduct( p->v, brush->planes[i].normal ) > brush->planes[i].dist + COLLISION_PLANE_DIST_EPSILON )
|
|
MsgDev( D_ERROR, "Error in brush plane generation, plane %i\n", i );
|
|
}
|
|
}
|
|
}
|
|
|
|
cbrushf_t *CM_CollisionAllocBrushFromPermanentPolygonFloat( byte *mempool, int numpoints, float *points, int supercontents )
|
|
{
|
|
cbrushf_t *brush = (cbrushf_t *)Mem_Alloc( mempool, sizeof(cbrushf_t) + sizeof(cplanef_t) * (numpoints + 2));
|
|
|
|
brush->contents = supercontents;
|
|
brush->numpoints = numpoints;
|
|
brush->numplanes = numpoints + 2;
|
|
brush->planes = (cplanef_t *)(brush + 1);
|
|
brush->points = (cpointf_t *)points;
|
|
Host_Error( "CM_CollisionAllocBrushFromPermanentPolygonFloat: FIXME: this code needs to be updated to generate a mesh..." );
|
|
return brush;
|
|
}
|
|
|
|
// NOTE: start and end of each brush pair must have same numplanes/numpoints
|
|
void CM_CollisionTraceBrushBrushFloat( trace_t *trace, const cbrushf_t *thisbrush_start, const cbrushf_t *thisbrush_end, const cbrushf_t *thatbrush_start, const cbrushf_t *thatbrush_end )
|
|
{
|
|
int nplane, nplane2, hitsurfaceflags = 0;
|
|
float enterfrac = -1, leavefrac = 1, d1, d2, f, imove, newimpactnormal[3], enterfrac2 = -1;
|
|
const cplanef_t *startplane, *endplane;
|
|
csurface_t *hitsurface = NULL;
|
|
|
|
VectorClear( newimpactnormal );
|
|
|
|
for( nplane = 0; nplane < thatbrush_start->numplanes + thisbrush_start->numplanes; nplane++ )
|
|
{
|
|
nplane2 = nplane;
|
|
if( nplane2 >= thatbrush_start->numplanes )
|
|
{
|
|
nplane2 -= thatbrush_start->numplanes;
|
|
startplane = thisbrush_start->planes + nplane2;
|
|
endplane = thisbrush_end->planes + nplane2;
|
|
if( ph.developer >= D_ERROR )
|
|
{
|
|
// any brush with degenerate planes is not worth handling
|
|
if( DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f)
|
|
{
|
|
MsgDev( D_ERROR, "CM_CollisionTraceBrushBrushFloat: degenerate thisbrush plane!\n" );
|
|
return;
|
|
}
|
|
f = furthestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints);
|
|
if( fabs(f - startplane->dist) > COLLISION_PLANE_DIST_EPSILON )
|
|
MsgDev( D_WARN, "startplane->dist %f != calculated %f (thisbrush_start)\n", startplane->dist, f );
|
|
}
|
|
d1 = nearestplanedist_float( startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - furthestplanedist_float( startplane->normal, thatbrush_start->points, thatbrush_start->numpoints ) - cm_startnudge->value;
|
|
d2 = nearestplanedist_float( endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - furthestplanedist_float( endplane->normal, thatbrush_end->points, thatbrush_end->numpoints ) - cm_endnudge->value;
|
|
}
|
|
else
|
|
{
|
|
startplane = thatbrush_start->planes + nplane2;
|
|
endplane = thatbrush_end->planes + nplane2;
|
|
if( ph.developer >= D_ERROR )
|
|
{
|
|
// any brush with degenerate planes is not worth handling
|
|
if( DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f )
|
|
{
|
|
MsgDev( D_ERROR, "CM_CollisionTraceBrushBrushFloat: degenerate thatbrush plane!\n" );
|
|
return;
|
|
}
|
|
f = furthestplanedist_float( startplane->normal, thatbrush_start->points, thatbrush_start->numpoints );
|
|
if( fabs(f - startplane->dist) > COLLISION_PLANE_DIST_EPSILON )
|
|
MsgDev( D_WARN, "startplane->dist %f != calculated %f (thatbrush_start)\n", startplane->dist, f );
|
|
}
|
|
d1 = nearestplanedist_float( startplane->normal, thisbrush_start->points, thisbrush_start->numpoints ) - startplane->dist - cm_startnudge->value;
|
|
d2 = nearestplanedist_float( endplane->normal, thisbrush_end->points, thisbrush_end->numpoints ) - endplane->dist - cm_endnudge->value;
|
|
}
|
|
|
|
if( d1 > d2 )
|
|
{
|
|
// moving into brush
|
|
if( d2 >= cm_enternudge->value ) return;
|
|
if( d1 > 0 )
|
|
{
|
|
// enter
|
|
imove = 1 / (d1 - d2);
|
|
f = (d1 - cm_enternudge->value) * imove;
|
|
if( f < 0 ) f = 0;
|
|
// check if this will reduce the collision time range
|
|
if( enterfrac < f )
|
|
{
|
|
// reduced collision time range
|
|
enterfrac = f;
|
|
// if the collision time range is now empty, no collision
|
|
if( enterfrac > leavefrac ) return;
|
|
// if the collision would be further away than the trace's
|
|
// existing collision data, we don't care about this
|
|
// collision
|
|
if( enterfrac > trace->realfraction ) return;
|
|
// calculate the nudged fraction and impact normal we'll
|
|
// need if we accept this collision later
|
|
enterfrac2 = (d1 - cm_impactnudge->value) * imove;
|
|
VectorLerp( startplane->normal, enterfrac, endplane->normal, newimpactnormal );
|
|
hitsurfaceflags = startplane->surfaceflags;
|
|
hitsurface = startplane->surface;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// moving out of brush
|
|
if( d1 > 0 ) return;
|
|
if( d2 > 0 )
|
|
{
|
|
// leave
|
|
f = (d1 + cm_leavenudge->value) / (d1 - d2);
|
|
if( f > 1 ) f = 1;
|
|
// check if this will reduce the collision time range
|
|
if( leavefrac > f )
|
|
{
|
|
// reduced collision time range
|
|
leavefrac = f;
|
|
// if the collision time range is now empty, no collision
|
|
if( enterfrac > leavefrac ) return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// at this point we know the trace overlaps the brush because it was not
|
|
// rejected at any point in the loop above
|
|
|
|
// see if the trace started outside the brush or not
|
|
if( enterfrac > -1 )
|
|
{
|
|
// started outside, and overlaps, therefore there is a collision here
|
|
// store out the impact information
|
|
if( trace->contentsmask & thatbrush_start->contents )
|
|
{
|
|
trace->contents = thatbrush_start->contents;
|
|
trace->surfaceflags = hitsurfaceflags;
|
|
trace->surface = hitsurface;
|
|
trace->realfraction = bound(0, enterfrac, 1);
|
|
trace->fraction = bound(0, enterfrac2, 1);
|
|
if( cm_prefernudgedfraction->integer )
|
|
trace->realfraction = trace->fraction;
|
|
VectorCopy( newimpactnormal, trace->plane.normal );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// started inside, update startsolid and friends
|
|
trace->startcontents |= thatbrush_start->contents;
|
|
if( trace->contentsmask & thatbrush_start->contents )
|
|
{
|
|
trace->startsolid = true;
|
|
if( leavefrac < 1 ) trace->allsolid = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// NOTE: start and end brush pair must have same numplanes/numpoints
|
|
void CM_CollisionTraceLineBrushFloat( trace_t *trace, const vec3_t linestart, const vec3_t lineend, const cbrushf_t *thatbrush_start, const cbrushf_t *thatbrush_end )
|
|
{
|
|
int nplane, hitsurfaceflags = 0;
|
|
float enterfrac = -1, leavefrac = 1, d1, d2, f, imove, newimpactnormal[3], enterfrac2 = -1;
|
|
const cplanef_t *startplane, *endplane;
|
|
csurface_t *hitsurface = NULL;
|
|
|
|
VectorClear( newimpactnormal );
|
|
|
|
for( nplane = 0; nplane < thatbrush_start->numplanes; nplane++ )
|
|
{
|
|
startplane = thatbrush_start->planes + nplane;
|
|
endplane = thatbrush_end->planes + nplane;
|
|
d1 = DotProduct( startplane->normal, linestart ) - startplane->dist - cm_startnudge->value;
|
|
d2 = DotProduct( endplane->normal, lineend ) - endplane->dist - cm_endnudge->value;
|
|
if( ph.developer >= D_ERROR )
|
|
{
|
|
// any brush with degenerate planes is not worth handling
|
|
if( DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f)
|
|
{
|
|
MsgDev( D_WARN, "CM_CollisionTraceLineBrushFloat: degenerate plane!\n");
|
|
return;
|
|
}
|
|
if (thatbrush_start->numpoints)
|
|
{
|
|
f = furthestplanedist_float( startplane->normal, thatbrush_start->points, thatbrush_start->numpoints );
|
|
if( fabs(f - startplane->dist) > COLLISION_PLANE_DIST_EPSILON )
|
|
MsgDev( D_WARN, "startplane->dist %f != calculated %f\n", startplane->dist, f);
|
|
}
|
|
}
|
|
|
|
if( d1 > d2 )
|
|
{
|
|
// moving into brush
|
|
if( d2 >= cm_enternudge->value ) return;
|
|
if( d1 > 0 )
|
|
{
|
|
// enter
|
|
imove = 1 / (d1 - d2);
|
|
f = (d1 - cm_enternudge->value) * imove;
|
|
if( f < 0 ) f = 0;
|
|
// check if this will reduce the collision time range
|
|
if( enterfrac < f )
|
|
{
|
|
// reduced collision time range
|
|
enterfrac = f;
|
|
// if the collision time range is now empty, no collision
|
|
if( enterfrac > leavefrac ) return;
|
|
// if the collision would be further away than the trace's
|
|
// existing collision data, we don't care about this
|
|
// collision
|
|
if( enterfrac > trace->realfraction ) return;
|
|
// calculate the nudged fraction and impact normal we'll
|
|
// need if we accept this collision later
|
|
enterfrac2 = (d1 - cm_impactnudge->value) * imove;
|
|
VectorLerp( startplane->normal, enterfrac, endplane->normal, newimpactnormal );
|
|
hitsurfaceflags = startplane->surfaceflags;
|
|
hitsurface = startplane->surface;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// moving out of brush
|
|
if( d1 > 0 ) return;
|
|
if( d2 > 0 )
|
|
{
|
|
// leave
|
|
f = ( d1 + cm_leavenudge->value) / (d1 - d2);
|
|
// check if this will reduce the collision time range
|
|
if( leavefrac > f )
|
|
{
|
|
// reduced collision time range
|
|
leavefrac = f;
|
|
// if the collision time range is now empty, no collision
|
|
if( enterfrac > leavefrac ) return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// at this point we know the trace overlaps the brush because it was not
|
|
// rejected at any point in the loop above
|
|
|
|
// see if the trace started outside the brush or not
|
|
if( enterfrac > -1 )
|
|
{
|
|
// started outside, and overlaps, therefore there is a collision here
|
|
// store out the impact information
|
|
if( trace->contentsmask & thatbrush_start->contents )
|
|
{
|
|
trace->contents = thatbrush_start->contents;
|
|
trace->surfaceflags = hitsurfaceflags;
|
|
trace->surface = hitsurface;
|
|
trace->realfraction = bound( 0, enterfrac, 1 );
|
|
trace->fraction = bound( 0, enterfrac2, 1 );
|
|
if( cm_prefernudgedfraction->integer )
|
|
trace->realfraction = trace->fraction;
|
|
VectorCopy( newimpactnormal, trace->plane.normal );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// started inside, update startsolid and friends
|
|
trace->startcontents |= thatbrush_start->contents;
|
|
if( trace->contentsmask & thatbrush_start->contents)
|
|
{
|
|
trace->startsolid = true;
|
|
if( leavefrac < 1 ) trace->allsolid = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CM_CollisionPointInsideBrushFloat( const vec3_t point, const cbrushf_t *brush )
|
|
{
|
|
int nplane;
|
|
const cplanef_t *plane;
|
|
|
|
if(!BoxesOverlap( point, point, brush->mins, brush->maxs ))
|
|
return false;
|
|
for( nplane = 0, plane = brush->planes; nplane < brush->numplanes; nplane++, plane++ )
|
|
if(DotProduct(plane->normal, point) > plane->dist)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void CM_CollisionTracePointBrushFloat( trace_t *trace, const vec3_t point, const cbrushf_t *thatbrush )
|
|
{
|
|
if(!CM_CollisionPointInsideBrushFloat( point, thatbrush ))
|
|
return;
|
|
|
|
trace->startcontents |= thatbrush->contents;
|
|
if( trace->contentsmask & thatbrush->contents )
|
|
{
|
|
trace->startsolid = true;
|
|
trace->allsolid = true;
|
|
}
|
|
}
|
|
|
|
void CM_CollisionSnapCopyPoints( int numpoints, const cpointf_t *in, cpointf_t *out, float fractionprecision, float invfractionprecision )
|
|
{
|
|
int i;
|
|
for( i = 0; i < numpoints; i++ )
|
|
{
|
|
out[i].v[0] = floor(in[i].v[0] * fractionprecision + 0.5f) * invfractionprecision;
|
|
out[i].v[1] = floor(in[i].v[1] * fractionprecision + 0.5f) * invfractionprecision;
|
|
out[i].v[2] = floor(in[i].v[2] * fractionprecision + 0.5f) * invfractionprecision;
|
|
}
|
|
}
|
|
|
|
void CM_CollisionTraceBrushPolygonFloat( trace_t *trace, const cbrushf_t *thisbrush_start, const cbrushf_t *thisbrush_end, int numpoints, const float *points, int supercontents )
|
|
{
|
|
if( numpoints > MAX_BUILD_SIDES )
|
|
{
|
|
MsgDev( D_ERROR, "Polygon with more than %d points not supported\n", MAX_BUILD_SIDES );
|
|
return;
|
|
}
|
|
polyf_brush.numpoints = numpoints;
|
|
polyf_brush.numplanes = numpoints + 2;
|
|
polyf_brush.planes = polyf_planes;
|
|
polyf_brush.contents = supercontents;
|
|
polyf_brush.points = polyf_points;
|
|
CM_CollisionSnapCopyPoints( polyf_brush.numpoints, (cpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP );
|
|
CM_CollisionCalcPlanesForPolygonBrushFloat( &polyf_brush );
|
|
CM_CollisionTraceBrushBrushFloat( trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush );
|
|
}
|
|
|
|
void CM_CollisionTraceBrushTriangleMeshFloat( trace_t *trace, const cbrushf_t *thisbrush_start, const cbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, int surfaceflags, csurface_t *surface, const vec3_t segmentmins, const vec3_t segmentmaxs )
|
|
{
|
|
int i;
|
|
|
|
polyf_brush.numpoints = 3;
|
|
polyf_brush.numplanes = 5;
|
|
polyf_brush.points = polyf_points;
|
|
polyf_brush.planes = polyf_planes;
|
|
polyf_brush.contents = supercontents;
|
|
|
|
for( i = 0; i < polyf_brush.numplanes; i++ )
|
|
{
|
|
polyf_brush.planes[i].surfaceflags = surfaceflags;
|
|
polyf_brush.planes[i].surface = surface;
|
|
}
|
|
|
|
for( i = 0; i < numtriangles; i++, element3i += 3 )
|
|
{
|
|
if( TriangleOverlapsBox( vertex3f + element3i[0]*3, vertex3f + element3i[1]*3, vertex3f + element3i[2]*3, segmentmins, segmentmaxs))
|
|
{
|
|
VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v);
|
|
VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v);
|
|
VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v);
|
|
CM_CollisionSnapCopyPoints( polyf_brush.numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP );
|
|
CM_CollisionCalcPlanesForPolygonBrushFloat( &polyf_brush );
|
|
CM_CollisionTraceBrushBrushFloat( trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CM_CollisionTraceLinePolygonFloat( trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numpoints, const float *points, int supercontents )
|
|
{
|
|
if( numpoints > MAX_BUILD_SIDES )
|
|
{
|
|
MsgDev( D_ERROR, "Polygon with more than %d points not supported\n", MAX_BUILD_SIDES );
|
|
return;
|
|
}
|
|
|
|
polyf_brush.numpoints = numpoints;
|
|
polyf_brush.numplanes = numpoints + 2;
|
|
polyf_brush.points = polyf_points;
|
|
CM_CollisionSnapCopyPoints( polyf_brush.numpoints, (cpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP );
|
|
polyf_brush.planes = polyf_planes;
|
|
polyf_brush.contents = supercontents;
|
|
CM_CollisionCalcPlanesForPolygonBrushFloat( &polyf_brush );
|
|
CM_CollisionTraceLineBrushFloat( trace, linestart, lineend, &polyf_brush, &polyf_brush );
|
|
}
|
|
|
|
void CM_CollisionTraceLineTriangleMeshFloat( trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, int surfaceflags, csurface_t *surface, const vec3_t segmentmins, const vec3_t segmentmaxs )
|
|
{
|
|
int i;
|
|
#if 1
|
|
// FIXME: snap vertices?
|
|
for( i = 0; i < numtriangles; i++, element3i += 3 )
|
|
CM_CollisionTraceLineTriangleFloat( trace, linestart, lineend, vertex3f + element3i[0] * 3, vertex3f + element3i[1] * 3, vertex3f + element3i[2] * 3, supercontents, surfaceflags, surface );
|
|
#else
|
|
polyf_brush.numpoints = 3;
|
|
polyf_brush.numplanes = 5;
|
|
polyf_brush.points = polyf_points;
|
|
polyf_brush.planes = polyf_planes;
|
|
polyf_brush.supercontents = supercontents;
|
|
|
|
for( i = 0; i < polyf_brush.numplanes; i++ )
|
|
{
|
|
polyf_brush.planes[i].contents = supercontents;
|
|
polyf_brush.planes[i].surfaceflags = surfaceflags;
|
|
polyf_brush.planes[i].surface = surface;
|
|
}
|
|
|
|
for( i = 0; i < numtriangles; i++, element3i += 3 )
|
|
{
|
|
if(TriangleOverlapsBox( vertex3f + element3i[0]*3, vertex3 + [element3i[1]*3, vertex3f + element3i[2]*3, segmentmins, segmentmaxs ))
|
|
{
|
|
VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v);
|
|
VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v);
|
|
VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v);
|
|
CM_CollisionSnapCopyPoints( polyf_brush.numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP );
|
|
CM_CollisionCalcPlanesForPolygonBrushFloat( &polyf_brush );
|
|
CM_CollisionTraceLineBrushFloat( trace, linestart, lineend, &polyf_brush, &polyf_brush );
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void CM_CollisionTraceBrushPolygonTransformFloat( trace_t *trace, const cbrushf_t *thisbrush_start, const cbrushf_t *thisbrush_end, int numpoints, const float *points, const matrix4x4 polygonmatrixstart, const matrix4x4 polygonmatrixend, int supercontents, int surfaceflags, csurface_t *surface )
|
|
{
|
|
int i;
|
|
|
|
if( numpoints > MAX_BUILD_SIDES )
|
|
{
|
|
MsgDev( D_ERROR, "Polygon with more than %d points not supported\n", MAX_BUILD_SIDES );
|
|
return;
|
|
}
|
|
|
|
polyf_brushstart.numpoints = numpoints;
|
|
polyf_brushstart.numplanes = numpoints + 2;
|
|
polyf_brushstart.points = polyf_pointsstart;
|
|
polyf_brushstart.planes = polyf_planesstart;
|
|
polyf_brushstart.contents = supercontents;
|
|
|
|
for( i = 0; i < numpoints; i++ )
|
|
Matrix4x4_Transform( polygonmatrixstart, points + i * 3, polyf_brushstart.points[i].v );
|
|
|
|
polyf_brushend.numpoints = numpoints;
|
|
polyf_brushend.numplanes = numpoints + 2;
|
|
polyf_brushend.points = polyf_pointsend;
|
|
polyf_brushend.planes = polyf_planesend;
|
|
polyf_brushend.contents = supercontents;
|
|
|
|
for( i = 0; i < numpoints; i++ )
|
|
Matrix4x4_Transform( polygonmatrixend, points + i * 3, polyf_brushend.points[i].v );
|
|
|
|
for( i = 0; i < polyf_brushstart.numplanes; i++ )
|
|
{
|
|
polyf_brushstart.planes[i].surfaceflags = surfaceflags;
|
|
polyf_brushstart.planes[i].surface = surface;
|
|
}
|
|
|
|
CM_CollisionSnapCopyPoints( polyf_brushstart.numpoints, polyf_pointsstart, polyf_pointsstart, COLLISION_SNAPSCALE, COLLISION_SNAP );
|
|
CM_CollisionSnapCopyPoints( polyf_brushend.numpoints, polyf_pointsend, polyf_pointsend, COLLISION_SNAPSCALE, COLLISION_SNAP );
|
|
CM_CollisionCalcPlanesForPolygonBrushFloat( &polyf_brushstart );
|
|
CM_CollisionCalcPlanesForPolygonBrushFloat( &polyf_brushend );
|
|
CM_CollisionTraceBrushBrushFloat( trace, thisbrush_start, thisbrush_end, &polyf_brushstart, &polyf_brushend );
|
|
}
|
|
|
|
void CM_CollisionInitBrushForBox( void )
|
|
{
|
|
int i;
|
|
for( i = 0; i < MAX_BRUSHFORBOX; i++ )
|
|
{
|
|
brushforbox_brush[i].numpoints = 8;
|
|
brushforbox_brush[i].numplanes = 6;
|
|
brushforbox_brush[i].points = brushforbox_point + i * 8;
|
|
brushforbox_brush[i].planes = brushforbox_plane + i * 6;
|
|
brushforpoint_brush[i].numpoints = 1;
|
|
brushforpoint_brush[i].numplanes = 0;
|
|
brushforpoint_brush[i].points = brushforbox_point + i * 8;
|
|
brushforpoint_brush[i].planes = brushforbox_plane + i * 6;
|
|
}
|
|
}
|
|
|
|
cbrushf_t *CM_CollisionBrushForBox( const matrix4x4 matrix, const vec3_t mins, const vec3_t maxs, int supercontents, int surfaceflags, csurface_t *surface )
|
|
{
|
|
int i, j;
|
|
vec3_t v;
|
|
cbrushf_t *brush;
|
|
|
|
if( brushforbox_brush[0].numpoints == 0 )
|
|
CM_CollisionInitBrushForBox();
|
|
|
|
// FIXME: these probably don't actually need to be normalized if the collision code does not care
|
|
if(VectorCompare( mins, maxs ))
|
|
{
|
|
// point brush
|
|
brush = brushforpoint_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX);
|
|
VectorCopy( mins, brush->points->v );
|
|
}
|
|
else
|
|
{
|
|
brush = brushforbox_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX);
|
|
// FIXME: optimize
|
|
for( i = 0; i < 8; i++ )
|
|
{
|
|
v[0] = i & 1 ? maxs[0] : mins[0];
|
|
v[1] = i & 2 ? maxs[1] : mins[1];
|
|
v[2] = i & 4 ? maxs[2] : mins[2];
|
|
Matrix4x4_Transform( matrix, v, brush->points[i].v );
|
|
}
|
|
// FIXME: optimize!
|
|
for( i = 0; i < 6; i++ )
|
|
{
|
|
VectorClear(v);
|
|
v[i >> 1] = i & 1 ? 1 : -1;
|
|
Matrix4x4_Transform3x3( matrix, v, brush->planes[i].normal );
|
|
VectorNormalize( brush->planes[i].normal );
|
|
}
|
|
}
|
|
|
|
brush->contents = supercontents;
|
|
for( j = 0; j < brush->numplanes; j++ )
|
|
{
|
|
brush->planes[j].surfaceflags = surfaceflags;
|
|
brush->planes[j].surface = surface;
|
|
brush->planes[j].dist = furthestplanedist_float( brush->planes[j].normal, brush->points, brush->numpoints );
|
|
}
|
|
|
|
VectorCopy( brush->points[0].v, brush->mins );
|
|
VectorCopy( brush->points[0].v, brush->maxs );
|
|
|
|
for( j = 1; j < brush->numpoints; j++ )
|
|
{
|
|
brush->mins[0] = min( brush->mins[0], brush->points[j].v[0] );
|
|
brush->mins[1] = min( brush->mins[1], brush->points[j].v[1] );
|
|
brush->mins[2] = min( brush->mins[2], brush->points[j].v[2] );
|
|
brush->maxs[0] = max( brush->maxs[0], brush->points[j].v[0] );
|
|
brush->maxs[1] = max( brush->maxs[1], brush->points[j].v[1] );
|
|
brush->maxs[2] = max( brush->maxs[2], brush->points[j].v[2] );
|
|
}
|
|
|
|
brush->mins[0] -= 1;
|
|
brush->mins[1] -= 1;
|
|
brush->mins[2] -= 1;
|
|
brush->maxs[0] += 1;
|
|
brush->maxs[1] += 1;
|
|
brush->maxs[2] += 1;
|
|
|
|
CM_CollisionValidateBrush( brush );
|
|
|
|
return brush;
|
|
}
|
|
|
|
void CM_CollisionClipTrace_BrushBox( trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int supercontents, int surfaceflags, csurface_t *surface )
|
|
{
|
|
cbrushf_t *boxbrush, *thisbrush_start, *thisbrush_end;
|
|
vec3_t startmins, startmaxs, endmins, endmaxs;
|
|
|
|
// create brushes for the collision
|
|
VectorAdd( start, mins, startmins );
|
|
VectorAdd( start, maxs, startmaxs );
|
|
VectorAdd( end, mins, endmins );
|
|
VectorAdd( end, maxs, endmaxs );
|
|
|
|
boxbrush = CM_CollisionBrushForBox( identitymatrix, cmins, cmaxs, supercontents, surfaceflags, surface );
|
|
thisbrush_start = CM_CollisionBrushForBox( identitymatrix, startmins, startmaxs, 0, 0, NULL );
|
|
thisbrush_end = CM_CollisionBrushForBox( identitymatrix, endmins, endmaxs, 0, 0, NULL );
|
|
|
|
Mem_Set( trace, 0, sizeof(trace_t));
|
|
trace->contentsmask = hitsupercontentsmask;
|
|
trace->fraction = 1;
|
|
trace->realfraction = 1;
|
|
trace->allsolid = true;
|
|
CM_CollisionTraceBrushBrushFloat( trace, thisbrush_start, thisbrush_end, boxbrush, boxbrush );
|
|
}
|
|
|
|
// NOTE: this can be used for tracing a moving sphere vs a stationary sphere,
|
|
// by simply adding the moving sphere's radius to the sphereradius parameter,
|
|
// all the results are correct (impactpoint, impactnormal, and fraction)
|
|
float CM_CollisionClipTrace_LineSphere( double *linestart, double *lineend, double *sphereorigin, double sphereradius, double *impactpoint, double *impactnormal )
|
|
{
|
|
double dir[3], scale, v[3], deviationdist, impactdist, linelength;
|
|
|
|
// make sure the impactpoint and impactnormal are valid even if there is
|
|
// no collision
|
|
VectorCopy( lineend, impactpoint );
|
|
VectorClear( impactnormal );
|
|
VectorSubtract( lineend, linestart, dir ); // calculate line direction
|
|
|
|
// normalize direction
|
|
linelength = VectorLength( dir );
|
|
if( linelength )
|
|
{
|
|
scale = 1.0 / linelength;
|
|
VectorScale( dir, scale, dir );
|
|
}
|
|
|
|
// this dotproduct calculates the distance along the line at which the
|
|
// sphere origin is (nearest point to the sphere origin on the line)
|
|
impactdist = DotProduct( sphereorigin, dir ) - DotProduct( linestart, dir );
|
|
|
|
// calculate point on line at that distance, and subtract the
|
|
// sphereorigin from it, so we have a vector to measure for the distance
|
|
// of the line from the sphereorigin (deviation, how off-center it is)
|
|
VectorMA( linestart, impactdist, dir, v );
|
|
VectorSubtract( v, sphereorigin, v );
|
|
deviationdist = VectorLength2( v );
|
|
|
|
// if outside the radius, it's a miss for sure
|
|
// (we do this comparison using squared radius to avoid a sqrt)
|
|
if( deviationdist > sphereradius * sphereradius ) return 1; // miss (off to the side)
|
|
// nudge back to find the correct impact distance
|
|
impactdist -= sphereradius - deviationdist/sphereradius;
|
|
|
|
if( impactdist >= linelength ) return 1; // miss (not close enough)
|
|
if( impactdist < 0 ) return 1; // miss (linestart is past or inside sphere)
|
|
|
|
VectorMA( linestart, impactdist, dir, impactpoint ); // calculate new impactpoint
|
|
VectorSubtract( impactpoint, sphereorigin, impactnormal ); // calculate impactnormal (surface normal at point of impact)
|
|
VectorNormalize( impactnormal ); // normalize impactnormal
|
|
|
|
// return fraction of movement distance
|
|
return impactdist / linelength;
|
|
}
|
|
|
|
void CM_CollisionTraceLineTriangleFloat( trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2, int supercontents, int surfaceflags, csurface_t *surface )
|
|
{
|
|
float d1, d2, d, f, impact[3], edgenormal[3], faceplanenormal[3];
|
|
float faceplanedist, faceplanenormallength2, edge01[3], edge21[3], edge02[3];
|
|
|
|
// this function executes:
|
|
// 32 ops when line starts behind triangle
|
|
// 38 ops when line ends infront of triangle
|
|
// 43 ops when line fraction is already closer than this triangle
|
|
// 72 ops when line is outside edge 01
|
|
// 92 ops when line is outside edge 21
|
|
// 115 ops when line is outside edge 02
|
|
// 123 ops when line impacts triangle and updates trace results
|
|
|
|
// this code is designed for clockwise triangles, conversion to
|
|
// counterclockwise would require swapping some things around...
|
|
// it is easier to simply swap the point0 and point2 parameters to this
|
|
// function when calling it than it is to rewire the internals.
|
|
|
|
// calculate the faceplanenormal of the triangle, this represents the front side
|
|
// 15 ops
|
|
VectorSubtract( point0, point1, edge01 );
|
|
VectorSubtract( point2, point1, edge21 );
|
|
CrossProduct( edge01, edge21, faceplanenormal );
|
|
// there's no point in processing a degenerate triangle (GIGO - Garbage In, Garbage Out)
|
|
// 6 ops
|
|
faceplanenormallength2 = DotProduct( faceplanenormal, faceplanenormal );
|
|
if( faceplanenormallength2 < 0.0001f ) return;
|
|
|
|
// calculate the distance
|
|
// 5 ops
|
|
faceplanedist = DotProduct( point0, faceplanenormal );
|
|
|
|
// if start point is on the back side there is no collision
|
|
// (we don't care about traces going through the triangle the wrong way)
|
|
|
|
// calculate the start distance
|
|
// 6 ops
|
|
d1 = DotProduct( faceplanenormal, linestart );
|
|
if( d1 <= faceplanedist ) return;
|
|
|
|
// calculate the end distance
|
|
// 6 ops
|
|
d2 = DotProduct( faceplanenormal, lineend );
|
|
// if both are in front, there is no collision
|
|
if( d2 >= faceplanedist ) return;
|
|
|
|
// from here on we know d1 is >= 0 and d2 is < 0
|
|
// this means the line starts infront and ends behind, passing through it
|
|
|
|
// calculate the recipricol of the distance delta,
|
|
// so we can use it multiple times cheaply (instead of division)
|
|
// 2 ops
|
|
d = 1.0f / (d1 - d2);
|
|
// calculate the impact fraction by taking the start distance (> 0)
|
|
// and subtracting the face plane distance (this is the distance of the
|
|
// triangle along that same normal)
|
|
// then multiply by the recipricol distance delta
|
|
// 2 ops
|
|
f = (d1 - faceplanedist) * d;
|
|
// skip out if this impact is further away than previous ones
|
|
// 1 ops
|
|
if( f > trace->realfraction ) return;
|
|
// calculate the perfect impact point for classification of insidedness
|
|
// 9 ops
|
|
impact[0] = linestart[0] + f * (lineend[0] - linestart[0]);
|
|
impact[1] = linestart[1] + f * (lineend[1] - linestart[1]);
|
|
impact[2] = linestart[2] + f * (lineend[2] - linestart[2]);
|
|
|
|
// calculate the edge normal and reject if impact is outside triangle
|
|
// (an edge normal faces away from the triangle, to get the desired normal
|
|
// a crossproduct with the faceplanenormal is used, and because of the way
|
|
// the insidedness comparison is written it does not need to be normalized)
|
|
|
|
// first use the two edges from the triangle plane math
|
|
// the other edge only gets calculated if the point survives that long
|
|
|
|
// 20 ops
|
|
CrossProduct( edge01, faceplanenormal, edgenormal );
|
|
if(DotProduct( impact, edgenormal ) > DotProduct( point1, edgenormal ))
|
|
return;
|
|
|
|
// 20 ops
|
|
CrossProduct( faceplanenormal, edge21, edgenormal );
|
|
if( DotProduct( impact, edgenormal ) > DotProduct( point2, edgenormal ))
|
|
return;
|
|
|
|
// 23 ops
|
|
VectorSubtract( point0, point2, edge02 );
|
|
CrossProduct( faceplanenormal, edge02, edgenormal );
|
|
if( DotProduct( impact, edgenormal ) > DotProduct( point0, edgenormal ))
|
|
return;
|
|
|
|
// 8 ops (rare)
|
|
|
|
// store the new trace fraction
|
|
trace->realfraction = f;
|
|
|
|
// calculate a nudged fraction to keep it out of the surface
|
|
// (the main fraction remains perfect)
|
|
trace->fraction = f - cm_impactnudge->value * d;
|
|
|
|
if( cm_prefernudgedfraction->integer )
|
|
trace->realfraction = trace->fraction;
|
|
|
|
// store the new trace plane (because collisions only happen from
|
|
// the front this is always simply the triangle normal, never flipped)
|
|
d = 1.0 / sqrt(faceplanenormallength2);
|
|
VectorScale( faceplanenormal, d, trace->plane.normal );
|
|
trace->plane.dist = faceplanedist * d;
|
|
|
|
trace->contents = supercontents;
|
|
trace->surfaceflags = surfaceflags;
|
|
trace->surface = surface;
|
|
}
|
|
|
|
cbsp_t *CM_CollisionCreateCollisionBSP( byte *mempool )
|
|
{
|
|
cbsp_t *bsp = (cbsp_t *)Mem_Alloc( mempool, sizeof(cbsp_t));
|
|
bsp->mempool = mempool;
|
|
bsp->nodes = (cbspnode_t *)Mem_Alloc( bsp->mempool, sizeof(cbspnode_t));
|
|
return bsp;
|
|
}
|
|
|
|
void CM_CollisionFreeCollisionBSPNode( cbspnode_t *node )
|
|
{
|
|
if( node->children[0] ) CM_CollisionFreeCollisionBSPNode( node->children[0] );
|
|
if( node->children[1] ) CM_CollisionFreeCollisionBSPNode( node->children[1] );
|
|
while( --node->numcbrushf ) Mem_Free( node->cbrushflist[node->numcbrushf]);
|
|
Mem_Free( node );
|
|
}
|
|
|
|
void CM_CollisionFreeCollisionBSP( cbsp_t *bsp )
|
|
{
|
|
CM_CollisionFreeCollisionBSPNode( bsp->nodes );
|
|
Mem_Free( bsp );
|
|
}
|
|
|
|
void CM_CollisionBoundingBoxOfBrushTraceSegment( const cbrushf_t *start, const cbrushf_t *end, vec3_t mins, vec3_t maxs, float startfrac, float endfrac )
|
|
{
|
|
int i;
|
|
cpointf_t *ps, *pe;
|
|
float tempstart[3], tempend[3];
|
|
|
|
VectorLerp( start->points[0].v, startfrac, end->points[0].v, mins );
|
|
VectorCopy( mins, maxs );
|
|
|
|
for( i = 0, ps = start->points, pe = end->points; i < start->numpoints; i++, ps++, pe++ )
|
|
{
|
|
VectorLerp( ps->v, startfrac, pe->v, tempstart );
|
|
VectorLerp( ps->v, endfrac, pe->v, tempend );
|
|
mins[0] = min(mins[0], min(tempstart[0], tempend[0]));
|
|
mins[1] = min(mins[1], min(tempstart[1], tempend[1]));
|
|
mins[2] = min(mins[2], min(tempstart[2], tempend[2]));
|
|
maxs[0] = min(maxs[0], min(tempstart[0], tempend[0]));
|
|
maxs[1] = min(maxs[1], min(tempstart[1], tempend[1]));
|
|
maxs[2] = min(maxs[2], min(tempstart[2], tempend[2]));
|
|
}
|
|
|
|
mins[0] -= 1;
|
|
mins[1] -= 1;
|
|
mins[2] -= 1;
|
|
maxs[0] += 1;
|
|
maxs[1] += 1;
|
|
maxs[2] += 1;
|
|
}
|
|
|
|
void CM_CollisionClipTrace_Box( trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int contentsmask, int contents, int surfaceflags, csurface_t *surface )
|
|
{
|
|
cbrushf_t cbox;
|
|
cplanef_t cbox_planes[6];
|
|
|
|
cbox.contents = contents;
|
|
cbox.numplanes = 6;
|
|
cbox.numpoints = 0;
|
|
cbox.numtriangles = 0;
|
|
cbox.planes = cbox_planes;
|
|
cbox.points = NULL;
|
|
cbox.elements = NULL;
|
|
cbox.markframe = 0;
|
|
cbox.mins[0] = 0;
|
|
cbox.mins[1] = 0;
|
|
cbox.mins[2] = 0;
|
|
cbox.maxs[0] = 0;
|
|
cbox.maxs[1] = 0;
|
|
cbox.maxs[2] = 0;
|
|
cbox_planes[0].normal[0] = 1;
|
|
cbox_planes[0].normal[1] = 0;
|
|
cbox_planes[0].normal[2] = 0;
|
|
cbox_planes[0].dist = cmaxs[0] - mins[0];
|
|
cbox_planes[1].normal[0] = -1;
|
|
cbox_planes[1].normal[1] = 0;
|
|
cbox_planes[1].normal[2] = 0;
|
|
cbox_planes[1].dist = maxs[0] - cmins[0];
|
|
cbox_planes[2].normal[0] = 0;
|
|
cbox_planes[2].normal[1] = 1;
|
|
cbox_planes[2].normal[2] = 0;
|
|
cbox_planes[2].dist = cmaxs[1] - mins[1];
|
|
cbox_planes[3].normal[0] = 0;
|
|
cbox_planes[3].normal[1] = -1;
|
|
cbox_planes[3].normal[2] = 0;
|
|
cbox_planes[3].dist = maxs[1] - cmins[1];
|
|
cbox_planes[4].normal[0] = 0;
|
|
cbox_planes[4].normal[1] = 0;
|
|
cbox_planes[4].normal[2] = 1;
|
|
cbox_planes[4].dist = cmaxs[2] - mins[2];
|
|
cbox_planes[5].normal[0] = 0;
|
|
cbox_planes[5].normal[1] = 0;
|
|
cbox_planes[5].normal[2] = -1;
|
|
cbox_planes[5].dist = maxs[2] - cmins[2];
|
|
cbox_planes[0].surfaceflags = surfaceflags;
|
|
cbox_planes[0].surface = surface;
|
|
cbox_planes[1].surfaceflags = surfaceflags;
|
|
cbox_planes[1].surface = surface;
|
|
cbox_planes[2].surfaceflags = surfaceflags;
|
|
cbox_planes[2].surface = surface;
|
|
cbox_planes[3].surfaceflags = surfaceflags;
|
|
cbox_planes[3].surface = surface;
|
|
cbox_planes[4].surfaceflags = surfaceflags;
|
|
cbox_planes[4].surface = surface;
|
|
cbox_planes[5].surfaceflags = surfaceflags;
|
|
cbox_planes[5].surface = surface;
|
|
|
|
Mem_Set(trace, 0, sizeof(trace_t));
|
|
trace->contentsmask = contentsmask;
|
|
trace->fraction = 1;
|
|
trace->realfraction = 1;
|
|
CM_CollisionTraceLineBrushFloat( trace, start, end, &cbox, &cbox );
|
|
}
|
|
|
|
//===========================================
|
|
|
|
void CM_CollisionClipToGenericEntity( trace_t *trace, cmodel_t *model, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4 matrix, matrix4x4 inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask )
|
|
{
|
|
float tempnormal[3];
|
|
float starttransformed[3];
|
|
float endtransformed[3];
|
|
|
|
Mem_Set( trace, 0, sizeof(*trace));
|
|
trace->fraction = trace->realfraction = 1;
|
|
VectorCopy( end, trace->endpos );
|
|
|
|
Matrix4x4_Transform( inversematrix, start, starttransformed );
|
|
Matrix4x4_Transform( inversematrix, end, endtransformed );
|
|
|
|
if( model && model->TraceBox )
|
|
model->TraceBox( starttransformed, endtransformed, mins, maxs, model, trace, hitsupercontentsmask );
|
|
else CM_CollisionClipTrace_Box( trace, bodymins, bodymaxs, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask, bodysupercontents, 0, NULL );
|
|
trace->fraction = bound( 0, trace->fraction, 1 );
|
|
trace->realfraction = bound( 0, trace->realfraction, 1 );
|
|
|
|
if( trace->fraction < 1 )
|
|
{
|
|
VectorLerp( start, trace->fraction, end, trace->endpos );
|
|
VectorCopy( trace->plane.normal, tempnormal );
|
|
Matrix4x4_Transform3x3( matrix, tempnormal, trace->plane.normal );
|
|
// FIXME: should recalc trace->plane.dist
|
|
}
|
|
}
|
|
|
|
void CM_CollisionClipToWorld( trace_t *trace, cmodel_t *model, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int contents )
|
|
{
|
|
Mem_Set( trace, 0, sizeof(*trace));
|
|
trace->fraction = trace->realfraction = 1;
|
|
|
|
if( model && model->TraceBox )
|
|
model->TraceBox( start, end, mins, maxs, model, trace, contents );
|
|
trace->fraction = bound( 0, trace->fraction, 1 );
|
|
trace->realfraction = bound( 0, trace->realfraction, 1 );
|
|
VectorLerp( start, trace->fraction, end, trace->endpos );
|
|
}
|
|
|
|
void CM_CollisionCombineTraces( trace_t *cliptrace, const trace_t *trace, edict_t *touch, bool is_bmodel )
|
|
{
|
|
// take the 'best' answers from the new trace and combine with existing data
|
|
if( trace->allsolid ) cliptrace->allsolid = true;
|
|
if( trace->startsolid )
|
|
{
|
|
if( is_bmodel ) cliptrace->startstuck = true;
|
|
cliptrace->startsolid = true;
|
|
if( cliptrace->realfraction == 1 )
|
|
cliptrace->ent = touch;
|
|
}
|
|
|
|
if( trace->realfraction < cliptrace->realfraction )
|
|
{
|
|
cliptrace->fraction = trace->fraction;
|
|
cliptrace->realfraction = trace->realfraction;
|
|
VectorCopy( trace->endpos, cliptrace->endpos );
|
|
cliptrace->plane = trace->plane;
|
|
cliptrace->ent = touch;
|
|
cliptrace->contents = trace->contents;
|
|
cliptrace->surfaceflags = trace->surfaceflags;
|
|
cliptrace->surface = trace->surface;
|
|
}
|
|
cliptrace->contents |= trace->contents;
|
|
}
|
|
|
|
void CM_CollisionDrawForEachBrush( void )
|
|
{
|
|
cbrushf_t *draw;
|
|
int i, j, color;
|
|
|
|
if( !ph.debug_line ) return;
|
|
|
|
for( i = 0; i < cm.numbmodels; i++ )
|
|
{
|
|
for( j = 0; j < cm.bmodels[i].numbrushes; j++ )
|
|
{
|
|
draw = cm.brushes[cm.bmodels[i].firstbrush + j].colbrushf;
|
|
if( !draw ) continue;
|
|
if( i == 0 ) color = PackRGBA( 1, 0.7f, 0, 1 ); // world
|
|
else color = PackRGBA( 1, 0.1f, 0.1f, 1 );
|
|
ph.debug_line( color, draw->numpoints, (float *)&draw->points->v[0] );
|
|
}
|
|
}
|
|
} |