This repository has been archived on 2022-06-27. You can view files and clone it, but cannot push or open issues or pull requests.
Xash3DArchive/engine/client/cl_tent.c

122 lines
3.0 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_tent.c -- client side temporary entities
#include "common.h"
#include "client.h"
// temp entity events
typedef enum
{
TE_TELEPORT = 0,
TE_SPIKE,
TE_SPARKS,
TE_GUNSHOT,
TE_SUPERSPIKE,
TE_EXPLOSION,
TE_LIGHTNING1,
TE_LIGHTNING2,
TE_LIGHTNING3,
TE_LAVASPLASH,
TE_BLOOD
} temp_event_t;
/*
=================
CL_FindExplosionPlane
Disgusting hack
=================
*/
static void CL_FindExplosionPlane( const vec3_t org, float radius, vec3_t dir )
{
static vec3_t planes[6] = {{0, 0, 1}, {0, 1, 0}, {1, 0, 0}, {0, 0, -1}, {0, -1, 0}, {-1, 0, 0}};
trace_t trace;
vec3_t point;
float best = 1.0;
int i;
VectorClear( dir );
for( i = 0; i < 6; i++ )
{
VectorMA( org, radius, planes[i], point );
trace = CL_Trace( org, vec3_origin, vec3_origin, point, MOVE_WORLDONLY, NULL, MASK_SOLID );
if( trace.allsolid || trace.fraction == 1.0 )
continue;
if( trace.fraction < best )
{
best = trace.fraction;
VectorCopy( trace.plane.normal, dir );
}
}
}
/*
=================
CL_ParseTempEnts
=================
*/
void CL_ParseTempEnts( sizebuf_t *msg )
{
int type;
vec3_t pos, dir;
sound_t sound_fx;
shader_t sfx_1, sfx_2;
type = MSG_ReadByte( msg );
switch( type )
{
case TE_TELEPORT:
MSG_ReadPos( msg, pos );
CL_TeleportSplash( pos );
break;
case TE_BLOOD: // bullet hitting flesh
MSG_ReadPos(msg, pos);
MSG_ReadPos(msg, dir);
CL_ParticleEffect( pos, dir, 0xe8, 60 );
break;
case TE_SPIKE:
MSG_ReadPos(msg, pos);
break;
case TE_GUNSHOT: // bullet hitting wall
MSG_ReadPos(msg, pos);
CL_ParticleEffect( pos, dir, 0, 40 );
break;
case TE_EXPLOSION:
MSG_ReadPos(msg, pos);
CL_FindExplosionPlane( pos, 40, dir );
sfx_1 = re->RegisterShader( "engine/explosion", SHADER_GENERIC );
sfx_2 = re->RegisterShader( "engine/{scorch", SHADER_GENERIC );
// CL_Explosion( pos, dir, 40, rand() % 360, 350, 1.0, 0.5, 0.5, sfx_1 );
CL_ExplosionParticles( pos );
// CL_ImpactMark( pos, dir, rand() % 360, 40, 1, 1, 1, 1, false, sfx_2, false );
sound_fx = S_RegisterSound( "weapons/r_exp3.wav" );
S_StartSound( pos, 0, CHAN_AUTO, sound_fx, 1.0f, ATTN_NORM );
break;
default:
Host_Error( "CL_ParseTEnt: bad type %i\n", type );
break;
}
}