305 lines
9.6 KiB
C
305 lines
9.6 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "common.h"
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#include "ui_local.h"
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#include "input.h"
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#define ART_BANNER "gfx/shell/head_advoptions"
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#define ID_BACKGROUND 0
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#define ID_BANNER 1
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#define ID_DONE 2
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#define ID_CANCEL 3
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#define ID_MAXFPS 4
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#define ID_MAXFPSMESSAGE 5
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#define ID_HAND 6
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#define ID_ALLOWDOWNLOAD 7
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#define ID_ALWAYSRUN 8
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typedef struct
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{
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float maxFPS;
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bool hand;
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bool allowDownload;
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bool alwaysRun;
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} uiGameValues_t;
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typedef struct
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{
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menuFramework_s menu;
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menuBitmap_s background;
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menuBitmap_s banner;
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menuAction_s done;
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menuAction_s cancel;
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menuSpinControl_s maxFPS;
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menuAction_s maxFPSmessage;
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menuCheckBox_s hand;
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menuCheckBox_s allowDownload;
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menuCheckBox_s alwaysRun;
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} uiGameOptions_t;
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static uiGameOptions_t uiGameOptions;
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static uiGameValues_t uiGameInitial;
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/*
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=================
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UI_GameOptions_UpdateConfig
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=================
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*/
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static void UI_GameOptions_UpdateConfig( void )
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{
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static char fpsText[8];
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com.snprintf( fpsText, sizeof( fpsText ), "%.f", uiGameOptions.maxFPS.curValue );
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uiGameOptions.maxFPS.generic.name = fpsText;
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Cvar_SetValue( "hand", uiGameOptions.hand.enabled );
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Cvar_SetValue( "allow_download", uiGameOptions.allowDownload.enabled );
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Cvar_SetValue( "host_maxfps", uiGameOptions.maxFPS.curValue );
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Cvar_SetValue( "cl_run", uiGameOptions.alwaysRun.enabled );
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}
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/*
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=================
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UI_GameOptions_DiscardChanges
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=================
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*/
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static void UI_GameOptions_DiscardChanges( void )
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{
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Cvar_SetValue( "hand", uiGameInitial.hand );
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Cvar_SetValue( "allow_download", uiGameInitial.allowDownload );
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Cvar_SetValue( "host_maxfps", uiGameInitial.maxFPS );
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Cvar_SetValue( "cl_run", uiGameInitial.alwaysRun );
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}
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/*
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=================
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UI_GameOptions_KeyFunc
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=================
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*/
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static const char *UI_GameOptions_KeyFunc( int key, bool down )
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{
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if( down && key == K_ESCAPE )
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UI_GameOptions_DiscardChanges ();
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return UI_DefaultKey( &uiGameOptions.menu, key, down );
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}
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/*
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=================
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UI_GameOptions_GetConfig
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=================
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*/
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static void UI_GameOptions_GetConfig( void )
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{
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uiGameInitial.maxFPS = uiGameOptions.maxFPS.curValue = Cvar_VariableValue( "host_maxfps" );
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if( Cvar_VariableInteger( "hand" ))
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uiGameInitial.hand = uiGameOptions.hand.enabled = 1;
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if( Cvar_VariableInteger( "cl_run" ))
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uiGameInitial.alwaysRun = uiGameOptions.alwaysRun.enabled = 1;
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if( Cvar_VariableInteger( "allow_download" ))
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uiGameInitial.allowDownload = uiGameOptions.allowDownload.enabled = 1;
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UI_GameOptions_UpdateConfig ();
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}
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/*
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=================
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UI_GameOptions_Callback
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=================
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*/
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static void UI_GameOptions_Callback( void *self, int event )
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{
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menuCommon_s *item = (menuCommon_s *)self;
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switch( item->id )
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{
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case ID_HAND:
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case ID_ALLOWDOWNLOAD:
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case ID_ALWAYSRUN:
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if( event == QM_PRESSED )
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((menuCheckBox_s *)self)->focusPic = UI_CHECKBOX_PRESSED;
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else ((menuCheckBox_s *)self)->focusPic = UI_CHECKBOX_FOCUS;
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break;
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}
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if( event == QM_CHANGED )
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{
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UI_GameOptions_UpdateConfig();
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return;
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}
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if( event != QM_ACTIVATED )
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return;
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switch( item->id )
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{
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case ID_DONE:
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UI_PopMenu();
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break;
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case ID_CANCEL:
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UI_GameOptions_DiscardChanges();
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UI_PopMenu();
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break;
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}
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}
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/*
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=================
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UI_GameOptions_Init
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=================
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*/
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static void UI_GameOptions_Init( void )
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{
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Mem_Set( &uiGameInitial, 0, sizeof( uiGameValues_t ));
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Mem_Set( &uiGameOptions, 0, sizeof( uiGameOptions_t ));
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uiGameOptions.menu.keyFunc = UI_GameOptions_KeyFunc;
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uiGameOptions.background.generic.id = ID_BACKGROUND;
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uiGameOptions.background.generic.type = QMTYPE_BITMAP;
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uiGameOptions.background.generic.flags = QMF_INACTIVE;
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uiGameOptions.background.generic.x = 0;
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uiGameOptions.background.generic.y = 0;
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uiGameOptions.background.generic.width = 1024;
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uiGameOptions.background.generic.height = 768;
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uiGameOptions.background.pic = ART_BACKGROUND;
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uiGameOptions.banner.generic.id = ID_BANNER;
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uiGameOptions.banner.generic.type = QMTYPE_BITMAP;
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uiGameOptions.banner.generic.flags = QMF_INACTIVE;
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uiGameOptions.banner.generic.x = UI_BANNER_POSX;
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uiGameOptions.banner.generic.y = UI_BANNER_POSY;
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uiGameOptions.banner.generic.width = UI_BANNER_WIDTH;
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uiGameOptions.banner.generic.height = UI_BANNER_HEIGHT;
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uiGameOptions.banner.pic = ART_BANNER;
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uiGameOptions.done.generic.id = ID_DONE;
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uiGameOptions.done.generic.type = QMTYPE_ACTION;
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uiGameOptions.done.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW;
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uiGameOptions.done.generic.x = 72;
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uiGameOptions.done.generic.y = 230;
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uiGameOptions.done.generic.name = "Done";
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uiGameOptions.done.generic.statusText = "Save changes and go back to the Customize Menu";
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uiGameOptions.done.generic.callback = UI_GameOptions_Callback;
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uiGameOptions.cancel.generic.id = ID_CANCEL;
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uiGameOptions.cancel.generic.type = QMTYPE_ACTION;
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uiGameOptions.cancel.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW;
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uiGameOptions.cancel.generic.x = 72;
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uiGameOptions.cancel.generic.y = 280;
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uiGameOptions.cancel.generic.name = "Cancel";
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uiGameOptions.cancel.generic.statusText = "Go back to the Customize Menu";
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uiGameOptions.cancel.generic.callback = UI_GameOptions_Callback;
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uiGameOptions.maxFPS.generic.id = ID_MAXFPS;
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uiGameOptions.maxFPS.generic.type = QMTYPE_SPINCONTROL;
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uiGameOptions.maxFPS.generic.flags = QMF_CENTER_JUSTIFY|QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW;
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uiGameOptions.maxFPS.generic.x = 315;
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uiGameOptions.maxFPS.generic.y = 270;
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uiGameOptions.maxFPS.generic.width = 168;
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uiGameOptions.maxFPS.generic.height = 26;
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uiGameOptions.maxFPS.generic.callback = UI_GameOptions_Callback;
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uiGameOptions.maxFPS.generic.statusText = "Cap your game frame rate";
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uiGameOptions.maxFPS.minValue = 20;
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uiGameOptions.maxFPS.maxValue = 500;
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uiGameOptions.maxFPS.range = 20;
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uiGameOptions.maxFPSmessage.generic.id = ID_MAXFPSMESSAGE;
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uiGameOptions.maxFPSmessage.generic.type = QMTYPE_ACTION;
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uiGameOptions.maxFPSmessage.generic.flags = QMF_SMALLFONT|QMF_INACTIVE|QMF_DROPSHADOW;
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uiGameOptions.maxFPSmessage.generic.x = 280;
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uiGameOptions.maxFPSmessage.generic.y = 230;
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uiGameOptions.maxFPSmessage.generic.name = "Limit game fps";
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uiGameOptions.maxFPSmessage.generic.color = uiColorHelp;
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uiGameOptions.hand.generic.id = ID_HAND;
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uiGameOptions.hand.generic.type = QMTYPE_CHECKBOX;
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uiGameOptions.hand.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_ACT_ONRELEASE|QMF_MOUSEONLY|QMF_DROPSHADOW;
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uiGameOptions.hand.generic.x = 280;
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uiGameOptions.hand.generic.y = 330;
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uiGameOptions.hand.generic.name = "Use left hand";
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uiGameOptions.hand.generic.callback = UI_GameOptions_Callback;
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uiGameOptions.hand.generic.statusText = "Draw gun at left side";
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uiGameOptions.allowDownload.generic.id = ID_ALLOWDOWNLOAD;
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uiGameOptions.allowDownload.generic.type = QMTYPE_CHECKBOX;
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uiGameOptions.allowDownload.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_ACT_ONRELEASE|QMF_MOUSEONLY|QMF_DROPSHADOW;
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uiGameOptions.allowDownload.generic.x = 280;
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uiGameOptions.allowDownload.generic.y = 390;
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uiGameOptions.allowDownload.generic.name = "Allow download";
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uiGameOptions.allowDownload.generic.callback = UI_GameOptions_Callback;
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uiGameOptions.allowDownload.generic.statusText = "Allow download of files from servers";
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uiGameOptions.alwaysRun.generic.id = ID_ALWAYSRUN;
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uiGameOptions.alwaysRun.generic.type = QMTYPE_CHECKBOX;
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uiGameOptions.alwaysRun.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_ACT_ONRELEASE|QMF_MOUSEONLY|QMF_DROPSHADOW;
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uiGameOptions.alwaysRun.generic.x = 280;
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uiGameOptions.alwaysRun.generic.y = 450;
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uiGameOptions.alwaysRun.generic.name = "Always run";
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uiGameOptions.alwaysRun.generic.callback = UI_GameOptions_Callback;
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uiGameOptions.alwaysRun.generic.statusText = "Switch between run/step models when pressed 'run' button";
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UI_GameOptions_GetConfig();
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UI_AddItem( &uiGameOptions.menu, (void *)&uiGameOptions.background );
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UI_AddItem( &uiGameOptions.menu, (void *)&uiGameOptions.banner );
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UI_AddItem( &uiGameOptions.menu, (void *)&uiGameOptions.done );
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UI_AddItem( &uiGameOptions.menu, (void *)&uiGameOptions.cancel );
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UI_AddItem( &uiGameOptions.menu, (void *)&uiGameOptions.maxFPS );
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UI_AddItem( &uiGameOptions.menu, (void *)&uiGameOptions.maxFPSmessage );
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UI_AddItem( &uiGameOptions.menu, (void *)&uiGameOptions.hand );
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UI_AddItem( &uiGameOptions.menu, (void *)&uiGameOptions.alwaysRun );
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UI_AddItem( &uiGameOptions.menu, (void *)&uiGameOptions.allowDownload );
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}
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/*
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=================
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UI_GameOptions_Precache
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=================
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*/
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void UI_GameOptions_Precache( void )
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{
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if( !re ) return;
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re->RegisterShader( ART_BACKGROUND, SHADER_NOMIP );
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re->RegisterShader( ART_BANNER, SHADER_NOMIP );
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}
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/*
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=================
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UI_GameOptions_Menu
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=================
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*/
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void UI_GameOptions_Menu( void )
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{
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UI_GameOptions_Precache();
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UI_GameOptions_Init();
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UI_GameOptions_UpdateConfig();
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UI_PushMenu( &uiGameOptions.menu );
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} |