696 lines
20 KiB
C
696 lines
20 KiB
C
/*
|
|
Copyright (C) 1997-2001 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
#ifndef COMMON_H
|
|
#define COMMON_H
|
|
|
|
// common.h -- definitions common between client and server, but not game.dll
|
|
|
|
#define VERSION 3.21
|
|
|
|
#define BASEDIRNAME "xash"
|
|
|
|
#ifdef NDEBUG
|
|
#define BUILDSTRING "Win32 RELEASE"
|
|
#else
|
|
#define BUILDSTRING "Win32 DEBUG"
|
|
#endif
|
|
|
|
// many buffers use this size
|
|
#define MAX_INPUTLINE 16384
|
|
|
|
// shared color tag printing constants
|
|
#define STRING_COLOR_TAG '^'
|
|
#define STRING_COLOR_DEFAULT 7
|
|
#define STRING_COLOR_DEFAULT_STR "^7"
|
|
|
|
// move to mathlib
|
|
#define RAD_TO_STUDIO (32768.0/M_PI)
|
|
#define STUDIO_TO_RAD (M_PI/32768.0)
|
|
|
|
size_t strlcpy(char *dst, const char *src, size_t siz);
|
|
size_t strlcat(char *dst, const char *src, size_t siz);
|
|
|
|
//============================================================================
|
|
|
|
typedef struct sizebuf_s
|
|
{
|
|
bool allowoverflow; // if false, do a Com_Error
|
|
bool overflowed; // set to true if the buffer size failed
|
|
byte *data;
|
|
int maxsize;
|
|
int cursize;
|
|
int readcount;
|
|
} sizebuf_t;
|
|
|
|
void SZ_Init (sizebuf_t *buf, byte *data, int length);
|
|
void SZ_Clear (sizebuf_t *buf);
|
|
void *SZ_GetSpace (sizebuf_t *buf, int length);
|
|
void SZ_Write (sizebuf_t *buf, void *data, int length);
|
|
void SZ_Print (sizebuf_t *buf, char *data); // strcats onto the sizebuf
|
|
|
|
//============================================================================
|
|
|
|
struct usercmd_s;
|
|
struct entity_state_s;
|
|
|
|
void MSG_WriteChar (sizebuf_t *sb, int c);
|
|
void MSG_WriteByte (sizebuf_t *sb, int c);
|
|
void MSG_WriteShort (sizebuf_t *sb, int c);
|
|
void MSG_WriteLong (sizebuf_t *sb, int c);
|
|
void MSG_WriteFloat (sizebuf_t *sb, float f);
|
|
void MSG_WriteString (sizebuf_t *sb, char *s);
|
|
void MSG_WriteCoord (sizebuf_t *sb, float f);
|
|
void MSG_WritePos (sizebuf_t *sb, vec3_t pos);
|
|
void MSG_WriteAngle (sizebuf_t *sb, float f);
|
|
void MSG_WriteAngle16 (sizebuf_t *sb, float f);
|
|
void MSG_WriteUnterminatedString (sizebuf_t *sb, const char *s);
|
|
void MSG_WriteDeltaUsercmd (sizebuf_t *sb, struct usercmd_s *from, struct usercmd_s *cmd);
|
|
void MSG_WriteDeltaEntity (struct entity_state_s *from, struct entity_state_s *to, sizebuf_t *msg, bool force, bool newentity);
|
|
void MSG_WriteDir (sizebuf_t *sb, vec3_t vector);
|
|
void MSG_WriteVector (sizebuf_t *sb, float *v );
|
|
|
|
void MSG_BeginReading (sizebuf_t *sb);
|
|
|
|
int MSG_ReadChar (sizebuf_t *sb);
|
|
int MSG_ReadByte (sizebuf_t *sb);
|
|
int MSG_ReadShort (sizebuf_t *sb);
|
|
int MSG_ReadLong (sizebuf_t *sb);
|
|
float MSG_ReadFloat (sizebuf_t *sb);
|
|
char *MSG_ReadString (sizebuf_t *sb);
|
|
char *MSG_ReadStringLine (sizebuf_t *sb);
|
|
|
|
float MSG_ReadCoord (sizebuf_t *sb);
|
|
void MSG_ReadPos (sizebuf_t *sb, vec3_t pos);
|
|
float MSG_ReadAngle (sizebuf_t *sb);
|
|
float MSG_ReadAngle16 (sizebuf_t *sb);
|
|
void MSG_ReadDeltaUsercmd (sizebuf_t *sb, struct usercmd_s *from, struct usercmd_s *cmd);
|
|
|
|
void MSG_ReadDir (sizebuf_t *sb, vec3_t vector);
|
|
|
|
void MSG_ReadData (sizebuf_t *sb, void *buffer, int size);
|
|
|
|
//============================================================================
|
|
|
|
|
|
int COM_Argc (void);
|
|
char *COM_Argv (int arg); // range and null checked
|
|
void COM_ClearArgv (int arg);
|
|
int COM_CheckParm (char *parm);
|
|
void COM_AddParm (char *parm);
|
|
|
|
void COM_Init (void);
|
|
void COM_InitArgv (int argc, char **argv);
|
|
|
|
char *CopyString (char *in);
|
|
|
|
//============================================================================
|
|
|
|
void Info_Print (char *s);
|
|
|
|
|
|
/* crc.h */
|
|
|
|
void CRC_Init(unsigned short *crcvalue);
|
|
void CRC_ProcessByte(unsigned short *crcvalue, byte data);
|
|
unsigned short CRC_Value(unsigned short crcvalue);
|
|
unsigned short CRC_Block (byte *start, int count);
|
|
|
|
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
PROTOCOL
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
// protocol.h -- communications protocols
|
|
|
|
#define PROTOCOL_VERSION 34
|
|
|
|
//=========================================
|
|
|
|
#define PORT_MASTER 27900
|
|
#define PORT_CLIENT 27901
|
|
#define PORT_SERVER 27910
|
|
|
|
//=========================================
|
|
|
|
#define UPDATE_BACKUP 16 // copies of entity_state_t to keep buffered
|
|
// must be power of two
|
|
#define UPDATE_MASK (UPDATE_BACKUP-1)
|
|
|
|
|
|
|
|
//==================
|
|
// the svc_strings[] array in cl_parse.c should mirror this
|
|
//==================
|
|
|
|
//
|
|
// server to client
|
|
//
|
|
enum svc_ops_e
|
|
{
|
|
svc_bad,
|
|
|
|
// these ops are known to the game dll
|
|
svc_muzzleflash,
|
|
svc_muzzleflash2,
|
|
svc_temp_entity,
|
|
svc_layout,
|
|
svc_inventory,
|
|
|
|
// the rest are private to the client and server
|
|
svc_nop,
|
|
svc_disconnect,
|
|
svc_reconnect,
|
|
svc_sound, // <see code>
|
|
svc_print, // [byte] id [string] null terminated string
|
|
svc_stufftext, // [string] stuffed into client's console buffer, should be \n terminated
|
|
svc_serverdata, // [long] protocol ...
|
|
svc_configstring, // [short] [string]
|
|
svc_spawnbaseline,
|
|
svc_centerprint, // [string] to put in center of the screen
|
|
svc_download, // [short] size [size bytes]
|
|
svc_playerinfo, // variable
|
|
svc_packetentities, // [...]
|
|
svc_deltapacketentities, // [...]
|
|
svc_frame,
|
|
|
|
|
|
//quakeC temp indexes
|
|
svc_spawnstaticsound,
|
|
svc_spawnstaticsound2,
|
|
svc_spawnstatic,
|
|
svc_spawnstatic2,
|
|
|
|
svc_updatestatubyte,
|
|
svc_updatestat,
|
|
};
|
|
|
|
//==============================================
|
|
|
|
//
|
|
// client to server
|
|
//
|
|
enum clc_ops_e
|
|
{
|
|
clc_bad,
|
|
clc_nop,
|
|
clc_move, // [[usercmd_t]
|
|
clc_userinfo, // [[userinfo string]
|
|
clc_stringcmd // [string] message
|
|
};
|
|
|
|
//==============================================
|
|
|
|
// plyer_state_t communication
|
|
|
|
#define PS_M_TYPE (1<<0)
|
|
#define PS_M_ORIGIN (1<<1)
|
|
#define PS_M_VELOCITY (1<<2)
|
|
#define PS_M_TIME (1<<3)
|
|
#define PS_M_FLAGS (1<<4)
|
|
#define PS_M_GRAVITY (1<<5)
|
|
#define PS_M_DELTA_ANGLES (1<<6)
|
|
#define PS_VIEWOFFSET (1<<7)
|
|
|
|
#define PS_VIEWANGLES (1<<8)
|
|
#define PS_KICKANGLES (1<<9)
|
|
#define PS_BLEND (1<<10)
|
|
#define PS_FOV (1<<11)
|
|
#define PS_WEAPONINDEX (1<<12)
|
|
#define PS_WEAPONFRAME (1<<13)
|
|
#define PS_WEAPONSEQUENCE (1<<14)
|
|
#define PS_WEAPONBODY (1<<15)
|
|
|
|
#define PS_WEAPONSKIN (1<<16)
|
|
#define PS_RDFLAGS (1<<17)
|
|
|
|
//==============================================
|
|
|
|
// user_cmd_t communication
|
|
|
|
// ms and light always sent, the others are optional
|
|
#define CM_ANGLE1 (1<<0)
|
|
#define CM_ANGLE2 (1<<1)
|
|
#define CM_ANGLE3 (1<<2)
|
|
#define CM_FORWARD (1<<3)
|
|
#define CM_SIDE (1<<4)
|
|
#define CM_UP (1<<5)
|
|
#define CM_BUTTONS (1<<6)
|
|
#define CM_IMPULSE (1<<7)
|
|
|
|
//==============================================
|
|
|
|
// a sound without an ent or pos will be a local only sound
|
|
#define SND_VOLUME (1<<0) // a byte
|
|
#define SND_ATTENUATION (1<<1) // a byte
|
|
#define SND_POS (1<<2) // three coordinates
|
|
#define SND_ENT (1<<3) // a short 0-2: channel, 3-12: entity
|
|
#define SND_OFFSET (1<<4) // a byte, msec offset from frame start
|
|
|
|
#define DEFAULT_SOUND_PACKET_VOLUME 1.0
|
|
#define DEFAULT_SOUND_PACKET_ATTENUATION 1.0
|
|
|
|
//==============================================
|
|
|
|
// entity_state_t communication
|
|
|
|
// try to pack the common update flags into the first byte
|
|
#define U_ORIGIN1 (1<<0)
|
|
#define U_ORIGIN2 (1<<1)
|
|
#define U_ANGLE2 (1<<2)
|
|
#define U_ANGLE3 (1<<3)
|
|
#define U_FRAME8 (1<<4) // frame is a byte
|
|
#define U_EVENT (1<<5)
|
|
#define U_REMOVE (1<<6) // REMOVE this entity, don't add it
|
|
#define U_MOREBITS1 (1<<7) // read one additional byte
|
|
|
|
// second byte
|
|
#define U_NUMBER16 (1<<8) // NUMBER8 is implicit if not set
|
|
#define U_ORIGIN3 (1<<9)
|
|
#define U_ANGLE1 (1<<10)
|
|
#define U_MODEL (1<<11)
|
|
#define U_RENDERFX8 (1<<12) // fullbright, etc
|
|
#define U_EFFECTS8 (1<<14) // autorotate, trails, etc
|
|
#define U_MOREBITS2 (1<<15) // read one additional byte
|
|
|
|
// third byte
|
|
#define U_SKIN8 (1<<16)
|
|
#define U_FRAME16 (1<<17) // frame is a short
|
|
#define U_RENDERFX16 (1<<18) // 8 + 16 = 32
|
|
#define U_EFFECTS16 (1<<19) // 8 + 16 = 32
|
|
#define U_WEAPONMODEL (1<<20) // weapons, flags, etc
|
|
#define U_BODY (1<<21)
|
|
#define U_SEQUENCE (1<<22) // animation sequence
|
|
#define U_MOREBITS3 (1<<23) // read one additional byte
|
|
|
|
// fourth byte
|
|
#define U_OLDORIGIN (1<<24) // FIXME: get rid of this
|
|
#define U_SKIN16 (1<<25)
|
|
#define U_SOUND (1<<26)
|
|
#define U_SOLID (1<<27)
|
|
#define U_ALPHA (1<<28) //alpha value
|
|
|
|
extern char com_token[MAX_INPUTLINE];
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
CMD
|
|
|
|
Command text buffering and command execution
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
/*
|
|
|
|
Any number of commands can be added in a frame, from several different sources.
|
|
Most commands come from either keybindings or console line input, but remote
|
|
servers can also send across commands and entire text files can be execed.
|
|
|
|
The + command line options are also added to the command buffer.
|
|
|
|
The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
|
|
|
|
*/
|
|
|
|
#define EXEC_NOW 0 // don't return until completed
|
|
#define EXEC_INSERT 1 // insert at current position, but don't run yet
|
|
#define EXEC_APPEND 2 // add to end of the command buffer
|
|
|
|
void Cbuf_Init (void);
|
|
// allocates an initial text buffer that will grow as needed
|
|
|
|
void Cbuf_AddText (char *text);
|
|
// as new commands are generated from the console or keybindings,
|
|
// the text is added to the end of the command buffer.
|
|
|
|
void Cbuf_InsertText (char *text);
|
|
// when a command wants to issue other commands immediately, the text is
|
|
// inserted at the beginning of the buffer, before any remaining unexecuted
|
|
// commands.
|
|
|
|
void Cbuf_ExecuteText (int exec_when, char *text);
|
|
// this can be used in place of either Cbuf_AddText or Cbuf_InsertText
|
|
|
|
void Cbuf_AddEarlyCommands (bool clear);
|
|
// adds all the +set commands from the command line
|
|
|
|
bool Cbuf_AddLateCommands (void);
|
|
// adds all the remaining + commands from the command line
|
|
// Returns true if any late commands were added, which
|
|
// will keep the demoloop from immediately starting
|
|
|
|
void Cbuf_Execute (void);
|
|
// Pulls off \n terminated lines of text from the command buffer and sends
|
|
// them through Cmd_ExecuteString. Stops when the buffer is empty.
|
|
// Normally called once per frame, but may be explicitly invoked.
|
|
// Do not call inside a command function!
|
|
|
|
void Cbuf_CopyToDefer (void);
|
|
void Cbuf_InsertFromDefer (void);
|
|
// These two functions are used to defer any pending commands while a map
|
|
// is being loaded
|
|
|
|
//===========================================================================
|
|
|
|
/*
|
|
|
|
Command execution takes a null terminated string, breaks it into tokens,
|
|
then searches for a command or variable that matches the first token.
|
|
|
|
*/
|
|
|
|
typedef void (*xcommand_t) (void);
|
|
|
|
void Cmd_Init (void);
|
|
|
|
void Cmd_AddCommand (char *cmd_name, xcommand_t function);
|
|
// called by the init functions of other parts of the program to
|
|
// register commands and functions to call for them.
|
|
// The cmd_name is referenced later, so it should not be in temp memory
|
|
// if function is NULL, the command will be forwarded to the server
|
|
// as a clc_stringcmd instead of executed locally
|
|
void Cmd_RemoveCommand (char *cmd_name);
|
|
|
|
bool Cmd_Exists (char *cmd_name);
|
|
// used by the cvar code to check for cvar / command name overlap
|
|
|
|
char *Cmd_CompleteCommand (char *partial);
|
|
// attempts to match a partial command for automatic command line completion
|
|
// returns NULL if nothing fits
|
|
|
|
int Cmd_Argc (void);
|
|
char *Cmd_Argv (int arg);
|
|
char *Cmd_Args (void);
|
|
// The functions that execute commands get their parameters with these
|
|
// functions. Cmd_Argv () will return an empty string, not a NULL
|
|
// if arg > argc, so string operations are always safe.
|
|
|
|
void Cmd_TokenizeString (char *text, bool macroExpand);
|
|
// Takes a null terminated string. Does not need to be /n terminated.
|
|
// breaks the string up into arg tokens.
|
|
|
|
void Cmd_ExecuteString (char *text);
|
|
// Parses a single line of text into arguments and tries to execute it
|
|
// as if it was typed at the console
|
|
|
|
void Cmd_ForwardToServer (void);
|
|
// adds the current command line as a clc_stringcmd to the client message.
|
|
// things like godmode, noclip, etc, are commands directed to the server,
|
|
// so when they are typed in at the console, they will need to be forwarded.
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
NET
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
// net.h -- quake's interface to the networking layer
|
|
|
|
#define PORT_ANY -1
|
|
|
|
#define MAX_MSGLEN 1400 // max length of a message
|
|
#define PACKET_HEADER 10 // two ints and a short
|
|
|
|
typedef enum {NA_LOOPBACK, NA_BROADCAST, NA_IP, NA_IPX, NA_BROADCAST_IPX} netadrtype_t;
|
|
|
|
typedef enum {NS_CLIENT, NS_SERVER} netsrc_t;
|
|
|
|
typedef struct
|
|
{
|
|
netadrtype_t type;
|
|
|
|
byte ip[4];
|
|
byte ipx[10];
|
|
|
|
unsigned short port;
|
|
} netadr_t;
|
|
|
|
void NET_Init (void);
|
|
void NET_Shutdown (void);
|
|
|
|
void NET_Config (bool multiplayer);
|
|
|
|
bool NET_GetPacket (netsrc_t sock, netadr_t *net_from, sizebuf_t *net_message);
|
|
void NET_SendPacket (netsrc_t sock, int length, void *data, netadr_t to);
|
|
|
|
bool NET_CompareAdr (netadr_t a, netadr_t b);
|
|
bool NET_CompareBaseAdr (netadr_t a, netadr_t b);
|
|
bool NET_IsLocalAddress (netadr_t adr);
|
|
char *NET_AdrToString (netadr_t a);
|
|
bool NET_StringToAdr (char *s, netadr_t *a);
|
|
void NET_Sleep(int msec);
|
|
|
|
//============================================================================
|
|
|
|
#define OLD_AVG 0.99 // total = oldtotal*OLD_AVG + new*(1-OLD_AVG)
|
|
|
|
#define MAX_LATENT 32
|
|
|
|
typedef struct
|
|
{
|
|
bool fatal_error;
|
|
|
|
netsrc_t sock;
|
|
|
|
int dropped; // between last packet and previous
|
|
|
|
int last_received; // for timeouts
|
|
int last_sent; // for retransmits
|
|
|
|
netadr_t remote_address;
|
|
int qport; // qport value to write when transmitting
|
|
|
|
// sequencing variables
|
|
int incoming_sequence;
|
|
int incoming_acknowledged;
|
|
int incoming_reliable_acknowledged; // single bit
|
|
|
|
int incoming_reliable_sequence; // single bit, maintained local
|
|
|
|
int outgoing_sequence;
|
|
int reliable_sequence; // single bit
|
|
int last_reliable_sequence; // sequence number of last send
|
|
|
|
// reliable staging and holding areas
|
|
sizebuf_t message; // writing buffer to send to server
|
|
byte message_buf[MAX_MSGLEN-16]; // leave space for header
|
|
|
|
// message is copied to this buffer when it is first transfered
|
|
int reliable_length;
|
|
byte reliable_buf[MAX_MSGLEN-16]; // unacked reliable message
|
|
} netchan_t;
|
|
|
|
extern netadr_t net_from;
|
|
extern sizebuf_t net_message;
|
|
extern byte net_message_buffer[MAX_MSGLEN];
|
|
|
|
|
|
void Netchan_Init (void);
|
|
void Netchan_Setup (netsrc_t sock, netchan_t *chan, netadr_t adr, int qport);
|
|
|
|
bool Netchan_NeedReliable (netchan_t *chan);
|
|
void Netchan_Transmit (netchan_t *chan, int length, byte *data);
|
|
void Netchan_OutOfBand (int net_socket, netadr_t adr, int length, byte *data);
|
|
void Netchan_OutOfBandPrint (int net_socket, netadr_t adr, char *format, ...);
|
|
bool Netchan_Process (netchan_t *chan, sizebuf_t *msg);
|
|
|
|
bool Netchan_CanReliable (netchan_t *chan);
|
|
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
CMODEL
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
cmodel_t *CM_LoadMap (char *name, bool clientload, unsigned *checksum);
|
|
cmodel_t *CM_InlineModel (char *name); // *1, *2, etc
|
|
stmodel_t *CM_StudioModel (char *name); //studio models server copy
|
|
stmodel_t *CM_SpriteModel (char *name); //sprite models some info (minmaxs, numframes e.t.c)
|
|
|
|
extern bool portalopen[MAX_MAP_AREAPORTALS];
|
|
|
|
int CM_NumClusters (void);
|
|
int CM_NumInlineModels (void);
|
|
char *CM_EntityString (void);
|
|
|
|
// creates a clipping hull for an arbitrary box
|
|
int CM_HeadnodeForBox (vec3_t mins, vec3_t maxs);
|
|
|
|
|
|
// returns an ORed contents mask
|
|
int CM_PointContents (vec3_t p, int headnode);
|
|
int CM_TransformedPointContents (vec3_t p, int headnode, vec3_t origin, vec3_t angles);
|
|
|
|
trace_t CM_BoxTrace (vec3_t start, vec3_t end,
|
|
vec3_t mins, vec3_t maxs,
|
|
int headnode, int brushmask);
|
|
trace_t CM_TransformedBoxTrace (vec3_t start, vec3_t end,
|
|
vec3_t mins, vec3_t maxs,
|
|
int headnode, int brushmask,
|
|
vec3_t origin, vec3_t angles);
|
|
|
|
byte *CM_ClusterPVS (int cluster);
|
|
byte *CM_ClusterPHS (int cluster);
|
|
|
|
int CM_PointLeafnum (vec3_t p);
|
|
|
|
// call with topnode set to the headnode, returns with topnode
|
|
// set to the first node that splits the box
|
|
int CM_BoxLeafnums (vec3_t mins, vec3_t maxs, int *list,
|
|
int listsize, int *topnode);
|
|
|
|
int CM_LeafContents (int leafnum);
|
|
int CM_LeafCluster (int leafnum);
|
|
int CM_LeafArea (int leafnum);
|
|
|
|
void CM_SetAreaPortalState (int portalnum, bool open);
|
|
bool CM_AreasConnected (int area1, int area2);
|
|
|
|
int CM_WriteAreaBits (byte *buffer, int area);
|
|
bool CM_HeadnodeVisible (int headnode, byte *visbits);
|
|
|
|
void CM_WritePortalState (file_t *f);
|
|
void CM_ReadPortalState (file_t *f);
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
PLAYER MOVEMENT CODE
|
|
|
|
Common between server and client so prediction matches
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
extern float pm_airaccelerate;
|
|
|
|
void Pmove (pmove_t *pmove);
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
MISC
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
|
|
#define ERR_FATAL 0 // exit the entire game with a popup window
|
|
#define ERR_DROP 1 // print to console and disconnect from game
|
|
#define ERR_QUIT 2 // not an error, just a normal exit
|
|
|
|
#define EXEC_NOW 0 // don't return until completed
|
|
#define EXEC_INSERT 1 // insert at current position, but don't run yet
|
|
#define EXEC_APPEND 2 // add to end of the command buffer
|
|
|
|
#define PRINT_ALL 0
|
|
#define PRINT_DEVELOPER 1 // only print when "developer 1"
|
|
|
|
void Com_BeginRedirect (int target, char *buffer, int buffersize, void (*flush));
|
|
void Com_EndRedirect (void);
|
|
void Com_Printf (char *fmt, ...);
|
|
void Com_DPrintf (char *fmt, ...);
|
|
void Com_Error (int code, char *fmt, ...);
|
|
void Com_Error_f ( void );
|
|
void Com_Quit (void);
|
|
|
|
int Com_ServerState (void); // this should have just been a cvar...
|
|
void Com_SetServerState (int state);
|
|
|
|
unsigned Com_BlockChecksum (void *buffer, int length);
|
|
byte COM_BlockSequenceCRCByte (byte *base, int length, int sequence);
|
|
|
|
float frand(void); // 0 ti 1
|
|
float crand(void); // -1 to 1
|
|
|
|
extern cvar_t *developer;
|
|
extern cvar_t *dedicated;
|
|
extern cvar_t *host_speeds;
|
|
extern cvar_t *log_stats;
|
|
|
|
extern file_t *log_stats_file;
|
|
|
|
// host_speeds times
|
|
extern int time_before_game;
|
|
extern int time_after_game;
|
|
extern int time_before_ref;
|
|
extern int time_after_ref;
|
|
|
|
#define NUMVERTEXNORMALS 162
|
|
extern vec3_t bytedirs[NUMVERTEXNORMALS];
|
|
|
|
// this is in the client code, but can be used for debugging from server
|
|
void SCR_DebugGraph (float value, int color);
|
|
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
NON-PORTABLE SYSTEM SERVICES
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
void Sys_Init (void);
|
|
void Sys_Print(const char *pMsg);
|
|
void Sys_AppActivate (void);
|
|
|
|
void Sys_UnloadGame (void);
|
|
void *Sys_GetGameAPI (const char* procname, void *parms);
|
|
// loads the game dll and calls the api init function
|
|
|
|
void Sys_CreateConsole( void );
|
|
char *Sys_ConsoleInput (void);
|
|
void Sys_SendKeyEvents (void);
|
|
void Sys_Error (char *error, ...);
|
|
void Sys_Quit (void);
|
|
char *Sys_GetClipboardData( void );
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
CLIENT / SERVER SYSTEMS
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
void CL_Init (void);
|
|
void CL_Drop (void);
|
|
void CL_Shutdown (void);
|
|
void CL_Frame (int msec);
|
|
void Con_Print (char *text);
|
|
void SCR_BeginLoadingPlaque (void);
|
|
|
|
void SV_Init (void);
|
|
void SV_Shutdown (char *finalmsg, bool reconnect);
|
|
void SV_Frame (int msec);
|
|
|
|
#endif//COMMON_H
|