1018 lines
30 KiB
C
1018 lines
30 KiB
C
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#include "g_local.h"
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#define Function(f) {#f, f}
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mmove_t mmove_reloc;
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field_t fields[] =
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{
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{"classname", FOFS(classname), F_LSTRING},
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{"model", FOFS(model), F_LSTRING},
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{"spawnflags", FOFS(spawnflags), F_INT},
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{"speed", FOFS(speed), F_FLOAT},
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{"accel", FOFS(accel), F_FLOAT},
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{"decel", FOFS(decel), F_FLOAT},
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{"target", FOFS(target), F_LSTRING},
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{"targetname", FOFS(targetname), F_LSTRING},
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{"pathtarget", FOFS(pathtarget), F_LSTRING},
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{"deathtarget", FOFS(deathtarget), F_LSTRING},
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{"killtarget", FOFS(killtarget), F_LSTRING},
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{"combattarget", FOFS(combattarget), F_LSTRING},
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{"message", FOFS(message), F_LSTRING},
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{"key_message", FOFS(key_message), F_LSTRING},
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{"team", FOFS(team), F_LSTRING},
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{"wait", FOFS(wait), F_FLOAT},
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{"delay", FOFS(delay), F_FLOAT},
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{"random", FOFS(random), F_FLOAT},
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{"move_origin", FOFS(move_origin), F_VECTOR},
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{"move_angles", FOFS(move_angles), F_VECTOR},
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{"style", FOFS(style), F_INT},
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{"count", FOFS(count), F_INT},
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{"health", FOFS(health), F_INT},
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{"sounds", FOFS(sounds), F_INT},
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{"light", 0, F_IGNORE},
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{"dmg", FOFS(dmg), F_INT},
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{"mass", FOFS(mass), F_INT},
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{"volume", FOFS(volume), F_FLOAT},
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{"attenuation", FOFS(attenuation), F_FLOAT},
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{"map", FOFS(map), F_LSTRING},
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{"origin", FOFS(s.origin), F_VECTOR},
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{"angles", FOFS(s.angles), F_VECTOR},
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{"angle", FOFS(s.angles), F_ANGLEHACK},
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{"goalentity", FOFS(goalentity), F_EDICT, FFL_NOSPAWN},
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{"movetarget", FOFS(movetarget), F_EDICT, FFL_NOSPAWN},
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{"enemy", FOFS(enemy), F_EDICT, FFL_NOSPAWN},
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{"oldenemy", FOFS(oldenemy), F_EDICT, FFL_NOSPAWN},
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{"activator", FOFS(activator), F_EDICT, FFL_NOSPAWN},
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{"groundentity", FOFS(groundentity), F_EDICT, FFL_NOSPAWN},
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{"teamchain", FOFS(teamchain), F_EDICT, FFL_NOSPAWN},
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{"teammaster", FOFS(teammaster), F_EDICT, FFL_NOSPAWN},
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{"owner", FOFS(owner), F_EDICT, FFL_NOSPAWN},
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{"mynoise", FOFS(mynoise), F_EDICT, FFL_NOSPAWN},
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{"mynoise2", FOFS(mynoise2), F_EDICT, FFL_NOSPAWN},
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{"target_ent", FOFS(target_ent), F_EDICT, FFL_NOSPAWN},
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{"chain", FOFS(chain), F_EDICT, FFL_NOSPAWN},
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{"prethink", FOFS(prethink), F_FUNCTION, FFL_NOSPAWN},
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{"think", FOFS(think), F_FUNCTION, FFL_NOSPAWN},
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{"blocked", FOFS(blocked), F_FUNCTION, FFL_NOSPAWN},
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{"touch", FOFS(touch), F_FUNCTION, FFL_NOSPAWN},
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{"use", FOFS(use), F_FUNCTION, FFL_NOSPAWN},
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{"pain", FOFS(pain), F_FUNCTION, FFL_NOSPAWN},
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{"die", FOFS(die), F_FUNCTION, FFL_NOSPAWN},
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{"stand", FOFS(monsterinfo.stand), F_FUNCTION, FFL_NOSPAWN},
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{"idle", FOFS(monsterinfo.idle), F_FUNCTION, FFL_NOSPAWN},
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{"search", FOFS(monsterinfo.search), F_FUNCTION, FFL_NOSPAWN},
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{"walk", FOFS(monsterinfo.walk), F_FUNCTION, FFL_NOSPAWN},
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{"run", FOFS(monsterinfo.run), F_FUNCTION, FFL_NOSPAWN},
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{"dodge", FOFS(monsterinfo.dodge), F_FUNCTION, FFL_NOSPAWN},
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{"attack", FOFS(monsterinfo.attack), F_FUNCTION, FFL_NOSPAWN},
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{"melee", FOFS(monsterinfo.melee), F_FUNCTION, FFL_NOSPAWN},
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{"sight", FOFS(monsterinfo.sight), F_FUNCTION, FFL_NOSPAWN},
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{"jump", FOFS(monsterinfo.jump), F_FUNCTION, FFL_NOSPAWN},
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{"checkattack", FOFS(monsterinfo.checkattack), F_FUNCTION, FFL_NOSPAWN},
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{"currentmove", FOFS(monsterinfo.currentmove), F_MMOVE, FFL_NOSPAWN},
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{"endfunc", FOFS(moveinfo.endfunc), F_FUNCTION, FFL_NOSPAWN},
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// temp spawn vars -- only valid when the spawn function is called
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{"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
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{"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
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{"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
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{"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
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{"pausetime", STOFS(pausetime), F_FLOAT, FFL_SPAWNTEMP},
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{"phase", STOFS(phase), F_FLOAT, FFL_SPAWNTEMP},
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{"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
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{"shift", STOFS(shift), F_FLOAT, FFL_SPAWNTEMP},
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//need for item field in edict struct, FFL_SPAWNTEMP item will be skipped on saves
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{"item", FOFS(item), F_ITEM},
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{"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
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{"skyname", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
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{"skyrotate", STOFS(skyrotate), F_FLOAT, FFL_SPAWNTEMP},
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{"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
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{"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
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{"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
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{"minpitch", STOFS(minpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"maxpitch", STOFS(maxpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"nextmap", STOFS(nextmap), F_LSTRING, FFL_SPAWNTEMP},
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// Lazarus additions
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{"actor_current_weapon", FOFS(actor_current_weapon), F_INT},
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{"aiflags", FOFS(monsterinfo.aiflags), F_INT},
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{"alpha", FOFS(alpha), F_FLOAT},
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{"axis", FOFS(axis), F_INT},
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{"base_radius", FOFS(base_radius), F_FLOAT},
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{"bleft", FOFS(bleft), F_VECTOR},
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{"blood_type", FOFS(blood_type), F_INT},
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{"bob", FOFS(bob), F_FLOAT},
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{"bobframe", FOFS(bobframe), F_INT},
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{"busy", FOFS(busy), F_INT},
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{"child", FOFS(child), F_EDICT},
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{"class_id", FOFS(class_id), F_INT},
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{"color", FOFS(color), F_VECTOR},
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{"crane_beam", FOFS(crane_beam), F_EDICT, FFL_NOSPAWN},
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{"crane_bonk", FOFS(crane_bonk), F_VECTOR},
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{"crane_cable", FOFS(crane_cable), F_EDICT, FFL_NOSPAWN},
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{"crane_cargo", FOFS(crane_cargo), F_EDICT, FFL_NOSPAWN},
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{"crane_control", FOFS(crane_control), F_EDICT, FFL_NOSPAWN},
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{"crane_dir", FOFS(crane_dir), F_INT},
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{"crane_hoist", FOFS(crane_hoist), F_EDICT, FFL_NOSPAWN},
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{"crane_hook", FOFS(crane_hook), F_EDICT, FFL_NOSPAWN},
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{"crane_increment", FOFS(crane_increment), F_INT},
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{"crane_light", FOFS(crane_light), F_EDICT, FFL_NOSPAWN},
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{"crane_onboard_control", FOFS(crane_onboard_control), F_EDICT, FFL_NOSPAWN},
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{"datafile", FOFS(datafile), F_LSTRING},
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{"deadflag", FOFS(deadflag), F_INT},
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{"density", FOFS(density), F_FLOAT},
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{"destroytarget", FOFS(destroytarget), F_LSTRING},
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{"dmgteam", FOFS(dmgteam), F_LSTRING},
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{"do_not_rotate", FOFS(do_not_rotate), F_INT},
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{"duration", FOFS(duration), F_FLOAT},
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{"effects", FOFS(effects), F_INT},
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{"fadein", FOFS(fadein), F_FLOAT},
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{"fadeout", FOFS(fadeout), F_FLOAT},
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{"flies", FOFS(monsterinfo.flies), F_FLOAT},
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{"fog_color", FOFS(fog_color), F_VECTOR},
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{"fog_density", FOFS(fog_density), F_FLOAT},
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{"fog_far", FOFS(fog_far), F_FLOAT},
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{"fog_model", FOFS(fog_model), F_INT},
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{"fog_near", FOFS(fog_near), F_FLOAT},
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{"fogclip", FOFS(fogclip), F_INT},
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{"followtarget", FOFS(followtarget), F_LSTRING},
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{"frame", FOFS(s.frame), F_INT},
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{"framenumbers", FOFS(framenumbers), F_INT},
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{"gib_health", FOFS(gib_health), F_INT},
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{"gib_type", FOFS(gib_type), F_INT},
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{"health2", FOFS(health2), F_INT},
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{"holdtime", FOFS(holdtime), F_FLOAT},
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{"id", FOFS(id), F_INT},
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{"idle_noise", FOFS(idle_noise), F_LSTRING},
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{"jumpdn", FOFS(monsterinfo.jumpdn), F_FLOAT},
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{"jumpup", FOFS(monsterinfo.jumpup), F_FLOAT},
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{"mass2", FOFS(mass2), F_INT},
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{"max_health", FOFS(max_health), F_INT},
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{"max_range", FOFS(monsterinfo.max_range), F_FLOAT},
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{"moreflags", FOFS(moreflags), F_INT},
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{"movewith", FOFS(movewith), F_LSTRING},
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{"movewith_ent", FOFS(movewith_ent), F_EDICT},
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{"movewith_next", FOFS(movewith_next), F_EDICT},
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{"movewith_offset", FOFS(movewith_offset), F_VECTOR},
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{"move_to", FOFS(move_to), F_LSTRING},
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{"muzzle", FOFS(muzzle), F_VECTOR},
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{"muzzle2", FOFS(muzzle2), F_VECTOR},
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{"newtargetname", FOFS(newtargetname), F_LSTRING},
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{"next_grenade", FOFS(next_grenade), F_EDICT, FFL_NOSPAWN},
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{"origin_offset", FOFS(origin_offset), F_VECTOR},
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{"offset", FOFS(offset), F_VECTOR},
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{"org_maxs", FOFS(org_maxs), F_VECTOR},
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{"org_mins", FOFS(org_mins), F_VECTOR},
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{"org_size", FOFS(org_size), F_VECTOR},
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{"owner_id", FOFS(owner_id), F_INT},
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{"parent_attach_angles", FOFS(parent_attach_angles), F_VECTOR},
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{"pitch_speed", FOFS(pitch_speed), F_FLOAT},
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{"powerarmor", FOFS(powerarmor), F_INT},
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{"prev_grenade", FOFS(prev_grenade), F_EDICT, FFL_NOSPAWN},
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{"prevpath", FOFS(prevpath), F_EDICT},
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{"radius", FOFS(radius), F_FLOAT},
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{"renderfx", FOFS(renderfx), F_INT},
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{"roll", FOFS(roll), F_FLOAT},
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{"roll_speed", FOFS(roll_speed), F_FLOAT},
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{"skinnum", FOFS(s.skinnum), F_INT},
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{"speaker", FOFS(speaker), F_EDICT, FFL_NOSPAWN},
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{"smooth_movement", FOFS(smooth_movement), F_INT},
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{"solidstate", FOFS(solidstate), F_INT},
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{"source", FOFS(source), F_LSTRING},
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{"startframe", FOFS(startframe), F_INT},
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{"target2", FOFS(target2), F_LSTRING},
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{"tright", FOFS(tright), F_VECTOR},
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{"turn_rider", FOFS(turn_rider), F_INT},
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{"turret", FOFS(turret), F_EDICT},
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{"usermodel", FOFS(usermodel), F_LSTRING},
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{"vehicle", FOFS(vehicle), F_EDICT, FFL_NOSPAWN},
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{"viewer", FOFS(viewer), F_EDICT},
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{"viewheight", FOFS(viewheight), F_INT},
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{"viewmessage", FOFS(viewmessage), F_LSTRING},
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{"yaw_speed", FOFS(yaw_speed), F_FLOAT},
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// ROGUE
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{"bad_area", FOFS(bad_area), F_EDICT},
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// while the hint_path stuff could be reassembled on the fly, no reason to be different
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{"hint_chain", FOFS(hint_chain), F_EDICT},
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{"monster_hint_chain", FOFS(monster_hint_chain), F_EDICT},
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{"target_hint_chain", FOFS(target_hint_chain), F_EDICT},
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//
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{"goal_hint", FOFS(monsterinfo.goal_hint), F_EDICT},
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{"badMedic1", FOFS(monsterinfo.badMedic1), F_EDICT},
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{"badMedic2", FOFS(monsterinfo.badMedic2), F_EDICT},
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{"last_player_enemy", FOFS(monsterinfo.last_player_enemy), F_EDICT},
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{"commander", FOFS(monsterinfo.commander), F_EDICT},
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{"blocked", FOFS(monsterinfo.blocked), F_MMOVE, FFL_NOSPAWN},
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{"duck", FOFS(monsterinfo.duck), F_MMOVE, FFL_NOSPAWN},
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{"unduck", FOFS(monsterinfo.unduck), F_MMOVE, FFL_NOSPAWN},
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{"sidestep", FOFS(monsterinfo.sidestep), F_MMOVE, FFL_NOSPAWN},
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{0, 0, 0, 0}
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};
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field_t levelfields[] =
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{
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{"changemap", LLOFS(changemap), F_LSTRING},
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{"sight_client", LLOFS(sight_client), F_EDICT},
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{"sight_entity", LLOFS(sight_entity), F_EDICT},
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{"sound_entity", LLOFS(sound_entity), F_EDICT},
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{"sound2_entity", LLOFS(sound2_entity), F_EDICT},
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// ROGUE
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{"disguise_violator", LLOFS(disguise_violator), F_EDICT},
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// ROGUE
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{NULL, 0, F_INT}
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};
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field_t clientfields[] =
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{
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{"pers.weapon", CLOFS(pers.weapon), F_ITEM},
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{"pers.lastweapon", CLOFS(pers.lastweapon), F_ITEM},
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{"newweapon", CLOFS(newweapon), F_ITEM},
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{"chasecam", CLOFS(chasecam), F_EDICT},
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{"oldplayer", CLOFS(oldplayer), F_EDICT},
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{NULL, 0, F_INT}
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};
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/*
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============
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InitGame
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This will be called when the dll is first loaded, which
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only happens when a new game is started or a save game
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is loaded.
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============
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*/
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void ReadTextureSurfaceAssignments();
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void InitGame (void)
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{
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gi.dprintf ("==== InitGame (Lazarus) ====\n");
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gi.dprintf("by Mr. Hyde & Mad Dog\ne-mail: rascal@vicksburg.com\n\n");
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//init main memory pools
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zone_level = Mem_AllocPool("Zone Level");
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zone_game = Mem_AllocPool("Zone Game");
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gun_x = gi.cvar ("gun_x", "0", 0);
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gun_y = gi.cvar ("gun_y", "0", 0);
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gun_z = gi.cvar ("gun_z", "0", 0);
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//FIXME: sv_ prefix is wrong for these
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sv_rollspeed = gi.cvar ("sv_rollspeed", "200", 0);
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sv_rollangle = gi.cvar ("sv_rollangle", "2", 0);
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sv_maxvelocity = gi.cvar ("sv_maxvelocity", "2000", 0);
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sv_gravity = gi.cvar ("sv_gravity", "800", 0);
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r_motionblur = gi.cvar ("r_motionblur", "0", CVAR_ARCHIVE);
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// noset vars
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dedicated = gi.cvar ("dedicated", "0", CVAR_NOSET);
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// latched vars
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sv_cheats = gi.cvar ("cheats", "0", CVAR_SERVERINFO|CVAR_LATCH);
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gi.cvar ("gamename", GAMEVERSION , CVAR_SERVERINFO | CVAR_LATCH);
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gi.cvar ("gamedate", __DATE__ , CVAR_SERVERINFO | CVAR_LATCH);
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maxclients = gi.cvar ("maxclients", "4", CVAR_SERVERINFO | CVAR_LATCH);
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maxspectators = gi.cvar ("maxspectators", "4", CVAR_SERVERINFO);
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deathmatch = gi.cvar ("deathmatch", "0", CVAR_LATCH);
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coop = gi.cvar ("coop", "0", CVAR_LATCH);
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skill = gi.cvar ("skill", "1", CVAR_LATCH);
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maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
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// change anytime vars
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dmflags = gi.cvar ("dmflags", "0", CVAR_SERVERINFO);
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fraglimit = gi.cvar ("fraglimit", "0", CVAR_SERVERINFO);
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timelimit = gi.cvar ("timelimit", "0", CVAR_SERVERINFO);
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password = gi.cvar ("password", "", CVAR_USERINFO);
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spectator_password = gi.cvar ("spectator_password", "", CVAR_USERINFO);
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needpass = gi.cvar ("needpass", "0", CVAR_SERVERINFO);
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filterban = gi.cvar ("filterban", "1", 0);
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g_select_empty = gi.cvar ("g_select_empty", "0", CVAR_ARCHIVE);
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run_pitch = gi.cvar ("run_pitch", "0.002", 0);
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run_roll = gi.cvar ("run_roll", "0.005", 0);
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bob_up = gi.cvar ("bob_up", "0.005", 0);
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bob_pitch = gi.cvar ("bob_pitch", "0.002", 0);
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bob_roll = gi.cvar ("bob_roll", "0.002", 0);
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// flood control
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flood_msgs = gi.cvar ("flood_msgs", "4", 0);
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flood_persecond = gi.cvar ("flood_persecond", "4", 0);
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flood_waitdelay = gi.cvar ("flood_waitdelay", "10", 0);
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// dm map list
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sv_maplist = gi.cvar ("sv_maplist", "", 0);
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// Lazarus
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actorchicken = gi.cvar("actorchicken", "1", CVAR_SERVERINFO|CVAR_LATCH);
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actorjump = gi.cvar("actorjump", "1", CVAR_SERVERINFO|CVAR_LATCH);
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actorscram = gi.cvar("actorscram", "1", CVAR_SERVERINFO|CVAR_LATCH);
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alert_sounds = gi.cvar("alert_sounds", "0", CVAR_SERVERINFO|CVAR_LATCH);
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allow_fog = gi.cvar ("allow_fog", "1", CVAR_ARCHIVE);
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cd_loopcount = gi.cvar("cd_loopcount","4",0);
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cl_gun = gi.cvar("cl_gun", "1", 0);
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corpse_fade = gi.cvar("corpse_fade", "0", CVAR_SERVERINFO|CVAR_LATCH);
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corpse_fadetime = gi.cvar("corpse_fadetime", "20", 0);
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crosshair = gi.cvar("crosshair", "1", 0);
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fmod_nomusic = gi.cvar("fmod_nomusic", "0", CVAR_ARCHIVE);
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footstep_sounds = gi.cvar("footstep_sounds", "0", CVAR_SERVERINFO|CVAR_LATCH);
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fov = gi.cvar("fov", "90", 0);
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hand = gi.cvar("hand", "0", 0);
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jetpack_weenie = gi.cvar("jetpack_weenie", "0", CVAR_SERVERINFO);
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joy_pitchsensitivity = gi.cvar("joy_pitchsensitivity", "1", 0);
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joy_yawsensitivity = gi.cvar("joy_yawsensitivity", "-1", 0);
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jump_kick = gi.cvar("jump_kick", "0", CVAR_SERVERINFO|CVAR_LATCH);
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lights = gi.cvar("lights", "1", 0);
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lightsmin = gi.cvar("lightsmin", "a", CVAR_SERVERINFO);
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m_pitch = gi.cvar("m_pitch", "0.022", 0);
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m_yaw = gi.cvar("m_yaw", "0.022", 0);
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monsterjump = gi.cvar("monsterjump", "1", CVAR_SERVERINFO|CVAR_LATCH);
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packet_fmod_playback = gi.cvar("packet_fmod_playback", "0", CVAR_SERVERINFO);
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player_vampire = gi.cvar("player_vampire", "0", CVAR_SERVERINFO|CVAR_LATCH);
|
|
rocket_strafe = gi.cvar("rocket_strafe", "0", 0);
|
|
s_primary = gi.cvar("s_primary", "0", 0);
|
|
sv_maxgibs = gi.cvar("sv_maxgibs", "20", CVAR_SERVERINFO);
|
|
turn_rider = gi.cvar("turn_rider", "1", CVAR_SERVERINFO);
|
|
zoomrate = gi.cvar("zoomrate", "80", CVAR_ARCHIVE);
|
|
zoomsnap = gi.cvar("zoomsnap", "20", CVAR_ARCHIVE);
|
|
|
|
// shift_ and rotate_distance only used for debugging stuff - this is the distance
|
|
// an entity will be moved by "item_left", "item_right", etc.
|
|
shift_distance = gi.cvar("shift_distance", "1", CVAR_SERVERINFO);
|
|
rotate_distance = gi.cvar("rotate_distance", "1", CVAR_SERVERINFO);
|
|
|
|
// GL stuff
|
|
gl_clear = gi.cvar("gl_clear", "0", 0);
|
|
|
|
// Lazarus saved cvars that we may or may not manipulate, but need to
|
|
// restore to original values upon map exit.
|
|
lazarus_cd_loop = gi.cvar("lazarus_cd_loop", "0", 0);
|
|
lazarus_gl_clear= gi.cvar("lazarus_gl_clear","0", 0);
|
|
lazarus_pitch = gi.cvar("lazarus_pitch", "0", 0);
|
|
lazarus_yaw = gi.cvar("lazarus_yaw", "0", 0);
|
|
lazarus_joyp = gi.cvar("lazarus_joyp", "0", 0);
|
|
lazarus_joyy = gi.cvar("lazarus_joyy", "0", 0);
|
|
lazarus_cl_gun = gi.cvar("lazarus_cl_gun", "0", 0);
|
|
lazarus_crosshair = gi.cvar("lazarus_crosshair", "0", 0);
|
|
|
|
if(lazarus_gl_clear->value)
|
|
gi.cvar_forceset("gl_clear", va("%d",lazarus_gl_clear->value));
|
|
else gi.cvar_forceset("lazarus_gl_clear", va("%d",gl_clear->value));
|
|
|
|
if(!deathmatch->value && !coop->value)
|
|
{
|
|
if(lazarus_pitch->value)
|
|
{
|
|
gi.cvar_forceset("cd_loopcount", va("%d",(int)(lazarus_cd_loop->value)));
|
|
gi.cvar_forceset("m_pitch", va("%f",lazarus_pitch->value));
|
|
gi.cvar_forceset("m_yaw", va("%f",lazarus_yaw->value));
|
|
gi.cvar_forceset("cl_gun", va("%d",(int)(lazarus_cl_gun->value)));
|
|
gi.cvar_forceset("crosshair", va("%d",(int)(lazarus_crosshair->value)));
|
|
}
|
|
else
|
|
{
|
|
gi.cvar_forceset("lazarus_cd_loop", va("%d",(int)(cd_loopcount->value)));
|
|
gi.cvar_forceset("lazarus_pitch", va("%f",m_pitch->value));
|
|
gi.cvar_forceset("lazarus_yaw", va("%f",m_yaw->value));
|
|
gi.cvar_forceset("lazarus_joyp", va("%f",joy_pitchsensitivity->value));
|
|
gi.cvar_forceset("lazarus_joyy", va("%f",joy_yawsensitivity->value));
|
|
gi.cvar_forceset("lazarus_cl_gun", va("%d",(int)(cl_gun->value)));
|
|
gi.cvar_forceset("lazarus_crosshair", va("%d",(int)(crosshair->value)));
|
|
}
|
|
}
|
|
|
|
tpp = gi.cvar ("tpp", "0", CVAR_ARCHIVE);
|
|
tpp_auto = gi.cvar ("tpp_auto", "1", 0);
|
|
crossh = gi.cvar ("crossh", "1", 0);
|
|
allow_download = gi.cvar("allow_download", "0", 0);
|
|
|
|
// If this is an SP game and "readout" is not set, force allow_download off
|
|
// so we don't get the annoying "Refusing to download path with .." messages
|
|
// due to misc_actor sounds.
|
|
if(allow_download->value && !readout->value && !deathmatch->value)
|
|
gi.cvar_forceset("allow_download", "0");
|
|
|
|
bounce_bounce = gi.cvar("bounce_bounce", "0.5", 0);
|
|
bounce_minv = gi.cvar("bounce_minv", "60", 0);
|
|
|
|
// items
|
|
InitItems ();
|
|
|
|
sprintf (game.helpmessage1, "");
|
|
|
|
sprintf (game.helpmessage2, "");
|
|
|
|
// initialize all entities for this game
|
|
game.maxentities = maxentities->value;
|
|
g_edicts = TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
|
|
globals.edicts = g_edicts;
|
|
globals.max_edicts = game.maxentities;
|
|
|
|
// initialize all clients for this game
|
|
game.maxclients = maxclients->value;
|
|
game.clients = TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
|
|
globals.num_edicts = game.maxclients+1;
|
|
|
|
if(footstep_sounds->value)
|
|
ReadTextureSurfaceAssignments();
|
|
}
|
|
|
|
//=========================================================
|
|
|
|
void WriteField1 (vfile_t *f, field_t *field, byte *base)
|
|
{
|
|
void *p;
|
|
int len;
|
|
int index;
|
|
|
|
if (field->flags & FFL_SPAWNTEMP)
|
|
return;
|
|
|
|
p = (void *)(base + field->ofs);
|
|
switch (field->type)
|
|
{
|
|
case F_INT:
|
|
case F_FLOAT:
|
|
case F_ANGLEHACK:
|
|
case F_VECTOR:
|
|
case F_IGNORE:
|
|
break;
|
|
|
|
case F_LSTRING:
|
|
case F_GSTRING:
|
|
if ( *(char **)p )
|
|
len = strlen(*(char **)p) + 1;
|
|
else len = 0;
|
|
*(int *)p = len;
|
|
break;
|
|
case F_EDICT:
|
|
if ( *(edict_t **)p == NULL)
|
|
index = -1;
|
|
else index = *(edict_t **)p - g_edicts;
|
|
*(int *)p = index;
|
|
break;
|
|
case F_CLIENT:
|
|
if ( *(gclient_t **)p == NULL)
|
|
index = -1;
|
|
else index = *(gclient_t **)p - game.clients;
|
|
*(int *)p = index;
|
|
break;
|
|
case F_ITEM:
|
|
if ( *(edict_t **)p == NULL)
|
|
index = -1;
|
|
else index = *(gitem_t **)p - itemlist;
|
|
*(int *)p = index;
|
|
break;
|
|
//relative to code segment
|
|
case F_FUNCTION:
|
|
if (*(byte **)p == NULL)
|
|
index = 0;
|
|
else index = *(byte **)p - ((byte *)InitGame);
|
|
*(int *)p = index;
|
|
break;
|
|
|
|
//relative to data segment
|
|
case F_MMOVE:
|
|
if (*(byte **)p == NULL)
|
|
index = 0;
|
|
else
|
|
index = *(byte **)p - (byte *)&mmove_reloc;
|
|
*(int *)p = index;
|
|
break;
|
|
|
|
default:
|
|
gi.error ("WriteEdict: unknown field type");
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
void WriteField2 (vfile_t *f, field_t *field, byte *base)
|
|
{
|
|
int len;
|
|
void *p;
|
|
|
|
if (field->flags & FFL_SPAWNTEMP)
|
|
return;
|
|
|
|
p = (void *)(base + field->ofs);
|
|
switch (field->type)
|
|
{
|
|
case F_LSTRING:
|
|
if ( *(char **)p )
|
|
{
|
|
len = strlen(*(char **)p) + 1;
|
|
gi.VFs.Write (f, *(char **)p, len);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ReadField (vfile_t *f, field_t *field, byte *base)
|
|
{
|
|
void *p;
|
|
int len;
|
|
int index;
|
|
|
|
if (field->flags & FFL_SPAWNTEMP)
|
|
return;
|
|
|
|
p = (void *)(base + field->ofs);
|
|
switch (field->type)
|
|
{
|
|
case F_INT:
|
|
case F_FLOAT:
|
|
case F_ANGLEHACK:
|
|
case F_VECTOR:
|
|
case F_IGNORE:
|
|
break;
|
|
|
|
case F_LSTRING:
|
|
len = *(int *)p;
|
|
if (!len) *(char **)p = NULL;
|
|
else
|
|
{
|
|
*(char **)p = TagMalloc (len, TAG_LEVEL);
|
|
gi.VFs.Read (f, *(char **)p, len);
|
|
}
|
|
break;
|
|
case F_EDICT:
|
|
index = *(int *)p;
|
|
if ( index == -1 )
|
|
*(edict_t **)p = NULL;
|
|
else *(edict_t **)p = &g_edicts[index];
|
|
break;
|
|
case F_CLIENT:
|
|
index = *(int *)p;
|
|
if ( index == -1 )
|
|
*(gclient_t **)p = NULL;
|
|
else *(gclient_t **)p = &game.clients[index];
|
|
break;
|
|
case F_ITEM:
|
|
index = *(int *)p;
|
|
if ( index == -1 )
|
|
*(gitem_t **)p = NULL;
|
|
else *(gitem_t **)p = &itemlist[index];
|
|
break;
|
|
|
|
//relative to code segment
|
|
case F_FUNCTION:
|
|
index = *(int *)p;
|
|
if ( index == 0 )
|
|
*(byte **)p = NULL;
|
|
else *(byte **)p = ((byte *)InitGame) + index;
|
|
break;
|
|
|
|
//relative to data segment
|
|
case F_MMOVE:
|
|
index = *(int *)p;
|
|
if (index == 0)
|
|
*(byte **)p = NULL;
|
|
else *(byte **)p = (byte *)&mmove_reloc + index;
|
|
break;
|
|
|
|
default:
|
|
gi.error ("ReadEdict: unknown field type");
|
|
break;
|
|
}
|
|
}
|
|
|
|
//=========================================================
|
|
|
|
/*
|
|
==============
|
|
WriteClient
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void WriteClient (vfile_t *f, gclient_t *client)
|
|
{
|
|
field_t *field;
|
|
gclient_t temp;
|
|
|
|
// all of the ints, floats, and vectors stay as they are
|
|
temp = *client;
|
|
|
|
// change the pointers to lengths or indexes
|
|
for (field = clientfields; field->name; field++)
|
|
{
|
|
WriteField1 (f, field, (byte *)&temp);
|
|
}
|
|
|
|
// write the block
|
|
gi.VFs.Write (f, &temp, sizeof(temp));
|
|
|
|
// now write any allocated data following the edict
|
|
for (field = clientfields; field->name; field++)
|
|
{
|
|
WriteField2 (f, field, (byte *)client);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
ReadClient
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void ReadClient (vfile_t *f, gclient_t *client)
|
|
{
|
|
field_t *field;
|
|
|
|
gi.VFs.Read (f, client, sizeof(*client));
|
|
|
|
client->pers.spawn_landmark = false;
|
|
client->pers.spawn_levelchange = false;
|
|
for (field = clientfields; field->name; field++)
|
|
{
|
|
ReadField (f, field, (byte *)client);
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
WriteGame
|
|
|
|
This will be called whenever the game goes to a new level,
|
|
and when the user explicitly saves the game.
|
|
|
|
Game information include cross level data, like multi level
|
|
triggers, help computer info, and all client states.
|
|
|
|
A single player death will automatically restore from the
|
|
last save position.
|
|
============
|
|
*/
|
|
void WriteGame (vfile_t *f, bool autosave)
|
|
{
|
|
int i;
|
|
char str[16];
|
|
|
|
if(developer->value) gi.dprintf ("==== WriteGame ====\n");
|
|
|
|
if (!autosave) game.transition_ents = 0;
|
|
if (!autosave) SaveClientData ();
|
|
|
|
memset (str, 0, sizeof(str));
|
|
strcpy (str, __DATE__ );
|
|
gi.VFs.Write (f, str, sizeof(str));
|
|
|
|
game.autosaved = autosave;
|
|
gi.VFs.Write (f, &game, sizeof(game));
|
|
game.autosaved = false;
|
|
|
|
for (i = 0; i < game.maxclients; i++)
|
|
WriteClient (f, &game.clients[i]);
|
|
}
|
|
|
|
void ReadGame (vfile_t *f)
|
|
{
|
|
int i;
|
|
char str[16];
|
|
|
|
if(developer->value) gi.dprintf ("==== ReadGame ====\n");
|
|
|
|
FreeTags (TAG_GAME);
|
|
|
|
gi.VFs.Read (f, str, sizeof(str));
|
|
if (strcmp (str, __DATE__))
|
|
{
|
|
gi.VFs.Close (f);
|
|
gi.error ("Savegame from an older version.\n");
|
|
}
|
|
|
|
g_edicts = TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
|
|
globals.edicts = g_edicts;
|
|
|
|
gi.VFs.Read (f, &game, sizeof(game));
|
|
game.clients = TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
|
|
for (i = 0; i < game.maxclients; i++) ReadClient (f, &game.clients[i]);
|
|
}
|
|
|
|
//==========================================================
|
|
|
|
|
|
/*
|
|
==============
|
|
WriteEdict
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void WriteEdict (vfile_t *f, edict_t *ent)
|
|
{
|
|
field_t *field;
|
|
edict_t temp;
|
|
|
|
// all of the ints, floats, and vectors stay as they are
|
|
temp = *ent;
|
|
|
|
// change the pointers to lengths or indexes
|
|
for (field = fields; field->name; field++)
|
|
{
|
|
WriteField1 (f, field, (byte *)&temp);
|
|
}
|
|
|
|
// write the block
|
|
gi.VFs.Write (f, &temp, sizeof(temp));
|
|
|
|
// now write any allocated data following the edict
|
|
for (field = fields; field->name; field++)
|
|
{
|
|
WriteField2 (f, field, (byte *)ent);
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
==============
|
|
WriteLevelLocals
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void WriteLevelLocals (vfile_t *f)
|
|
{
|
|
field_t *field;
|
|
level_locals_t temp;
|
|
|
|
// all of the ints, floats, and vectors stay as they are
|
|
temp = level;
|
|
|
|
// change the pointers to lengths or indexes
|
|
for (field = levelfields; field->name; field++)
|
|
{
|
|
WriteField1 (f, field, (byte *)&temp);
|
|
}
|
|
|
|
// write the block
|
|
gi.VFs.Write (f, &temp, sizeof(temp));
|
|
|
|
// now write any allocated data following the edict
|
|
for (field = levelfields; field->name; field++)
|
|
{
|
|
WriteField2 (f, field, (byte *)&level);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
ReadEdict
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void ReadEdict (vfile_t *f, edict_t *ent)
|
|
{
|
|
field_t *field;
|
|
|
|
gi.VFs.Read (f, ent, sizeof(*ent));
|
|
|
|
for (field = fields; field->name; field++)
|
|
{
|
|
ReadField (f, field, (byte *)ent);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
ReadLevelLocals
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void ReadLevelLocals (vfile_t *f)
|
|
{
|
|
field_t *field;
|
|
|
|
gi.VFs.Read (f, &level, sizeof(level));
|
|
|
|
for (field = levelfields; field->name; field++)
|
|
{
|
|
ReadField (f, field, (byte *)&level);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
WriteLevel
|
|
|
|
=================
|
|
*/
|
|
void WriteLevel (vfile_t *f)
|
|
{
|
|
int i;
|
|
edict_t *ent;
|
|
void *base;
|
|
|
|
if(developer->value) gi.dprintf ("==== WriteLevel ====\n");
|
|
|
|
// write out edict size for checking
|
|
i = sizeof(edict_t);
|
|
gi.VFs.Write (f, &i, sizeof(i));
|
|
|
|
// write out a function pointer for checking
|
|
base = (void *)InitGame;
|
|
gi.VFs.Write (f, &base, sizeof(base));
|
|
|
|
// write out level_locals_t
|
|
WriteLevelLocals (f);
|
|
|
|
// write out all the entities
|
|
for (i = 0; i < globals.num_edicts; i++)
|
|
{
|
|
ent = &g_edicts[i];
|
|
if (!ent->inuse) continue;
|
|
if (ent->class_id == ENTITY_TARGET_PLAYBACK)
|
|
{
|
|
edict_t e;
|
|
memcpy(&e, ent, sizeof(edict_t));
|
|
if(FMOD_IsPlaying(ent))
|
|
{
|
|
e.think = target_playback_delayed_restart;
|
|
e.nextthink = level.time + 1.0;
|
|
// A misuse of groundentity_linkcount, but
|
|
// maybe nobody is watching.
|
|
e.groundentity_linkcount = g_edicts[1].linkcount;
|
|
}
|
|
else
|
|
{
|
|
e.think = NULL;
|
|
e.nextthink = 0;
|
|
}
|
|
e.stream = NULL;
|
|
gi.VFs.Write (f, &i, sizeof(i));
|
|
WriteEdict (f, &e);
|
|
}
|
|
else
|
|
{
|
|
gi.VFs.Write (f, &i, sizeof(i));
|
|
WriteEdict (f, ent);
|
|
}
|
|
}
|
|
i = -1;
|
|
gi.VFs.Write (f, &i, sizeof(i));
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
ReadLevel
|
|
|
|
SpawnEntities will allready have been called on the
|
|
level the same way it was when the level was saved.
|
|
|
|
That is necessary to get the baselines
|
|
set up identically.
|
|
|
|
The server will have cleared all of the world links before
|
|
calling ReadLevel.
|
|
|
|
No clients are connected yet.
|
|
=================
|
|
*/
|
|
void LoadTransitionEnts();
|
|
void ReadLevel (vfile_t *f)
|
|
{
|
|
int entnum;
|
|
int i;
|
|
void *base;
|
|
edict_t *ent;
|
|
|
|
if(developer->value) gi.dprintf ("==== ReadLevel ====\n");
|
|
|
|
// free any dynamic memory allocated by loading the level
|
|
// base state
|
|
FreeTags (TAG_LEVEL);
|
|
|
|
// wipe all the entities
|
|
memset (g_edicts, 0, game.maxentities * sizeof(g_edicts[0]));
|
|
globals.num_edicts = maxclients->value+1;
|
|
|
|
// check edict size
|
|
gi.VFs.Read (f, &i, sizeof(i));
|
|
if (i != sizeof(edict_t))
|
|
{
|
|
gi.VFs.Close (f);
|
|
gi.error ("ReadLevel: mismatched edict size");
|
|
}
|
|
|
|
// check function pointer base address
|
|
gi.VFs.Read (f, &base, sizeof(base));
|
|
|
|
// load the level locals
|
|
ReadLevelLocals (f);
|
|
|
|
// load all the entities
|
|
while (1)
|
|
{
|
|
if (!gi.VFs.Read (f, &entnum, sizeof(entnum)))
|
|
{
|
|
gi.VFs.Close (f);
|
|
gi.error ("ReadLevel: failed to read entnum");
|
|
}
|
|
if (entnum == -1) break;
|
|
if (entnum >= globals.num_edicts)
|
|
globals.num_edicts = entnum+1;
|
|
|
|
ent = &g_edicts[entnum];
|
|
ReadEdict (f, ent);
|
|
|
|
// let the server rebuild world links for this ent
|
|
memset (&ent->area, 0, sizeof(ent->area));
|
|
gi.linkentity (ent);
|
|
}
|
|
|
|
gi.VFs.Close (f);
|
|
|
|
// mark all clients as unconnected
|
|
for (i = 0; i < maxclients->value; i++)
|
|
{
|
|
ent = &g_edicts[i+1];
|
|
ent->client = game.clients + i;
|
|
ent->client->pers.connected = false;
|
|
}
|
|
|
|
// do any load time things at this point
|
|
for (i = 0; i < globals.num_edicts; i++)
|
|
{
|
|
ent = &g_edicts[i];
|
|
if (!ent->inuse) continue;
|
|
|
|
// fire any cross-level triggers
|
|
if (ent->class_id == ENTITY_TARGET_CROSSLEVEL_TARGET)
|
|
ent->nextthink = level.time + ent->delay;
|
|
}
|
|
|
|
// DWH: Load transition entities
|
|
if(game.transition_ents)
|
|
{
|
|
LoadTransitionEnts();
|
|
actor_files();
|
|
}
|
|
}
|
|
|
|
void WriteLump (dsavehdr_t *hdr, file_t *f, int lumpnum)
|
|
{
|
|
lump_t *lump;
|
|
vfile_t *vf;
|
|
|
|
vf = gi.VFs.Open( f, "w" );
|
|
|
|
switch( lumpnum )
|
|
{
|
|
case LUMP_GAMELEVEL: WriteLevel( vf ); break;
|
|
case LUMP_GAMELOCAL: WriteGame( vf, false ); break;//FIXME
|
|
default:
|
|
gi.dprintf("unsupported lump num\n");
|
|
return;
|
|
}
|
|
|
|
lump = &hdr->lumps[lumpnum];
|
|
lump->fileofs = LittleLong( gi.Fs.Tell(f));
|
|
lump->filelen = LittleLong( gi.VFs.Tell(vf));
|
|
gi.VFs.Close( vf ); //write into disk
|
|
}
|
|
|
|
void Sav_LoadGame (byte *base, lump_t *l)
|
|
{
|
|
vfile_t *vf;
|
|
byte *in;
|
|
|
|
in = (void *)(base + l->fileofs);
|
|
if (l->filelen % sizeof(*in)) gi.error("Sav_LoadGame: funny lump size\n" );
|
|
|
|
vf = gi.VFs.Create(in, l->filelen );
|
|
|
|
ReadGame( vf );
|
|
gi.VFs.Close( vf );
|
|
}
|
|
|
|
void Sav_LoadLevel (byte *base, lump_t *l)
|
|
{
|
|
vfile_t *vf;
|
|
byte *in;
|
|
|
|
in = (void *)(base + l->fileofs);
|
|
if (l->filelen % sizeof(*in)) gi.error( "Sav_LoadLevel: funny lump size\n" );
|
|
|
|
vf = gi.VFs.Create(in, l->filelen );
|
|
|
|
ReadLevel( vf );
|
|
} |