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Xash3DArchive/gameui/menu_controls.cpp

272 lines
8.4 KiB
C++

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "extdll.h"
#include "basemenu.h"
#include "utils.h"
#define ART_BANNER "gfx/shell/head_controls"
#define ID_BACKGROUND 0
#define ID_BANNER 1
#define ID_DEFAULTS 2
#define ID_ADVANCED 3
#define ID_DONE 4
#define ID_CANCEL 5
#define ID_KEYLIST 6
#define ID_TABLEHINT 7
#define MAX_KEYS 256
#define CMD_LENGTH 24
#define KEY1_LENGTH 20+CMD_LENGTH
#define KEY2_LENGTH 20+KEY1_LENGTH
typedef struct
{
char keysBind[MAX_KEYS][32];
char firstKey[MAX_KEYS][32];
char secondKey[MAX_KEYS][32];
char keysDescription[MAX_KEYS][80];
char *keysDescriptionPtr[MAX_KEYS];
menuFramework_s menu;
menuBitmap_s background;
menuBitmap_s banner;
menuAction_s defaults;
menuAction_s advanced;
menuAction_s done;
menuAction_s cancel;
menuScrollList_s keysList;
menuAction_s hintMessage;
char hintText[MAX_HINT_TEXT];
} uiControls_t;
static uiControls_t uiControls;
/*
=================
UI_Controls_GetKeyBindings
=================
*/
static void UI_Controls_GetKeyBindings( char *command, int *twoKeys )
{
int i, count = 0;
const char *b;
twoKeys[0] = twoKeys[1] = -1;
for( i = 0; i < 256; i++ )
{
b = KEY_GetBinding( i );
if( !b ) continue;
if( !stricmp( command, b ))
{
twoKeys[count] = i;
count++;
if( count == 2 ) break;
}
}
}
/*
=================
UI_Controls_GetKeysList
=================
*/
static void UI_Controls_GetKeysList( void )
{
int i, j;
for( i = j = 0; i < MAX_KEYS; i++ )
{
if( strlen( KEY_GetBinding( i )) == 0 ) continue;
strncpy( uiControls.keysBind[j], KEY_GetBinding( i ), sizeof( uiControls.keysBind[j] ));
strncpy( uiControls.firstKey[j], KEY_KeynumToString( i ), sizeof( uiControls.firstKey[j] ));
strncpy( uiControls.secondKey[j], KEY_KeynumToString( i ), sizeof( uiControls.secondKey[j] ));
strncat( uiControls.keysDescription[j], uiControls.keysBind[j], CMD_LENGTH );
strncat( uiControls.keysDescription[j], uiEmptyString, CMD_LENGTH );
strncat( uiControls.keysDescription[j], uiControls.firstKey[j], KEY1_LENGTH );
strncat( uiControls.keysDescription[j], uiEmptyString, KEY1_LENGTH );
strncat( uiControls.keysDescription[j], uiControls.secondKey[j], KEY2_LENGTH );
strncat( uiControls.keysDescription[j], uiEmptyString, KEY2_LENGTH );
uiControls.keysDescriptionPtr[j] = uiControls.keysDescription[j];
j++;
}
for( ; j < MAX_KEYS; j++ ) uiControls.keysDescriptionPtr[j] = NULL;
uiControls.keysList.itemNames = (const char **)uiControls.keysDescriptionPtr;
}
/*
=================
UI_Controls_Callback
=================
*/
static void UI_Controls_Callback( void *self, int event )
{
menuCommon_s *item = (menuCommon_s *)self;
if( event != QM_ACTIVATED )
return;
switch( item->id )
{
case ID_DONE:
case ID_CANCEL:
UI_PopMenu();
break;
case ID_DEFAULTS:
CLIENT_COMMAND( TRUE, "exec keys.def\n" );
UI_Controls_GetKeysList (); // reload all buttons
break;
case ID_ADVANCED:
UI_AdvControls_Menu();
break;
}
}
/*
=================
UI_Controls_Init
=================
*/
static void UI_Controls_Init( void )
{
memset( &uiControls, 0, sizeof( uiControls_t ));
strncat( uiControls.hintText, "Action", CMD_LENGTH );
strncat( uiControls.hintText, uiEmptyString, CMD_LENGTH );
strncat( uiControls.hintText, "Key/Button", KEY1_LENGTH );
strncat( uiControls.hintText, uiEmptyString, KEY1_LENGTH );
strncat( uiControls.hintText, "Alternate", KEY2_LENGTH );
strncat( uiControls.hintText, uiEmptyString, KEY2_LENGTH );
uiControls.background.generic.id = ID_BACKGROUND;
uiControls.background.generic.type = QMTYPE_BITMAP;
uiControls.background.generic.flags = QMF_INACTIVE;
uiControls.background.generic.x = 0;
uiControls.background.generic.y = 0;
uiControls.background.generic.width = 1024;
uiControls.background.generic.height = 768;
uiControls.background.pic = ART_BACKGROUND;
uiControls.banner.generic.id = ID_BANNER;
uiControls.banner.generic.type = QMTYPE_BITMAP;
uiControls.banner.generic.flags = QMF_INACTIVE;
uiControls.banner.generic.x = UI_BANNER_POSX;
uiControls.banner.generic.y = UI_BANNER_POSY;
uiControls.banner.generic.width = UI_BANNER_WIDTH;
uiControls.banner.generic.height = UI_BANNER_HEIGHT;
uiControls.banner.pic = ART_BANNER;
uiControls.defaults.generic.id = ID_DEFAULTS;
uiControls.defaults.generic.type = QMTYPE_ACTION;
uiControls.defaults.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW;
uiControls.defaults.generic.x = 72;
uiControls.defaults.generic.y = 230;
uiControls.defaults.generic.name = "Use defaults";
uiControls.defaults.generic.statusText = "Reset all buttons binding to their default values";
uiControls.defaults.generic.callback = UI_Controls_Callback;
uiControls.advanced.generic.id = ID_ADVANCED;
uiControls.advanced.generic.type = QMTYPE_ACTION;
uiControls.advanced.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW;
uiControls.advanced.generic.x = 72;
uiControls.advanced.generic.y = 280;
uiControls.advanced.generic.name = "Adv controls";
uiControls.advanced.generic.statusText = "Change mouse sensitivity, enable autoaim, mouselook and crosshair";
uiControls.advanced.generic.callback = UI_Controls_Callback;
uiControls.done.generic.id = ID_DONE;
uiControls.done.generic.type = QMTYPE_ACTION;
uiControls.done.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW;
uiControls.done.generic.x = 72;
uiControls.done.generic.y = 330;
uiControls.done.generic.name = "Ok";
uiControls.done.generic.statusText = "Save changes and return to configuration menu";
uiControls.done.generic.callback = UI_Controls_Callback;
uiControls.cancel.generic.id = ID_CANCEL;
uiControls.cancel.generic.type = QMTYPE_ACTION;
uiControls.cancel.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW;
uiControls.cancel.generic.x = 72;
uiControls.cancel.generic.y = 380;
uiControls.cancel.generic.name = "Cancel";
uiControls.cancel.generic.statusText = "Discard changes and return to configuration menu";
uiControls.cancel.generic.callback = UI_Controls_Callback;
uiControls.hintMessage.generic.id = ID_TABLEHINT;
uiControls.hintMessage.generic.type = QMTYPE_ACTION;
uiControls.hintMessage.generic.flags = QMF_INACTIVE|QMF_SMALLFONT;
uiControls.hintMessage.generic.color = uiColorHelp;
uiControls.hintMessage.generic.name = uiControls.hintText;
uiControls.hintMessage.generic.x = 360;
uiControls.hintMessage.generic.y = 225;
uiControls.keysList.generic.id = ID_KEYLIST;
uiControls.keysList.generic.type = QMTYPE_SCROLLLIST;
uiControls.keysList.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_SMALLFONT;
uiControls.keysList.generic.x = 360;
uiControls.keysList.generic.y = 255;
uiControls.keysList.generic.width = 640;
uiControls.keysList.generic.height = 440;
uiControls.keysList.generic.callback = UI_Controls_Callback;
UI_Controls_GetKeysList();
UI_AddItem( &uiControls.menu, (void *)&uiControls.background );
UI_AddItem( &uiControls.menu, (void *)&uiControls.banner );
UI_AddItem( &uiControls.menu, (void *)&uiControls.defaults );
UI_AddItem( &uiControls.menu, (void *)&uiControls.advanced );
UI_AddItem( &uiControls.menu, (void *)&uiControls.done );
UI_AddItem( &uiControls.menu, (void *)&uiControls.cancel );
UI_AddItem( &uiControls.menu, (void *)&uiControls.hintMessage );
UI_AddItem( &uiControls.menu, (void *)&uiControls.keysList );
}
/*
=================
UI_Controls_Precache
=================
*/
void UI_Controls_Precache( void )
{
PIC_Load( ART_BACKGROUND );
PIC_Load( ART_BANNER );
}
/*
=================
UI_Controls_Menu
=================
*/
void UI_Controls_Menu( void )
{
UI_Controls_Precache();
UI_Controls_Init();
UI_PushMenu( &uiControls.menu );
}