1056 lines
29 KiB
C
1056 lines
29 KiB
C
//=======================================================================
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// Copyright XashXT Group 2007 ©
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// map.c - parse map script
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//=======================================================================
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#include "bsplib.h"
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#include "const.h"
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extern bool onlyents;
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#define PLANE_HASHES 1024
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#define MAPTYPE() Msg( "map type: %s\n", g_sMapType[g_brushtype] )
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#define NORMAL_EPSILON 0.00001
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#define DIST_EPSILON 0.01
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script_t *mapfile;
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int nummapbrushes;
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mapbrush_t mapbrushes[MAX_MAP_BRUSHES];
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int nummapbrushsides;
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side_t brushsides[MAX_MAP_SIDES];
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brush_texture_t side_brushtextures[MAX_MAP_SIDES];
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int nummapplanes;
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plane_t mapplanes[MAX_MAP_PLANES];
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plane_t *planehash[PLANE_HASHES];
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vec3_t map_mins, map_maxs, map_size;
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int g_mapversion;
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int g_brushtype;
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int c_boxbevels;
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int c_edgebevels;
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int c_areaportals;
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int c_clipbrushes;
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const char *g_sMapType[BRUSH_COUNT] =
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{
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"unknown",
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"Worldcraft 2.1",
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"Valve Hammer 3.4",
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"Radiant",
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"QuArK"
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};
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/*
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=============================================================================
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PLANE FINDING
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=============================================================================
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*/
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/*
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=================
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PlaneTypeForNormal
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=================
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*/
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int PlaneTypeForNormal( vec3_t normal )
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{
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// NOTE: should these have an epsilon around 1.0?
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if(fabs(normal[0]) == 1.0) return PLANE_X;
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if(fabs(normal[1]) == 1.0) return PLANE_Y;
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if(fabs(normal[2]) == 1.0) return PLANE_Z;
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return 3;
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}
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/*
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================
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PlaneEqual
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================
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*/
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bool PlaneEqual( plane_t *p, vec3_t normal, vec_t dist )
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{
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float ne, de;
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ne = NORMAL_EPSILON;
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de = DIST_EPSILON;
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if( fabs(p->normal[0] - normal[0]) < ne && fabs(p->normal[1] - normal[1]) < ne
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&& fabs(p->normal[2] - normal[2]) < ne && fabs(p->dist - dist) < de )
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return true;
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return false;
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}
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/*
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================
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AddPlaneToHash
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================
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*/
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void AddPlaneToHash( plane_t *p )
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{
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uint hash;
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hash = (PLANE_HASHES - 1) & (int)fabs( p->dist );
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p->hash_chain = planehash[hash];
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planehash[hash] = p;
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}
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/*
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================
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CreateNewFloatPlane
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================
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*/
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int CreateNewFloatPlane( vec3_t normal, vec_t dist )
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{
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plane_t *p, temp;
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if( VectorLength(normal) < 0.5 )
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{
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MsgDev( D_ERROR, "CreateNewFloatPlane: bad normal\n");
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return -1;
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}
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// create a new plane
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if( nummapplanes + 2 > MAX_MAP_PLANES )
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Sys_Error( "MAX_MAP_PLANES limit exceeded\n" );
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p = &mapplanes[nummapplanes];
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VectorCopy( normal, p->normal );
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p->dist = dist;
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p->type = (p+1)->type = PlaneTypeForNormal( p->normal );
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VectorSubtract( vec3_origin, normal, (p+1)->normal );
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(p+1)->dist = -dist;
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nummapplanes += 2;
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// always put axial planes facing positive first
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if( p->type < 3 )
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{
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if( p->normal[0] < 0 || p->normal[1] < 0 || p->normal[2] < 0 )
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{
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// flip order
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temp = *p;
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*p = *(p+1);
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*(p+1) = temp;
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AddPlaneToHash( p+0 );
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AddPlaneToHash( p+1 );
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return nummapplanes - 1;
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}
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}
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AddPlaneToHash( p+0 );
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AddPlaneToHash( p+1 );
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return nummapplanes - 2;
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}
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/*
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==============
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SnapVector
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==============
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*/
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void SnapVector( vec3_t normal )
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{
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int i;
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for( i = 0; i < 3; i++ )
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{
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if( fabs(normal[i] - 1) < NORMAL_EPSILON )
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{
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VectorClear( normal );
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normal[i] = 1;
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break;
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}
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if( fabs(normal[i] - -1) < NORMAL_EPSILON )
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{
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VectorClear( normal );
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normal[i] = -1;
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break;
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}
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}
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}
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/*
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==============
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SnapPlane
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==============
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*/
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void SnapPlane( vec3_t normal, float *dist )
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{
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SnapVector( normal );
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if( fabs( *dist - floor( *dist + 0.5 )) < DIST_EPSILON )
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*dist = floor( *dist + 0.5 );
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}
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/*
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=============
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FindFloatPlane
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=============
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*/
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int FindFloatPlane( vec3_t normal, float dist )
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{
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int i, h;
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uint hash;
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plane_t *p;
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SnapPlane( normal, &dist );
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hash = (PLANE_HASHES - 1) & (int)fabs( dist );
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// search the border bins as well
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for( i = -1; i <= 1; i++ )
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{
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h = (hash+i)&(PLANE_HASHES-1);
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for( p = planehash[h]; p; p = p->hash_chain )
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{
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if( PlaneEqual( p, normal, dist ))
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return p - mapplanes;
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}
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}
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return CreateNewFloatPlane( normal, dist );
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}
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/*
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================
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PlaneFromPoints
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================
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*/
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int PlaneFromPoints( vec_t *p0, vec_t *p1, vec_t *p2 )
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{
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vec3_t t1, t2, normal;
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vec_t dist;
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VectorSubtract( p0, p1, t1 );
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VectorSubtract( p2, p1, t2 );
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CrossProduct( t1, t2, normal );
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VectorNormalize( normal );
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dist = DotProduct( p0, normal );
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return FindFloatPlane( normal, dist );
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}
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void PrintContents( int cnt )
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{
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Msg("Contents:" );
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if( cnt & CONTENTS_SOLID ) Msg( "solid " );
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if( cnt & CONTENTS_WINDOW) Msg( "window " );
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if( cnt & CONTENTS_AUX ) Msg( "aux " );
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if( cnt & CONTENTS_LAVA) Msg( "lava " );
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if( cnt & CONTENTS_SLIME) Msg( "slime " );
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if( cnt & CONTENTS_WATER) Msg( "water " );
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if( cnt & CONTENTS_SKY) Msg( "sky " );
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if( cnt & CONTENTS_MIST) Msg( "mist " );
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if( cnt & CONTENTS_FOG) Msg( "fog " );
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if( cnt & CONTENTS_AREAPORTAL) Msg( "areaportal " );
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if( cnt & CONTENTS_PLAYERCLIP) Msg( "playerclip " );
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if( cnt & CONTENTS_MONSTERCLIP) Msg(" monsterclip " );
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if( cnt & CONTENTS_CLIP) Msg( "clip " );
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if( cnt & CONTENTS_ORIGIN) Msg(" origin" );
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if( cnt & CONTENTS_BODY) Sys_Error("\nCONTENTS_BODY detected\n" );
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if( cnt & CONTENTS_CORPSE) Sys_Error("\nCONTENTS_CORPSE detected\n" );
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if( cnt & CONTENTS_DETAIL) Msg(" detail " );
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if( cnt & CONTENTS_TRANSLUCENT) Msg( "translucent " );
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if( cnt & CONTENTS_LADDER) Msg( "ladder " );
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if( cnt & CONTENTS_TRIGGER) Msg( "trigger " );
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Msg( "\n" );
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}
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//====================================================================
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/*
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===========
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BrushContents
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===========
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*/
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int BrushContents( mapbrush_t *b )
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{
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int contents;
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int i, trans;
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side_t *s;
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s = &b->original_sides[0];
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b->shadernum = texinfo[s->texinfo].shadernum;
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trans = dshaders[texinfo[s->texinfo].shadernum].surfaceFlags;
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contents = s->contents;
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for( i = 1; i < b->numsides; i++, s++ )
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{
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s = &b->original_sides[i];
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trans |= dshaders[texinfo[s->texinfo].shadernum].surfaceFlags;
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if( s->contents != contents && !( trans & SURF_NODRAW ))
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{
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// nodraw textures are ignored
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MsgDev( D_WARN, "Entity %i, Brush %i: mixed face contents\n", b->entitynum, b->brushnum );
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break;
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}
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}
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// if any side is translucent, mark the contents
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// and change solid to window
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if( trans & (SURF_TRANS|SURF_BLEND))
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{
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contents |= CONTENTS_TRANSLUCENT;
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if( contents & CONTENTS_SOLID )
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{
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contents &= ~CONTENTS_SOLID;
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contents |= CONTENTS_WINDOW;
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}
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}
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return contents;
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}
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//============================================================================
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/*
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=================
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AddBrushBevels
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Adds any additional planes necessary to allow the brush to be expanded
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against axial bounding boxes
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=================
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*/
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void AddBrushBevels( mapbrush_t *b )
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{
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int axis, dir;
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int i, j, k, l, order;
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side_t sidetemp;
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brush_texture_t tdtemp;
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side_t *s, *s2;
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vec3_t normal;
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float dist;
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winding_t *w, *w2;
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vec3_t vec, vec2;
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float d;
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// add the axial planes
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for( axis = order = 0; axis < 3; axis++ )
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{
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for( dir = -1; dir <= 1; dir += 2, order++ )
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{
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// see if the plane is allready present
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for( i = 0, s = b->original_sides; i < b->numsides; i++, s++ )
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{
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if( mapplanes[s->planenum].normal[axis] == dir )
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break;
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}
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if( i == b->numsides )
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{
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// add a new side
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if( nummapbrushsides == MAX_MAP_BRUSHSIDES )
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Sys_Error( "MAX_MAP_BRUSHSIDES limit exceeded\n" );
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nummapbrushsides++;
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b->numsides++;
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VectorClear( normal );
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normal[axis] = dir;
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if( dir == 1 ) dist = b->maxs[axis];
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else dist = -b->mins[axis];
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s->planenum = FindFloatPlane( normal, dist );
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s->texinfo = b->original_sides[0].texinfo;
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s->contents = b->original_sides[0].contents;
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s->bevel = true;
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c_boxbevels++;
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}
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// if the plane is not in it canonical order, swap it
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if( i != order )
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{
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sidetemp = b->original_sides[order];
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b->original_sides[order] = b->original_sides[i];
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b->original_sides[i] = sidetemp;
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j = b->original_sides - brushsides;
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tdtemp = side_brushtextures[j+order];
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side_brushtextures[j+order] = side_brushtextures[j+i];
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side_brushtextures[j+i] = tdtemp;
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}
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}
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}
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// add the edge bevels
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if( b->numsides == 6 ) return; // pure axial
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// test the non-axial plane edges
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for( i = 6; i < b->numsides; i++ )
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{
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s = b->original_sides + i;
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w = s->winding;
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if( !w ) continue;
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for( j = 0; j < w->numpoints; j++ )
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{
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k = (j+1) % w->numpoints;
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VectorSubtract( w->p[j], w->p[k], vec );
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if( VectorNormalizeLength( vec ) < 0.5f ) continue;
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SnapVector( vec );
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for( k = 0; k < 3; k++ )
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if( vec[k] == -1 || vec[k] == 1 )
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break; // axial
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if( k != 3 ) continue; // only test non-axial edges
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// try the six possible slanted axials from this edge
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for( axis = 0; axis < 3; axis++ )
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{
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for( dir = -1; dir <= 1; dir += 2 )
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{
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// construct a plane
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VectorClear( vec2 );
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vec2[axis] = dir;
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CrossProduct( vec, vec2, normal );
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if( VectorNormalizeLength( normal ) < 0.5f ) continue;
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dist = DotProduct( w->p[j], normal );
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// if all the points on all the sides are
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// behind this plane, it is a proper edge bevel
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for( k = 0; k < b->numsides; k++ )
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{
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// if this plane has allready been used, skip it
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if( PlaneEqual( &mapplanes[b->original_sides[k].planenum], normal, dist ))
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break;
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w2 = b->original_sides[k].winding;
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if( !w2 ) continue;
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for( l = 0; l < w2->numpoints; l++ )
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{
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d = DotProduct( w2->p[l], normal ) - dist;
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if( d > 0.1f ) break; // point in front
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}
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if( l != w2->numpoints ) break;
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}
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if( k != b->numsides ) continue; // wasn't part of the outer hull
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// add this plane
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if( nummapbrushsides == MAX_MAP_BRUSHSIDES )
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Sys_Error( "MAX_MAP_BRUSHSIDES limit exceeded\n" );
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nummapbrushsides++;
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s2 = &b->original_sides[b->numsides];
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s2->planenum = FindFloatPlane( normal, dist );
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s2->texinfo = b->original_sides[0].texinfo;
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s2->contents = b->original_sides[0].contents;
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s2->bevel = true;
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c_edgebevels++;
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b->numsides++;
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}
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}
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}
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}
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}
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/*
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================
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MakeBrushWindings
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makes basewindigs for sides and mins / maxs for the brush
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================
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*/
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bool MakeBrushWindings( mapbrush_t *ob )
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{
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int i, j;
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winding_t *w;
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side_t *side;
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plane_t *plane;
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ClearBounds( ob->mins, ob->maxs );
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for( i = 0; i < ob->numsides; i++ )
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{
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plane = &mapplanes[ob->original_sides[i].planenum];
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w = BaseWindingForPlane( plane->normal, plane->dist );
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for( j = 0; j < ob->numsides && w; j++ )
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{
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if( i == j ) continue;
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if( ob->original_sides[j].bevel ) continue;
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plane = &mapplanes[ob->original_sides[j].planenum^1];
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ChopWindingInPlace( &w, plane->normal, plane->dist, 0 );
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}
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side = &ob->original_sides[i];
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side->winding = w;
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if( w )
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{
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side->visible = true;
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for( j = 0; j < w->numpoints; j++ )
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AddPointToBounds( w->p[j], ob->mins, ob->maxs );
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}
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}
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for( i = 0; i < 3; i++ )
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{
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if( ob->mins[i] < MIN_WORLD_COORD || ob->maxs[i] > MAX_WORLD_COORD )
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return false;
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if( ob->mins[i] >= ob->maxs[i] )
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return false;
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}
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return true;
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}
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|
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/*
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=================
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ParseBrush
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=================
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*/
|
|
void ParseBrush( bsp_entity_t *mapent )
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{
|
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mapbrush_t *b;
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int i,j, k;
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int mt;
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side_t *side, *s2;
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int planenum;
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vec_t planepts[3][3]; // quark used float coords
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token_t token;
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bsp_shader_t *si;
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brush_texture_t td;
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if( nummapbrushes == MAX_MAP_BRUSHES ) Sys_Break( "MAX_MAP_BRUSHES limit exceeded\n");
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if( g_brushtype == BRUSH_RADIANT ) Com_CheckToken( mapfile, "{" );
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b = &mapbrushes[nummapbrushes];
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b->original_sides = &brushsides[nummapbrushsides];
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b->entitynum = num_entities-1;
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b->brushnum = nummapbrushes - mapent->firstbrush;
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while( 1 )
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{
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if( !Com_ReadToken( mapfile, SC_ALLOW_NEWLINES|SC_COMMENT_SEMICOLON, &token ))
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break;
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if( !com.stricmp( token.string, "}" )) break;
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if( g_brushtype == BRUSH_RADIANT )
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{
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while( 1 )
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{
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if( com.strcmp( token.string, "(" ))
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Com_ReadToken( mapfile, 0, &token );
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else break;
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Com_ReadToken( mapfile, SC_ALLOW_NEWLINES, &token );
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}
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}
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|
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if( nummapbrushsides == MAX_MAP_BRUSHSIDES )
|
|
Sys_Break( "MAX_MAP_BRUSHSIDES limit exceeded\n" );
|
|
Com_SaveToken( mapfile, &token );
|
|
side = &brushsides[nummapbrushsides];
|
|
|
|
// read the three point plane definition
|
|
Com_Parse1DMatrix( mapfile, 3, planepts[0] );
|
|
Com_Parse1DMatrix( mapfile, 3, planepts[1] );
|
|
Com_Parse1DMatrix( mapfile, 3, planepts[2] );
|
|
|
|
if( g_brushtype == BRUSH_RADIANT )
|
|
Com_Parse2DMatrix( mapfile, 2, 3, (float *)td.vects.radiant.matrix );
|
|
|
|
// read the texturedef
|
|
Com_ReadToken( mapfile, SC_ALLOW_PATHNAMES|SC_PARSE_GENERIC, &token );
|
|
com.strncpy( td.name, token.string, sizeof( td.name ));
|
|
|
|
if( g_brushtype == BRUSH_WORLDCRAFT_22 ) // Worldcraft 2.2+
|
|
{
|
|
// texture U axis
|
|
Com_ReadToken( mapfile, 0, &token );
|
|
if( com.strcmp( token.string, "[")) Sys_Break( "missing '[' in texturedef (U)\n" );
|
|
Com_ReadFloat( mapfile, false, &td.vects.hammer.UAxis[0] );
|
|
Com_ReadFloat( mapfile, false, &td.vects.hammer.UAxis[1] );
|
|
Com_ReadFloat( mapfile, false, &td.vects.hammer.UAxis[2] );
|
|
Com_ReadFloat( mapfile, false, &td.vects.hammer.shift[0] );
|
|
Com_ReadToken( mapfile, 0, &token );
|
|
if( com.strcmp( token.string, "]")) Sys_Break( "missing ']' in texturedef (U)\n" );
|
|
|
|
// texture V axis
|
|
Com_ReadToken( mapfile, 0, &token );
|
|
if( com.strcmp( token.string, "[")) Sys_Break( "missing '[' in texturedef (V)\n" );
|
|
Com_ReadFloat( mapfile, false, &td.vects.hammer.VAxis[0] );
|
|
Com_ReadFloat( mapfile, false, &td.vects.hammer.VAxis[1] );
|
|
Com_ReadFloat( mapfile, false, &td.vects.hammer.VAxis[2] );
|
|
Com_ReadFloat( mapfile, false, &td.vects.hammer.shift[1] );
|
|
Com_ReadToken( mapfile, 0, &token );
|
|
if( com.strcmp( token.string, "]")) Sys_Break( "missing ']' in texturedef (V)\n");
|
|
|
|
// texture rotation is implicit in U/V axes.
|
|
Com_ReadToken( mapfile, 0, &token );
|
|
td.vects.hammer.rotate = 0;
|
|
|
|
// texure scale
|
|
// texure scale
|
|
Com_ReadFloat( mapfile, false, &td.vects.hammer.scale[0] );
|
|
Com_ReadFloat( mapfile, false, &td.vects.hammer.scale[1] );
|
|
}
|
|
else if( g_brushtype == BRUSH_WORLDCRAFT_21 || g_brushtype == BRUSH_QUARK )
|
|
{
|
|
// worldcraft 2.1-, old Radiant, QuArK
|
|
Com_ReadFloat( mapfile, false, &td.vects.hammer.shift[0] );
|
|
Com_ReadFloat( mapfile, false, &td.vects.hammer.shift[1] );
|
|
Com_ReadFloat( mapfile, false, &td.vects.hammer.rotate );
|
|
Com_ReadFloat( mapfile, false, &td.vects.hammer.scale[0] );
|
|
Com_ReadFloat( mapfile, SC_COMMENT_SEMICOLON, &td.vects.hammer.scale[1] );
|
|
}
|
|
|
|
// hidden q2/q3 legacy, but can be used
|
|
if( g_brushtype != BRUSH_QUARK && Com_ReadToken( mapfile, SC_COMMENT_SEMICOLON, &token ))
|
|
{
|
|
// overwrite shader values directly from .map file
|
|
Com_SaveToken( mapfile, &token );
|
|
Com_ReadLong( mapfile, false, &td.contents );
|
|
Com_ReadLong( mapfile, false, &td.flags );
|
|
Com_ReadLong( mapfile, false, &td.value );
|
|
}
|
|
|
|
if( mapfile->TXcommand == '1' || mapfile->TXcommand == '2' )
|
|
{
|
|
// we are QuArK mode and need to translate some numbers to align textures its way
|
|
// from QuArK, the texture vectors are given directly from the three points
|
|
vec3_t TexPt[2];
|
|
float dot22, dot23, dot33, mdet, aa, bb, dd;
|
|
int k;
|
|
|
|
g_brushtype = BRUSH_QUARK;
|
|
k = mapfile->TXcommand - '0';
|
|
for( j = 0; j < 3; j++ )
|
|
{
|
|
TexPt[1][j] = (planepts[k][j] - planepts[0][j]) * (1.0/128.0);
|
|
}
|
|
|
|
k = 3 - k;
|
|
for( j = 0; j < 3; j++ )
|
|
{
|
|
TexPt[0][j] = (planepts[k][j] - planepts[0][j]) * (1.0/128.0);
|
|
}
|
|
|
|
dot22 = DotProduct( TexPt[0], TexPt[0] );
|
|
dot23 = DotProduct( TexPt[0], TexPt[1] );
|
|
dot33 = DotProduct( TexPt[1], TexPt[1] );
|
|
mdet = dot22 * dot33 - dot23 * dot23;
|
|
if( mdet < 1E-6 && mdet > -1E-6 )
|
|
{
|
|
aa = bb = dd = 0;
|
|
MsgDev( D_WARN, "Degenerate QuArK-style brush texture : Entity %i, Brush %i\n", b->entitynum, b->brushnum );
|
|
}
|
|
else
|
|
{
|
|
mdet = 1.0 / mdet;
|
|
aa = dot33 * mdet;
|
|
bb = -dot23 * mdet;
|
|
dd = dot22 * mdet;
|
|
}
|
|
for( j = 0; j < 3; j++ )
|
|
{
|
|
td.vects.quark.vecs[0][j] = aa * TexPt[0][j] + bb * TexPt[1][j];
|
|
td.vects.quark.vecs[1][j] = -(bb * TexPt[0][j] + dd * TexPt[1][j]);
|
|
}
|
|
td.vects.quark.vecs[0][3] = -DotProduct( td.vects.quark.vecs[0], planepts[0] );
|
|
td.vects.quark.vecs[1][3] = -DotProduct( td.vects.quark.vecs[1], planepts[0] );
|
|
}
|
|
|
|
td.brush_type = g_brushtype; // member map type
|
|
td.flags = td.contents = td.value = 0; // reset all values before setting
|
|
side->contents = side->surf = 0;
|
|
|
|
// get size from miptex info
|
|
mt = FindMiptex( td.name );
|
|
td.size[0] = dshaders[mt].size[0];
|
|
td.size[1] = dshaders[mt].size[1];
|
|
|
|
// get flags and contents from shader
|
|
// FIXME: rewote this relationship
|
|
si = FindShader( td.name );
|
|
if( si )
|
|
{
|
|
side->contents = td.contents = si->contents;
|
|
side->surf = td.flags = si->surfaceFlags;
|
|
td.value = si->intensity;
|
|
}
|
|
else
|
|
{
|
|
side->contents = td.contents;
|
|
side->surf = td.flags;
|
|
}
|
|
|
|
// translucent objects are automatically classified as detail
|
|
if( side->surf & ( SURF_TRANS|SURF_BLEND ))
|
|
{
|
|
side->contents |= CONTENTS_DETAIL;
|
|
td.contents |= CONTENTS_DETAIL;
|
|
}
|
|
if( side->contents & CONTENTS_CLIP )
|
|
{
|
|
side->contents |= CONTENTS_DETAIL;
|
|
td.contents |= CONTENTS_DETAIL;
|
|
}
|
|
if(!(side->contents & ((LAST_VISIBLE_CONTENTS - 1)|CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP|CONTENTS_MIST)))
|
|
{
|
|
side->contents |= CONTENTS_SOLID;
|
|
td.contents |= CONTENTS_SOLID;
|
|
}
|
|
// hints and skips are never detail, and have no content
|
|
if( side->surf & ( SURF_HINT|SURF_SKIP ))
|
|
{
|
|
side->contents = td.contents = 0;
|
|
side->surf &= ~CONTENTS_DETAIL;
|
|
td.flags &= ~CONTENTS_DETAIL;
|
|
}
|
|
|
|
// Msg( "flags %p, value %d, contents %p\n", td.flags, td.value, side->contents );
|
|
|
|
// find the plane number
|
|
planenum = PlaneFromPoints( planepts[0], planepts[1], planepts[2] );
|
|
if( planenum == -1 )
|
|
{
|
|
Msg( "Entity %i, Brush %i: plane with no normal\n", b->entitynum, b->brushnum );
|
|
continue;
|
|
}
|
|
|
|
if( g_brushtype == BRUSH_RADIANT )
|
|
{
|
|
float m[2][3], vecs[2][4];
|
|
float a, ac, as, bc, bs;
|
|
plane_t *plane = mapplanes + planenum;
|
|
|
|
Mem_Copy( m, td.vects.radiant.matrix, sizeof (m )); // save outside
|
|
|
|
// calculate proper texture vectors from GTKRadiant/Doom3 brushprimitives matrix
|
|
a = -com.atan2( plane->normal[2], com.sqrt( plane->normal[0] * plane->normal[0] + plane->normal[1] * plane->normal[1] ));
|
|
ac = com.cos( a );
|
|
as = com.sin( a );
|
|
a = com.atan2( plane->normal[1], plane->normal[0] );
|
|
bc = com.cos( a );
|
|
bs = com.sin( a );
|
|
|
|
vecs[0][0] = -bs;
|
|
vecs[0][1] = bc;
|
|
vecs[0][2] = 0.0f;
|
|
vecs[0][3] = 0; // FIXME: set to 1.0f ?
|
|
vecs[1][0] = -as*bc;
|
|
vecs[1][1] = -as*bs;
|
|
vecs[1][2] = -ac;
|
|
vecs[1][3] = 0; // FIXME: set to 1.0f ?
|
|
|
|
td.vects.quark.vecs[0][0] = m[0][0] * vecs[0][0] + m[0][1] * vecs[1][0];
|
|
td.vects.quark.vecs[0][1] = m[0][0] * vecs[0][1] + m[0][1] * vecs[1][1];
|
|
td.vects.quark.vecs[0][2] = m[0][0] * vecs[0][2] + m[0][1] * vecs[1][2];
|
|
td.vects.quark.vecs[0][3] = m[0][0] * vecs[0][3] + m[0][1] * vecs[1][3] + m[0][2];
|
|
td.vects.quark.vecs[1][0] = m[1][0] * vecs[0][0] + m[1][1] * vecs[1][0];
|
|
td.vects.quark.vecs[1][1] = m[1][0] * vecs[0][1] + m[1][1] * vecs[1][1];
|
|
td.vects.quark.vecs[1][2] = m[1][0] * vecs[0][2] + m[1][1] * vecs[1][2];
|
|
td.vects.quark.vecs[1][3] = m[1][0] * vecs[0][3] + m[1][1] * vecs[1][3] + m[1][2];
|
|
}
|
|
|
|
// see if the plane has been used already
|
|
for( k = 0; k < b->numsides; k++ )
|
|
{
|
|
s2 = b->original_sides + k;
|
|
if( s2->planenum == planenum )
|
|
{
|
|
Msg( "Entity %i, Brush %i: duplicate plane\n", b->entitynum, b->brushnum );
|
|
break;
|
|
}
|
|
if( s2->planenum == ( planenum^1 ))
|
|
{
|
|
Msg( "Entity %i, Brush %i: mirrored plane\n", b->entitynum, b->brushnum );
|
|
break;
|
|
}
|
|
}
|
|
if( k != b->numsides ) continue; // duplicated
|
|
|
|
// keep this side
|
|
side = b->original_sides + b->numsides;
|
|
side->planenum = planenum;
|
|
side->texinfo = TexinfoForBrushTexture( &mapplanes[planenum], &td, vec3_origin );
|
|
// save the td off in case there is an origin brush and we
|
|
// have to recalculate the texinfo
|
|
side_brushtextures[nummapbrushsides] = td;
|
|
|
|
nummapbrushsides++;
|
|
b->numsides++;
|
|
}
|
|
|
|
if( g_brushtype == BRUSH_RADIANT )
|
|
{
|
|
Com_SaveToken( mapfile, &token );
|
|
Com_CheckToken( mapfile, "}" );
|
|
Com_CheckToken( mapfile, "}" );
|
|
}
|
|
|
|
// get the content for the entire brush
|
|
b->contents = BrushContents( b );
|
|
|
|
// create windings for sides and bounds for brush
|
|
if(!MakeBrushWindings( b ))
|
|
{
|
|
// brush outside of the world, remove
|
|
b->numsides = 0;
|
|
return;
|
|
}
|
|
|
|
// brushes that will not be visible at all will never be
|
|
// used as bsp splitters
|
|
if( b->contents & CONTENTS_CLIP )
|
|
{
|
|
c_clipbrushes++;
|
|
for( i = 0; i < b->numsides; i++ )
|
|
b->original_sides[i].texinfo = TEXINFO_NODE;
|
|
}
|
|
|
|
// origin brushes are removed, but they set
|
|
// the rotation origin for the rest of the brushes
|
|
// in the entity. After the entire entity is parsed,
|
|
// the planenums and texinfos will be adjusted for
|
|
// the origin brush
|
|
if( b->contents & CONTENTS_ORIGIN )
|
|
{
|
|
vec3_t size, movedir, origin;
|
|
char string[32];
|
|
|
|
if( num_entities == 1 )
|
|
{
|
|
// g-cont. rotating world it's a interesting idea, hmm.....
|
|
MsgDev( D_WARN, "Entity %i, Brush %i: origin brushes not allowed in world", b->entitynum, b->brushnum );
|
|
return;
|
|
}
|
|
|
|
// calcualte movedir (Xash 0.4 style)
|
|
VectorAverage( b->mins, b->maxs, origin );
|
|
VectorSubtract( b->maxs, b->mins, size );
|
|
|
|
if( size[2] > size[0] && size[2] > size[1] )
|
|
VectorSet( movedir, 0, 1, 0 ); // x-rotate
|
|
else if( size[1] > size[2] && size[1] > size[0] )
|
|
VectorSet( movedir, 1, 0, 0 ); // y-rotate
|
|
else if( size[0] > size[2] && size[0] > size[1] )
|
|
VectorSet( movedir, 0, 0, 1 ); // z-rotate
|
|
else VectorClear( movedir ); // custom movedir
|
|
|
|
if(!VectorIsNull( movedir ))
|
|
{
|
|
com.sprintf( string, "%i %i %i", (int)movedir[0], (int)movedir[1], (int)movedir[2] );
|
|
SetKeyValue( &entities[b->entitynum], "movedir", string );
|
|
}
|
|
if(!VectorIsNull( origin ))
|
|
{
|
|
com.sprintf( string, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2] );
|
|
SetKeyValue( &entities[b->entitynum], "origin", string );
|
|
VectorCopy( origin, entities[num_entities - 1].origin );
|
|
}
|
|
|
|
// don't keep this brush
|
|
b->numsides = 0;
|
|
return;
|
|
}
|
|
|
|
AddBrushBevels( b );
|
|
|
|
nummapbrushes++;
|
|
mapent->numbrushes++;
|
|
}
|
|
|
|
/*
|
|
================
|
|
MoveBrushesToWorld
|
|
|
|
Takes all of the brushes from the current entity and
|
|
adds them to the world's brush list.
|
|
|
|
Used by func_group and func_areaportal
|
|
================
|
|
*/
|
|
void MoveBrushesToWorld( bsp_entity_t *mapent )
|
|
{
|
|
int newbrushes;
|
|
int worldbrushes;
|
|
mapbrush_t *temp;
|
|
int i;
|
|
|
|
// this is pretty gross, because the brushes are expected to be
|
|
// in linear order for each entity
|
|
|
|
newbrushes = mapent->numbrushes;
|
|
worldbrushes = entities[0].numbrushes;
|
|
|
|
temp = Malloc(newbrushes*sizeof(mapbrush_t));
|
|
Mem_Copy( temp, mapbrushes + mapent->firstbrush, newbrushes * sizeof( mapbrush_t ));
|
|
|
|
// make space to move the brushes (overlapped copy)
|
|
memmove( mapbrushes + worldbrushes + newbrushes, mapbrushes + worldbrushes,
|
|
sizeof( mapbrush_t ) * ( nummapbrushes - worldbrushes - newbrushes ));
|
|
|
|
// copy the new brushes down
|
|
Mem_Copy( mapbrushes + worldbrushes, temp, sizeof( mapbrush_t ) * newbrushes );
|
|
|
|
// fix up indexes
|
|
entities[0].numbrushes += newbrushes;
|
|
for( i = 1; i < num_entities; i++ )
|
|
entities[i].firstbrush += newbrushes;
|
|
Mem_Free( temp );
|
|
|
|
mapent->numbrushes = 0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
ParseMapEntity
|
|
================
|
|
*/
|
|
bool ParseMapEntity( void )
|
|
{
|
|
bsp_entity_t *mapent;
|
|
token_t token;
|
|
epair_t *e;
|
|
side_t *s;
|
|
int i, j;
|
|
int startbrush, startsides;
|
|
float newdist;
|
|
mapbrush_t *b;
|
|
|
|
if( !Com_ReadToken( mapfile, SC_ALLOW_NEWLINES|SC_COMMENT_SEMICOLON, &token ))
|
|
return false; // end of .map file
|
|
if( com.stricmp( token.string, "{" )) Sys_Break( "ParseEntity: found %s instead {\n", token.string );
|
|
if( num_entities == MAX_MAP_ENTITIES ) Sys_Break( "MAX_MAP_ENTITIES limit exceeded\n");
|
|
|
|
startbrush = nummapbrushes;
|
|
startsides = nummapbrushsides;
|
|
|
|
mapent = &entities[num_entities];
|
|
num_entities++;
|
|
Mem_Set( mapent, 0, sizeof( *mapent ));
|
|
mapent->firstbrush = nummapbrushes;
|
|
mapent->numbrushes = 0;
|
|
|
|
while( 1 )
|
|
{
|
|
if( !Com_ReadToken( mapfile, SC_ALLOW_NEWLINES|SC_COMMENT_SEMICOLON, &token ))
|
|
Sys_Break( "ParseEntity: EOF without closing brace\n" );
|
|
if( !com.stricmp( token.string, "}" )) break;
|
|
if( !com.stricmp( token.string, "{" ))
|
|
{
|
|
// parse a brush or patch
|
|
if( !Com_ReadToken( mapfile, SC_ALLOW_NEWLINES, &token )) break;
|
|
if( !com.stricmp( token.string, "patchDef2" ))
|
|
{
|
|
g_brushtype = BRUSH_RADIANT;
|
|
Com_SkipBracedSection( mapfile, 0 );
|
|
}
|
|
else if( !com.stricmp( token.string, "terrainDef" ))
|
|
{
|
|
g_brushtype = BRUSH_RADIANT;
|
|
Com_SkipBracedSection( mapfile, 0 );
|
|
}
|
|
else if( !com.stricmp( token.string, "brushDef" ))
|
|
{
|
|
g_brushtype = BRUSH_RADIANT;
|
|
ParseBrush( mapent ); // parse brush primitive
|
|
}
|
|
else
|
|
{
|
|
// predict state
|
|
if( g_brushtype == BRUSH_UNKNOWN )
|
|
g_brushtype = BRUSH_WORLDCRAFT_21;
|
|
// QuArK or WorldCraft map
|
|
Com_SaveToken( mapfile, &token );
|
|
ParseBrush( mapent );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// parse a key / value pair
|
|
e = ParseEpair( &token );
|
|
if( !com.strcmp( e->key, "mapversion" ))
|
|
{
|
|
if( com.atoi( e->value ) == VALVE_FORMAT )
|
|
g_brushtype = BRUSH_WORLDCRAFT_22;
|
|
else g_brushtype = BRUSH_WORLDCRAFT_21;
|
|
}
|
|
e->next = mapent->epairs;
|
|
mapent->epairs = e;
|
|
}
|
|
}
|
|
|
|
GetVectorForKey( mapent, "origin", mapent->origin );
|
|
|
|
// if there was an origin brush, offset all of the planes and texinfo
|
|
if( mapent->origin[0] || mapent->origin[1] || mapent->origin[2] )
|
|
{
|
|
for( i = 0; i < mapent->numbrushes; i++ )
|
|
{
|
|
b = &mapbrushes[mapent->firstbrush + i];
|
|
for( j = 0; j < b->numsides; j++ )
|
|
{
|
|
s = &b->original_sides[j];
|
|
newdist = mapplanes[s->planenum].dist - DotProduct (mapplanes[s->planenum].normal, mapent->origin);
|
|
s->planenum = FindFloatPlane( mapplanes[s->planenum].normal, newdist );
|
|
s->texinfo = TexinfoForBrushTexture( &mapplanes[s->planenum], &side_brushtextures[s-brushsides], mapent->origin );
|
|
}
|
|
MakeBrushWindings( b );
|
|
}
|
|
}
|
|
|
|
// group entities are just for editor convenience
|
|
// toss all brushes into the world entity
|
|
if( !com.strcmp( "func_group", ValueForKey( mapent, "classname" )))
|
|
{
|
|
MoveBrushesToWorld( mapent );
|
|
mapent->numbrushes = 0;
|
|
return true;
|
|
}
|
|
|
|
// areaportal entities move their brushes, but don't eliminate
|
|
// the entity
|
|
if (!strcmp ("func_areaportal", ValueForKey (mapent, "classname")))
|
|
{
|
|
char str[128];
|
|
|
|
if (mapent->numbrushes != 1)
|
|
Sys_Error ("Entity %i: func_areaportal can only be a single brush", num_entities-1);
|
|
|
|
b = &mapbrushes[nummapbrushes-1];
|
|
b->contents = CONTENTS_AREAPORTAL;
|
|
c_areaportals++;
|
|
mapent->areaportalnum = c_areaportals;
|
|
// set the portal number as "style"
|
|
com.sprintf (str, "%i", c_areaportals);
|
|
SetKeyValue (mapent, "style", str);
|
|
MoveBrushesToWorld (mapent);
|
|
return true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//===================================================================
|
|
|
|
/*
|
|
================
|
|
LoadMapFile
|
|
================
|
|
*/
|
|
void LoadMapFile( void )
|
|
{
|
|
int i;
|
|
|
|
g_brushtype = BRUSH_UNKNOWN;
|
|
nummapbrushsides = 0;
|
|
num_entities = 0;
|
|
|
|
mapfile = Com_OpenScript( va( "maps/%s.map", gs_filename ), NULL, 0 );
|
|
if( !mapfile ) Sys_Break( "can't loading map file %s.map\n", gs_filename );
|
|
|
|
while(ParseMapEntity( ));
|
|
|
|
Com_CloseScript( mapfile );
|
|
ClearBounds( map_mins, map_maxs );
|
|
for( i = 0; i < entities[0].numbrushes; i++ )
|
|
{
|
|
AddPointToBounds( mapbrushes[i].mins, map_mins, map_maxs );
|
|
AddPointToBounds( mapbrushes[i].maxs, map_mins, map_maxs );
|
|
}
|
|
VectorSubtract( map_maxs, map_mins, map_size );
|
|
MsgDev( D_INFO, "%5i brushes\n", nummapbrushes );
|
|
MsgDev( D_INFO, "%5i clipbrushes\n", c_clipbrushes );
|
|
MsgDev( D_INFO, "%5i total sides\n", nummapbrushsides );
|
|
MsgDev( D_INFO, "%5i entities\n", num_entities );
|
|
MsgDev( D_INFO, "%5i planes\n", nummapplanes );
|
|
MsgDev( D_INFO, "%5i areaportals\n", c_areaportals );
|
|
MsgDev( D_INFO, "world size %5.0f %5.0f %5.0f\n", map_size[0], map_size[1], map_size[2] );
|
|
} |