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Xash3DArchive/common/bsplib/map.c

1022 lines
24 KiB
C

// map.c
#include "bsplib.h"
extern bool onlyents;
#define ScaleCorrection (1.0/128.0)
int nummapbrushes;
mapbrush_t mapbrushes[MAX_MAP_BRUSHES];
int nummapbrushsides;
side_t brushsides[MAX_MAP_SIDES];
brush_texture_t side_brushtextures[MAX_MAP_SIDES];
int nummapplanes;
plane_t mapplanes[MAX_MAP_PLANES];
#define PLANE_HASHES 1024
plane_t *planehash[PLANE_HASHES];
vec3_t map_mins, map_maxs;
int g_mapversion;
// undefine to make plane finding use linear sort
#define USE_HASHING
void TestExpandBrushes (void);
int c_boxbevels;
int c_edgebevels;
int c_areaportals;
int c_clipbrushes;
/*
=============================================================================
PLANE FINDING
=============================================================================
*/
/*
=================
PlaneTypeForNormal
=================
*/
int PlaneTypeForNormal (vec3_t normal)
{
vec_t ax, ay, az;
// NOTE: should these have an epsilon around 1.0?
if (normal[0] == 1.0 || normal[0] == -1.0)
return PLANE_X;
if (normal[1] == 1.0 || normal[1] == -1.0)
return PLANE_Y;
if (normal[2] == 1.0 || normal[2] == -1.0)
return PLANE_Z;
ax = fabs(normal[0]);
ay = fabs(normal[1]);
az = fabs(normal[2]);
if (ax >= ay && ax >= az)
return PLANE_ANYX;
if (ay >= ax && ay >= az)
return PLANE_ANYY;
return PLANE_ANYZ;
}
/*
================
PlaneEqual
================
*/
#define NORMAL_EPSILON 0.00001
#define DIST_EPSILON 0.01
bool PlaneEqual (plane_t *p, vec3_t normal, vec_t dist)
{
#if 1
if (
fabs(p->normal[0] - normal[0]) < NORMAL_EPSILON
&& fabs(p->normal[1] - normal[1]) < NORMAL_EPSILON
&& fabs(p->normal[2] - normal[2]) < NORMAL_EPSILON
&& fabs(p->dist - dist) < DIST_EPSILON )
return true;
#else
if (p->normal[0] == normal[0]
&& p->normal[1] == normal[1]
&& p->normal[2] == normal[2]
&& p->dist == dist)
return true;
#endif
return false;
}
/*
================
AddPlaneToHash
================
*/
void AddPlaneToHash (plane_t *p)
{
int hash;
hash = (int)fabs(p->dist) / 8;
hash &= (PLANE_HASHES-1);
p->hash_chain = planehash[hash];
planehash[hash] = p;
}
/*
================
CreateNewFloatPlane
================
*/
int CreateNewFloatPlane (vec3_t normal, vec_t dist)
{
plane_t *p, temp;
if (VectorLength(normal) < 0.5)
Sys_Error ("FloatPlane: bad normal");
// create a new plane
if (nummapplanes+2 > MAX_MAP_PLANES)
Sys_Error ("MAX_MAP_PLANES");
p = &mapplanes[nummapplanes];
VectorCopy (normal, p->normal);
p->dist = dist;
p->type = (p+1)->type = PlaneTypeForNormal (p->normal);
VectorSubtract (vec3_origin, normal, (p+1)->normal);
(p+1)->dist = -dist;
nummapplanes += 2;
// allways put axial planes facing positive first
if (p->type < 3)
{
if (p->normal[0] < 0 || p->normal[1] < 0 || p->normal[2] < 0)
{
// flip order
temp = *p;
*p = *(p+1);
*(p+1) = temp;
AddPlaneToHash (p);
AddPlaneToHash (p+1);
return nummapplanes - 1;
}
}
AddPlaneToHash (p);
AddPlaneToHash (p+1);
return nummapplanes - 2;
}
/*
==============
SnapVector
==============
*/
void SnapVector (vec3_t normal)
{
int i;
for (i=0 ; i<3 ; i++)
{
if ( fabs(normal[i] - 1) < NORMAL_EPSILON )
{
VectorClear (normal);
normal[i] = 1;
break;
}
if ( fabs(normal[i] - -1) < NORMAL_EPSILON )
{
VectorClear (normal);
normal[i] = -1;
break;
}
}
}
/*
==============
SnapPlane
==============
*/
void SnapPlane (vec3_t normal, vec_t *dist)
{
SnapVector (normal);
if (fabs(*dist - floor(*dist + 0.5)) < DIST_EPSILON)
*dist = floor(*dist + 0.5);
}
/*
=============
FindFloatPlane
=============
*/
#ifndef USE_HASHING
int FindFloatPlane (vec3_t normal, vec_t dist)
{
int i;
plane_t *p;
SnapPlane (normal, &dist);
for (i=0, p=mapplanes ; i<nummapplanes ; i++, p++)
{
if (PlaneEqual (p, normal, dist))
return i;
}
return CreateNewFloatPlane (normal, dist);
}
#else
int FindFloatPlane (vec3_t normal, vec_t dist)
{
int i;
plane_t *p;
int hash, h;
SnapPlane (normal, &dist);
hash = (int)fabs(dist) / 8;
hash &= (PLANE_HASHES-1);
// search the border bins as well
for (i=-1 ; i<=1 ; i++)
{
h = (hash+i)&(PLANE_HASHES-1);
for (p = planehash[h] ; p ; p=p->hash_chain)
{
if (PlaneEqual (p, normal, dist))
return p-mapplanes;
}
}
return CreateNewFloatPlane (normal, dist);
}
#endif
/*
================
PlaneFromPoints
================
*/
int PlaneFromPoints (vec_t *p0, vec_t *p1, vec_t *p2)
{
vec3_t t1, t2, normal;
vec_t dist;
VectorSubtract (p0, p1, t1);
VectorSubtract (p2, p1, t2);
CrossProduct (t1, t2, normal);
VectorNormalize (normal);
dist = DotProduct (p0, normal);
return FindFloatPlane (normal, dist);
}
//====================================================================
/*
===========
BrushContents
===========
*/
int BrushContents (mapbrush_t *b)
{
int contents;
side_t *s;
int i;
int trans;
s = &b->original_sides[0];
contents = s->contents;
trans = texinfo[s->texinfo].flags;
for (i = 1; i < b->numsides; i++, s++)
{
s = &b->original_sides[i];
trans |= texinfo[s->texinfo].flags;
if (s->contents != contents)
{
Msg ("Entity %i, Brush %i: mixed face contents\n", b->entitynum, b->brushnum);
break;
}
}
// if any side is translucent, mark the contents
// and change solid to window
if ( trans & (SURF_TRANS33|SURF_TRANS66) )
{
contents |= CONTENTS_TRANSLUCENT;
if (contents & CONTENTS_SOLID)
{
contents &= ~CONTENTS_SOLID;
contents |= CONTENTS_WINDOW;
}
}
return contents;
}
//============================================================================
/*
=================
AddBrushBevels
Adds any additional planes necessary to allow the brush to be expanded
against axial bounding boxes
=================
*/
void AddBrushBevels (mapbrush_t *b)
{
int axis, dir;
int i, j, k, l, order;
side_t sidetemp;
brush_texture_t tdtemp;
side_t *s, *s2;
vec3_t normal;
float dist;
winding_t *w, *w2;
vec3_t vec, vec2;
float d;
//
// add the axial planes
//
order = 0;
for (axis=0 ; axis <3 ; axis++)
{
for (dir=-1 ; dir <= 1 ; dir+=2, order++)
{
// see if the plane is allready present
for (i=0, s=b->original_sides ; i<b->numsides ; i++,s++)
{
if (mapplanes[s->planenum].normal[axis] == dir)
break;
}
if (i == b->numsides)
{ // add a new side
if (nummapbrushsides == MAX_MAP_BRUSHSIDES)
Sys_Error ("MAX_MAP_BRUSHSIDES");
nummapbrushsides++;
b->numsides++;
VectorClear (normal);
normal[axis] = dir;
if (dir == 1)
dist = b->maxs[axis];
else
dist = -b->mins[axis];
s->planenum = FindFloatPlane (normal, dist);
s->texinfo = b->original_sides[0].texinfo;
s->contents = b->original_sides[0].contents;
s->bevel = true;
c_boxbevels++;
}
// if the plane is not in it canonical order, swap it
if (i != order)
{
sidetemp = b->original_sides[order];
b->original_sides[order] = b->original_sides[i];
b->original_sides[i] = sidetemp;
j = b->original_sides - brushsides;
tdtemp = side_brushtextures[j+order];
side_brushtextures[j+order] = side_brushtextures[j+i];
side_brushtextures[j+i] = tdtemp;
}
}
}
//
// add the edge bevels
//
if (b->numsides == 6)
return; // pure axial
// test the non-axial plane edges
for (i=6 ; i<b->numsides ; i++)
{
s = b->original_sides + i;
w = s->winding;
if (!w)
continue;
for (j=0 ; j<w->numpoints ; j++)
{
k = (j+1)%w->numpoints;
VectorSubtract (w->p[j], w->p[k], vec);
if (VectorNormalize (vec) < 0.5)
continue;
SnapVector (vec);
for (k=0 ; k<3 ; k++)
if ( vec[k] == -1 || vec[k] == 1)
break; // axial
if (k != 3)
continue; // only test non-axial edges
// try the six possible slanted axials from this edge
for (axis=0 ; axis <3 ; axis++)
{
for (dir=-1 ; dir <= 1 ; dir+=2)
{
// construct a plane
VectorClear (vec2);
vec2[axis] = dir;
CrossProduct (vec, vec2, normal);
if (VectorNormalize (normal) < 0.5)
continue;
dist = DotProduct (w->p[j], normal);
// if all the points on all the sides are
// behind this plane, it is a proper edge bevel
for (k=0 ; k<b->numsides ; k++)
{
// if this plane has allready been used, skip it
if (PlaneEqual (&mapplanes[b->original_sides[k].planenum]
, normal, dist) )
break;
w2 = b->original_sides[k].winding;
if (!w2)
continue;
for (l=0 ; l<w2->numpoints ; l++)
{
d = DotProduct (w2->p[l], normal) - dist;
if (d > 0.1)
break; // point in front
}
if (l != w2->numpoints)
break;
}
if (k != b->numsides)
continue; // wasn't part of the outer hull
// add this plane
if (nummapbrushsides == MAX_MAP_BRUSHSIDES)
Sys_Error ("MAX_MAP_BRUSHSIDES");
nummapbrushsides++;
s2 = &b->original_sides[b->numsides];
s2->planenum = FindFloatPlane (normal, dist);
s2->texinfo = b->original_sides[0].texinfo;
s2->contents = b->original_sides[0].contents;
s2->bevel = true;
c_edgebevels++;
b->numsides++;
}
}
}
}
}
/*
================
MakeBrushWindings
makes basewindigs for sides and mins / maxs for the brush
================
*/
bool MakeBrushWindings (mapbrush_t *ob)
{
int i, j;
winding_t *w;
side_t *side;
plane_t *plane;
ClearBounds (ob->mins, ob->maxs);
for (i=0 ; i<ob->numsides ; i++)
{
plane = &mapplanes[ob->original_sides[i].planenum];
w = BaseWindingForPlane (plane->normal, plane->dist);
for (j=0 ; j<ob->numsides && w; j++)
{
if (i == j)
continue;
if (ob->original_sides[j].bevel)
continue;
plane = &mapplanes[ob->original_sides[j].planenum^1];
ChopWindingInPlace (&w, plane->normal, plane->dist, 0); //CLIP_EPSILON);
}
side = &ob->original_sides[i];
side->winding = w;
if (w)
{
side->visible = true;
for (j=0 ; j<w->numpoints ; j++)
AddPointToBounds (w->p[j], ob->mins, ob->maxs);
}
}
for (i=0 ; i<3 ; i++)
{
if (ob->mins[0] < -4096 || ob->maxs[0] > 4096)
Msg ("entity %i, brush %i: bounds out of range\n", ob->entitynum, ob->brushnum);
if (ob->mins[0] > 4096 || ob->maxs[0] < -4096)
Msg ("entity %i, brush %i: no visible sides on brush\n", ob->entitynum, ob->brushnum);
}
return true;
}
/*
=================
ParseBrush
=================
*/
void ParseBrush (bsp_entity_t *mapent)
{
mapbrush_t *b;
int i,j, k;
int mt;
side_t *side, *s2;
int planenum;
brush_texture_t td;
vec_t planepts[3][3]; //quark used float coords
if (nummapbrushes == MAX_MAP_BRUSHES)
Sys_Error ("nummapbrushes == MAX_MAP_BRUSHES");
b = &mapbrushes[nummapbrushes];
b->original_sides = &brushsides[nummapbrushsides];
b->entitynum = num_entities-1;
b->brushnum = nummapbrushes - mapent->firstbrush;
do
{
g_TXcommand = 0;
if (!SC_GetToken (true)) break;
if (SC_MatchToken("}")) break;
if (nummapbrushsides == MAX_MAP_BRUSHSIDES)
Sys_Error ("MAX_MAP_BRUSHSIDES");
side = &brushsides[nummapbrushsides];
// read the three point plane definition
for (i = 0; i < 3; i++)
{
if (i != 0) SC_GetToken (true);
if(!SC_MatchToken("(")) Sys_Error ("ParseBrush: error parsing %d", b->brushnum );
for (j=0 ; j<3 ; j++)
{
SC_GetToken (false);
planepts[i][j] = atof(SC_Token());
}
SC_GetToken (false);
if(!SC_MatchToken(")"))Sys_Error ("parsing brush");
}
// read the texturedef
SC_GetToken (false);
strcpy (td.name, SC_Token());
if(g_mapversion == VALVE_FORMAT) // Worldcraft 2.2+
{
// texture U axis
SC_GetToken(false);
if (strcmp(SC_Token(), "[")) Sys_Error("missing '[' in texturedef (U)");
SC_GetToken(false);
td.vects.valve.UAxis[0] = atof(SC_Token());
SC_GetToken(false);
td.vects.valve.UAxis[1] = atof(SC_Token());
SC_GetToken(false);
td.vects.valve.UAxis[2] = atof(SC_Token());
SC_GetToken(false);
td.vects.valve.shift[0] = atof(SC_Token());
SC_GetToken(false);
if (strcmp(SC_Token(), "]")) Sys_Error("missing ']' in texturedef (U)");
// texture V axis
SC_GetToken(false);
if (strcmp(SC_Token(), "[")) Sys_Error("missing '[' in texturedef (V)");
SC_GetToken(false);
td.vects.valve.VAxis[0] = atof(SC_Token());
SC_GetToken(false);
td.vects.valve.VAxis[1] = atof(SC_Token());
SC_GetToken(false);
td.vects.valve.VAxis[2] = atof(SC_Token());
SC_GetToken(false);
td.vects.valve.shift[1] = atof(SC_Token());
SC_GetToken(false);
if (strcmp(SC_Token(), "]")) Sys_Error("missing ']' in texturedef (V)");
// Texture rotation is implicit in U/V axes.
SC_GetToken(false);
td.vects.valve.rotate = 0;
// texure scale
SC_GetToken(false);
td.vects.valve.scale[0] = atof(SC_Token());
SC_GetToken(false);
td.vects.valve.scale[1] = atof(SC_Token());
}
else
{
// Worldcraft 2.1-, Radiant
SC_GetToken (false);
td.vects.valve.shift[0] = atof(SC_Token());
SC_GetToken (false);
td.vects.valve.shift[1] = atof(SC_Token());
SC_GetToken (false);
td.vects.valve.rotate = atof(SC_Token());
SC_GetToken (false);
td.vects.valve.scale[0] = atof(SC_Token());
SC_GetToken (false);
td.vects.valve.scale[1] = atof(SC_Token());
}
if ((g_TXcommand == '1' || g_TXcommand == '2'))
{
// We are QuArK mode and need to translate some numbers to align textures its way
// from QuArK, the texture vectors are given directly from the three points
vec3_t TexPt[2];
int k;
float dot22, dot23, dot33, mdet, aa, bb, dd;
k = g_TXcommand - '0';
for (j = 0; j < 3; j++)
{
TexPt[1][j] = (planepts[k][j] - planepts[0][j]) * ScaleCorrection;
}
k = 3 - k;
for (j = 0; j < 3; j++)
{
TexPt[0][j] = (planepts[k][j] - planepts[0][j]) * ScaleCorrection;
}
dot22 = DotProduct(TexPt[0], TexPt[0]);
dot23 = DotProduct(TexPt[0], TexPt[1]);
dot33 = DotProduct(TexPt[1], TexPt[1]);
mdet = dot22 * dot33 - dot23 * dot23;
if (mdet < 1E-6 && mdet > -1E-6)
{
aa = bb = dd = 0;
Msg("Degenerate QuArK-style brush texture : Entity %i, Brush %i\n", b->entitynum, b->brushnum);
}
else
{
mdet = 1.0 / mdet;
aa = dot33 * mdet;
bb = -dot23 * mdet;
dd = dot22 * mdet;
}
for (j = 0; j < 3; j++)
{
td.vects.quark.vects[0][j] = aa * TexPt[0][j] + bb * TexPt[1][j];
td.vects.quark.vects[1][j] = -(bb * TexPt[0][j] + dd * TexPt[1][j]);
}
td.vects.quark.vects[0][3] = -DotProduct(td.vects.quark.vects[0], planepts[0]);
td.vects.quark.vects[1][3] = -DotProduct(td.vects.quark.vects[1], planepts[0]);
}
td.txcommand = g_TXcommand;// Quark stuff, but needs setting always
// find default flags and values
mt = FindMiptex (td.name);
td.flags = textureref[mt].flags;
td.value = textureref[mt].value;
side->contents = textureref[mt].contents;
side->surf = td.flags = textureref[mt].flags;
//Msg("flags %d, value %d, contents %d\n", td.flags, td.value, side->contents );
if (SC_TryToken()) //first SC_Token() will be get automatically
{
side->contents = atoi(SC_Token());
SC_GetToken (false);
side->surf = td.flags = atoi(SC_Token());
SC_GetToken (false);
td.value = atoi(SC_Token());
}
// translucent objects are automatically classified as detail
if (side->surf & (SURF_TRANS33|SURF_TRANS66) )
side->contents |= CONTENTS_DETAIL;
if (side->contents & (CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP) )
side->contents |= CONTENTS_DETAIL;
if (!(side->contents & ((LAST_VISIBLE_CONTENTS-1)
| CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP|CONTENTS_MIST) ) )
side->contents |= CONTENTS_SOLID;
// hints and skips are never detail, and have no content
if (side->surf & (SURF_HINT|SURF_SKIP) )
{
side->contents = 0;
side->surf &= ~CONTENTS_DETAIL;
}
// find the plane number
planenum = PlaneFromPoints (planepts[0], planepts[1], planepts[2]);
if (planenum == -1)
{
Msg ("Entity %i, Brush %i: plane with no normal\n", b->entitynum, b->brushnum);
continue;
}
//
// see if the plane has been used already
//
for (k=0 ; k<b->numsides ; k++)
{
s2 = b->original_sides + k;
if (s2->planenum == planenum)
{
Msg("Entity %i, Brush %i: duplicate plane\n", b->entitynum, b->brushnum);
break;
}
if ( s2->planenum == (planenum^1) )
{
Msg("Entity %i, Brush %i: mirrored plane\n", b->entitynum, b->brushnum);
break;
}
}
if (k != b->numsides)
continue; // duplicated
//
// keep this side
//
side = b->original_sides + b->numsides;
side->planenum = planenum;
side->texinfo = TexinfoForBrushTexture (&mapplanes[planenum], &td, vec3_origin);
// save the td off in case there is an origin brush and we
// have to recalculate the texinfo
side_brushtextures[nummapbrushsides] = td;
nummapbrushsides++;
b->numsides++;
} while (1);
// get the content for the entire brush
b->contents = BrushContents (b);
// create windings for sides and bounds for brush
MakeBrushWindings (b);
// brushes that will not be visible at all will never be
// used as bsp splitters
if (b->contents & (CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP) )
{
c_clipbrushes++;
for (i=0 ; i<b->numsides ; i++)
b->original_sides[i].texinfo = TEXINFO_NODE;
}
//
// origin brushes are removed, but they set
// the rotation origin for the rest of the brushes
// in the entity. After the entire entity is parsed,
// the planenums and texinfos will be adjusted for
// the origin brush
//
if (b->contents & CONTENTS_ORIGIN)
{
char string[32];
vec3_t size, movedir, origin;
if (num_entities == 1)
{
Sys_Error ("Entity %i, Brush %i: origin brushes not allowed in world", b->entitynum, b->brushnum);
return;
}
VectorAdd (b->mins, b->maxs, origin);
VectorScale (origin, 0.5, origin);
//calcualte movedir (Xash 0.4 style)
VectorSubtract(b->maxs, b->mins, size );
if (size[2] > size[0] && size[2] > size[1])
{
movedir[0] = 0;//x-rotate
movedir[1] = 1;
movedir[2] = 0;
}
else if (size[1] > size[2] && size[1] > size[0])
{
movedir[0] = 1;//y-rotate
movedir[1] = 0;
movedir[2] = 0;
}
else if (size[0] > size[2] && size[0] > size[1])
{
movedir[0] = 0;//z-rotate
movedir[1] = 0;
movedir[2] = 1;
}
else
{
movedir[0] = 0;//deafult x-rotate
movedir[1] = 1;
movedir[2] = 0;
Msg("Entity %d has origin with invalid form! Make axis form for it", b->entitynum );
}
sprintf (string, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]);
SetKeyValue (&entities[b->entitynum], "origin", string);
sprintf (string, "%i %i %i", (int)movedir[0], (int)movedir[1], (int)movedir[2]);
SetKeyValue (&entities[b->entitynum], "movedir", string);
VectorCopy (origin, entities[b->entitynum].origin);
// don't keep this brush
b->numsides = 0;
return;
}
AddBrushBevels (b);
nummapbrushes++;
mapent->numbrushes++;
}
/*
================
MoveBrushesToWorld
Takes all of the brushes from the current entity and
adds them to the world's brush list.
Used by func_group and func_areaportal
================
*/
void MoveBrushesToWorld (bsp_entity_t *mapent)
{
int newbrushes;
int worldbrushes;
mapbrush_t *temp;
int i;
// this is pretty gross, because the brushes are expected to be
// in linear order for each entity
newbrushes = mapent->numbrushes;
worldbrushes = entities[0].numbrushes;
temp = Malloc(newbrushes*sizeof(mapbrush_t));
memcpy (temp, mapbrushes + mapent->firstbrush, newbrushes*sizeof(mapbrush_t));
// make space to move the brushes (overlapped copy)
memmove (mapbrushes + worldbrushes + newbrushes,
mapbrushes + worldbrushes,
sizeof(mapbrush_t) * (nummapbrushes - worldbrushes - newbrushes) );
// copy the new brushes down
memcpy (mapbrushes + worldbrushes, temp, sizeof(mapbrush_t) * newbrushes);
// fix up indexes
entities[0].numbrushes += newbrushes;
for (i=1 ; i<num_entities ; i++)
entities[i].firstbrush += newbrushes;
Free (temp);
mapent->numbrushes = 0;
}
/*
================
ParseMapEntity
================
*/
bool ParseMapEntity (void)
{
bsp_entity_t *mapent;
epair_t *e;
side_t *s;
int i, j;
int startbrush, startsides;
vec_t newdist;
mapbrush_t *b;
if (!SC_GetToken (true)) return false;
if(!SC_MatchToken( "{" )) Sys_Error ("ParseEntity: { not found");
if (num_entities == MAX_MAP_ENTITIES)
Sys_Error ("num_entities == MAX_MAP_ENTITIES");
startbrush = nummapbrushes;
startsides = nummapbrushsides;
mapent = &entities[num_entities];
num_entities++;
memset (mapent, 0, sizeof(*mapent));
mapent->firstbrush = nummapbrushes;
mapent->numbrushes = 0;
// mapent->portalareas[0] = -1;
// mapent->portalareas[1] = -1;
do
{
if (!SC_GetToken (true)) Sys_Error ("ParseEntity: EOF without closing brace");
if (SC_MatchToken( "}")) break;
if (SC_MatchToken( "{")) ParseBrush (mapent);
else
{
e = ParseEpair ();
if (!strcmp(e->key, "mapversion"))
{
g_mapversion = atoi(e->value);
Msg("mapversion %d\n", g_mapversion );
}
e->next = mapent->epairs;
mapent->epairs = e;
}
} while (1);
GetVectorForKey (mapent, "origin", mapent->origin);
//
// if there was an origin brush, offset all of the planes and texinfo
//
if (mapent->origin[0] || mapent->origin[1] || mapent->origin[2])
{
for (i=0 ; i<mapent->numbrushes ; i++)
{
b = &mapbrushes[mapent->firstbrush + i];
for (j=0 ; j<b->numsides ; j++)
{
s = &b->original_sides[j];
newdist = mapplanes[s->planenum].dist - DotProduct (mapplanes[s->planenum].normal, mapent->origin);
s->planenum = FindFloatPlane (mapplanes[s->planenum].normal, newdist);
s->texinfo = TexinfoForBrushTexture (&mapplanes[s->planenum], &side_brushtextures[s-brushsides], mapent->origin);
}
MakeBrushWindings (b);
}
}
// group entities are just for editor convenience
// toss all brushes into the world entity
if (!strcmp ("func_group", ValueForKey (mapent, "classname")))
{
MoveBrushesToWorld (mapent);
mapent->numbrushes = 0;
return true;
}
// areaportal entities move their brushes, but don't eliminate
// the entity
if (!strcmp ("func_areaportal", ValueForKey (mapent, "classname")))
{
char str[128];
if (mapent->numbrushes != 1)
Sys_Error ("Entity %i: func_areaportal can only be a single brush", num_entities-1);
b = &mapbrushes[nummapbrushes-1];
b->contents = CONTENTS_AREAPORTAL;
c_areaportals++;
mapent->areaportalnum = c_areaportals;
// set the portal number as "style"
sprintf (str, "%i", c_areaportals);
SetKeyValue (mapent, "style", str);
MoveBrushesToWorld (mapent);
return true;
}
return true;
}
//===================================================================
/*
================
LoadMapFile
================
*/
void LoadMapFile (void)
{
int i;
bool load;
char path[MAX_SYSPATH];
sprintf (path, "maps/%s.map", gs_mapname );
load = FS_LoadScript(path, NULL, 0);
nummapbrushsides = 0;
num_entities = 0;
if(!load) Sys_Error("can't loading map file %s\n", path );
Msg ("reading %s\n", path);
while (ParseMapEntity ()){}
ClearBounds (map_mins, map_maxs);
for (i = 0; i < entities[0].numbrushes; i++)
{
if (mapbrushes[i].mins[0] > 4096)
continue; // no valid points
AddPointToBounds (mapbrushes[i].mins, map_mins, map_maxs);
AddPointToBounds (mapbrushes[i].maxs, map_mins, map_maxs);
}
Msg("%5i brushes\n", nummapbrushes);
Msg("%5i clipbrushes\n", c_clipbrushes);
Msg("%5i total sides\n", nummapbrushsides);
Msg("%5i entities\n", num_entities);
Msg("%5i planes\n", nummapplanes);
Msg("%5i areaportals\n", c_areaportals);
}