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Xash3DArchive/render/gl_rmisc.c

176 lines
4.1 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// r_misc.c
#include <time.h>
#include "gl_local.h"
/*
==================
R_InitParticleTexture
==================
*/
byte dottexture[8][8] =
{
{0,0,0,0,0,0,0,0},
{0,0,1,1,0,0,0,0},
{0,1,1,1,1,0,0,0},
{0,1,1,1,1,0,0,0},
{0,0,1,1,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
};
void R_InitParticleTexture (void)
{
int x,y;
byte data[8][8][4];
rgbdata_t r_tex;
//
// particle texture
//
for (x = 0; x < 8; x++)
{
for (y = 0; y < 8; y++)
{
data[y][x][0] = 255;
data[y][x][1] = 255;
data[y][x][2] = 255;
data[y][x][3] = dottexture[x][y]*255;
}
}
r_tex.width = 8;
r_tex.height = 8;
r_tex.type = PF_PROCEDURE_TEX;
r_tex.flags = IMAGE_HAS_ALPHA;
r_tex.numMips = 1;
r_tex.palette = NULL;
r_tex.buffer = (byte *)data;
r_particletexture = R_LoadImage("***particle***", &r_tex, it_sprite );
//
// also use this for bad textures, but without alpha
//
for (x = 0; x < 8; x++)
{
for (y=0 ; y<8 ; y++)
{
data[y][x][0] = dottexture[x&3][y&3]*255;
data[y][x][1] = 0; // dottexture[x&3][y&3]*255;
data[y][x][2] = 0; //dottexture[x&3][y&3]*255;
data[y][x][3] = 255;
}
}
r_tex.flags &= ~IMAGE_HAS_ALPHA;//notexture don't have alpha
r_notexture = R_LoadImage("***r_notexture***", &r_tex, it_wall );
R_Bloom_InitTextures();
}
/*
==============================================================================
SCREEN SHOTS
==============================================================================
*/
/*
====================
Log_Timestamp
====================
*/
const char* CurTime( void )
{
static char timestamp [128];
time_t crt_time;
const struct tm *crt_tm;
char timestring [64];
// Build the time stamp (ex: "Apr2007-03(23.31.55)");
time (&crt_time);
crt_tm = localtime (&crt_time);
strftime (timestring, sizeof (timestring), "%b%Y-%d(%H.%M.%S)", crt_tm);
strcpy( timestamp, timestring );
return timestamp;
}
/*
==================
GL_ScreenShot_f
==================
*/
void GL_ScreenShot_f (void)
{
byte *buffer;
char picname[80];
char checkname[MAX_OSPATH];
int i, c, temp;
// find a file name to save it to
strcpy(picname,"quake00.tga");
for (i = 0; i <= 99; i++)
{
picname[5] = i/10 + '0';
picname[6] = i%10 + '0';
sprintf (checkname, "screenshots/%s", picname);
if(!FS_FileExists( checkname )) break; // file doesn't exist
}
if (i == 100)
{
Msg("SCR_ScreenShot_f: Couldn't create a file\n");
return;
}
//UNDONE: make folder with name of current map and save screenshot here
//sprintf (checkname, "screenshots/%s.tga", CurTime());
buffer = (byte *)Mem_Alloc(r_temppool, vid.width*vid.height*3 + 18);
memset (buffer, 0, 18);
buffer[2] = 2; // uncompressed type
buffer[12] = vid.width&255;
buffer[13] = vid.width>>8;
buffer[14] = vid.height&255;
buffer[15] = vid.height>>8;
buffer[16] = 24;// pixel size
qglReadPixels (0, 0, vid.width, vid.height, GL_RGB, GL_UNSIGNED_BYTE, buffer + 18 );
// swap rgb to bgr
c = 18 + vid.width * vid.height * 3;
for (i = 18; i < c; i += 3)
{
temp = buffer[i];
buffer[i] = buffer[i+2];
buffer[i+2] = temp;
}
FS_WriteFile( checkname, buffer, c );
Mem_Free(buffer);
Msg("Wrote %s\n", picname);
}