1008 lines
29 KiB
C
1008 lines
29 KiB
C
//=======================================================================
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// Copyright XashXT Group 2008 ©
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// r_alias.c - Quake1 models loading & drawing
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//=======================================================================
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#include "r_local.h"
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#include "mathlib.h"
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#include "byteorder.h"
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static mesh_t alias_mesh;
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static float alias_mins[3];
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static float alias_maxs[3];
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static float alias_radius;
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maliashdr_t *pheader;
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float vertst[MAXALIASVERTS*2][2];
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int vertusage[MAXALIASVERTS*2];
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int vertonseam[MAXALIASVERTS*2];
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int vertremap[MAXALIASVERTS*2];
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int temptris[MAXALIASVERTS*2][3];
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typedef struct
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{
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char name[16]; // frame name
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daliastrivertx_t *data; // frame data
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} aliasframe_t;
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aliasframe_t frames[MAXALIASFRAMES];
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int numframes;
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/*
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=================
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Mod_FloodFillSkin
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Fill background pixels so mipmapping doesn't have haloes - Ed
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=================
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*/
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typedef struct
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{
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short x, y;
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} floodfill_t;
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// must be a power of 2
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#define FLOODFILL_FIFO_SIZE 0x1000
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#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
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#define FLOODFILL_STEP( off, dx, dy ) \
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{ \
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if( pos[off] == fillcolor ) \
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{ \
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pos[off] = 255; \
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fifo[inpt].x = x + ( dx ); \
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fifo[inpt].y = y + ( dy ); \
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inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
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} \
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else if( pos[off] != 255 ) fdc = pos[off]; \
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}
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/*
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=================
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Mod_AliasLoadFrame
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=================
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*/
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void *Mod_AliasLoadFrame( void *pin, maliasframedesc_t *frame )
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{
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daliastrivertx_t *pinframe;
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daliasframe_t *pdaliasframe;
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int i;
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pdaliasframe = (daliasframe_t *)pin;
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com.strncpy( frame->name, pdaliasframe->name, sizeof( frame->name ));
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frame->firstpose = numframes;
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frame->numposes = 1;
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for( i = 0; i < 3; i++ )
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{
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// these are byte values, so we don't have to worry about endianness
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frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i];
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frame->bboxmin.v[i] = pdaliasframe->bboxmax.v[i];
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}
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pinframe = (daliastrivertx_t *)(pdaliasframe + 1);
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frames[numframes++].data = pinframe;
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pinframe += pheader->numverts;
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return (void *)pinframe;
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}
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/*
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=================
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Mod_AliasLoadGroup
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=================
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*/
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void *Mod_AliasLoadGroup( void *pin, maliasframedesc_t *frame )
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{
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daliasgroup_t *pingroup;
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int i, numframes;
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daliasinterval_t *pin_intervals;
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void *ptemp;
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pingroup = (daliasgroup_t *)pin;
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numframes = LittleLong( pingroup->numframes );
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frame->firstpose = numframes;
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frame->numposes = numframes;
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for( i = 0; i < 3; i++ )
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{
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// these are byte values, so we don't have to worry about endianness
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frame->bboxmin.v[i] = pingroup->bboxmin.v[i];
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frame->bboxmin.v[i] = pingroup->bboxmax.v[i];
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}
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pin_intervals = (daliasinterval_t *)(pingroup + 1);
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frame->interval = LittleFloat( pin_intervals->interval );
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pin_intervals += numframes;
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ptemp = (void *)pin_intervals;
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for( i = 0; i < numframes; i++ )
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{
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frames[numframes++].data = (daliastrivertx_t *)((daliasframe_t *)ptemp + 1);
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ptemp = (daliastrivertx_t *)((daliasframe_t *)ptemp + 1) + pheader->numverts;
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}
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return ptemp;
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}
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void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
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{
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byte fillcolor = *skin; // assume this is the pixel to fill
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floodfill_t fifo[FLOODFILL_FIFO_SIZE];
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int inpt = 0, outpt = 0;
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int filledcolor = -1;
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rgbdata_t *pal = FS_LoadImage( "#quake1.pal", skin, 768 );
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uint *d_8to24table = (uint *)pal->palette;
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int i;
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if( filledcolor == -1 )
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{
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filledcolor = 0;
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// attempt to find opaque black
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for( i = 0; i < 256; ++i )
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{
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if( d_8to24table[i] == (255<<0)) // alpha 1.0
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{
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filledcolor = i;
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break;
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}
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}
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}
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// can't fill to filled color or to transparent color (used as visited marker)
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if(( fillcolor == filledcolor ) || ( fillcolor == 255 )) return;
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fifo[inpt].x = 0, fifo[inpt].y = 0;
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inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
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while( outpt != inpt )
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{
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int x = fifo[outpt].x, y = fifo[outpt].y;
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int fdc = filledcolor;
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byte *pos = &skin[x + skinwidth * y];
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outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
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if( x > 0 ) FLOODFILL_STEP( -1, -1, 0 );
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if( x < skinwidth - 1 ) FLOODFILL_STEP( 1, 1, 0 );
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if( y > 0 ) FLOODFILL_STEP( -skinwidth, 0, -1 );
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if( y < skinheight - 1 ) FLOODFILL_STEP( skinwidth, 0, 1 );
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skin[x + skinwidth * y] = fdc;
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}
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FS_FreeImage( pal );
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}
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/*
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===============
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Mod_AliasLoadSkins
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===============
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*/
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void *Mod_AliasLoadSkins( ref_model_t *mod, int numskins, daliasskintype_t *pskintype )
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{
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int i, j, k, s;
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string shadername;
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string modname;
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byte *skin;
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int groupskins;
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daliasskingroup_t *pinskingroup;
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daliasskininterval_t *pinskinintervals;
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dstudiotexture_t *ptexture; // apply studio header for alias texture
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texture_t *tex;
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FS_FileBase( mod->name, modname );
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skin = (byte *)(pskintype + 1);
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if( numskins < 1 || numskins > MAX_SKINS )
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Host_Error( "Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins );
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s = pheader->skinwidth * pheader->skinheight;
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ptexture = Mod_Malloc( mod, sizeof( *ptexture ));
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ptexture->height = pheader->skinheight;
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ptexture->width = pheader->skinwidth;
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ptexture->flags = STUDIO_NF_QUAKESKIN; // indicates alias models
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for( i = 0; i < numskins; i++ )
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{
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if( pskintype->type == SKIN_SINGLE )
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{
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Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
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com.sprintf( shadername, "%s.mdl/%s_%i.bmp", modname, modname, i );
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com.sprintf( ptexture->name, "Alias( %s_%i )", modname, i );
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ptexture->index = (int)skin;// don't copy, just set ptr
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tex = R_FindTexture( ptexture->name, (byte *)ptexture, s, 0 );
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R_ShaderAddStageTexture( tex );
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pheader->skins[i][0] = pheader->skins[i][1] = pheader->skins[i][2] =
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pheader->skins[i][3] = R_LoadShader( shadername, SHADER_ALIAS, false, tex->flags, SHADER_INVALID );
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pskintype = (daliasskintype_t *)((byte *)(pskintype + 1) + s );
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}
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else
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{
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// animating skin group. yuck.
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pskintype++;
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pinskingroup = (daliasskingroup_t *)pskintype;
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groupskins = LittleLong( pinskingroup->numskins );
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pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1);
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pskintype = (void *)(pinskinintervals + groupskins);
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for( j = 0; j < groupskins; j++ )
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{
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skin = (byte *)(pskintype + 1);
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Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
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com.sprintf( shadername, "%s.mdl/%s_%i_%i", modname, modname, i, j );
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com.sprintf( ptexture->name, "Alias( %s_%i_%i )", modname, i, j );
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ptexture->index = (int)skin;// don't copy, just set ptr
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tex = R_FindTexture( ptexture->name, (byte *)ptexture, s, 0 );
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R_ShaderAddStageTexture( tex );
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pheader->skins[i][j&3] = R_LoadShader( shadername, SHADER_ALIAS, false, tex->flags, SHADER_INVALID );
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pskintype = (daliasskintype_t *)((byte *)(pskintype) + s );
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}
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for( k = j; j < 4; j++ )
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pheader->skins[i][j&3] = pheader->skins[i][j - k];
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}
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}
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Mem_Free( ptexture );
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return (void *)pskintype;
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}
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/*
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=================
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Mod_AliasCalculateVertexNormals
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=================
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*/
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static void Mod_AliasCalculateVertexNormals( int numElems, elem_t *elems, int numVerts, maliasvertex_t *v )
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{
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int i, j, k, vertRemap[MAXALIASVERTS];
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vec3_t dir1, dir2, normal, trnormals[MAXALIASTRIS];
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int numUniqueVerts, uniqueVerts[MAXALIASVERTS];
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byte latlongs[MAXALIASVERTS][2];
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// count unique verts
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for( i = 0, numUniqueVerts = 0; i < numVerts; i++ )
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{
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for( j = 0; j < numUniqueVerts; j++ )
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{
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if( VectorCompare( v[uniqueVerts[j]].point, v[i].point ))
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{
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vertRemap[i] = j;
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break;
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}
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}
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if( j == numUniqueVerts )
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{
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vertRemap[i] = numUniqueVerts;
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uniqueVerts[numUniqueVerts++] = i;
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}
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}
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for( i = 0, j = 0; i < numElems; i += 3, j++ )
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{
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// calculate two mostly perpendicular edge directions
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VectorSubtract( v[elems[i+0]].point, v[elems[i+1]].point, dir1 );
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VectorSubtract( v[elems[i+2]].point, v[elems[i+1]].point, dir2 );
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// we have two edge directions, we can calculate a third vector from
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// them, which is the direction of the surface normal
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CrossProduct( dir1, dir2, trnormals[j] );
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VectorNormalize( trnormals[j] );
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}
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// sum all triangle normals
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for( i = 0; i < numUniqueVerts; i++ )
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{
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VectorClear( normal );
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for( j = 0, k = 0; j < numElems; j += 3, k++ )
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{
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if( vertRemap[elems[j+0]] == i || vertRemap[elems[j+1]] == i || vertRemap[elems[j+2]] == i )
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VectorAdd( normal, trnormals[k], normal );
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}
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VectorNormalize( normal );
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NormToLatLong( normal, latlongs[i] );
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}
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// copy normals back
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for( i = 0; i < numVerts; i++ )
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*(short *)v[i].latlong = *(short *)latlongs[vertRemap[i]];
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}
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/*
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=================
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Mod_AliasBuildMeshesForFrame0
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=================
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*/
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static void Mod_AliasBuildMeshesForFrame0( ref_model_t *mod )
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{
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int i, j, k;
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size_t size;
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maliasframe_t *frame;
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maliasmodel_t *aliasmodel = (maliasmodel_t *)mod->extradata;
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frame = &aliasmodel->frames[0];
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for( k = 0; k < aliasmodel->nummeshes; k++ )
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{
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maliasmesh_t *mesh = &aliasmodel->meshes[k];
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size = sizeof( vec4_t ) + sizeof( vec4_t ); // xyz and normals
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if( GL_Support( R_SHADER_GLSL100_EXT )) size += sizeof( vec4_t ); // s-vectors
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size *= mesh->numverts;
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mesh->xyzArray = ( vec4_t * )Mod_Malloc( mod, size );
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mesh->normalsArray = ( vec4_t * )( ( byte * )mesh->xyzArray + mesh->numverts * sizeof( vec4_t ));
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if( GL_Support( R_SHADER_GLSL100_EXT ))
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mesh->sVectorsArray = (vec4_t *)((byte *)mesh->normalsArray + mesh->numverts * sizeof( vec4_t ));
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for( i = 0; i < mesh->numverts; i++ )
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{
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for( j = 0; j < 3; j++ )
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mesh->xyzArray[i][j] = frame->translate[j] + frame->scale[j] * mesh->vertexes[i].point[j];
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mesh->xyzArray[i][3] = 1;
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R_LatLongToNorm( mesh->vertexes[i].latlong, mesh->normalsArray[i] );
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mesh->normalsArray[i][3] = 0;
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}
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if( GL_Support( R_SHADER_GLSL100_EXT ))
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R_BuildTangentVectors( mesh->numverts, mesh->xyzArray, mesh->normalsArray, mesh->stArray, mesh->numtris, mesh->elems, mesh->sVectorsArray );
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}
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}
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/*
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=================
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Mod_QAliasLoadModel
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=================
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*/
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void Mod_QAliasLoadModel( ref_model_t *mod, const void *buffer )
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{
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int i, j, k;
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daliashdr_t *pinmodel;
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daliastexcoord_t *pinst;
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daliastriangle_t *pintri;
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daliasframetype_t *pframetype;
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daliasskintype_t *pskintype;
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int version, numverts, numelems;
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float scale_s, scale_t;
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maliasmodel_t *poutmodel;
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maliasmesh_t *poutmesh;
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elem_t *poutelem;
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vec2_t *poutcoord;
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maliasframe_t *poutframe;
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maliasvertex_t *poutvertex;
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maliasskin_t *poutskin;
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pinmodel = (daliashdr_t *)buffer;
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version = LittleLong( pinmodel->version );
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if( version != QALIAS_VERSION )
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Host_Error( "%s has wrong version number (%i should be %i)\n", mod->name, version, QALIAS_VERSION );
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// allocate space for a working header, plus all the data except the frames,
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// skin and group info
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pheader = Mod_Malloc( mod, sizeof( maliashdr_t ) + (LittleLong( pinmodel->numframes ) - 1) * sizeof( pheader->frames[0] ));
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mod->extradata = poutmodel = Mod_Malloc( mod, sizeof( maliasmodel_t ) );
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mod->type = mod_alias;
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// endian-adjust and copy the data, starting with the alias model header
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pheader->flags = LittleLong( pinmodel->flags );
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pheader->boundingradius = LittleFloat( pinmodel->boundingradius );
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poutmodel->numskins = pheader->numskins = LittleLong( pinmodel->numskins );
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pheader->skinwidth = LittleLong( pinmodel->skinwidth );
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pheader->skinheight = LittleLong( pinmodel->skinheight );
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if( pheader->skinheight > MAX_LBM_HEIGHT || pheader->skinwidth > MAX_LBM_WIDTH )
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Host_Error( "model %s has a skin taller than %dx%d\n", mod->name, MAX_LBM_WIDTH, MAX_LBM_HEIGHT );
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pheader->numframes = LittleLong( pinmodel->numframes );
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if( pheader->numframes < 1 ) Host_Error( "Mod_LoadAliasModel: model %s has no frames\n", mod->name );
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if( pheader->numframes > MAXALIASFRAMES ) Host_Error( "Mod_LoadAliasModel: model %s has too many frames\n", mod->name );
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pheader->size = LittleFloat( pinmodel->size ) * (1.0f / 11.0f);
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pheader->synctype = LittleLong( pinmodel->synctype );
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poutmodel->nummeshes = 1;
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poutmesh = poutmodel->meshes = Mod_Malloc( mod, sizeof( maliasmesh_t ));
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com.strncpy( poutmesh->name, "default", MAX_SHADERPATH );
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for( i = 0; i < 3; i++ )
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{
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pheader->scale[i] = LittleFloat( pinmodel->scale[i] );
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pheader->scale_origin[i] = LittleFloat( pinmodel->scale_origin[i] );
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pheader->eyeposition[i] = LittleFloat( pinmodel->eyeposition[i] );
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}
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poutmesh->numverts = pheader->numverts = LittleLong( pinmodel->numverts );
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if( pheader->numverts <= 0 ) Host_Error( "model %s has no vertices\n", mod->name );
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if( pheader->numverts > MAXALIASVERTS ) Host_Error( "model %s has too many vertices\n", mod->name );
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poutmesh->numtris = pheader->numtris = LittleLong( pinmodel->numtris );
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if( pheader->numtris <= 0 ) Host_Error( "model %s has no triangles\n", mod->name );
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if( pheader->numtris > MAXALIASTRIS ) Host_Error( "model %s has too many triangles\n", mod->name );
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// load the skins
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pskintype = (daliasskintype_t *)&pinmodel[1];
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pskintype = Mod_AliasLoadSkins( mod, pheader->numskins, pskintype );
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numelems = poutmesh->numtris * 3;
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poutelem = poutmesh->elems = Mod_Malloc( mod, numelems * sizeof( elem_t ));
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// load triangle lists
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pinst = (daliastexcoord_t *)pskintype;
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pintri = (daliastriangle_t *)&pinst[pheader->numverts];
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scale_s = 1.0f / pheader->skinwidth;
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scale_t = 1.0f / pheader->skinheight;
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for( i = 0; i < pheader->numverts; i++ )
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{
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vertonseam[i] = LittleLong( pinst[i].onseam );
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vertst[i][0] = LittleLong(pinst[i].s ) * scale_s;
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vertst[i][1] = LittleLong(pinst[i].t ) * scale_t;
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vertst[i+pheader->numverts][0] = vertst[i][0] + 0.5f;
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vertst[i+pheader->numverts][1] = vertst[i][1];
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vertusage[i] = 0;
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vertusage[i+pheader->numverts] = 0;
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}
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// count the vertices used
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for( i = 0; i < pheader->numverts * 2; i++ )
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vertusage[i] = 0;
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for( i = 0; i < pheader->numtris; i++ )
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{
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temptris[i][0] = LittleLong( pintri[i].vertindex[0] );
|
|
temptris[i][1] = LittleLong( pintri[i].vertindex[1] );
|
|
temptris[i][2] = LittleLong( pintri[i].vertindex[2] );
|
|
if( !LittleLong( pintri[i].facesfront )) // backface
|
|
{
|
|
if( vertonseam[temptris[i][0]] ) temptris[i][0] += poutmesh->numtris;
|
|
if( vertonseam[temptris[i][1]] ) temptris[i][1] += poutmesh->numtris;
|
|
if( vertonseam[temptris[i][2]] ) temptris[i][2] += poutmesh->numtris;
|
|
}
|
|
vertusage[temptris[i][0]]++;
|
|
vertusage[temptris[i][1]]++;
|
|
vertusage[temptris[i][2]]++;
|
|
}
|
|
|
|
// build remapping table and compact array
|
|
numverts = 0;
|
|
for( i = 0; i < pheader->numverts * 2; i++ )
|
|
{
|
|
if( vertusage[i] )
|
|
{
|
|
vertremap[i] = numverts;
|
|
vertst[numverts][0] = vertst[i][0];
|
|
vertst[numverts][1] = vertst[i][1];
|
|
numverts++;
|
|
}
|
|
else vertremap[i] = -1; // not used at all
|
|
}
|
|
|
|
// remap the triangle references
|
|
for( i = 0; i < poutmesh->numtris; i++ )
|
|
{
|
|
poutelem[i*3+0] = vertremap[temptris[i][0]];
|
|
poutelem[i*3+1] = vertremap[temptris[i][1]];
|
|
poutelem[i*3+2] = vertremap[temptris[i][2]];
|
|
}
|
|
|
|
Msg( "%s: remapped %i verts to %i (%i tris)\n", mod->name, pheader->numverts, numverts, poutmesh->numtris );
|
|
poutmesh->numverts = numverts;
|
|
|
|
// load base s and t vertices
|
|
poutcoord = poutmesh->stArray = Mod_Malloc( mod, poutmesh->numverts * sizeof( vec2_t ));
|
|
for( i = 0; i < poutmesh->numverts; i++ )
|
|
{
|
|
poutcoord[i][0] = vertst[i][0];
|
|
poutcoord[i][1] = vertst[i][1];
|
|
}
|
|
|
|
// load the frames
|
|
numframes = 0;
|
|
pframetype = (daliasframetype_t *)&pintri[pheader->numtris];
|
|
|
|
for( i = 0; i < pheader->numframes; i++ )
|
|
{
|
|
frametype_t frametype;
|
|
|
|
frametype = LittleLong( pframetype->type );
|
|
|
|
switch( frametype )
|
|
{
|
|
case FRAME_SINGLE:
|
|
pframetype = (daliasframetype_t *)Mod_AliasLoadFrame( pframetype+1, &pheader->frames[i] );
|
|
break;
|
|
case FRAME_GROUP:
|
|
pframetype = (daliasframetype_t *)Mod_AliasLoadGroup( pframetype+1, &pheader->frames[i] );
|
|
break;
|
|
}
|
|
if( pframetype == NULL ) break; // technically an error
|
|
}
|
|
|
|
poutmodel->numframes = pheader->numposes = numframes;
|
|
poutframe = poutmodel->frames = Mod_Malloc( mod, poutmodel->numframes * ( sizeof( maliasframe_t ) + numverts * sizeof( maliasvertex_t )));
|
|
poutvertex = poutmesh->vertexes = ( maliasvertex_t *)((byte *)poutframe + poutmodel->numframes * sizeof( maliasframe_t ));
|
|
|
|
for( i = 0; i < poutmodel->numframes; i++, poutframe++, poutvertex += poutmesh->numverts )
|
|
{
|
|
for( j = 0; j < 3; j++ )
|
|
{
|
|
poutframe->scale[j] = LittleFloat( pinmodel->scale[j] );
|
|
poutframe->translate[j] = LittleFloat( pinmodel->scale_origin[j] );
|
|
}
|
|
for( j = 0; j < pheader->numverts; j++ )
|
|
{
|
|
// verts are all 8 bit, so no swapping needed
|
|
if( vertremap[j] < 0 && vertremap[j+pheader->numverts] < 0 )
|
|
continue;
|
|
k = vertremap[j]; // not onseam
|
|
if( k >= 0 )
|
|
{
|
|
poutvertex[k].point[0] = (short)frames[i].data[j].v[0];
|
|
poutvertex[k].point[1] = (short)frames[i].data[j].v[1];
|
|
poutvertex[k].point[2] = (short)frames[i].data[j].v[2];
|
|
}
|
|
k = vertremap[j+pheader->numverts]; // onseam
|
|
if( k >= 0 )
|
|
{
|
|
poutvertex[k].point[0] = (short)frames[i].data[j].v[0];
|
|
poutvertex[k].point[1] = (short)frames[i].data[j].v[1];
|
|
poutvertex[k].point[2] = (short)frames[i].data[j].v[2];
|
|
}
|
|
}
|
|
|
|
Mod_AliasCalculateVertexNormals( numelems, poutelem, poutmesh->numverts, poutvertex );
|
|
|
|
VectorCopy( poutframe->translate, poutframe->mins );
|
|
VectorMA( poutframe->translate, 255, poutframe->scale, poutframe->maxs );
|
|
poutframe->radius = RadiusFromBounds( poutframe->mins, poutframe->maxs );
|
|
|
|
mod->radius = max( mod->radius, poutframe->radius );
|
|
AddPointToBounds( poutframe->mins, mod->mins, mod->maxs );
|
|
AddPointToBounds( poutframe->maxs, mod->mins, mod->maxs );
|
|
}
|
|
|
|
// build S and T vectors for frame 0
|
|
Mod_AliasBuildMeshesForFrame0( mod );
|
|
|
|
// register all skins
|
|
poutskin = poutmodel->skins = Mod_Malloc( mod, poutmodel->numskins * sizeof( maliasskin_t ) );
|
|
|
|
for( i = 0; i < poutmodel->numskins; i++, poutskin++ )
|
|
poutskin->shader = pheader->skins[i][0];
|
|
|
|
Mem_Free( pheader );
|
|
mod->touchFrame = tr.registration_sequence; // register model
|
|
}
|
|
|
|
/*
|
|
=============
|
|
R_AliasModelLerpBBox
|
|
=============
|
|
*/
|
|
static void R_AliasModelLerpBBox( ref_entity_t *e, ref_model_t *mod )
|
|
{
|
|
int i;
|
|
maliasmodel_t *aliasmodel = ( maliasmodel_t * )mod->extradata;
|
|
maliasframe_t *pframe, *poldframe;
|
|
float *thismins, *oldmins, *thismaxs, *oldmaxs;
|
|
|
|
if( !aliasmodel->nummeshes )
|
|
{
|
|
alias_radius = 0;
|
|
ClearBounds( alias_mins, alias_maxs );
|
|
return;
|
|
}
|
|
|
|
if( ( e->frame >= aliasmodel->numframes ) || ( e->frame < 0 ) )
|
|
{
|
|
MsgDev( D_ERROR, "R_DrawAliasModel %s: no such frame %g\n", mod->name, e->frame );
|
|
e->frame = 0;
|
|
}
|
|
if( ( e->prev.frame >= aliasmodel->numframes ) || ( e->prev.frame < 0 ) )
|
|
{
|
|
MsgDev( D_ERROR, "R_DrawAliasModel %s: no such oldframe %g\n", mod->name, e->prev.frame );
|
|
e->prev.frame = 0;
|
|
}
|
|
|
|
pframe = aliasmodel->frames + (int)e->frame;
|
|
poldframe = aliasmodel->frames + (int)e->prev.frame;
|
|
|
|
// compute axially aligned mins and maxs
|
|
if( pframe == poldframe )
|
|
{
|
|
VectorCopy( pframe->mins, alias_mins );
|
|
VectorCopy( pframe->maxs, alias_maxs );
|
|
alias_radius = pframe->radius;
|
|
}
|
|
else
|
|
{
|
|
thismins = pframe->mins;
|
|
thismaxs = pframe->maxs;
|
|
|
|
oldmins = poldframe->mins;
|
|
oldmaxs = poldframe->maxs;
|
|
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
alias_mins[i] = min( thismins[i], oldmins[i] );
|
|
alias_maxs[i] = max( thismaxs[i], oldmaxs[i] );
|
|
}
|
|
alias_radius = RadiusFromBounds( thismins, thismaxs );
|
|
}
|
|
|
|
if( e->scale != 1.0f )
|
|
{
|
|
VectorScale( alias_mins, e->scale, alias_mins );
|
|
VectorScale( alias_maxs, e->scale, alias_maxs );
|
|
alias_radius *= e->scale;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
R_DrawAliasFrameLerp
|
|
|
|
Interpolates between two frames and origins
|
|
=============
|
|
*/
|
|
static void R_DrawAliasFrameLerp( const meshbuffer_t *mb, float backlerp )
|
|
{
|
|
int i, meshnum;
|
|
int features;
|
|
float backv[3], frontv[3];
|
|
vec3_t normal, oldnormal;
|
|
bool unlockVerts, calcVerts, calcNormals, calcSTVectors;
|
|
vec3_t move;
|
|
maliasframe_t *frame, *oldframe;
|
|
maliasmesh_t *mesh;
|
|
maliasvertex_t *v, *ov;
|
|
ref_entity_t *e = RI.currententity;
|
|
ref_model_t *mod = Mod_ForHandle( mb->modhandle );
|
|
maliasmodel_t *model = ( maliasmodel_t * )mod->extradata;
|
|
ref_shader_t *shader;
|
|
static maliasmesh_t *alias_prevmesh;
|
|
static ref_shader_t *alias_prevshader;
|
|
static int alias_framecount, alias_riparams;
|
|
|
|
if( alias_riparams != RI.params || RI.params & RP_SHADOWMAPVIEW )
|
|
{
|
|
alias_riparams = RI.params; // do not try to lock arrays between RI updates
|
|
alias_framecount = !r_framecount;
|
|
}
|
|
|
|
meshnum = -mb->infokey - 1;
|
|
if( meshnum < 0 || meshnum >= model->nummeshes )
|
|
return;
|
|
mesh = model->meshes + meshnum;
|
|
|
|
frame = model->frames + (int)e->frame;
|
|
oldframe = model->frames + (int)e->prev.frame;
|
|
for( i = 0; i < 3; i++ )
|
|
move[i] = frame->translate[i] + ( oldframe->translate[i] - frame->translate[i] ) * backlerp;
|
|
|
|
MB_NUM2SHADER( mb->shaderkey, shader );
|
|
|
|
features = MF_NONBATCHED | shader->features;
|
|
if( RI.params & RP_SHADOWMAPVIEW )
|
|
{
|
|
features &= ~( MF_COLORS|MF_SVECTORS|MF_ENABLENORMALS );
|
|
if( !( shader->features & MF_DEFORMVS ) )
|
|
features &= ~MF_NORMALS;
|
|
}
|
|
else
|
|
{
|
|
if( ( features & MF_SVECTORS ) || r_shownormals->integer )
|
|
features |= MF_NORMALS;
|
|
if( e->outlineHeight )
|
|
features |= MF_NORMALS|(GL_Support( R_SHADER_GLSL100_EXT ) ? MF_ENABLENORMALS : 0);
|
|
}
|
|
|
|
calcNormals = calcSTVectors = false;
|
|
calcNormals = (( features & MF_NORMALS ) != 0 ) && (( e->frame != 0 ) || ( e->prev.frame != 0 ));
|
|
|
|
if( alias_framecount == r_framecount && RI.previousentity && RI.previousentity->model == e->model && alias_prevmesh == mesh && alias_prevshader == shader )
|
|
{
|
|
ref_entity_t *pe = RI.previousentity;
|
|
if( pe->frame == e->frame && pe->prev.frame == e->prev.frame && e->frame == e->prev.frame )
|
|
{
|
|
unlockVerts = ((( features & MF_DEFORMVS )));
|
|
calcNormals = ( calcNormals && ( shader->features & SHADER_DEFORM_NORMAL ));
|
|
}
|
|
}
|
|
|
|
unlockVerts = true;
|
|
calcSTVectors = ( ( features & MF_SVECTORS ) != 0 ) && calcNormals;
|
|
|
|
alias_prevmesh = mesh;
|
|
alias_prevshader = shader;
|
|
alias_framecount = r_framecount;
|
|
|
|
if( unlockVerts )
|
|
{
|
|
if( !e->frame && !e->prev.frame )
|
|
{
|
|
calcVerts = false;
|
|
|
|
if( calcNormals )
|
|
{
|
|
v = mesh->vertexes;
|
|
for( i = 0; i < mesh->numverts; i++, v++ )
|
|
R_LatLongToNorm( v->latlong, inNormalsArray[i] );
|
|
}
|
|
}
|
|
else if( e->frame == e->prev.frame )
|
|
{
|
|
calcVerts = true;
|
|
|
|
for( i = 0; i < 3; i++ )
|
|
frontv[i] = frame->scale[i];
|
|
|
|
v = mesh->vertexes + (int)e->frame * mesh->numverts;
|
|
for( i = 0; i < mesh->numverts; i++, v++ )
|
|
{
|
|
Vector4Set( inVertsArray[i],
|
|
move[0] + v->point[0]*frontv[0],
|
|
move[1] + v->point[1]*frontv[1],
|
|
move[2] + v->point[2]*frontv[2], 1 );
|
|
|
|
if( calcNormals )
|
|
R_LatLongToNorm( v->latlong, inNormalsArray[i] );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
calcVerts = true;
|
|
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
backv[i] = backlerp * oldframe->scale[i];
|
|
frontv[i] = ( 1.0f - backlerp ) * frame->scale[i];
|
|
}
|
|
|
|
v = mesh->vertexes + (int)e->frame * mesh->numverts;
|
|
ov = mesh->vertexes + (int)e->prev.frame * mesh->numverts;
|
|
for( i = 0; i < mesh->numverts; i++, v++, ov++ )
|
|
{
|
|
Vector4Set( inVertsArray[i],
|
|
move[0] + v->point[0]*frontv[0] + ov->point[0]*backv[0],
|
|
move[1] + v->point[1]*frontv[1] + ov->point[1]*backv[1],
|
|
move[2] + v->point[2]*frontv[2] + ov->point[2]*backv[2], 1 );
|
|
|
|
if( calcNormals )
|
|
{
|
|
R_LatLongToNorm( v->latlong, normal );
|
|
R_LatLongToNorm( ov->latlong, oldnormal );
|
|
|
|
VectorSet( inNormalsArray[i],
|
|
normal[0] + ( oldnormal[0] - normal[0] ) * backlerp,
|
|
normal[1] + ( oldnormal[1] - normal[1] ) * backlerp,
|
|
normal[2] + ( oldnormal[2] - normal[2] ) * backlerp );
|
|
}
|
|
}
|
|
}
|
|
|
|
if( calcSTVectors )
|
|
R_BuildTangentVectors( mesh->numverts, inVertsArray, inNormalsArray, mesh->stArray, mesh->numtris, mesh->elems, inSVectorsArray );
|
|
|
|
alias_mesh.xyzArray = calcVerts ? inVertsArray : mesh->xyzArray;
|
|
}
|
|
else
|
|
{
|
|
features |= MF_KEEPLOCK;
|
|
}
|
|
|
|
alias_mesh.elems = mesh->elems;
|
|
alias_mesh.numElems = mesh->numtris * 3;
|
|
alias_mesh.numVertexes = mesh->numverts;
|
|
|
|
alias_mesh.stArray = mesh->stArray;
|
|
if( features & MF_NORMALS )
|
|
alias_mesh.normalsArray = calcNormals ? inNormalsArray : mesh->normalsArray;
|
|
if( features & MF_SVECTORS )
|
|
alias_mesh.sVectorsArray = calcSTVectors ? inSVectorsArray : mesh->sVectorsArray;
|
|
|
|
R_RotateForEntity( e );
|
|
|
|
R_PushMesh( &alias_mesh, features );
|
|
R_RenderMeshBuffer( mb );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_DrawAliasModel
|
|
=================
|
|
*/
|
|
void R_DrawAliasModel( const meshbuffer_t *mb )
|
|
{
|
|
ref_entity_t *e = RI.currententity;
|
|
float backLerp;
|
|
|
|
if( OCCLUSION_QUERIES_ENABLED( RI ) && OCCLUSION_TEST_ENTITY( e ) )
|
|
{
|
|
ref_shader_t *shader;
|
|
|
|
MB_NUM2SHADER( mb->shaderkey, shader );
|
|
if( !R_GetOcclusionQueryResultBool( shader->type == SHADER_PLANAR_SHADOW ? OQ_PLANARSHADOW : OQ_ENTITY,
|
|
e - r_entities, true ) )
|
|
return;
|
|
}
|
|
|
|
// hack the depth range to prevent view model from poking into walls
|
|
if( e->ent_type == ED_VIEWMODEL )
|
|
{
|
|
pglDepthRange( gldepthmin, gldepthmin + 0.3 * ( gldepthmax - gldepthmin ) );
|
|
|
|
// backface culling for left-handed weapons
|
|
if( r_lefthand->integer == 1 )
|
|
GL_FrontFace( !glState.frontFace );
|
|
}
|
|
|
|
if( !r_lerpmodels->integer )
|
|
backLerp = 0;
|
|
else backLerp = 1.0f - RI.lerpFrac;
|
|
|
|
R_DrawAliasFrameLerp( mb, backLerp );
|
|
|
|
if( e->ent_type == ED_VIEWMODEL )
|
|
{
|
|
pglDepthRange( gldepthmin, gldepthmax );
|
|
|
|
// backface culling for left-handed weapons
|
|
if( r_lefthand->integer == 1 )
|
|
GL_FrontFace( !glState.frontFace );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_AliasModelBBox
|
|
=================
|
|
*/
|
|
float R_AliasModelBBox( ref_entity_t *e, vec3_t mins, vec3_t maxs )
|
|
{
|
|
ref_model_t *mod = e->model;
|
|
|
|
if( !mod ) return 0;
|
|
|
|
R_AliasModelLerpBBox( e, mod );
|
|
|
|
VectorCopy( alias_mins, mins );
|
|
VectorCopy( alias_maxs, maxs );
|
|
|
|
return alias_radius;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_CullAliasModel
|
|
=================
|
|
*/
|
|
bool R_CullAliasModel( ref_entity_t *e )
|
|
{
|
|
int i, j, clipped;
|
|
bool frustum, query;
|
|
uint modhandle, numtris;
|
|
ref_model_t *mod = e->model;
|
|
ref_shader_t *shader;
|
|
meshbuffer_t *mb;
|
|
maliasmodel_t *aliasmodel;
|
|
maliasmesh_t *mesh;
|
|
|
|
if(!( aliasmodel = (( maliasmodel_t * )mod->extradata )) || !aliasmodel->nummeshes )
|
|
return true;
|
|
|
|
R_AliasModelLerpBBox( e, mod );
|
|
modhandle = Mod_Handle( mod );
|
|
|
|
clipped = R_CullModel( e, alias_mins, alias_maxs, alias_radius );
|
|
frustum = clipped & 1;
|
|
if( clipped & 2 )
|
|
return true;
|
|
|
|
query = OCCLUSION_QUERIES_ENABLED( RI ) && OCCLUSION_TEST_ENTITY( e ) ? true : false;
|
|
if( !frustum && query )
|
|
R_IssueOcclusionQuery( R_GetOcclusionQueryNum( OQ_ENTITY, e - r_entities ), e, alias_mins, alias_maxs );
|
|
|
|
if( ( RI.refdef.flags & RDF_NOWORLDMODEL )
|
|
|| ( r_shadows->integer != SHADOW_PLANAR && !( r_shadows->integer == SHADOW_MAPPING && ( e->flags & EF_PLANARSHADOW )))
|
|
|| R_CullPlanarShadow( e, alias_mins, alias_maxs, query ) )
|
|
return frustum; // entity is not in PVS or shadow is culled away by frustum culling
|
|
|
|
numtris = 0;
|
|
for( i = 0, mesh = aliasmodel->meshes; i < aliasmodel->nummeshes; i++, mesh++ )
|
|
{
|
|
shader = NULL;
|
|
|
|
if(( e->skin >= 0 ) && ( e->skin < aliasmodel->numskins ))
|
|
shader = aliasmodel->skins[e->skin].shader;
|
|
else if( mesh->numskins )
|
|
{
|
|
for( j = 0; j < mesh->numskins; j++ )
|
|
{
|
|
shader = mesh->skins[j].shader;
|
|
if( shader && shader->sort <= SORT_ALPHATEST )
|
|
break;
|
|
shader = NULL;
|
|
}
|
|
}
|
|
|
|
if( shader && ( shader->sort <= SORT_ALPHATEST ))
|
|
{
|
|
mb = R_AddMeshToList( MB_MODEL, NULL, R_PlanarShadowShader(), -( i+1 ));
|
|
if( mb ) mb->modhandle = modhandle;
|
|
}
|
|
}
|
|
|
|
return frustum;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_AddAliasModelToList
|
|
=================
|
|
*/
|
|
void R_AddAliasModelToList( ref_entity_t *e )
|
|
{
|
|
int i, j;
|
|
uint modhandle, entnum = e - r_entities;
|
|
mfog_t *fog = NULL;
|
|
ref_model_t *mod = e->model;
|
|
ref_shader_t *shader;
|
|
maliasmodel_t *aliasmodel;
|
|
maliasmesh_t *mesh;
|
|
|
|
aliasmodel = (maliasmodel_t *)mod->extradata;
|
|
modhandle = Mod_Handle( mod );
|
|
|
|
if( RI.params & RP_SHADOWMAPVIEW )
|
|
{
|
|
if( r_entShadowBits[entnum] & RI.shadowGroup->bit )
|
|
{
|
|
if( !r_shadows_self_shadow->integer )
|
|
r_entShadowBits[entnum] &= ~RI.shadowGroup->bit;
|
|
if( e->ent_type == ED_VIEWMODEL )
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
R_AliasModelLerpBBox( e, mod );
|
|
if( !R_CullModel( e, alias_mins, alias_maxs, alias_radius ) )
|
|
r_entShadowBits[entnum] |= RI.shadowGroup->bit;
|
|
return; // mark as shadowed, proceed with caster otherwise
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fog = R_FogForSphere( e->origin, alias_radius );
|
|
#if 0
|
|
if( !( e->ent_type == ED_VIEWMODEL ) && fog )
|
|
{
|
|
R_AliasModelLerpBBox( e, mod );
|
|
if( R_CompletelyFogged( fog, e->origin, alias_radius ))
|
|
return;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
for( i = 0, mesh = aliasmodel->meshes; i < aliasmodel->nummeshes; i++, mesh++ )
|
|
{
|
|
shader = NULL;
|
|
|
|
if(( e->skin >= 0 ) && ( e->skin < aliasmodel->numskins ))
|
|
shader = aliasmodel->skins[e->skin].shader;
|
|
else if( mesh->numskins )
|
|
{
|
|
for( j = 0; j < mesh->numskins; j++ )
|
|
{
|
|
shader = mesh->skins[j].shader;
|
|
if( shader ) R_AddModelMeshToList( modhandle, fog, shader, i );
|
|
}
|
|
continue;
|
|
}
|
|
if( shader ) R_AddModelMeshToList( modhandle, fog, shader, i );
|
|
}
|
|
} |