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Xash3DArchive/cms_xr/cm_local.h

413 lines
11 KiB
C

//=======================================================================
// Copyright XashXT Group 2007 ©
// cm_local.h - main struct
//=======================================================================
#ifndef CM_LOCAL_H
#define CM_LOCAL_H
#include <stdio.h>
#include <windows.h>
#include "launch_api.h"
#include "engine_api.h"
#include "entity_def.h"
#include "physic_api.h"
#include "qfiles_ref.h"
#include "trace_def.h"
extern physic_imp_t pi;
extern stdlib_api_t com;
//
// local cvars
//
extern cvar_t *cm_noareas;
extern cvar_t *cm_nomeshes;
extern cvar_t *cm_nocurves;
extern cvar_t *cm_debugsize;
#define Host_Error com.error
#define CAPSULE_MODEL_HANDLE MAX_MODELS - 2
#define BOX_MODEL_HANDLE MAX_MODELS - 1
#define MAX_FACET_BEVELS (4 + 6 + 16) // 3 or four + 6 axial bevels + 4 or 3 * 4 edge bevels
#define SHADER_MAX_VERTEXES 100000
#define SHADER_MAX_INDEXES (SHADER_MAX_VERTEXES * 6)
#define SHADER_MAX_TRIANGLES (SHADER_MAX_INDEXES / 3)
#define NORMAL_EPSILON 0.0001f
#define DIST_EPSILON 0.02f
#define MAX_FACETS 1024
#define MAX_PATCH_PLANES 4096
#define MAX_GRID_SIZE 129
#define MAX_POINTS_ON_WINDING 64
#define SUBDIVIDE_DISTANCE 16 // never more than this units away from curve
#define PLANE_TRI_EPSILON 0.1
#define WRAP_POINT_EPSILON 0.1
// 1/32 epsilon to keep floating point happy
#define SURFACE_CLIP_EPSILON (0.03125)
typedef struct
{
int width;
int height;
bool wrapWidth;
bool wrapHeight;
vec3_t points[MAX_GRID_SIZE][MAX_GRID_SIZE]; // [width][height]
} cgrid_t;
typedef struct
{
cplane_t *plane;
int children[2]; // negative numbers are leafs
} cnode_t;
typedef struct
{
int cluster;
int area;
int firstleafbrush;
int numleafbrushes;
int firstleafsurface;
int numleafsurfaces;
} cleaf_t;
typedef struct
{
string name; // model name
byte *mempool; // private mempool
int registration_sequence;
// shared modelinfo
modtype_t type; // model type
vec3_t mins, maxs; // model boundbox
byte *extradata; // studiomodels extradata
byte *submodels; // animations ptr
int numframes; // sprite framecount
cleaf_t leaf; // collision leaf
} cmodel_t;
typedef struct
{
int numpoints;
vec3_t p[4];
} cwinding_t;
typedef struct
{
vec3_t p0;
vec3_t p1;
} cbrushedge_t;
typedef struct
{
int planenum;
int shadernum;
int surfaceFlags;
cwinding_t *winding;
cplane_t *plane;
} cbrushside_t;
typedef struct
{
int shadernum; // the shader that determined the contents
int contents;
vec3_t bounds[2];
int numsides;
cbrushside_t *sides;
int checkcount; // to avoid repeated testings
bool collided; // marker for optimisation
cbrushedge_t *edges;
int numedges;
} cbrush_t;
typedef struct cmplane_s
{
float plane[4];
int signbits; // signx + (signy<<1) + (signz<<2), used as lookup during collision
struct cmplane_s *hashChain;
} cmplane_t;
// a facet is a subdivided element of a patch aproximation or model
typedef struct
{
int surfacePlane;
int numBorders;
int borderPlanes[MAX_FACET_BEVELS];
int borderInward[MAX_FACET_BEVELS];
bool borderNoAdjust[MAX_FACET_BEVELS];
} cfacet_t;
typedef struct
{
int numTriangles;
int indexes[SHADER_MAX_INDEXES];
int trianglePlanes[SHADER_MAX_TRIANGLES];
vec3_t points[SHADER_MAX_TRIANGLES][3];
} cTriangleSoup_t;
typedef struct
{
vec3_t bounds[2];
int numPlanes; // surface planes plus edge planes
cmplane_t *planes;
int numFacets;
cfacet_t *facets;
} cSurfaceCollide_t;
typedef struct
{
int type;
int checkcount; // to avoid repeated testings
int surfaceFlags;
int contents;
const char *name; // ptr to texturename
cSurfaceCollide_t *sc;
} csurface_t;
typedef struct
{
int numareaportals;
int areaportals[MAX_MAP_AREAPORTALS];
int floodnum; // if two areas have equal floodnums, they are connected
int floodvalid;
} carea_t;
typedef struct
{
bool open;
int area;
int otherarea;
} careaportal_t;
typedef struct
{
float startRadius;
float endRadius;
} biSphere_t;
// used for oriented capsule collision detection
typedef struct
{
float radius;
float halfheight;
vec3_t offset;
} sphere_t;
typedef struct
{
trType_t type;
vec3_t start;
vec3_t end;
vec3_t size[2]; // size of the box being swept through the model
vec3_t offsets[8]; // [signbits][x] = either size[0][x] or size[1][x]
float maxOffset; // longest corner length from origin
vec3_t extents; // greatest of abs(size[0]) and abs(size[1])
vec3_t bounds[2]; // enclosing box of start and end surrounding by size
vec3_t modelOrigin; // origin of the model tracing through
int contents; // ored contents of the model tracing through
bool isPoint; // optimized case
trace_t trace; // returned from trace call
sphere_t sphere; // sphere for oriented capsule collision
biSphere_t biSphere; // bi-sphere params
} traceWork_t;
typedef struct leaflist_s
{
int count;
int maxcount;
bool overflowed;
int *list;
vec3_t bounds[2];
int lastleaf; // for overflows where each leaf can't be stored individually
} leaflist_t;
typedef struct clipmap_s
{
string name;
uint checksum; // map checksum
// shared copy of map (client - server)
dshader_t *shaders;
int numshaders;
cbrushside_t *brushsides;
int numbrushsides;
cplane_t *planes; // 12 extra planes for box hull
int numplanes;
cnode_t *nodes; // 6 extra planes for box hull
int numnodes;
cleaf_t *leafs; // 1 extra leaf for box hull
int numleafs; // allow leaf funcs to be called without a map
dleafbrush_t *leafbrushes;
int numleafbrushes;
dleafface_t *leafsurfaces;
int numleafsurfaces;
cmodel_t *models;
int nummodels;
cbrush_t *brushes;
int numbrushes;
int numclusters;
int clusterBytes;
dvis_t *pvs;
dvis_t *phs;
size_t visdata_size; // if false, visibility is just a single cluster of ffs
script_t *entityscript;
carea_t *areas;
int numareas;
careaportal_t areaportals[MAX_MAP_AREAPORTALS];
int numareaportals;
csurface_t **surfaces; // source collision data
int numsurfaces;
int floodvalid;
int numInvalidBevels; // bevels failed
} clipmap_t;
typedef struct clipmap_static_s
{
byte *base;
byte *mempool;
byte nullrow[MAX_MAP_LEAFS/8];
// brush, studio and sprite models
cmodel_t models[MAX_MODELS];
int nummodels;
bool loaded; // map is loaded?
int checkcount;
int registration_sequence;
} clipmap_static_t;
extern clipmap_t cm;
extern clipmap_static_t cms;
extern cmodel_t *loadmodel;
//
// cm_debug.c
//
void CM_DrawCollision( cmdraw_t callback );
//
// cm_test.c
//
extern const cSurfaceCollide_t *debugSurfaceCollide;
extern const cfacet_t *debugFacet;
extern vec3_t debugBlockPoints[4];
extern bool debugBlock;
int CM_LeafArea( int leafnum );
int CM_LeafCluster( int leafnum );
byte *CM_ClusterPVS( int cluster );
byte *CM_ClusterPHS( int cluster );
int CM_PointLeafnum( const vec3_t p );
bool CM_AreasConnected( int area, int otherarea );
int CM_BoxLeafnums( const vec3_t mins, const vec3_t maxs, int *list, int listsize, int *lastleaf );
model_t CM_TempBoxModel( const vec3_t mins, const vec3_t maxs, bool capsule );
int CM_PointContents( const vec3_t p, model_t model );
int CM_TransformedPointContents( const vec3_t p, model_t model, const vec3_t origin, const vec3_t angles );
void CM_BoxLeafnums_r( leaflist_t *ll, int nodenum );
//
// cm_portals.c
//
void CM_CalcPHS( void );
byte *CM_FatPVS( const vec3_t org, bool portal );
byte *CM_FatPHS( int cluster, bool portal );
void CM_SetAreaPortals( byte *portals, size_t size );
void CM_GetAreaPortals( byte **portals, size_t *size );
void CM_SetAreaPortalState( int portalnum, int area, int otherarea, bool open );
int CM_WriteAreaBits( byte *buffer, int area, bool portal );
void CM_FloodAreaConnections( void );
//
// cm_model.c
//
extern cmodel_t *sv_models[];
const void *CM_VisData( void );
int CM_NumClusters( void );
int CM_NumShaders( void );
void CM_FreeModels( void );
int CM_NumInlineModels( void );
script_t *CM_EntityScript( void );
const char *CM_ShaderName( int index );
void CM_ModelBounds( model_t handle, vec3_t mins, vec3_t maxs );
void CM_ModelFrames( model_t handle, int *numFrames );
modtype_t CM_ModelType( model_t handle );
cmodel_t *CM_ClipHandleToModel( model_t handle );
model_t CM_TempBoxModel( const vec3_t mins, const vec3_t maxs, bool capsule );
void CM_BeginRegistration ( const char *name, bool clientload, uint *checksum );
bool CM_RegisterModel( const char *name, int sv_index );
void *CM_Extradata( model_t handle );
void CM_EndRegistration ( void );
void CM_FreeWorld( void );
//
// cm_studio.c
//
bool CM_SpriteModel( byte *buffer, size_t filesize );
bool CM_StudioModel( byte *buffer, size_t filesize );
void CM_StudioInitBoxHull( void );
void CM_StudioGetAttachment( edict_t *e, int iAttachment, float *org, float *ang );
bool CM_StudioTrace( trace_t *tr, edict_t *e, const vec3_t p1, const vec3_t p2 );
void CM_GetBonePosition( edict_t* e, int iBone, float *rgflOrigin, float *rgflAngles );
//
// cm_polylib.c
//
cwinding_t *CM_AllocWinding( int points );
void CM_FreeWinding( cwinding_t *w );
cwinding_t *CM_CopyWinding( cwinding_t *w );
void CM_WindingBounds( cwinding_t *w, vec3_t mins, vec3_t maxs );
cwinding_t *CM_BaseWindingForPlane( vec3_t normal, float dist );
void CM_ChopWindingInPlace( cwinding_t **inout, vec3_t normal, float dist, float epsilon );
//
// cm_trace.c
//
void CM_BoxTrace( trace_t *tr, const vec3_t p1, const vec3_t p2, vec3_t mins, vec3_t maxs, model_t model, int mask, trType_t type );
void CM_TransformedBoxTrace( trace_t *tr, const vec3_t p1, const vec3_t p2, vec3_t mins, vec3_t maxs, model_t model, int mask, const vec3_t org, const vec3_t ang, trType_t type );
//
// cm_patches.c
//
cSurfaceCollide_t *CM_GeneratePatchCollide( int width, int height, vec3_t *points );
void CM_ClearLevelPatches( void );
//
// cm_math.c
//
int CM_BoxOnPlaneSide( const vec3_t emins, const vec3_t emaxs, const cplane_t *p );
bool CM_BoundsIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t mins2, const vec3_t maxs2 );
bool CM_BoundsIntersectPoint( const vec3_t mins, const vec3_t maxs, const vec3_t point );
bool CM_PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c );
bool CM_PlaneEqual( cmplane_t *p, float plane[4], int *flipped );
void CM_SnapVector( vec3_t normal );
//
// cm_trisoup.c
//
cSurfaceCollide_t *CM_GenerateTriangleSoupCollide( int numVertexes, vec3_t *vertexes, int numIndexes, int *indexes );
#endif//CM_LOCAL_H