461 lines
12 KiB
C
461 lines
12 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "engine.h"
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#include "server.h"
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server_static_t svs; // persistant server info
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server_t sv; // local server
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/*
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================
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SV_FindIndex
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================
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*/
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int SV_FindIndex (const char *name, int start, int end, bool create)
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{
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int i = 0;
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if (!name || !name[0]) return 0;
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for (i = 1; i < end && sv.configstrings[start+i][0]; i++)
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if(!strcmp(sv.configstrings[start+i], name))
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return i;
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if(!create) return 0;
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if (i == end)
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{
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MsgWarn ("SV_FindIndex: %d out of range [%d - %d]\n", start, end );
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return 0;
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}
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// register new resource
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strncpy (sv.configstrings[start+i], name, sizeof(sv.configstrings[i]));
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if (sv.state != ss_loading)
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{
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// send the update to everyone
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SZ_Clear (&sv.multicast);
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MSG_Begin(svc_configstring);
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MSG_WriteShort (&sv.multicast, start + i);
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MSG_WriteString (&sv.multicast, (char *)name);
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MSG_Send(MSG_ALL_R, vec3_origin, NULL );
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}
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return i;
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}
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int SV_ModelIndex (const char *name)
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{
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return SV_FindIndex (name, CS_MODELS, MAX_MODELS, true);
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}
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int SV_SoundIndex (const char *name)
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{
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return SV_FindIndex (name, CS_SOUNDS, MAX_SOUNDS, true);
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}
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int SV_ImageIndex (const char *name)
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{
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return SV_FindIndex (name, CS_IMAGES, MAX_IMAGES, true);
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}
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int SV_DecalIndex (const char *name)
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{
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return SV_FindIndex (name, CS_DECALS, MAX_DECALS, true);
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}
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/*
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================
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SV_CreateBaseline
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Entity baselines are used to compress the update messages
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to the clients -- only the fields that differ from the
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baseline will be transmitted
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================
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*/
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void SV_CreateBaseline (void)
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{
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edict_t *svent;
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int entnum;
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for (entnum = 1; entnum < prog->num_edicts ; entnum++)
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{
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svent = PRVM_EDICT_NUM(entnum);
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if (svent->priv.sv->free) continue;
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if (!svent->progs.sv->modelindex && !svent->progs.sv->noise3 && !svent->progs.sv->effects)
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continue;
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svent->priv.sv->serialnumber = entnum;
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//
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// take current state as baseline
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//
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VectorCopy (svent->progs.sv->origin, svent->progs.sv->old_origin);
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SV_UpdateEntityState( svent );
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sv.baselines[entnum] = svent->priv.sv->s;
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}
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}
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/*
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=================
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SV_CheckForSavegame
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=================
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*/
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void SV_CheckForSavegame (char *savename )
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{
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sv.loadgame = true; // predicting state
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if(sv_noreload->value) sv.loadgame = false;
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if(Cvar_VariableValue("deathmatch")) sv.loadgame = false;
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if(!savename) sv.loadgame = false;
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if(!FS_FileExists(va("save/%s", savename )))
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sv.loadgame = false;
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SV_ClearWorld();
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}
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/*
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================
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SV_SpawnServer
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Change the server to a new map, taking all connected
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clients along with it.
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================
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*/
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void SV_SpawnServer (char *server, char *savename, sv_state_t serverstate )
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{
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uint i, checksum;
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if(serverstate == ss_demo || serverstate == ss_cinematic)
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Cvar_Set ("paused", "0");
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Msg("SpawnServer [%s]\n", server );
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if (sv.demofile) FS_Close (sv.demofile);
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svs.spawncount++; // any partially connected client will be restarted
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sv.state = ss_dead;
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Host_SetServerState(sv.state);
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// wipe the entire per-level structure
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memset (&sv, 0, sizeof(sv));
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svs.realtime = 0;
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// save name for levels that don't set message
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strcpy (sv.configstrings[CS_NAME], server);
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if (Cvar_VariableValue ("deathmatch"))
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{
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sprintf(sv.configstrings[CS_AIRACCEL], "%g", sv_airaccelerate->value);
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pm_airaccelerate = sv_airaccelerate->value;
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}
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else
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{
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strcpy(sv.configstrings[CS_AIRACCEL], "0");
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pm_airaccelerate = 0;
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}
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SZ_Init(&sv.multicast, sv.multicast_buf, sizeof(sv.multicast_buf));
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strcpy (sv.name, server);
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SV_VM_Begin();
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// leave slots at start for clients only
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for (i = 0; i < maxclients->value; i++)
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{
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// needs to reconnect
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if (svs.clients[i].state > cs_connected)
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svs.clients[i].state = cs_connected;
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svs.clients[i].lastframe = -1;
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}
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sv.time = 1.0f;
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strcpy(sv.name, server);
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FS_FileBase(server, sv.configstrings[CS_NAME]);
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if (serverstate != ss_game)
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{
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sv.models[1] = CM_LoadMap ("", false, &checksum); // no real map
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}
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else
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{
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sprintf (sv.configstrings[CS_MODELS+1], "maps/%s", server);
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sv.models[1] = CM_LoadMap (sv.configstrings[CS_MODELS+1], false, &checksum);
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}
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sprintf (sv.configstrings[CS_MAPCHECKSUM],"%i", checksum);
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// clear physics interaction links
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SV_ClearWorld ();
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for (i = 1; i < CM_NumInlineModels(); i++)
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{
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sprintf(sv.configstrings[CS_MODELS+1+i], "*%i", i);
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sv.models[i+1] = CM_InlineModel (sv.configstrings[CS_MODELS+1+i]);
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}
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//
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// spawn the rest of the entities on the map
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//
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// precache and static commands can be issued during
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// map initialization
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sv.state = ss_loading;
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Host_SetServerState (sv.state);
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// check for a savegame
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SV_CheckForSavegame( savename );
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if(sv.loadgame) SV_ReadLevelFile( savename );
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else SV_SpawnEntities ( sv.name, CM_EntityString());
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// run two frames to allow everything to settle
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SV_RunFrame();
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SV_RunFrame();
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// all precaches are complete
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sv.state = serverstate;
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Host_SetServerState (sv.state);
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// create a baseline for more efficient communications
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SV_CreateBaseline ();
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// set serverinfo variable
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Cvar_FullSet ("mapname", sv.name, CVAR_SERVERINFO | CVAR_INIT);
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SV_VM_End();
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}
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/*
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==============
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SV_InitGame
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A brand new game has been started
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==============
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*/
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void SV_InitGame (void)
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{
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char i, idmaster[32];
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edict_t *ent;
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if( svs.initialized )
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{
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// cause any connected clients to reconnect
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std.strncpy( host.finalmsg, "Server restarted\n", MAX_STRING );
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SV_Shutdown( true );
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}
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else
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{
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// make sure the client is down
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CL_Drop();
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}
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svs.initialized = true;
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if (Cvar_VariableValue ("coop") && Cvar_VariableValue ("deathmatch"))
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{
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Msg("Deathmatch and Coop both set, disabling Coop\n");
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Cvar_FullSet ("coop", "0", CVAR_SERVERINFO | CVAR_LATCH);
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}
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// dedicated servers are can't be single player and are usually DM
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// so unless they explicity set coop, force it to deathmatch
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if (dedicated->value)
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{
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if (!Cvar_VariableValue ("coop"))
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Cvar_FullSet ("deathmatch", "1", CVAR_SERVERINFO | CVAR_LATCH);
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}
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// init clients
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if (Cvar_VariableValue ("deathmatch"))
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{
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if (maxclients->value <= 1)
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Cvar_FullSet ("maxclients", "8", CVAR_SERVERINFO | CVAR_LATCH);
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else if (maxclients->value > MAX_CLIENTS)
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Cvar_FullSet ("maxclients", va("%i", MAX_CLIENTS), CVAR_SERVERINFO | CVAR_LATCH);
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}
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else if (Cvar_VariableValue ("coop"))
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{
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if (maxclients->value <= 1 || maxclients->value > 4)
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Cvar_FullSet ("maxclients", "4", CVAR_SERVERINFO | CVAR_LATCH);
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}
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else // non-deathmatch, non-coop is one player
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{
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Cvar_FullSet ("maxclients", "1", CVAR_SERVERINFO | CVAR_LATCH);
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}
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svs.spawncount = rand();
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svs.clients = Z_Malloc (sizeof(client_state_t)*maxclients->value);
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svs.num_client_entities = maxclients->value*UPDATE_BACKUP*64;
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svs.client_entities = Z_Malloc (sizeof(entity_state_t)*svs.num_client_entities);
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svs.gclients = Z_Malloc(sizeof(gclient_t)*maxclients->value);
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// init network stuff
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NET_Config ( (maxclients->value > 1) );
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// heartbeats will always be sent to the id master
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svs.last_heartbeat = -99999.0f; // send immediately
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sprintf(idmaster, "192.246.40.37:%i", PORT_MASTER);
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NET_StringToAdr (idmaster, &master_adr[0]);
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// init game
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SV_InitGameProgs();
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SV_VM_Begin();
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for (i = 0; i < maxclients->value; i++)
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{
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ent = PRVM_EDICT_NUM(i + 1);
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ent->priv.sv->serialnumber = i + 1;
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svs.clients[i].edict = ent;
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memset (&svs.clients[i].lastcmd, 0, sizeof(svs.clients[i].lastcmd));
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}
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SV_VM_End();
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}
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void SV_VM_BeginIncreaseEdicts(void)
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{
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int i;
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edict_t *ent;
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PRVM_Free( sv.moved_edicts );
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sv.moved_edicts = (edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(edict_t *));
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// links don't survive the transition, so unlink everything
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for (i = 0, ent = prog->edicts; i < prog->max_edicts; i++, ent++)
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{
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if (!ent->priv.sv->free) SV_UnlinkEdict(prog->edicts + i); //free old entity
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memset(&ent->priv.sv->clusternums, 0, sizeof(ent->priv.sv->clusternums));
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}
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SV_ClearWorld();
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}
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void SV_VM_EndIncreaseEdicts(void)
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{
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int i;
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edict_t *ent;
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for (i = 0, ent = prog->edicts; i < prog->max_edicts; i++, ent++)
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{
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// link every entity except world
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if (!ent->priv.sv->free) SV_LinkEdict(ent);
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}
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}
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void SV_VM_InitEdict(edict_t *e)
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{
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SV_InitEdict( e );
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}
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void SV_VM_FreeEdict(edict_t *e)
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{
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SV_UnlinkEdict(e); // unlink from world bsp
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SV_FreeEdict( e );
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}
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void SV_VM_CountEdicts( void )
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{
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int i;
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edict_t *ent;
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int active = 0, models = 0, solid = 0, step = 0;
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for (i = 0; i < prog->num_edicts; i++)
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{
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ent = PRVM_EDICT_NUM(i);
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if (ent->priv.sv->free)
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continue;
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active++;
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if (ent->progs.sv->solid) solid++;
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if (ent->progs.sv->model) models++;
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if (ent->progs.sv->movetype == MOVETYPE_STEP) step++;
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}
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Msg("num_edicts:%3i\n", prog->num_edicts);
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Msg("active :%3i\n", active);
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Msg("view :%3i\n", models);
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Msg("touch :%3i\n", solid);
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Msg("step :%3i\n", step);
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}
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bool SV_VM_LoadEdict(edict_t *ent)
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{
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int current_skill = (int)Cvar_VariableValue ("skill");
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// remove things from different skill levels or deathmatch
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if(Cvar_VariableValue ("deathmatch"))
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{
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if (((int)ent->progs.sv->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
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{
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return false;
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}
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}
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else if ((current_skill <= 0 && ((int)ent->progs.sv->spawnflags & SPAWNFLAG_NOT_EASY )) || (current_skill == 1 && ((int)ent->progs.sv->spawnflags & SPAWNFLAG_NOT_MEDIUM)) || (current_skill >= 2 && ((int)ent->progs.sv->spawnflags & SPAWNFLAG_NOT_HARD )))
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{
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return false;
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}
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return true;
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}
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void SV_VM_Setup( void )
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{
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PRVM_Begin;
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PRVM_InitProg( PRVM_SERVERPROG );
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// allocate the mempools
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// TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
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prog->progs_mempool = Mem_AllocPool("Server Progs" );
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prog->builtins = vm_sv_builtins;
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prog->numbuiltins = vm_sv_numbuiltins;
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prog->max_edicts = 512;
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prog->limit_edicts = MAX_EDICTS;
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prog->reserved_edicts = maxclients->value;
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prog->edictprivate_size = sizeof(sv_edict_t);
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prog->name = "server";
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prog->extensionstring = "";
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prog->loadintoworld = true;
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prog->begin_increase_edicts = SV_VM_BeginIncreaseEdicts;
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prog->end_increase_edicts = SV_VM_EndIncreaseEdicts;
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prog->init_edict = SV_VM_InitEdict;
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prog->free_edict = SV_VM_FreeEdict;
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prog->count_edicts = SV_VM_CountEdicts;
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prog->load_edict = SV_VM_LoadEdict;
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prog->init_cmd = VM_Cmd_Init;
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prog->reset_cmd = VM_Cmd_Reset;
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prog->error_cmd = VM_Error;
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PRVM_LoadProgs( "server.dat", 0, NULL, SV_NUM_REQFIELDS, sv_reqfields );
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PRVM_End;
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}
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void SV_VM_Begin(void)
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{
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PRVM_Begin;
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PRVM_SetProg( PRVM_SERVERPROG );
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if(prog) *prog->time = sv.time;
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}
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void SV_VM_End(void)
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{
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PRVM_End;
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} |