1009 lines
19 KiB
C
1009 lines
19 KiB
C
// faces.c
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#include "bsplib.h"
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/*
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some faces will be removed before saving, but still form nodes:
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the insides of sky volumes
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meeting planes of different water current volumes
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*/
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// undefine for dumb linear searches
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#define USE_HASHING
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#define INTEGRAL_EPSILON 0.01
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#define POINT_EPSILON 0.5
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#define OFF_EPSILON 0.5
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int c_merge;
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int c_subdivide;
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int c_totalverts;
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int c_uniqueverts;
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int c_degenerate;
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int c_tjunctions;
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int c_faceoverflows;
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int c_facecollapse;
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int c_badstartverts;
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#define MAX_SUPERVERTS 512
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int superverts[MAX_SUPERVERTS];
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int numsuperverts;
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face_t *edgefaces[MAX_MAP_EDGES][2];
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int firstmodeledge = 1;
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int firstmodelface;
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int c_tryedges;
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vec3_t edge_dir;
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vec3_t edge_start;
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vec_t edge_len;
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int num_edge_verts;
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int edge_verts[MAX_MAP_VERTS];
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float subdivide_size = 512;
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face_t *NewFaceFromFace (face_t *f);
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//===========================================================================
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typedef struct hashvert_s
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{
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struct hashvert_s *next;
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int num;
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} hashvert_t;
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#define HASH_SIZE 1536
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int vertexchain[MAX_MAP_VERTS]; // the next vertex in a hash chain
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int hashverts[HASH_SIZE*HASH_SIZE]; // a vertex number, or 0 for no verts
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face_t *edgefaces[MAX_MAP_EDGES][2];
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//============================================================================
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unsigned HashVec (vec3_t vec)
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{
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int x, y;
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x = (131072 + (int)(vec[0]+0.5)) >> 7;
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y = (131072 + (int)(vec[1]+0.5)) >> 7;
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if ( x < 0 || x >= HASH_SIZE || y < 0 || y >= HASH_SIZE )
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Sys_Error ("HashVec: point outside valid range");
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return y*HASH_SIZE + x;
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}
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#ifdef USE_HASHING
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/*
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=============
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GetVertex
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Uses hashing
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=============
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*/
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int GetVertexnum (vec3_t in)
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{
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int h;
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int i;
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float *p;
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vec3_t vert;
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int vnum;
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c_totalverts++;
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for (i=0 ; i<3 ; i++)
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{
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if ( fabs(in[i] - floor(in[i] + 0.5)) < INTEGRAL_EPSILON)
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vert[i] = floor(in[i] + 0.5);
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else
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vert[i] = in[i];
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}
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h = HashVec (vert);
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for (vnum=hashverts[h] ; vnum ; vnum=vertexchain[vnum])
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{
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p = dvertexes[vnum].point;
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if ( fabs(p[0]-vert[0])<POINT_EPSILON
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&& fabs(p[1]-vert[1])<POINT_EPSILON
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&& fabs(p[2]-vert[2])<POINT_EPSILON )
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return vnum;
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}
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// emit a vertex
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if (numvertexes == MAX_MAP_VERTS)
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Sys_Error ("numvertexes == MAX_MAP_VERTS");
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dvertexes[numvertexes].point[0] = vert[0];
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dvertexes[numvertexes].point[1] = vert[1];
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dvertexes[numvertexes].point[2] = vert[2];
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vertexchain[numvertexes] = hashverts[h];
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hashverts[h] = numvertexes;
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c_uniqueverts++;
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numvertexes++;
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return numvertexes-1;
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}
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#else
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/*
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==================
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GetVertexnum
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Dumb linear search
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==================
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*/
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int GetVertexnum (vec3_t v)
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{
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int i, j;
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dvertex_t *dv;
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vec_t d;
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c_totalverts++;
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// make really close values exactly integral
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for (i=0 ; i<3 ; i++)
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{
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if ( fabs(v[i] - (int)(v[i]+0.5)) < INTEGRAL_EPSILON )
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v[i] = (int)(v[i]+0.5);
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if (v[i] < -131072 || v[i] > 131072)
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Sys_Error ("GetVertexnum: outside +/- 131072");
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}
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// search for an existing vertex match
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for (i=0, dv=dvertexes ; i<numvertexes ; i++, dv++)
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{
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for (j=0 ; j<3 ; j++)
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{
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d = v[j] - dv->point[j];
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if ( d > POINT_EPSILON || d < -POINT_EPSILON)
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break;
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}
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if (j == 3)
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return i; // a match
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}
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// new point
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if (numvertexes == MAX_MAP_VERTS)
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Sys_Error ("MAX_MAP_VERTS");
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VectorCopy (v, dv->point);
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numvertexes++;
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c_uniqueverts++;
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return numvertexes-1;
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}
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#endif
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/*
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==================
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FaceFromSuperverts
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The faces vertexes have beeb added to the superverts[] array,
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and there may be more there than can be held in a face (MAXEDGES).
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If less, the faces vertexnums[] will be filled in, otherwise
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face will reference a tree of split[] faces until all of the
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vertexnums can be added.
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superverts[base] will become face->vertexnums[0], and the others
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will be circularly filled in.
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==================
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*/
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void FaceFromSuperverts (node_t *node, face_t *f, int base)
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{
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face_t *newf;
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int remaining;
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int i;
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remaining = numsuperverts;
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while (remaining > MAXEDGES)
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{ // must split into two faces, because of vertex overload
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c_faceoverflows++;
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newf = f->split[0] = NewFaceFromFace (f);
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newf = f->split[0];
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newf->next = node->faces;
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node->faces = newf;
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newf->numpoints = MAXEDGES;
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for (i=0 ; i<MAXEDGES ; i++)
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newf->vertexnums[i] = superverts[(i+base)%numsuperverts];
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f->split[1] = NewFaceFromFace (f);
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f = f->split[1];
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f->next = node->faces;
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node->faces = f;
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remaining -= (MAXEDGES-2);
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base = (base+MAXEDGES-1)%numsuperverts;
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}
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// copy the vertexes back to the face
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f->numpoints = remaining;
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for (i=0 ; i<remaining ; i++)
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f->vertexnums[i] = superverts[(i+base)%numsuperverts];
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}
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/*
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==================
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EmitFaceVertexes
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==================
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*/
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void EmitFaceVertexes (node_t *node, face_t *f)
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{
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winding_t *w;
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int i;
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if (f->merged || f->split[0] || f->split[1])
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return;
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w = f->w;
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for (i=0 ; i<w->numpoints ; i++)
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{
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superverts[i] = GetVertexnum (w->p[i]);
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}
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numsuperverts = w->numpoints;
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// this may fragment the face if > MAXEDGES
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FaceFromSuperverts (node, f, 0);
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}
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/*
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==================
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EmitVertexes_r
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==================
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*/
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void EmitVertexes_r (node_t *node)
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{
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int i;
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face_t *f;
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if (node->planenum == PLANENUM_LEAF)
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return;
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for (f=node->faces ; f ; f=f->next)
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{
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EmitFaceVertexes (node, f);
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}
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for (i=0 ; i<2 ; i++)
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EmitVertexes_r (node->children[i]);
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}
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#ifdef USE_HASHING
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/*
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==========
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FindEdgeVerts
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Uses the hash tables to cut down to a small number
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==========
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*/
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void FindEdgeVerts (vec3_t v1, vec3_t v2)
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{
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int x1, x2, y1, y2, t;
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int x, y;
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int vnum;
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#if 0
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{
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int i;
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num_edge_verts = numvertexes-1;
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for (i=0 ; i<numvertexes-1 ; i++)
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edge_verts[i] = i+1;
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}
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#endif
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x1 = (131072 + (int)(v1[0]+0.5)) >> 7;
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y1 = (131072 + (int)(v1[1]+0.5)) >> 7;
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x2 = (131072 + (int)(v2[0]+0.5)) >> 7;
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y2 = (131072 + (int)(v2[1]+0.5)) >> 7;
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if (x1 > x2)
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{
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t = x1;
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x1 = x2;
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x2 = t;
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}
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if (y1 > y2)
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{
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t = y1;
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y1 = y2;
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y2 = t;
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}
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#if 0
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x1--;
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x2++;
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y1--;
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y2++;
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if (x1 < 0)
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x1 = 0;
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if (x2 >= HASH_SIZE)
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x2 = HASH_SIZE;
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if (y1 < 0)
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y1 = 0;
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if (y2 >= HASH_SIZE)
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y2 = HASH_SIZE;
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#endif
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num_edge_verts = 0;
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for (x=x1 ; x <= x2 ; x++)
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{
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for (y=y1 ; y <= y2 ; y++)
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{
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for (vnum=hashverts[y*HASH_SIZE+x] ; vnum ; vnum=vertexchain[vnum])
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{
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edge_verts[num_edge_verts++] = vnum;
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}
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}
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}
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}
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#else
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/*
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==========
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FindEdgeVerts
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Forced a dumb check of everything
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==========
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*/
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void FindEdgeVerts (vec3_t v1, vec3_t v2)
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{
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int i;
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num_edge_verts = numvertexes-1;
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for (i=0 ; i<num_edge_verts ; i++)
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edge_verts[i] = i+1;
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}
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#endif
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/*
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==========
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TestEdge
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Can be recursively reentered
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==========
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*/
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void TestEdge (vec_t start, vec_t end, int p1, int p2, int startvert)
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{
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int j, k;
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vec_t dist;
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vec3_t delta;
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vec3_t exact;
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vec3_t off;
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vec_t error;
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vec3_t p;
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if (p1 == p2)
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{
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c_degenerate++;
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return; // degenerate edge
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}
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for (k=startvert ; k<num_edge_verts ; k++)
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{
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j = edge_verts[k];
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if (j==p1 || j == p2)
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continue;
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VectorCopy (dvertexes[j].point, p);
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VectorSubtract (p, edge_start, delta);
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dist = DotProduct (delta, edge_dir);
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if (dist <=start || dist >= end)
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continue; // off an end
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VectorMA (edge_start, dist, edge_dir, exact);
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VectorSubtract (p, exact, off);
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error = VectorLength (off);
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if (fabs(error) > OFF_EPSILON)
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continue; // not on the edge
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// break the edge
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c_tjunctions++;
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TestEdge (start, dist, p1, j, k+1);
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TestEdge (dist, end, j, p2, k+1);
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return;
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}
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// the edge p1 to p2 is now free of tjunctions
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if (numsuperverts >= MAX_SUPERVERTS)
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Sys_Error ("MAX_SUPERVERTS");
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superverts[numsuperverts] = p1;
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numsuperverts++;
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}
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/*
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==================
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FixFaceEdges
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==================
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*/
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void FixFaceEdges (node_t *node, face_t *f)
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{
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int p1, p2;
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int i;
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vec3_t e2;
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vec_t len;
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int count[MAX_SUPERVERTS], start[MAX_SUPERVERTS];
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int base;
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if (f->merged || f->split[0] || f->split[1])
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return;
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numsuperverts = 0;
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for (i=0 ; i<f->numpoints ; i++)
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{
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p1 = f->vertexnums[i];
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p2 = f->vertexnums[(i+1)%f->numpoints];
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VectorCopy (dvertexes[p1].point, edge_start);
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VectorCopy (dvertexes[p2].point, e2);
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FindEdgeVerts (edge_start, e2);
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VectorSubtract (e2, edge_start, edge_dir);
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len = VectorNormalizeLength( edge_dir );
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start[i] = numsuperverts;
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TestEdge (0, len, p1, p2, 0);
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count[i] = numsuperverts - start[i];
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}
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if (numsuperverts < 3)
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{ // entire face collapsed
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f->numpoints = 0;
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c_facecollapse++;
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return;
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}
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// we want to pick a vertex that doesn't have tjunctions
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// on either side, which can cause artifacts on trifans,
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// especially underwater
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for (i=0 ; i<f->numpoints ; i++)
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{
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if (count[i] == 1 && count[(i+f->numpoints-1)%f->numpoints] == 1)
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break;
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}
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if (i == f->numpoints)
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{
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f->badstartvert = true;
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c_badstartverts++;
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base = 0;
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}
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else
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{ // rotate the vertex order
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base = start[i];
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}
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// this may fragment the face if > MAXEDGES
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FaceFromSuperverts (node, f, base);
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}
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/*
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==================
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FixEdges_r
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==================
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*/
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void FixEdges_r (node_t *node)
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{
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int i;
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face_t *f;
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if (node->planenum == PLANENUM_LEAF)
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return;
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for (f=node->faces ; f ; f=f->next)
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FixFaceEdges (node, f);
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for (i=0 ; i<2 ; i++)
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FixEdges_r (node->children[i]);
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}
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/*
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===========
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FixTjuncs
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===========
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*/
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void FixTjuncs (node_t *headnode)
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{
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// snap and merge all vertexes
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memset (hashverts, 0, sizeof(hashverts));
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c_totalverts = 0;
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c_uniqueverts = 0;
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c_faceoverflows = 0;
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EmitVertexes_r (headnode);
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// break edges on tjunctions
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c_tryedges = 0;
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c_degenerate = 0;
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c_facecollapse = 0;
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c_tjunctions = 0;
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FixEdges_r (headnode);
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}
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//========================================================
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int c_faces;
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face_t *AllocFace (void)
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{
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face_t *f;
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f = Malloc(sizeof(*f));
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c_faces++;
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return f;
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}
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face_t *NewFaceFromFace (face_t *f)
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{
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face_t *newf;
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newf = AllocFace ();
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*newf = *f;
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newf->merged = NULL;
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newf->split[0] = newf->split[1] = NULL;
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newf->w = NULL;
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return newf;
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}
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void FreeFace (face_t *f)
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{
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if (f->w)
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FreeWinding (f->w);
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Mem_Free (f);
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c_faces--;
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}
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//========================================================
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/*
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==================
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GetEdge
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Called by writebsp.
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Don't allow four way edges
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==================
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*/
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int GetEdge2 (int v1, int v2, face_t *f)
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{
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dedge_t *edge;
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int i;
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c_tryedges++;
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for (i=firstmodeledge ; i < numedges ; i++)
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{
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edge = &dedges[i];
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if (v1 == edge->v[1] && v2 == edge->v[0] && edgefaces[i][0]->contents == f->contents)
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{
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if (edgefaces[i][1])
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continue;
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edgefaces[i][1] = f;
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return -i;
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}
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}
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|
// emit an edge
|
|
if (numedges >= MAX_MAP_EDGES)
|
|
Sys_Error ("numedges == MAX_MAP_EDGES");
|
|
edge = &dedges[numedges];
|
|
numedges++;
|
|
edge->v[0] = v1;
|
|
edge->v[1] = v2;
|
|
edgefaces[numedges-1][0] = f;
|
|
|
|
return numedges-1;
|
|
}
|
|
|
|
/*
|
|
===========================================================================
|
|
|
|
FACE MERGING
|
|
|
|
===========================================================================
|
|
*/
|
|
/*
|
|
=============
|
|
TryMergeWinding
|
|
|
|
If two polygons share a common edge and the edges that meet at the
|
|
common points are both inside the other polygons, merge them
|
|
|
|
Returns NULL if the faces couldn't be merged, or the new face.
|
|
The originals will NOT be freed.
|
|
=============
|
|
*/
|
|
winding_t *TryMergeWinding (winding_t *f1, winding_t *f2, vec3_t planenormal)
|
|
{
|
|
vec_t *p1, *p2, *p3, *p4, *back;
|
|
winding_t *newf;
|
|
int i, j, k, l;
|
|
vec3_t normal, delta;
|
|
vec_t dot;
|
|
bool keep1, keep2;
|
|
|
|
|
|
//
|
|
// find a common edge
|
|
//
|
|
p1 = p2 = NULL; // stop compiler warning
|
|
j = 0; //
|
|
|
|
for (i=0 ; i<f1->numpoints ; i++)
|
|
{
|
|
p1 = f1->p[i];
|
|
p2 = f1->p[(i+1)%f1->numpoints];
|
|
for (j=0 ; j<f2->numpoints ; j++)
|
|
{
|
|
p3 = f2->p[j];
|
|
p4 = f2->p[(j+1)%f2->numpoints];
|
|
for (k=0 ; k<3 ; k++)
|
|
{
|
|
if (fabs(p1[k] - p4[k]) > EQUAL_EPSILON)
|
|
break;
|
|
if (fabs(p2[k] - p3[k]) > EQUAL_EPSILON)
|
|
break;
|
|
}
|
|
if (k==3)
|
|
break;
|
|
}
|
|
if (j < f2->numpoints)
|
|
break;
|
|
}
|
|
|
|
if (i == f1->numpoints)
|
|
return NULL; // no matching edges
|
|
|
|
//
|
|
// check slope of connected lines
|
|
// if the slopes are colinear, the point can be removed
|
|
//
|
|
back = f1->p[(i+f1->numpoints-1)%f1->numpoints];
|
|
VectorSubtract (p1, back, delta);
|
|
CrossProduct (planenormal, delta, normal);
|
|
VectorNormalize (normal);
|
|
|
|
back = f2->p[(j+2)%f2->numpoints];
|
|
VectorSubtract (back, p1, delta);
|
|
dot = DotProduct (delta, normal);
|
|
if (dot > EQUAL_EPSILON)
|
|
return NULL; // not a convex polygon
|
|
keep1 = (bool)(dot < -EQUAL_EPSILON);
|
|
|
|
back = f1->p[(i+2)%f1->numpoints];
|
|
VectorSubtract (back, p2, delta);
|
|
CrossProduct (planenormal, delta, normal);
|
|
VectorNormalize (normal);
|
|
|
|
back = f2->p[(j+f2->numpoints-1)%f2->numpoints];
|
|
VectorSubtract (back, p2, delta);
|
|
dot = DotProduct (delta, normal);
|
|
if (dot > EQUAL_EPSILON)
|
|
return NULL; // not a convex polygon
|
|
keep2 = (bool)(dot < -EQUAL_EPSILON);
|
|
|
|
//
|
|
// build the new polygon
|
|
//
|
|
newf = AllocWinding (f1->numpoints + f2->numpoints);
|
|
|
|
// copy first polygon
|
|
for (k=(i+1)%f1->numpoints ; k != i ; k=(k+1)%f1->numpoints)
|
|
{
|
|
if (k==(i+1)%f1->numpoints && !keep2)
|
|
continue;
|
|
|
|
VectorCopy (f1->p[k], newf->p[newf->numpoints]);
|
|
newf->numpoints++;
|
|
}
|
|
|
|
// copy second polygon
|
|
for (l= (j+1)%f2->numpoints ; l != j ; l=(l+1)%f2->numpoints)
|
|
{
|
|
if (l==(j+1)%f2->numpoints && !keep1)
|
|
continue;
|
|
VectorCopy (f2->p[l], newf->p[newf->numpoints]);
|
|
newf->numpoints++;
|
|
}
|
|
|
|
return newf;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TryMerge
|
|
|
|
If two polygons share a common edge and the edges that meet at the
|
|
common points are both inside the other polygons, merge them
|
|
|
|
Returns NULL if the faces couldn't be merged, or the new face.
|
|
The originals will NOT be freed.
|
|
=============
|
|
*/
|
|
face_t *TryMerge (face_t *f1, face_t *f2, vec3_t planenormal)
|
|
{
|
|
face_t *newf;
|
|
winding_t *nw;
|
|
|
|
if (!f1->w || !f2->w)
|
|
return NULL;
|
|
if (f1->texinfo != f2->texinfo)
|
|
return NULL;
|
|
if (f1->planenum != f2->planenum) // on front and back sides
|
|
return NULL;
|
|
if (f1->contents != f2->contents)
|
|
return NULL;
|
|
|
|
|
|
nw = TryMergeWinding (f1->w, f2->w, planenormal);
|
|
if (!nw)
|
|
return NULL;
|
|
|
|
c_merge++;
|
|
newf = NewFaceFromFace (f1);
|
|
newf->w = nw;
|
|
|
|
f1->merged = newf;
|
|
f2->merged = newf;
|
|
|
|
return newf;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
MergeNodeFaces
|
|
===============
|
|
*/
|
|
void MergeNodeFaces (node_t *node)
|
|
{
|
|
face_t *f1, *f2, *end;
|
|
face_t *merged;
|
|
plane_t *plane;
|
|
|
|
plane = &mapplanes[node->planenum];
|
|
merged = NULL;
|
|
|
|
for (f1 = node->faces ; f1 ; f1 = f1->next)
|
|
{
|
|
if (f1->merged || f1->split[0] || f1->split[1])
|
|
continue;
|
|
for (f2 = node->faces ; f2 != f1 ; f2=f2->next)
|
|
{
|
|
if (f2->merged || f2->split[0] || f2->split[1])
|
|
continue;
|
|
merged = TryMerge (f1, f2, plane->normal);
|
|
if (!merged)
|
|
continue;
|
|
|
|
// add merged to the end of the node face list
|
|
// so it will be checked against all the faces again
|
|
for (end = node->faces ; end->next ; end = end->next)
|
|
;
|
|
merged->next = NULL;
|
|
end->next = merged;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//=====================================================================
|
|
|
|
/*
|
|
===============
|
|
SubdivideFace
|
|
|
|
Chop up faces that are larger than we want in the surface cache
|
|
===============
|
|
*/
|
|
void SubdivideFace( node_t *node, face_t *f )
|
|
{
|
|
float mins, maxs;
|
|
vec_t v;
|
|
int axis, i;
|
|
dtexinfo_t *tex;
|
|
vec3_t temp;
|
|
vec_t dist;
|
|
winding_t *w, *frontw, *backw;
|
|
|
|
if( f->merged ) return;
|
|
|
|
// special (non-surface cached) faces don't need subdivision
|
|
tex = &texinfo[f->texinfo];
|
|
|
|
if( tex->flags & (SURF_WARP|SURF_SKY) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
for( axis = 0; axis < 2; axis++ )
|
|
{
|
|
while (1)
|
|
{
|
|
mins = 999999;
|
|
maxs = -999999;
|
|
|
|
VectorCopy (tex->vecs[axis], temp);
|
|
w = f->w;
|
|
for (i=0 ; i<w->numpoints ; i++)
|
|
{
|
|
v = DotProduct (w->p[i], temp);
|
|
if (v < mins)
|
|
mins = v;
|
|
if (v > maxs)
|
|
maxs = v;
|
|
}
|
|
#if 0
|
|
if (maxs - mins <= 0)
|
|
Sys_Error ("zero extents");
|
|
#endif
|
|
if (axis == 2)
|
|
{ // allow double high walls
|
|
if (maxs - mins <= subdivide_size/* *2 */)
|
|
break;
|
|
}
|
|
else if (maxs - mins <= subdivide_size)
|
|
break;
|
|
|
|
// split it
|
|
c_subdivide++;
|
|
|
|
v = VectorNormalizeLength( temp );
|
|
|
|
dist = (mins + subdivide_size - 16)/v;
|
|
|
|
ClipWindingEpsilon (w, temp, dist, ON_EPSILON, &frontw, &backw);
|
|
if (!frontw || !backw)
|
|
Sys_Error ("SubdivideFace: didn't split the polygon");
|
|
|
|
f->split[0] = NewFaceFromFace (f);
|
|
f->split[0]->w = frontw;
|
|
f->split[0]->next = node->faces;
|
|
node->faces = f->split[0];
|
|
|
|
f->split[1] = NewFaceFromFace (f);
|
|
f->split[1]->w = backw;
|
|
f->split[1]->next = node->faces;
|
|
node->faces = f->split[1];
|
|
|
|
SubdivideFace (node, f->split[0]);
|
|
SubdivideFace (node, f->split[1]);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SubdivideNodeFaces (node_t *node)
|
|
{
|
|
face_t *f;
|
|
|
|
for (f = node->faces ; f ; f=f->next)
|
|
{
|
|
SubdivideFace (node, f);
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
int c_nodefaces;
|
|
|
|
|
|
/*
|
|
============
|
|
FaceFromPortal
|
|
|
|
============
|
|
*/
|
|
face_t *FaceFromPortal (portal_t *p, int pside)
|
|
{
|
|
face_t *f;
|
|
side_t *side;
|
|
|
|
side = p->side;
|
|
if (!side)
|
|
return NULL; // portal does not bridge different visible contents
|
|
|
|
f = AllocFace ();
|
|
|
|
f->texinfo = side->texinfo;
|
|
f->planenum = (side->planenum & ~1) | pside;
|
|
f->portal = p;
|
|
|
|
if ( (p->nodes[pside]->contents & CONTENTS_WINDOW)
|
|
&& VisibleContents(p->nodes[!pside]->contents^p->nodes[pside]->contents) == CONTENTS_WINDOW )
|
|
return NULL; // don't show insides of windows
|
|
|
|
if (pside)
|
|
{
|
|
f->w = ReverseWinding(p->winding);
|
|
f->contents = p->nodes[1]->contents;
|
|
}
|
|
else
|
|
{
|
|
f->w = CopyWinding(p->winding);
|
|
f->contents = p->nodes[0]->contents;
|
|
}
|
|
return f;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
MakeFaces_r
|
|
|
|
If a portal will make a visible face,
|
|
mark the side that originally created it
|
|
|
|
solid / empty : solid
|
|
solid / water : solid
|
|
water / empty : water
|
|
water / water : none
|
|
===============
|
|
*/
|
|
void MakeFaces_r (node_t *node)
|
|
{
|
|
portal_t *p;
|
|
int s;
|
|
|
|
// recurse down to leafs
|
|
if (node->planenum != PLANENUM_LEAF)
|
|
{
|
|
MakeFaces_r (node->children[0]);
|
|
MakeFaces_r (node->children[1]);
|
|
|
|
// merge together all visible faces on the node
|
|
MergeNodeFaces (node);
|
|
SubdivideNodeFaces (node);
|
|
return;
|
|
}
|
|
|
|
// solid leafs never have visible faces
|
|
if (node->contents & CONTENTS_SOLID)
|
|
return;
|
|
|
|
// see which portals are valid
|
|
for (p=node->portals ; p ; p = p->next[s])
|
|
{
|
|
s = (p->nodes[1] == node);
|
|
|
|
p->face[s] = FaceFromPortal (p, s);
|
|
if (p->face[s])
|
|
{
|
|
c_nodefaces++;
|
|
p->face[s]->next = p->onnode->faces;
|
|
p->onnode->faces = p->face[s];
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
MakeFaces
|
|
============
|
|
*/
|
|
void MakeFaces (node_t *node)
|
|
{
|
|
c_merge = 0;
|
|
c_nodefaces = 0;
|
|
c_subdivide = 0;
|
|
|
|
MakeFaces_r (node);
|
|
}
|