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Xash3DArchive/engine/common/net_encode.h

108 lines
4.6 KiB
C

//=======================================================================
// Copyright XashXT Group 2010 ©
// net_encode.h - delta encode routines
//=======================================================================
#ifndef NET_ENCODE_H
#define NET_ENCODE_H
#define DT_BYTE BIT( 0 ) // A byte
#define DT_SHORT BIT( 1 ) // 2 byte field
#define DT_FLOAT BIT( 2 ) // A floating point field
#define DT_INTEGER BIT( 3 ) // 4 byte integer
#define DT_ANGLE BIT( 4 ) // A floating point angle ( will get masked correctly )
#define DT_TIMEWINDOW BIT( 5 ) // A floating point timestamp, relative to sv.time
// and re-encoded on the client relative to the client's clock
#define DT_STRING BIT( 6 ) // A null terminated string, sent as 8 byte chars
#define DT_SIGNED BIT( 7 ) // sign modificator
#define offsetof( s, m ) (size_t)&(((s *)0)->m)
#define NUM_FIELDS( x ) ((sizeof( x ) / sizeof( x[0] )) - 1)
// helper macroses
#define ENTS_DEF( x ) #x, offsetof( entity_state_t, x ), sizeof( ((entity_state_t *)0)->x )
#define UCMD_DEF( x ) #x, offsetof( usercmd_t, x ), sizeof( ((usercmd_t *)0)->x )
#define EVNT_DEF( x ) #x, offsetof( event_args_t, x ), sizeof( ((event_args_t *)0)->x )
#define PHYS_DEF( x ) #x, offsetof( movevars_t, x ), sizeof( ((movevars_t *)0)->x )
#define CLDT_DEF( x ) #x, offsetof( clientdata_t, x ), sizeof( ((clientdata_t *)0)->x )
#define WPDT_DEF( x ) #x, offsetof( weapon_data_t, x ), sizeof( ((weapon_data_t *)0)->x )
enum
{
CUSTOM_NONE = 0,
CUSTOM_SERVER_ENCODE, // keyword "gamedll"
CUSTOM_CLIENT_ENCODE, // keyword "client"
};
// struct info (filled by engine)
typedef struct
{
const char *name;
const int offset;
const int size;
} delta_field_t;
typedef struct delta_s
{
const char *name;
int offset; // in bytes
int size; // used for bounds checking in DT_STRING
int flags; // DT_INTEGER, DT_FLOAT etc
float multiplier;
float post_multiplier; // for DEFINE_DELTA_POST
int bits; // how many bits we send\receive
qboolean bInactive; // unsetted by user request
} delta_t;
typedef void (*pfnDeltaEncode)( delta_t *pFields, const byte *from, const byte *to );
typedef struct
{
const char *pName;
const delta_field_t *pInfo;
const int maxFields; // maximum number of fields in struct
int numFields; // may be merged during initialization
delta_t *pFields;
// added these for custom entity encode
int customEncode;
char funcName[32];
pfnDeltaEncode userCallback;
qboolean bInitialized;
} delta_info_t;
//
// net_encode.c
//
void Delta_Init( void );
void Delta_InitClient( void );
void Delta_Shutdown( void );
void Delta_InitFields( void );
int Delta_NumTables( void );
delta_info_t *Delta_FindStructByIndex( int index );
void Delta_AddEncoder( char *name, pfnDeltaEncode encodeFunc );
int Delta_FindField( delta_t *pFields, const char *fieldname );
void Delta_SetField( delta_t *pFields, const char *fieldname );
void Delta_UnsetField( delta_t *pFields, const char *fieldname );
void Delta_SetFieldByIndex( struct delta_s *pFields, int fieldNumber );
void Delta_UnsetFieldByIndex( struct delta_s *pFields, int fieldNumber );
// send table over network
void Delta_WriteTableField( sizebuf_t *msg, int tableIndex, const delta_t *pField );
void Delta_ParseTableField( sizebuf_t *msg );
// encode routines
void MSG_WriteDeltaUsercmd( sizebuf_t *msg, struct usercmd_s *from, struct usercmd_s *to );
void MSG_ReadDeltaUsercmd( sizebuf_t *msg, struct usercmd_s *from, struct usercmd_s *to );
void MSG_WriteDeltaEvent( sizebuf_t *msg, struct event_args_s *from, struct event_args_s *to );
void MSG_ReadDeltaEvent( sizebuf_t *msg, struct event_args_s *from, struct event_args_s *to );
qboolean MSG_WriteDeltaMovevars( sizebuf_t *msg, struct movevars_s *from, struct movevars_s *to );
void MSG_ReadDeltaMovevars( sizebuf_t *msg, struct movevars_s *from, struct movevars_s *to );
void MSG_WriteClientData( sizebuf_t *msg, struct clientdata_s *from, struct clientdata_s *to, float timebase );
void MSG_ReadClientData( sizebuf_t *msg, struct clientdata_s *from, struct clientdata_s *to, float timebase );
void MSG_WriteWeaponData( sizebuf_t *msg, struct weapon_data_s *from, struct weapon_data_s *to, float timebase, int index );
void MSG_ReadWeaponData( sizebuf_t *msg, struct weapon_data_s *from, struct weapon_data_s *to, float timebase );
void MSG_WriteDeltaEntity( struct entity_state_s *from, struct entity_state_s *to, sizebuf_t *msg, qboolean force, qboolean player, float timebase );
qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, struct entity_state_s *from, struct entity_state_s *to, int num, qboolean player, float timebase );
#endif//NET_ENCODE_H