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Xash3DArchive/common/features.h

30 lines
1.6 KiB
C

/*
features.h - engine features that can be enabled by mod-maker request
Copyright (C) 2012 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef FEATURES_H
#define FEATURES_H
// list of engine features that can be enabled through callback SV_CheckFeatures
#define ENGINE_WRITE_LARGE_COORD (1<<0) // replace standard message WRITE_COORD with big message for support more than 8192 units in world
// reserved
#define ENGINE_LOAD_DELUXEDATA (1<<2) // loading deluxemap for map (if present)
#define ENGINE_TRANSFORM_TRACE_AABB (1<<3) // transform trace bbox into local space of rotating bmodels
#define ENGINE_LARGE_LIGHTMAPS (1<<4) // change lightmap sizes from 128x128 to 256x256
#define ENGINE_COMPENSATE_QUAKE_BUG (1<<5) // compensate stupid quake bug (inverse pitch) for mods where this bug is fixed
#define ENGINE_DISABLE_HDTEXTURES (1<<6) // disable support of HD-textures in case custom renderer have separate way to load them
#define ENGINE_COMPUTE_STUDIO_LERP (1<<7) // enable MOVETYPE_STEP lerping back in engine
#define ENGINE_FIXED_FRAMERATE (1<<8) // keep constant rate for client and server (but don't clamp renderer calls)
#endif//FEATURES_H