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Xash3DArchive/common/common.dsp
2022-06-27 01:14:19 +03:00

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# Microsoft Developer Studio Project File - Name="common" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=common - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "common.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "common.mak" CFG="common - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "common - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "common - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "common - Win32 Release"
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# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\temp\common\!release"
# PROP Intermediate_Dir "..\temp\common\!release"
# PROP Ignore_Export_Lib 1
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLATFORM_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /Ob0 /I "./" /I "../public" /I "./bsplib/" /I "./qcclib" /I "./common" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c
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# Begin Custom Build
TargetDir=\XASH3D\src_main\!source\temp\common\!release
InputPath=\XASH3D\src_main\!source\temp\common\!release\common.dll
SOURCE="$(InputPath)"
"D:\Xash3D\bin\common.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\common.dll "D:\Xash3D\bin\common.dll"
# End Custom Build
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# ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "../public" /I "./bsplib/" /I "./qcclib" /I "./common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /FD /GZ /c
# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x419 /d "_DEBUG"
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
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# SUBTRACT LINK32 /incremental:no /nodefaultlib
# Begin Custom Build
TargetDir=\XASH3D\src_main\!source\temp\common\!debug
InputPath=\XASH3D\src_main\!source\temp\common\!debug\common.dll
SOURCE="$(InputPath)"
"D:\Xash3D\bin\common.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\common.dll "D:\Xash3D\bin\common.dll"
# End Custom Build
!ENDIF
# Begin Target
# Name "common - Win32 Release"
# Name "common - Win32 Debug"
# Begin Group "Source Files"
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# Begin Source File
SOURCE=.\bsplib\brushbsp.c
# End Source File
# Begin Source File
SOURCE=.\bsplib\bspfile.c
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# Begin Source File
SOURCE=.\bsplib\csg.c
# End Source File
# Begin Source File
SOURCE=.\bsplib\faces.c
# End Source File
# Begin Source File
SOURCE=.\common\filesystem.c
# End Source File
# Begin Source File
SOURCE=.\bsplib\flow.c
# End Source File
# Begin Source File
SOURCE=.\common\image.c
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# Begin Source File
SOURCE=.\common\imglib.c
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SOURCE=.\bsplib\leakfile.c
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SOURCE=.\bsplib\lightmap.c
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SOURCE=.\bsplib\map.c
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SOURCE=.\common\memory.c
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SOURCE=.\bsplib\patches.c
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# Begin Source File
SOURCE=.\platform.c
# End Source File
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SOURCE=.\bsplib\portals.c
# End Source File
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SOURCE=.\qcclib\pr_comp.c
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SOURCE=.\qcclib\pr_lex.c
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# End Source File
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SOURCE=.\bsplib\qbsp3.c
# End Source File
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SOURCE=.\qcclib\qcc_utils.c
# End Source File
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# End Source File
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SOURCE=.\bsplib\textures.c
# End Source File
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SOURCE=.\bsplib\trace.c
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# Begin Source File
SOURCE=.\bsplib\tree.c
# End Source File
# Begin Source File
SOURCE=.\common\utils.c
# End Source File
# Begin Source File
SOURCE=.\bsplib\winding.c
# End Source File
# Begin Source File
SOURCE=.\bsplib\writebsp.c
# End Source File
# Begin Source File
SOURCE=.\common\ziplib.c
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\common\blankframe.h
# End Source File
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SOURCE=.\bsplib\bsplib.h
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SOURCE=.\common\image.h
# End Source File
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SOURCE=.\common\mdllib.h
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SOURCE=.\common\memory.h
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SOURCE=.\platform.h
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# Begin Source File
SOURCE=.\qcclib\qcclib.h
# End Source File
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SOURCE=..\public\ref_system.h
# End Source File
# Begin Source File
SOURCE=.\common\utils.h
# End Source File
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SOURCE=.\common\zip32.h
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