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Xash3DArchive/engine/common/crtlib.h
2022-06-27 01:15:20 +03:00

207 lines
8.8 KiB
C

/*
crtlib.h - internal stdlib
Copyright (C) 2011 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef STDLIB_H
#define STDLIB_H
// timestamp modes
enum
{
TIME_FULL = 0,
TIME_DATE_ONLY,
TIME_TIME_ONLY,
TIME_NO_SECONDS,
TIME_YEAR_ONLY,
TIME_FILENAME,
};
#define CMD_EXTDLL BIT( 0 ) // added by game.dll
#define CMD_CLIENTDLL BIT( 1 ) // added by client.dll
typedef void (*setpair_t)( const char *key, const char *value, void *buffer, void *numpairs );
typedef void (*xcommand_t)( void );
typedef enum
{
src_client, // came in over a net connection as a clc_stringcmd
// host_client will be valid during this state.
src_command // from the command buffer
} cmd_source_t;
extern cmd_source_t cmd_source;
// NOTE: if this is changed, it must be changed in cvardef.h too
typedef struct convar_s
{
// this part shared with cvar_t
char *name;
char *string;
int flags;
float value;
struct convar_s *next;
// this part unique for convar_t
int integer; // atoi( string )
qboolean modified; // set each time the cvar is changed
char *reset_string; // cvar_restart will reset to this value
char *latched_string; // for CVAR_LATCH vars
char *description; // variable descrition info
} convar_t;
// cvar flags
typedef enum
{
CVAR_ARCHIVE = BIT(0), // set to cause it to be saved to config.cfg
CVAR_USERINFO = BIT(1), // added to userinfo when changed
CVAR_SERVERNOTIFY = BIT(2), // notifies players when changed
CVAR_EXTDLL = BIT(3), // defined by external DLL
CVAR_CLIENTDLL = BIT(4), // defined by the client dll
CVAR_PROTECTED = BIT(5), // it's a server cvar, but we don't send the data since it's a password, etc.
CVAR_SPONLY = BIT(6), // this cvar cannot be changed by clients connected to a multiplayer server.
CVAR_PRINTABLEONLY = BIT(7), // this cvar's string cannot contain unprintable characters ( player name )
CVAR_UNLOGGED = BIT(8), // if this is a FCVAR_SERVER, don't log changes to the log file / console
CVAR_SERVERINFO = BIT(9), // added to serverinfo when changed
CVAR_PHYSICINFO = BIT(10),// added to physinfo when changed
CVAR_RENDERINFO = BIT(11),// save to a seperate config called opengl.cfg
CVAR_CHEAT = BIT(12),// can not be changed if cheats are disabled
CVAR_INIT = BIT(13),// don't allow change from console at all, but can be set from the command line
CVAR_LATCH = BIT(14),// save changes until server restart
CVAR_READ_ONLY = BIT(15),// display only, cannot be set by user at all
CVAR_LATCH_VIDEO = BIT(16),// save changes until render restart
CVAR_USER_CREATED = BIT(17),// created by a set command (dll's used)
CVAR_GLCONFIG = BIT(18),// set to cause it to be saved to opengl.cfg
} cvar_flags_t;
#include "cvardef.h"
//
// cvar.c
//
convar_t *Cvar_FindVar( const char *var_name );
void Cvar_RegisterVariable( cvar_t *variable );
convar_t *Cvar_Get( const char *var_name, const char *value, int flags, const char *description );
void Cvar_Set( const char *var_name, const char *value );
convar_t *Cvar_Set2( const char *var_name, const char *value, qboolean force );
void Cvar_LookupVars( int checkbit, void *buffer, void *ptr, setpair_t callback );
void Cvar_FullSet( const char *var_name, const char *value, int flags );
void Cvar_SetLatched( const char *var_name, const char *value );
void Cvar_SetFloat( const char *var_name, float value );
float Cvar_VariableValue( const char *var_name );
int Cvar_VariableInteger( const char *var_name );
char *Cvar_VariableString( const char *var_name );
void Cvar_DirectSet( cvar_t *var, const char *value );
void Cvar_Reset( const char *var_name );
qboolean Cvar_Command( void );
void Cvar_WriteVariables( file_t *f );
void Cvar_Init( void );
char *Cvar_Userinfo( void );
char *Cvar_Serverinfo( void );
void Cvar_Unlink( void );
//
// cmd.c
//
void Cbuf_Init( void );
void Cbuf_Clear( void );
void Cbuf_AddText( const char *text );
void Cbuf_InsertText( const char *text );
void Cbuf_Execute (void);
uint Cmd_Argc( void );
char *Cmd_Args( void );
char *Cmd_Argv( int arg );
void Cmd_Init( void );
void Cmd_Unlink( int group );
void Cmd_AddCommand( const char *cmd_name, xcommand_t function, const char *cmd_desc );
void Cmd_AddGameCommand( const char *cmd_name, xcommand_t function );
void Cmd_AddClientCommand( const char *cmd_name, xcommand_t function );
void Cmd_RemoveCommand( const char *cmd_name );
qboolean Cmd_Exists( const char *cmd_name );
void Cmd_LookupCmds( char *buffer, void *ptr, setpair_t callback );
qboolean Cmd_GetMapList( const char *s, char *completedname, int length );
qboolean Cmd_GetDemoList( const char *s, char *completedname, int length );
qboolean Cmd_GetMovieList( const char *s, char *completedname, int length );
void Cmd_TokenizeString( char *text );
void Cmd_ExecuteString( char *text, cmd_source_t src );
void Cmd_ForwardToServer( void );
//
// crtlib.c
//
#define Q_strupr( in, out ) Q_strnupr( in, out, 99999 )
void Q_strnupr( const char *in, char *out, size_t size_out );
#define Q_strlwr( int, out ) Q_strnlwr( in, out, 99999 )
void Q_strnlwr( const char *in, char *out, size_t size_out );
int Q_strlen( const char *string );
char Q_toupper( const char in );
char Q_tolower( const char in );
#define Q_strcat( dst, src ) Q_strncat( dst, src, 99999 )
size_t Q_strncat( char *dst, const char *src, size_t siz );
#define Q_strcpy( dst, src ) Q_strncpy( dst, src, 99999 )
size_t Q_strncpy( char *dst, const char *src, size_t siz );
#define copystring( s ) _copystring( host.mempool, s, __FILE__, __LINE__ )
char *_copystring( byte *mempool, const char *s, const char *filename, int fileline );
qboolean Q_isdigit( const char *str );
int Q_atoi( const char *str );
float Q_atof( const char *str );
void Q_atov( float *vec, const char *str, size_t siz );
char *Q_strchr( const char *s, char c );
char *Q_strrchr( const char *s, char c );
#define Q_stricmp( s1, s2 ) Q_strnicmp( s1, s2, 99999 )
int Q_strnicmp( const char *s1, const char *s2, int n );
#define Q_strcmp( s1, s2 ) Q_strncmp( s1, s2, 99999 )
int Q_strncmp( const char *s1, const char *s2, int n );
qboolean Q_stricmpext( const char *s1, const char *s2 );
const char *Q_timestamp( int format );
char *Q_stristr( const char *string, const char *string2 );
char *Q_strstr( const char *string, const char *string2 );
#define Q_vsprintf( buffer, format, args ) Q_vsnprintf( buffer, 99999, format, args )
int Q_vsnprintf( char *buffer, size_t buffersize, const char *format, va_list args );
int Q_snprintf( char *buffer, size_t buffersize, const char *format, ... );
int Q_sprintf( char *buffer, const char *format, ... );
#define Q_memprint( val ) Q_pretifymem( val, 2 )
char *Q_pretifymem( float value, int digitsafterdecimal );
char *va( const char *format, ... );
#define Q_memcpy( dest, src, size ) _Q_memcpy( dest, src, size, __FILE__, __LINE__ )
#define Q_memset( dest, val, size ) _Q_memset( dest, val, size, __FILE__, __LINE__ )
void _Q_memset( void *dest, int set, size_t count, const char *filename, int fileline );
void _Q_memcpy( void *dest, const void *src, size_t count, const char *filename, int fileline );
//
// zone.c
//
void Memory_Init( void );
void *_Mem_Realloc( byte *poolptr, void *memptr, size_t size, const char *filename, int fileline );
void *_Mem_Alloc( byte *poolptr, size_t size, const char *filename, int fileline );
byte *_Mem_AllocPool( const char *name, const char *filename, int fileline );
void _Mem_FreePool( byte **poolptr, const char *filename, int fileline );
void _Mem_EmptyPool( byte *poolptr, const char *filename, int fileline );
void _Mem_Free( void *data, const char *filename, int fileline );
void _Mem_Check( const char *filename, int fileline );
qboolean Mem_IsAllocatedExt( byte *poolptr, void *data );
void Mem_PrintList( size_t minallocationsize );
void Mem_PrintStats( void );
#define Mem_Alloc( pool, size ) _Mem_Alloc( pool, size, __FILE__, __LINE__ )
#define Mem_Realloc( pool, ptr, size ) _Mem_Realloc( pool, ptr, size, __FILE__, __LINE__ )
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_AllocPool( name ) _Mem_AllocPool( name, __FILE__, __LINE__ )
#define Mem_FreePool( pool ) _Mem_FreePool( pool, __FILE__, __LINE__ )
#define Mem_EmptyPool( pool ) _Mem_EmptyPool( pool, __FILE__, __LINE__ )
#define Mem_IsAllocated( mem ) Mem_IsAllocatedExt( NULL, mem )
#define Mem_Check() _Mem_Check( __FILE__, __LINE__ )
void CRT_Init( void ); // must be call first
#endif//STDLIB_H