838 lines
19 KiB
C
838 lines
19 KiB
C
/*
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host.c - dedicated and normal host
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Copyright (C) 2007 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "netchan.h"
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#include "protocol.h"
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#include "mod_local.h"
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#include "mathlib.h"
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#include "input.h"
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static const char *show_credits = "\n\n\n\n\tCopyright XashXT Group %s ©\n\t\
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All Rights Reserved\n\n\t Visit www.xash.ru\n";
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typedef void (*pfnChangeGame)( const char *progname );
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pfnChangeGame pChangeGame = NULL;
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HINSTANCE hCurrent; // hinstance of current .dll
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host_parm_t host; // host parms
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sysinfo_t SI;
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convar_t *host_serverstate;
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convar_t *host_gameloaded;
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convar_t *host_clientloaded;
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convar_t *host_allow_materials;
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convar_t *host_limitlocal;
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convar_t *host_cheats;
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convar_t *host_maxfps;
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convar_t *host_framerate;
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convar_t *con_gamemaps;
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static int num_decals;
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// these cvars will be duplicated on each client across network
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int Host_ServerState( void )
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{
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return Cvar_VariableInteger( "host_serverstate" );
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}
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int Host_CompareFileTime( long ft1, long ft2 )
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{
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if( ft1 < ft2 )
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{
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return -1;
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}
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else if( ft1 > ft2 )
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{
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return 1;
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}
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return 0;
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}
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void Host_ShutdownServer( void )
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{
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if( !SV_Active()) return;
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Q_strncpy( host.finalmsg, "Server was killed", MAX_STRING );
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SV_Shutdown( false );
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}
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/*
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================
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Host_NewGame
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================
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*/
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qboolean Host_NewGame( const char *mapName, qboolean loadGame )
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{
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qboolean iRet;
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iRet = SV_NewGame( mapName, loadGame );
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return iRet;
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}
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/*
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================
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Host_EndGame
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================
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*/
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void Host_EndGame( const char *message, ... )
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{
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va_list argptr;
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static char string[MAX_SYSPATH];
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va_start( argptr, message );
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Q_vsprintf( string, message, argptr );
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va_end( argptr );
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MsgDev( D_INFO, "Host_EndGame: %s\n", string );
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if( SV_Active())
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{
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Q_snprintf( host.finalmsg, sizeof( host.finalmsg ), "Host_EndGame: %s", string );
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SV_Shutdown( false );
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}
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if( host.type == HOST_DEDICATED )
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Sys_Break( "Host_EndGame: %s\n", string ); // dedicated servers exit
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if( CL_NextDemo( ));
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else CL_Disconnect();
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// release all models
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Mod_ClearAll();
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Host_AbortCurrentFrame ();
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}
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/*
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================
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Host_AbortCurrentFrame
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aborts the current host frame and goes on with the next one
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================
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*/
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void Host_AbortCurrentFrame( void )
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{
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longjmp( host.abortframe, 1 );
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}
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/*
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==================
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Host_SetServerState
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==================
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*/
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void Host_SetServerState( int state )
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{
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Cvar_FullSet( "host_serverstate", va( "%i", state ), CVAR_INIT );
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}
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void Host_NewInstance( const char *name, const char *finalmsg )
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{
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if( !pChangeGame ) return;
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host.change_game = true;
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Q_strncpy( host.finalmsg, finalmsg, sizeof( host.finalmsg ));
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pChangeGame( name ); // call from hl.exe
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}
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/*
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=================
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Host_ChangeGame_f
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Change game modification
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=================
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*/
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void Host_ChangeGame_f( void )
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{
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int i;
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if( Cmd_Argc() != 2 )
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{
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Msg( "Usage: game <directory>\n" );
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return;
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}
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// validate gamedir
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for( i = 0; i < SI.numgames; i++ )
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{
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if( !Q_stricmp( SI.games[i]->gamefolder, Cmd_Argv( 1 )))
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break;
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}
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if( i == SI.numgames )
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{
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Msg( "%s not exist\n", Cmd_Argv( 1 ));
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}
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else if( !Q_stricmp( GI->gamefolder, Cmd_Argv( 1 )))
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{
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Msg( "%s already active\n", Cmd_Argv( 1 ));
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}
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else
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{
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Host_NewInstance( Cmd_Argv( 1 ), va( "change game to '%s'", SI.games[i]->title ));
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}
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}
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/*
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===============
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Host_Exec_f
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===============
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*/
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void Host_Exec_f( void )
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{
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string cfgpath;
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size_t len;
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char *f;
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if( Cmd_Argc() != 2 )
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{
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Msg( "Usage: exec <filename>\n" );
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return;
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}
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// HACKHACK: don't execute listenserver.cfg in singleplayer
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if( !Q_stricmp( Cvar_VariableString( "lservercfgfile" ), Cmd_Argv( 1 )))
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{
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if( Cvar_VariableValue( "maxplayers" ) == 1.0f )
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return;
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}
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Q_strncpy( cfgpath, Cmd_Argv( 1 ), sizeof( cfgpath ));
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FS_DefaultExtension( cfgpath, ".cfg" ); // append as default
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f = FS_LoadFile( cfgpath, &len, false );
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if( !f )
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{
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MsgDev( D_NOTE, "couldn't exec %s\n", Cmd_Argv( 1 ));
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return;
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}
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MsgDev( D_INFO, "execing %s\n", Cmd_Argv( 1 ));
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Cbuf_InsertText( f );
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Mem_Free( f );
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}
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/*
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===============
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Host_MemStats_f
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===============
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*/
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void Host_MemStats_f( void )
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{
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switch( Cmd_Argc( ))
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{
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case 1:
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Mem_PrintList( 1<<30 );
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Mem_PrintStats();
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break;
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case 2:
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Mem_PrintList( Q_atoi( Cmd_Argv( 1 )) * 1024 );
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Mem_PrintStats();
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break;
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default:
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Msg( "Usage: memlist <all>\n" );
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break;
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}
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}
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void Host_Minimize_f( void )
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{
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if( host.hWnd ) ShowWindow( host.hWnd, SW_MINIMIZE );
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}
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qboolean Host_IsLocalGame( void )
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{
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if( CL_Active() && SV_Active() && CL_GetMaxClients() == 1 )
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return true;
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return false;
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}
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/*
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=================
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Host_RegisterDecal
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=================
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*/
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qboolean Host_RegisterDecal( const char *name )
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{
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char shortname[CS_SIZE];
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int i;
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if( !name || !name[0] )
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return 0;
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FS_FileBase( name, shortname );
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for( i = 1; i < MAX_DECALS && host.draw_decals[i][0]; i++ )
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{
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if( !Q_stricmp( host.draw_decals[i], shortname ))
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return true;
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}
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if( i == MAX_DECALS )
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{
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MsgDev( D_ERROR, "Host_RegisterDecal: MAX_DECALS limit exceeded\n" );
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return false;
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}
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// register new decal
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Q_strncpy( host.draw_decals[i], shortname, sizeof( host.draw_decals[i] ));
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num_decals++;
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return true;
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}
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/*
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=================
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Host_InitDecals
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=================
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*/
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void Host_InitDecals( void )
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{
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search_t *t;
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int i;
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Q_memset( host.draw_decals, 0, sizeof( host.draw_decals ));
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num_decals = 0;
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// lookup all decals in decals.wad
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t = FS_Search( "decals.wad/*.*", true, false );
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for( i = 0; t && i < t->numfilenames; i++ )
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{
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if( !Host_RegisterDecal( t->filenames[i] ))
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break;
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}
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if( t ) Mem_Free( t );
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MsgDev( D_NOTE, "InitDecals: %i decals\n", num_decals );
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}
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/*
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===================
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Host_GetConsoleCommands
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Add them exactly as if they had been typed at the console
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===================
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*/
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void Host_GetConsoleCommands( void )
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{
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char *cmd;
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if( host.type == HOST_DEDICATED )
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{
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cmd = Con_Input();
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if( cmd ) Cbuf_AddText( cmd );
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}
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}
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/*
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===================
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Host_FilterTime
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Returns false if the time is too short to run a frame
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===================
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*/
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qboolean Host_FilterTime( float time )
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{
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static double oldtime;
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float fps;
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host.realtime += time;
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// dedicated's tic_rate regulates server frame rate. Don't apply fps filter here.
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fps = host_maxfps->value;
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if( fps != 0 )
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{
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float minframetime;
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// limit fps to withing tolerable range
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fps = bound( MIN_FPS, fps, MAX_FPS );
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minframetime = 1.0f / fps;
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if(( host.realtime - oldtime ) < minframetime )
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{
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// framerate is too high
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return false;
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}
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}
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host.frametime = host.realtime - oldtime;
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host.realframetime = bound( MIN_FRAMETIME, host.frametime, MAX_FRAMETIME );
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oldtime = host.realtime;
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if( host_framerate->value > 0 && ( Host_IsLocalGame() || CL_IsPlaybackDemo() ))
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{
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float fps = host_framerate->value;
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if( fps > 1 ) fps = 1.0f / fps;
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host.frametime = fps;
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}
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else
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{ // don't allow really long or short frames
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host.frametime = bound( MIN_FRAMETIME, host.frametime, MAX_FRAMETIME );
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}
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return true;
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}
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/*
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=================
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Host_Frame
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=================
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*/
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void Host_Frame( float time )
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{
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if( setjmp( host.abortframe ))
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return;
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Host_InputFrame (); // input frame
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// decide the simulation time
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if( !Host_FilterTime( time ))
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return;
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Host_GetConsoleCommands ();
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Host_ServerFrame (); // server frame
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Host_ClientFrame (); // client frame
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host.framecount++;
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}
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/*
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================
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Host_Print
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Handles cursor positioning, line wrapping, etc
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All console printing must go through this in order to be logged to disk
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If no console is visible, the text will appear at the top of the game window
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================
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*/
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void Host_Print( const char *txt )
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{
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if( host.rd.target )
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{
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if(( Q_strlen( txt ) + Q_strlen( host.rd.buffer )) > ( host.rd.buffersize - 1 ))
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{
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if( host.rd.flush )
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{
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host.rd.flush( host.rd.address, host.rd.target, host.rd.buffer );
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*host.rd.buffer = 0;
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}
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}
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Q_strcat( host.rd.buffer, txt );
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return;
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}
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Con_Print( txt ); // echo to client console
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}
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/*
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=================
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Host_Error
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=================
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*/
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void Host_Error( const char *error, ... )
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{
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static char hosterror1[MAX_SYSPATH];
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static char hosterror2[MAX_SYSPATH];
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static qboolean recursive = false;
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va_list argptr;
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if( host.mouse_visible && !CL_IsInMenu( ))
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{
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// hide VGUI mouse
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while( ShowCursor( false ) >= 0 );
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host.mouse_visible = false;
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}
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va_start( argptr, error );
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Q_vsprintf( hosterror1, error, argptr );
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va_end( argptr );
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CL_WriteMessageHistory (); // before Q_error call
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if( host.framecount < 3 )
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{
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Sys_Error( "Host_InitError: %s", hosterror1 );
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}
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else if( host.framecount == host.errorframe )
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{
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Sys_Error( "Host_MultiError: %s", hosterror2 );
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return;
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}
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else
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{
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if( host.developer > 0 )
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{
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UI_SetActiveMenu( false );
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Key_SetKeyDest( key_console );
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Msg( "Host_Error: %s", hosterror1 );
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}
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else MSGBOX2( hosterror1 );
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}
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// host is shutting down. don't invoke infinite loop
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if( host.state == HOST_SHUTDOWN ) return;
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if( recursive )
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{
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Msg( "Host_RecursiveError: %s", hosterror2 );
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Sys_Error( hosterror1 );
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return; // don't multiple executes
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}
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recursive = true;
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Q_strncpy( hosterror2, hosterror1, MAX_SYSPATH );
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host.errorframe = host.framecount; // to avoid multply calls per frame
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Q_sprintf( host.finalmsg, "Server crashed: %s", hosterror1 );
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// clearing cmd buffer to prevent execute any commands
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Cbuf_Clear();
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SV_Shutdown( false );
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CL_Drop(); // drop clients
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// release all models
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Mod_ClearAll();
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recursive = false;
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Host_AbortCurrentFrame();
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}
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void Host_Error_f( void )
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{
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const char *error = Cmd_Argv( 1 );
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if( !*error ) error = "Invoked host error";
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Host_Error( "%s\n", error );
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}
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void Sys_Error_f( void )
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{
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const char *error = Cmd_Argv( 1 );
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if( !*error ) error = "Invoked sys error";
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Sys_Error( "%s\n", error );
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}
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void Net_Error_f( void )
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{
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Q_strncpy( host.finalmsg, Cmd_Argv( 1 ), sizeof( host.finalmsg ));
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SV_ForceError();
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}
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/*
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=================
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Host_Crash_f
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=================
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*/
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static void Host_Crash_f( void )
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{
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*(int *)0 = 0xffffffff;
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}
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void Host_InitCommon( const char *progname, qboolean bChangeGame )
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{
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MEMORYSTATUS lpBuffer;
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char dev_level[4];
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char szTemp[MAX_SYSPATH];
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string szRootPath;
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lpBuffer.dwLength = sizeof( MEMORYSTATUS );
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GlobalMemoryStatus( &lpBuffer );
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if( !GetCurrentDirectory( sizeof( host.rootdir ), host.rootdir ))
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Sys_Error( "couldn't determine current directory" );
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if( host.rootdir[Q_strlen( host.rootdir ) - 1] == '/' )
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host.rootdir[Q_strlen( host.rootdir ) - 1] = 0;
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host.oldFilter = SetUnhandledExceptionFilter( Sys_Crash );
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host.hInst = GetModuleHandle( NULL );
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host.change_game = bChangeGame;
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host.state = HOST_INIT; // initialzation started
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host.developer = 0;
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CRT_Init(); // init some CRT functions
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// some commands may turn engine into infinity loop,
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// e.g. xash.exe +game xash -game xash
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// so we clearing all cmd_args, but leave dbg states as well
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Sys_ParseCommandLine( GetCommandLine( ));
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SetErrorMode( SEM_FAILCRITICALERRORS ); // no abort/retry/fail errors
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host.mempool = Mem_AllocPool( "Zone Engine" );
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if( Sys_CheckParm( "-console" )) host.developer = 1;
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if( Sys_CheckParm( "-dev" ))
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{
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if( Sys_GetParmFromCmdLine( "-dev", dev_level ))
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{
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if( Q_isdigit( dev_level ))
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host.developer = abs( Q_atoi( dev_level ));
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else host.developer++; // -dev == 1, -dev -console == 2
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}
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else host.developer++; // -dev == 1, -dev -console == 2
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}
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host.type = HOST_NORMAL; // predict state
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host.con_showalways = true;
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// we can specified custom name, from Sys_NewInstance
|
|
if( GetModuleFileName( NULL, szTemp, sizeof( szTemp )) && !host.change_game )
|
|
FS_FileBase( szTemp, SI.ModuleName );
|
|
|
|
FS_ExtractFilePath( szTemp, szRootPath );
|
|
if( Q_stricmp( host.rootdir, szRootPath ))
|
|
{
|
|
Q_strncpy( host.rootdir, szRootPath, sizeof( host.rootdir ));
|
|
SetCurrentDirectory( host.rootdir );
|
|
}
|
|
|
|
if( SI.ModuleName[0] == '#' ) host.type = HOST_DEDICATED;
|
|
|
|
// determine host type
|
|
if( progname[0] == '#' )
|
|
{
|
|
Q_strncpy( SI.ModuleName, progname + 1, sizeof( SI.ModuleName ));
|
|
host.type = HOST_DEDICATED;
|
|
}
|
|
else Q_strncpy( SI.ModuleName, progname, sizeof( SI.ModuleName ));
|
|
|
|
if( host.type == HOST_DEDICATED )
|
|
{
|
|
// check for duplicate dedicated server
|
|
host.hMutex = CreateMutex( NULL, 0, "Xash Dedicated Server" );
|
|
if( !host.hMutex )
|
|
{
|
|
MSGBOX( "Dedicated server already running" );
|
|
Sys_Quit();
|
|
return;
|
|
}
|
|
|
|
Sys_MergeCommandLine( GetCommandLine( ));
|
|
|
|
CloseHandle( host.hMutex );
|
|
host.hMutex = CreateSemaphore( NULL, 0, 1, "Xash Dedicated Server" );
|
|
if( host.developer < 3 ) host.developer = 3; // otherwise we see empty console
|
|
host.change_game = false;
|
|
}
|
|
else
|
|
{
|
|
// don't show console as default
|
|
if( host.developer < D_WARN ) host.con_showalways = false;
|
|
}
|
|
|
|
Con_CreateConsole();
|
|
|
|
// first text message into console or log
|
|
MsgDev( D_NOTE, "Sys_LoadLibrary: Loading xash.dll - ok\n" );
|
|
|
|
// startup cmds and cvars subsystem
|
|
Cmd_Init();
|
|
Cvar_Init();
|
|
|
|
// share developer level across all dlls
|
|
Q_snprintf( dev_level, sizeof( dev_level ), "%i", host.developer );
|
|
Cvar_Get( "developer", dev_level, CVAR_INIT, "current developer level" );
|
|
Cmd_AddCommand( "exec", Host_Exec_f, "execute a script file" );
|
|
Cmd_AddCommand( "memlist", Host_MemStats_f, "prints memory pool information" );
|
|
|
|
FS_Init();
|
|
Image_Init();
|
|
Sound_Init();
|
|
|
|
FS_LoadGameInfo( NULL );
|
|
Q_strncpy( host.gamefolder, GI->gamefolder, sizeof( host.gamefolder ));
|
|
|
|
if( GI->secure )
|
|
{
|
|
// clear all developer levels when game is protected
|
|
Cvar_FullSet( "developer", "0", CVAR_INIT );
|
|
host.con_showalways = false;
|
|
host.developer = 0;
|
|
}
|
|
|
|
HPAK_Init();
|
|
|
|
IN_Init();
|
|
Key_Init();
|
|
}
|
|
|
|
void Host_FreeCommon( void )
|
|
{
|
|
Image_Shutdown();
|
|
Sound_Shutdown();
|
|
Netchan_Shutdown();
|
|
FS_Shutdown();
|
|
|
|
Mem_FreePool( &host.mempool );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Host_Main
|
|
=================
|
|
*/
|
|
int EXPORT Host_Main( const char *progname, int bChangeGame, pfnChangeGame func )
|
|
{
|
|
static double oldtime, newtime;
|
|
|
|
pChangeGame = func;
|
|
|
|
Host_InitCommon( progname, bChangeGame );
|
|
|
|
// init commands and vars
|
|
if( host.developer >= 3 )
|
|
{
|
|
Cmd_AddCommand ( "sys_error", Sys_Error_f, "just throw a fatal error to test shutdown procedures");
|
|
Cmd_AddCommand ( "host_error", Host_Error_f, "just throw a host error to test shutdown procedures");
|
|
Cmd_AddCommand ( "crash", Host_Crash_f, "a way to force a bus error for development reasons");
|
|
Cmd_AddCommand ( "net_error", Net_Error_f, "send network bad message from random place");
|
|
}
|
|
|
|
host_cheats = Cvar_Get( "sv_cheats", "0", CVAR_LATCH, "allow cheat variables to enable" );
|
|
host_maxfps = Cvar_Get( "fps_max", "72", CVAR_ARCHIVE, "host fps upper limit" );
|
|
host_framerate = Cvar_Get( "host_framerate", "0", 0, "locks frame timing to this value in seconds" );
|
|
host_serverstate = Cvar_Get( "host_serverstate", "0", CVAR_INIT, "displays current server state" );
|
|
host_gameloaded = Cvar_Get( "host_gameloaded", "0", CVAR_INIT, "inidcates a loaded game.dll" );
|
|
host_clientloaded = Cvar_Get( "host_clientloaded", "0", CVAR_INIT, "inidcates a loaded client.dll" );
|
|
host_limitlocal = Cvar_Get( "host_limitlocal", "0", 0, "apply cl_cmdrate and rate to loopback connection" );
|
|
host_allow_materials = Cvar_Get( "host_allow_materials", "0", CVAR_LATCH|CVAR_ARCHIVE, "allow HD textures" );
|
|
con_gamemaps = Cvar_Get( "con_mapfilter", "1", CVAR_ARCHIVE, "when true show only maps in game folder" );
|
|
|
|
// content control
|
|
Cvar_Get( "violence_hgibs", "1", CVAR_ARCHIVE, "show human gib entities" );
|
|
Cvar_Get( "violence_agibs", "1", CVAR_ARCHIVE, "show alien gib entities" );
|
|
Cvar_Get( "violence_hblood", "1", CVAR_ARCHIVE, "draw human blood" );
|
|
Cvar_Get( "violence_ablood", "1", CVAR_ARCHIVE, "draw alien blood" );
|
|
|
|
if( host.type != HOST_DEDICATED )
|
|
{
|
|
// when we in developer-mode automatically turn cheats on
|
|
if( host.developer > 1 ) Cvar_SetFloat( "sv_cheats", 1.0f );
|
|
Cbuf_AddText( "exec video.cfg\n" );
|
|
}
|
|
|
|
Mod_Init();
|
|
NET_Init();
|
|
Netchan_Init();
|
|
|
|
// allow to change game from the console
|
|
if( pChangeGame != NULL )
|
|
{
|
|
Cmd_AddCommand( "game", Host_ChangeGame_f, "change game" );
|
|
Cvar_Get( "host_allow_changegame", "1", CVAR_READ_ONLY, "allows to change games" );
|
|
}
|
|
else
|
|
{
|
|
Cvar_Get( "host_allow_changegame", "0", CVAR_READ_ONLY, "allows to change games" );
|
|
}
|
|
|
|
SV_Init();
|
|
CL_Init();
|
|
|
|
if( host.type == HOST_DEDICATED )
|
|
{
|
|
Cmd_AddCommand( "quit", Sys_Quit, "quit the game" );
|
|
Cmd_AddCommand( "exit", Sys_Quit, "quit the game" );
|
|
|
|
// dedicated servers using settings from server.cfg file
|
|
Cbuf_AddText( va( "exec %s\n", Cvar_VariableString( "servercfgfile" )));
|
|
Cbuf_Execute();
|
|
|
|
Cbuf_AddText( va( "map %s\n", Cvar_VariableString( "defaultmap" )));
|
|
}
|
|
else
|
|
{
|
|
Cmd_AddCommand( "minimize", Host_Minimize_f, "minimize main window to tray" );
|
|
Cbuf_AddText( "exec config.cfg\n" );
|
|
}
|
|
|
|
host.errorframe = 0;
|
|
Cbuf_Execute();
|
|
|
|
// post initializations
|
|
switch( host.type )
|
|
{
|
|
case HOST_NORMAL:
|
|
Con_ShowConsole( false ); // hide console
|
|
// execute startup config and cmdline
|
|
Cbuf_AddText( va( "exec %s.rc\n", SI.ModuleName ));
|
|
// intentional fallthrough
|
|
case HOST_DEDICATED:
|
|
// if stuffcmds wasn't run, then init.rc is probably missing, use default
|
|
if( !host.stuffcmdsrun ) Cbuf_AddText( "stuffcmds\n" );
|
|
|
|
Cbuf_Execute();
|
|
break;
|
|
}
|
|
|
|
SCR_CheckStartupVids(); // must be last
|
|
|
|
host.change_game = false; // done
|
|
Cmd_RemoveCommand( "setr" ); // remove potentially backdoor for change render settings
|
|
Cmd_RemoveCommand( "setgl" );
|
|
|
|
// we need to execute it again here
|
|
Cmd_ExecuteString( "exec config.cfg\n", src_command );
|
|
oldtime = Sys_DoubleTime();
|
|
|
|
// main window message loop
|
|
while( 1 )
|
|
{
|
|
newtime = Sys_DoubleTime ();
|
|
Host_Frame( newtime - oldtime );
|
|
oldtime = newtime;
|
|
}
|
|
|
|
// never reached
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Host_Shutdown
|
|
=================
|
|
*/
|
|
void EXPORT Host_Shutdown( void )
|
|
{
|
|
if( host.shutdown_issued ) return;
|
|
host.shutdown_issued = true;
|
|
|
|
if( host.state != HOST_ERR_FATAL ) host.state = HOST_SHUTDOWN; // prepare host to normal shutdown
|
|
if( !host.change_game ) Q_strncpy( host.finalmsg, "Server shutdown", sizeof( host.finalmsg ));
|
|
|
|
if( host.type == HOST_NORMAL )
|
|
Host_WriteConfig();
|
|
|
|
SV_Shutdown( false );
|
|
CL_Shutdown();
|
|
|
|
Mod_Shutdown();
|
|
NET_Shutdown();
|
|
Host_FreeCommon();
|
|
Con_DestroyConsole();
|
|
|
|
// restore filter
|
|
if( host.oldFilter ) SetUnhandledExceptionFilter( host.oldFilter );
|
|
}
|
|
|
|
// main DLL entry point
|
|
BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
|
|
{
|
|
hCurrent = hinstDLL;
|
|
return TRUE;
|
|
} |