563 lines
14 KiB
C
563 lines
14 KiB
C
//=======================================================================
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// Copyright XashXT Group 2009 ©
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// cl_world.c - world query functions
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//=======================================================================
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#include "common.h"
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#include "client.h"
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#include "const.h"
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#include "pm_defs.h"
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areanode_t cl_areanodes[AREA_NODES];
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int cl_numareanodes;
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/*
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===============
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CL_CreateAreaNode
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builds a uniformly subdivided tree for the given world size
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===============
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*/
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areanode_t *CL_CreateAreaNode( int depth, vec3_t mins, vec3_t maxs )
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{
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areanode_t *anode;
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vec3_t size;
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vec3_t mins1, maxs1;
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vec3_t mins2, maxs2;
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anode = &cl_areanodes[cl_numareanodes++];
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ClearLink( &anode->trigger_edicts );
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ClearLink( &anode->solid_edicts );
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ClearLink( &anode->water_edicts );
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if( depth == AREA_DEPTH )
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{
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anode->axis = -1;
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anode->children[0] = anode->children[1] = NULL;
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return anode;
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}
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VectorSubtract( maxs, mins, size );
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if( size[0] > size[1] )
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anode->axis = 0;
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else anode->axis = 1;
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anode->dist = 0.5f * (maxs[anode->axis] + mins[anode->axis]);
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VectorCopy( mins, mins1 );
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VectorCopy( mins, mins2 );
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VectorCopy( maxs, maxs1 );
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VectorCopy( maxs, maxs2 );
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maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
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anode->children[0] = CL_CreateAreaNode( depth+1, mins2, maxs2 );
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anode->children[1] = CL_CreateAreaNode( depth+1, mins1, maxs1 );
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return anode;
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}
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/*
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===============
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CL_ClearWorld
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===============
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*/
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void CL_ClearWorld( void )
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{
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vec3_t mins, maxs;
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int worldIndex = 1;
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cl_numareanodes = 0;
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Mod_GetBounds( worldIndex, mins, maxs );
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Mem_Set( cl_areanodes, 0, sizeof( cl_areanodes ));
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CL_CreateAreaNode( 0, mins, maxs );
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}
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/*
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=================
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CL_ClassifyEdict
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sorting edict by type
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=================
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*/
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void CL_ClassifyEdict( edict_t *ent )
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{
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cl_priv_t *cl_ent;
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cl_ent = ent->pvClientData;
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if( !cl_ent || cl_ent->current.ed_type != ED_SPAWNED )
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return;
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cl_ent->current.ed_type = ED_TEMPENTITY; // it's client entity
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// display type
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// Msg( "%s: <%s>\n", STRING( ent->v.classname ), ed_name[cl_ent->s.ed_type] );
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}
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/*
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===============
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CL_UnlinkEdict
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===============
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*/
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void CL_UnlinkEdict( edict_t *ent )
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{
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// not linked in anywhere
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if( !ent->pvClientData->area.prev )
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return;
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RemoveLink( &ent->pvClientData->area );
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ent->pvClientData->area.prev = NULL;
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ent->pvClientData->area.next = NULL;
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ent->pvClientData->linked = false;
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}
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void CL_SetAbsBbox( edict_t *ent )
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{
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if (( ent->v.solid == SOLID_BSP ) && !VectorIsNull( ent->v.angles ))
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{
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// expand for rotation
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float max = 0, v;
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int i;
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for ( i = 0; i < 3; i++ )
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{
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v = fabs( ent->v.mins[i] );
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if ( v > max ) max = v;
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v = fabs( ent->v.maxs[i] );
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if ( v > max ) max = v;
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}
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for ( i = 0; i < 3; i++ )
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{
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ent->v.absmin[i] = ent->v.origin[i] - max;
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ent->v.absmax[i] = ent->v.origin[i] + max;
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}
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}
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else
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{
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VectorAdd( ent->v.origin, ent->v.mins, ent->v.absmin );
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VectorAdd( ent->v.origin, ent->v.maxs, ent->v.absmax );
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}
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ent->v.absmin[0] -= 1;
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ent->v.absmin[1] -= 1;
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ent->v.absmin[2] -= 1;
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ent->v.absmax[0] += 1;
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ent->v.absmax[1] += 1;
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ent->v.absmax[2] += 1;
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}
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/*
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===============
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CL_LinkEntity
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===============
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*/
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void CL_LinkEdict( edict_t *ent, bool touch_triggers )
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{
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areanode_t *node;
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cl_priv_t *cl_ent;
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cl_ent = ent->pvClientData;
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if( !cl_ent ) return;
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if( cl_ent->area.prev ) CL_UnlinkEdict( ent ); // unlink from old position
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if( ent == EDICT_NUM( 0 )) return; // don't add the world
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if( ent->free ) return;
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// trying to classify unclassified edicts
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if( cls.state == ca_active && cl_ent->current.ed_type == ED_SPAWNED )
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CL_ClassifyEdict( ent );
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// set the abs box
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CL_SetAbsBbox( ent );
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cl_ent->linked = true;
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// ignore not solid bodies
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if( ent->v.solid == SOLID_NOT && ent->v.skin == CONTENTS_NONE )
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return;
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// find the first node that the ent's box crosses
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node = cl_areanodes;
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while( 1 )
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{
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if( node->axis == -1 ) break;
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if( ent->v.absmin[node->axis] > node->dist )
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node = node->children[0];
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else if( ent->v.absmax[node->axis] < node->dist )
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node = node->children[1];
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else break; // crosses the node
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}
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// link it in
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if( ent->v.solid == SOLID_TRIGGER )
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InsertLinkBefore( &cl_ent->area, &node->trigger_edicts, NUM_FOR_EDICT( ent ));
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else if( ent->v.solid == SOLID_NOT && ent->v.skin != CONTENTS_NONE )
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InsertLinkBefore (&cl_ent->area, &node->water_edicts, NUM_FOR_EDICT( ent ));
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else InsertLinkBefore (&cl_ent->area, &node->solid_edicts, NUM_FOR_EDICT( ent ));
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if( touch_triggers ) Host_Error( "CL_LinkEdict: touch_tiggers\n" );
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}
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/*
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============================================================================
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AREA QUERY
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Fills in a list of all entities who's absmin / absmax intersects the given
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bounds. This does NOT mean that they actually touch in the case of bmodels.
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============================================================================
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*/
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/*
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====================
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CL_AreaEdicts_r
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====================
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*/
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void CL_AreaEdicts_r( areanode_t *node, area_t *ap )
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{
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link_t *l, *next, *start;
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edict_t *check;
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int count = 0;
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// touch linked edicts
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if( ap->type == AREA_SOLID )
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start = &node->solid_edicts;
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else if( ap->type == AREA_TRIGGERS )
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start = &node->trigger_edicts;
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else start = &node->water_edicts;
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for( l = start->next; l != start; l = next )
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{
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next = l->next;
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check = EDICT_FROM_AREA( l );
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if( check->v.solid == SOLID_NOT && check->v.skin == CONTENTS_NONE )
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continue; // deactivated
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if( !BoundsIntersect( check->v.absmin, check->v.absmax, ap->mins, ap->maxs ))
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continue; // not touching
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if( ap->count == ap->maxcount )
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{
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MsgDev( D_WARN, "CL_AreaEdicts: maxcount hit\n" );
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return;
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}
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ap->list[ap->count] = check;
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ap->count++;
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}
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if( node->axis == -1 ) return; // terminal node
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// recurse down both sides
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if( ap->maxs[node->axis] > node->dist ) CL_AreaEdicts_r( node->children[0], ap );
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if( ap->mins[node->axis] < node->dist ) CL_AreaEdicts_r( node->children[1], ap );
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}
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/*
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================
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CL_AreaEdicts
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================
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*/
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int CL_AreaEdicts( const vec3_t mins, const vec3_t maxs, edict_t **list, int maxcount, int areatype )
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{
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area_t ap;
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ap.mins = mins;
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ap.maxs = maxs;
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ap.list = list;
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ap.count = 0;
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ap.maxcount = maxcount;
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ap.type = areatype;
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CL_AreaEdicts_r( cl_areanodes, &ap );
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return ap.count;
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}
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/*
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====================
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CL_ClipToLinks
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Mins and maxs enclose the entire area swept by the move
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====================
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*/
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static void CL_ClipToLinks( areanode_t *node, moveclip_t *clip )
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{
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link_t *l, *next;
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edict_t *touch;
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trace_t trace;
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// touch linked edicts
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for( l = node->solid_edicts.next; l != &node->solid_edicts; l = next )
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{
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next = l->next;
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touch = EDICT_FROM_AREA( l );
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if( touch->v.solid == SOLID_NOT )
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continue;
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if( touch == clip->passedict )
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continue;
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if( touch->v.solid == SOLID_TRIGGER )
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{
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// throw warn and ignore
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MsgDev( D_WARN, "entity %s (%i) with SOLID_TRIGGER in clipping list\n", CL_ClassName( touch ), touch->serialnumber );
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touch->v.solid = SOLID_NOT;
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continue;
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}
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if( clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP )
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continue;
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// don't clip points against points (they can't collide)
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if( VectorCompare( touch->v.mins, touch->v.maxs ) && (clip->type != MOVE_MISSILE || !(touch->v.flags & FL_MONSTER)))
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continue;
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if( clip->type == MOVE_WORLDONLY )
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{
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// accept only real bsp models with FL_WORLDBRUSH set
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if( CM_GetModelType( touch->v.modelindex ) == mod_brush && touch->v.flags & FL_WORLDBRUSH );
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else continue;
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}
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if( !BoundsIntersect( clip->boxmins, clip->boxmaxs, touch->v.absmin, touch->v.absmax ))
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continue;
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if( clip->passedict && !VectorIsNull( clip->passedict->v.size ) && VectorIsNull( touch->v.size ))
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continue; // points never interact
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// monsterclip filter
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if( CM_GetModelType( touch->v.modelindex ) == mod_brush && ( touch->v.flags & FL_MONSTERCLIP ))
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{
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if( clip->passedict && clip->passedict->v.flags & FL_MONSTERCLIP );
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else continue;
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}
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if( clip->flags & FMOVE_IGNORE_GLASS && CM_GetModelType( touch->v.modelindex ) == mod_brush )
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{
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vec3_t point;
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// we can ignore brushes with rendermode != kRenderNormal
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switch( touch->v.rendermode )
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{
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case kRenderTransTexture:
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case kRenderTransAlpha:
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case kRenderTransAdd:
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if( touch->v.renderamt < 200 )
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continue;
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// check for translucent contents
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if( VectorIsNull( touch->v.origin ))
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VectorAverage( touch->v.absmin, touch->v.absmax, point );
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else VectorCopy( touch->v.origin, point );
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if( CL_PointContents( point ) == CONTENTS_TRANSLUCENT )
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continue; // grate detected
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default: break;
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}
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}
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// might intersect, so do an exact clip
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if( clip->trace.fAllSolid ) return;
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if( clip->passedict )
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{
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if( touch->v.owner == clip->passedict )
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continue; // don't clip against own missiles
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if( clip->passedict->v.owner == touch )
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continue; // don't clip against owner
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}
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if( touch->v.flags & FL_MONSTER )
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trace = CM_ClipMove( touch, clip->start, clip->mins2, clip->maxs2, clip->end, clip->flags );
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else trace = CM_ClipMove( touch, clip->start, clip->mins, clip->maxs, clip->end, clip->flags );
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clip->trace = World_CombineTraces( &clip->trace, &trace, touch );
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}
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// recurse down both sides
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if( node->axis == -1 ) return;
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if( clip->boxmaxs[node->axis] > node->dist )
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CL_ClipToLinks( node->children[0], clip );
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if( clip->boxmins[node->axis] < node->dist )
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CL_ClipToLinks( node->children[1], clip );
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}
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/*
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==================
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CL_Move
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==================
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*/
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trace_t CL_Move( const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, int type, edict_t *e )
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{
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moveclip_t clip;
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int i;
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Mem_Set( &clip, 0, sizeof( moveclip_t ));
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clip.start = start;
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clip.end = end;
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clip.mins = mins;
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clip.maxs = maxs;
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clip.type = (type & 0xFF);
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clip.flags = (type & 0xFF00);
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clip.passedict = e;
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// clip to world
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clip.trace = CM_ClipMove( EDICT_NUM( 0 ), start, mins, maxs, end, 0 );
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if( type == MOVE_MISSILE )
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{
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for( i = 0; i < 3; i++ )
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{
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clip.mins2[i] = -15;
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clip.maxs2[i] = 15;
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}
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}
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else
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{
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VectorCopy( mins, clip.mins2 );
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VectorCopy( maxs, clip.maxs2 );
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}
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// create the bounding box of the entire move
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World_MoveBounds( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
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// clip to entities
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CL_ClipToLinks( cl_areanodes, &clip );
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return clip.trace;
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}
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/*
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==================
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CL_MoveToss
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==================
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*/
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trace_t CL_MoveToss( edict_t *tossent, edict_t *ignore )
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{
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float gravity;
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vec3_t move, end;
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vec3_t original_origin;
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vec3_t original_velocity;
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vec3_t original_angles;
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vec3_t original_avelocity;
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trace_t trace;
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int i;
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VectorCopy( tossent->v.origin, original_origin );
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VectorCopy( tossent->v.velocity, original_velocity );
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VectorCopy( tossent->v.angles, original_angles );
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VectorCopy( tossent->v.avelocity, original_avelocity );
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gravity = tossent->v.gravity * clgame.movevars.gravity * 0.05f;
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for( i = 0; i < 200; i++ )
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{
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CL_CheckVelocity( tossent );
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tossent->v.velocity[2] -= gravity;
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VectorMA( tossent->v.angles, 0.05f, tossent->v.avelocity, tossent->v.angles );
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VectorScale( tossent->v.velocity, 0.05f, move );
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VectorAdd( tossent->v.origin, move, end );
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trace = CL_Move( tossent->v.origin, tossent->v.mins, tossent->v.maxs, end, MOVE_NORMAL, tossent );
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VectorCopy( trace.vecEndPos, tossent->v.origin );
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if( trace.flFraction < 1.0f ) break;
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}
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VectorCopy( original_origin, tossent->v.origin );
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VectorCopy( original_velocity, tossent->v.velocity );
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VectorCopy( original_angles, tossent->v.angles );
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VectorCopy( original_avelocity, tossent->v.avelocity );
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return trace;
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}
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/*
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=============
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CL_PointContents
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=============
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*/
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int CL_TruePointContents( const vec3_t p )
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{
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int i, num, contents;
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edict_t *hit, *touch[MAX_EDICTS];
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// sanity check
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if( !p ) return CONTENTS_NONE;
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// get base contents from world
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contents = CM_PointContents( p );
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if( contents != CONTENTS_EMPTY )
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return contents; // have some world contents
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// check contents from all the solid entities
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num = CL_AreaEdicts( p, p, touch, MAX_EDICTS, AREA_SOLID );
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for( i = 0; i < num; i++ )
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{
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hit = touch[i];
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if( hit->v.solid != SOLID_BSP )
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continue; // monsters, players
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// solid entity found
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return CONTENTS_SOLID;
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}
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// check contents from all the custom entities
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num = CL_AreaEdicts( p, p, touch, MAX_EDICTS, AREA_CUSTOM );
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for( i = 0; i < num; i++ )
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{
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hit = touch[i];
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if( hit->v.solid != SOLID_NOT || hit->v.skin == CONTENTS_NONE )
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continue; // invalid water ?
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// custom contents found
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return hit->v.skin;
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}
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return contents;
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}
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int CL_PointContents( const vec3_t p )
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{
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int cont = CL_TruePointContents( p );
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if( cont <= CONTENTS_CURRENT_0 && cont >= CONTENTS_CURRENT_DOWN )
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cont = CONTENTS_WATER;
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return cont;
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}
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/*
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============
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CL_TraceLine
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soundlib light version
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============
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*/
|
|
trace_t CL_TraceLine( const vec3_t start, const vec3_t end )
|
|
{
|
|
return CL_Move( start, vec3_origin, vec3_origin, end, MOVE_NOMONSTERS, NULL );
|
|
}
|
|
|
|
/*
|
|
============
|
|
CL_TestPlayerPosition
|
|
|
|
============
|
|
*/
|
|
edict_t *CL_TestPlayerPosition( const vec3_t origin, edict_t *pass, TraceResult *tr )
|
|
{
|
|
float *mins, *maxs;
|
|
trace_t result;
|
|
|
|
clgame.pmove->usehull = bound( 0, clgame.pmove->usehull, 3 );
|
|
mins = clgame.pmove->player_mins[clgame.pmove->usehull];
|
|
maxs = clgame.pmove->player_maxs[clgame.pmove->usehull];
|
|
|
|
result = CL_Move( origin, mins, maxs, origin, MOVE_NORMAL, pass );
|
|
if( tr ) Mem_Copy( tr, &result, sizeof( *tr ));
|
|
|
|
return result.pHit;
|
|
} |