1408 lines
32 KiB
C
1408 lines
32 KiB
C
//=======================================================================
|
|
// Copyright XashXT Group 2009 ©
|
|
// cl_parse.c -- parse a message received from the server
|
|
//=======================================================================
|
|
|
|
#include "common.h"
|
|
#include "client.h"
|
|
#include "net_encode.h"
|
|
#include "event_flags.h"
|
|
#include "particledef.h"
|
|
#include "cl_tent.h"
|
|
#include "shake.h"
|
|
|
|
#define MSG_COUNT 32 // last 32 messages parsed
|
|
#define MSG_MASK (MSG_COUNT - 1)
|
|
|
|
int CL_UPDATE_BACKUP = SINGLEPLAYER_BACKUP;
|
|
|
|
const char *svc_strings[256] =
|
|
{
|
|
"svc_bad",
|
|
"svc_nop",
|
|
"svc_disconnect",
|
|
"svc_changing",
|
|
"svc_unused4",
|
|
"svc_setview",
|
|
"svc_sound",
|
|
"svc_time",
|
|
"svc_print",
|
|
"svc_stufftext",
|
|
"svc_setangle",
|
|
"svc_serverdata",
|
|
"svc_lightstyle",
|
|
"svc_updateuserinfo",
|
|
"svc_deltatable",
|
|
"svc_clientdata",
|
|
"svc_download",
|
|
"svc_updatepings",
|
|
"svc_particle",
|
|
"svc_frame",
|
|
"svc_spawnstatic",
|
|
"svc_event_reliable",
|
|
"svc_spawnbaseline",
|
|
"svc_temp_entity",
|
|
"svc_setpause",
|
|
"svc_unused25",
|
|
"svc_centerprint",
|
|
"svc_event",
|
|
"svc_soundindex",
|
|
"svc_ambientsound",
|
|
"svc_intermission",
|
|
"svc_modelindex",
|
|
"svc_cdtrack",
|
|
"svc_serverinfo",
|
|
"svc_eventindex",
|
|
"svc_weaponanim",
|
|
"svc_bspdecal",
|
|
"svc_roomtype",
|
|
"svc_addangle",
|
|
"svc_usermessage",
|
|
"svc_packetentities",
|
|
"svc_deltapacketentities",
|
|
"svc_chokecount",
|
|
"svc_unused43",
|
|
"svc_deltamovevars",
|
|
"svc_unused45",
|
|
"svc_unused46",
|
|
"svc_crosshairangle",
|
|
"svc_soundfade",
|
|
"svc_unused49",
|
|
"svc_unused50",
|
|
"svc_director",
|
|
};
|
|
|
|
typedef struct
|
|
{
|
|
int command;
|
|
int starting_offset;
|
|
int frame_number;
|
|
} oldcmd_t;
|
|
|
|
typedef struct
|
|
{
|
|
oldcmd_t oldcmd[MSG_COUNT];
|
|
int currentcmd;
|
|
qboolean parsing;
|
|
} msg_debug_t;
|
|
|
|
static msg_debug_t cls_message_debug;
|
|
static int starting_count;
|
|
|
|
const char *CL_MsgInfo( int cmd )
|
|
{
|
|
static string sz;
|
|
|
|
com.strcpy( sz, "???" );
|
|
|
|
if( cmd >= 0 && cmd < svc_lastmsg )
|
|
{
|
|
// get engine message name
|
|
com.strncpy( sz, svc_strings[cmd], sizeof( sz ));
|
|
}
|
|
else if( cmd >= svc_lastmsg && cmd < ( svc_lastmsg + MAX_USER_MESSAGES ))
|
|
{
|
|
int i;
|
|
|
|
for( i = 0; i < MAX_USER_MESSAGES; i++ )
|
|
{
|
|
if( clgame.msg[i].number == cmd )
|
|
{
|
|
com.strncpy( sz, clgame.msg[i].name, sizeof( sz ));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return sz;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_Parse_RecordCommand
|
|
|
|
record new message params into debug buffer
|
|
=====================
|
|
*/
|
|
void CL_Parse_RecordCommand( int cmd, int startoffset )
|
|
{
|
|
int slot;
|
|
|
|
if( cmd == svc_nop ) return;
|
|
|
|
slot = ( cls_message_debug.currentcmd++ & MSG_MASK );
|
|
cls_message_debug.oldcmd[slot].command = cmd;
|
|
cls_message_debug.oldcmd[slot].starting_offset = startoffset;
|
|
cls_message_debug.oldcmd[slot].frame_number = host.framecount;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_WriteErrorMessage
|
|
|
|
write net_message into buffer.dat for debugging
|
|
=====================
|
|
*/
|
|
void CL_WriteErrorMessage( int current_count, sizebuf_t *msg )
|
|
{
|
|
file_t *fp;
|
|
const char *buffer_file = "buffer.dat";
|
|
|
|
fp = FS_Open( buffer_file, "wb" );
|
|
if( !fp ) return;
|
|
|
|
FS_Write( fp, &starting_count, sizeof( int ));
|
|
FS_Write( fp, ¤t_count, sizeof( int ));
|
|
FS_Write( fp, BF_GetData( msg ), BF_GetMaxBytes( msg ));
|
|
FS_Close( fp );
|
|
|
|
MsgDev( D_INFO, "Wrote erroneous message to %s\n", buffer_file );
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_WriteMessageHistory
|
|
|
|
list last 32 messages for debugging net troubleshooting
|
|
=====================
|
|
*/
|
|
void CL_WriteMessageHistory( void )
|
|
{
|
|
int i, thecmd;
|
|
oldcmd_t *old, *failcommand;
|
|
sizebuf_t *msg = &net_message;
|
|
|
|
if( !cls.initialized || cls.state == ca_disconnected )
|
|
return;
|
|
|
|
if( !cls_message_debug.parsing )
|
|
return;
|
|
|
|
MsgDev( D_INFO, "Last %i messages parsed.\n", MSG_COUNT );
|
|
|
|
// finish here
|
|
thecmd = cls_message_debug.currentcmd - 1;
|
|
thecmd -= ( MSG_COUNT - 1 ); // back up to here
|
|
|
|
for( i = 0; i < MSG_COUNT - 1; i++ )
|
|
{
|
|
thecmd &= MSG_MASK;
|
|
old = &cls_message_debug.oldcmd[thecmd];
|
|
|
|
MsgDev( D_INFO,"%i %04i %s\n", old->frame_number, old->starting_offset, CL_MsgInfo( old->command ));
|
|
|
|
thecmd++;
|
|
}
|
|
|
|
failcommand = &cls_message_debug.oldcmd[thecmd];
|
|
|
|
MsgDev( D_INFO, "BAD: %3i:%s\n", BF_GetNumBytesRead( msg ) - 1, CL_MsgInfo( failcommand->command ));
|
|
|
|
if( host.developer >= 3 )
|
|
{
|
|
CL_WriteErrorMessage( BF_GetNumBytesRead( msg ) - 1, msg );
|
|
}
|
|
cls_message_debug.parsing = false;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CL_UserMsgStub
|
|
|
|
Default stub for missed callbacks
|
|
===============
|
|
*/
|
|
int CL_UserMsgStub( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CL_CheckOrDownloadFile
|
|
|
|
Returns true if the file exists, otherwise it attempts
|
|
to start a download from the server.
|
|
===============
|
|
*/
|
|
qboolean CL_CheckOrDownloadFile( const char *filename )
|
|
{
|
|
string name;
|
|
file_t *f;
|
|
|
|
if( FS_FileExists( filename ))
|
|
{
|
|
// it exists, no need to download
|
|
return true;
|
|
}
|
|
|
|
com.strncpy( cls.downloadname, filename, MAX_STRING );
|
|
com.strncpy( cls.downloadtempname, filename, MAX_STRING );
|
|
|
|
// download to a temp name, and only rename to the real name when done,
|
|
// so if interrupted a runt file won't be left
|
|
FS_StripExtension( cls.downloadtempname );
|
|
FS_DefaultExtension( cls.downloadtempname, ".tmp" );
|
|
com.strncpy( name, cls.downloadtempname, MAX_STRING );
|
|
|
|
f = FS_Open( name, "a+b" );
|
|
if( f )
|
|
{
|
|
// it exists
|
|
size_t len = FS_Tell( f );
|
|
|
|
cls.download = f;
|
|
// give the server an offset to start the download
|
|
MsgDev( D_INFO, "Resume download %s at %i\n", cls.downloadname, len );
|
|
BF_WriteByte( &cls.netchan.message, clc_stringcmd );
|
|
BF_WriteString( &cls.netchan.message, va("download %s %i", cls.downloadname, len ));
|
|
}
|
|
else
|
|
{
|
|
MsgDev( D_INFO, "Start download %s\n", cls.downloadname );
|
|
BF_WriteByte( &cls.netchan.message, clc_stringcmd );
|
|
BF_WriteString( &cls.netchan.message, va("download %s", cls.downloadname ));
|
|
}
|
|
|
|
cls.downloadnumber++;
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseDownload
|
|
|
|
A download message has been received from the server
|
|
=====================
|
|
*/
|
|
void CL_ParseDownload( sizebuf_t *msg )
|
|
{
|
|
int size, percent;
|
|
char buffer[MAX_MSGLEN];
|
|
string name;
|
|
int r;
|
|
|
|
// read the data
|
|
size = BF_ReadShort( msg );
|
|
percent = BF_ReadByte( msg );
|
|
|
|
if( size == -1 )
|
|
{
|
|
Msg( "Server does not have this file.\n" );
|
|
if( cls.download )
|
|
{
|
|
// if here, we tried to resume a file but the server said no
|
|
FS_Close( cls.download );
|
|
cls.download = NULL;
|
|
}
|
|
CL_RequestNextDownload();
|
|
return;
|
|
}
|
|
|
|
// open the file if not opened yet
|
|
if( !cls.download )
|
|
{
|
|
com.strncpy( name, cls.downloadtempname, MAX_STRING );
|
|
cls.download = FS_Open ( name, "wb" );
|
|
|
|
if( !cls.download )
|
|
{
|
|
msg->iCurBit += size << 3;
|
|
MsgDev( D_ERROR, "failed to open %s\n", cls.downloadtempname );
|
|
CL_RequestNextDownload();
|
|
return;
|
|
}
|
|
}
|
|
|
|
ASSERT( size <= sizeof( buffer ));
|
|
|
|
BF_ReadBytes( msg, buffer, size );
|
|
FS_Write( cls.download, buffer, size );
|
|
|
|
if( percent != 100 )
|
|
{
|
|
// request next block
|
|
Cvar_SetFloat("scr_download", percent );
|
|
BF_WriteByte( &cls.netchan.message, clc_stringcmd );
|
|
BF_WriteString( &cls.netchan.message, "nextdl" );
|
|
}
|
|
else
|
|
{
|
|
FS_Close( cls.download );
|
|
|
|
// rename the temp file to it's final name
|
|
r = FS_Rename( cls.downloadtempname, cls.downloadname );
|
|
if( r ) MsgDev( D_ERROR, "failed to rename.\n" );
|
|
|
|
cls.download = NULL;
|
|
Cvar_SetFloat( "scr_download", 0.0f );
|
|
|
|
// get another file if needed
|
|
CL_RequestNextDownload();
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseSoundPacket
|
|
|
|
==================
|
|
*/
|
|
void CL_ParseSoundPacket( sizebuf_t *msg, qboolean is_ambient )
|
|
{
|
|
vec3_t pos_;
|
|
float *pos = NULL;
|
|
int chan, sound;
|
|
float volume, attn;
|
|
int flags, pitch, entnum;
|
|
sound_t handle = 0;
|
|
|
|
flags = BF_ReadWord( msg );
|
|
sound = BF_ReadWord( msg );
|
|
chan = BF_ReadByte( msg );
|
|
|
|
if( flags & SND_VOLUME )
|
|
volume = BF_ReadByte( msg ) / 255.0f;
|
|
else volume = VOL_NORM;
|
|
|
|
if( flags & SND_ATTENUATION )
|
|
attn = BF_ReadByte( msg ) / 64.0f;
|
|
else attn = ATTN_NONE;
|
|
|
|
if( flags & SND_PITCH )
|
|
pitch = BF_ReadByte( msg );
|
|
else pitch = PITCH_NORM;
|
|
|
|
// entity reletive
|
|
entnum = BF_ReadWord( msg );
|
|
|
|
// positioned in space
|
|
if( flags & SND_FIXED_ORIGIN )
|
|
{
|
|
pos = pos_;
|
|
BF_ReadBitVec3Coord( msg, pos );
|
|
}
|
|
|
|
if( flags & SND_SENTENCE )
|
|
{
|
|
char sentenceName[32];
|
|
|
|
com.snprintf( sentenceName, sizeof( sentenceName ), "!%i", sound );
|
|
handle = S_RegisterSound( sentenceName );
|
|
}
|
|
else handle = cl.sound_index[sound]; // see precached sound
|
|
|
|
if( is_ambient )
|
|
{
|
|
S_AmbientSound( pos, entnum, handle, volume, attn, pitch, flags );
|
|
}
|
|
else
|
|
{
|
|
S_StartSound( pos, entnum, chan, handle, volume, attn, pitch, flags );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseMovevars
|
|
|
|
==================
|
|
*/
|
|
void CL_ParseMovevars( sizebuf_t *msg )
|
|
{
|
|
MSG_ReadDeltaMovevars( msg, &clgame.oldmovevars, &clgame.movevars );
|
|
|
|
// update sky if changed
|
|
if( com.strcmp( clgame.oldmovevars.skyName, clgame.movevars.skyName ) && cl.video_prepped )
|
|
R_SetupSky( clgame.movevars.skyName );
|
|
|
|
Mem_Copy( &clgame.oldmovevars, &clgame.movevars, sizeof( movevars_t ));
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseParticles
|
|
|
|
==================
|
|
*/
|
|
void CL_ParseParticles( sizebuf_t *msg )
|
|
{
|
|
vec3_t org, dir;
|
|
int i, count, color;
|
|
float life;
|
|
|
|
BF_ReadBitVec3Coord( msg, org );
|
|
|
|
for( i = 0; i < 3; i++ )
|
|
dir[i] = BF_ReadChar( msg ) * (1.0f / 16);
|
|
|
|
count = BF_ReadByte( msg );
|
|
color = BF_ReadByte( msg );
|
|
if( count == 255 ) count = 1024;
|
|
life = BF_ReadByte( msg ) * 0.125f;
|
|
|
|
if( life != 0.0f && count == 1 )
|
|
{
|
|
particle_t *p;
|
|
|
|
p = CL_AllocParticle( NULL );
|
|
if( !p ) return;
|
|
|
|
p->die += life;
|
|
p->color = color;
|
|
p->type = pt_static;
|
|
|
|
VectorCopy( org, p->org );
|
|
VectorCopy( dir, p->vel );
|
|
}
|
|
else CL_RunParticleEffect( org, dir, color, count );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseStaticEntity
|
|
|
|
==================
|
|
*/
|
|
void CL_ParseStaticEntity( sizebuf_t *msg )
|
|
{
|
|
entity_state_t ent;
|
|
int i;
|
|
|
|
Mem_Set( &ent, 0, sizeof( ent ));
|
|
|
|
ent.modelindex = BF_ReadShort( msg );
|
|
ent.sequence = BF_ReadByte( msg );
|
|
ent.frame = BF_ReadByte( msg );
|
|
ent.colormap = BF_ReadWord( msg );
|
|
ent.skin = BF_ReadByte( msg );
|
|
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
ent.origin[i] = BF_ReadBitCoord( msg );
|
|
ent.angles[i] = BF_ReadBitAngle( msg, 16 );
|
|
}
|
|
|
|
ent.rendermode = BF_ReadByte( msg );
|
|
|
|
if( ent.rendermode != kRenderNormal )
|
|
{
|
|
ent.renderamt = BF_ReadByte( msg );
|
|
ent.rendercolor.r = BF_ReadByte( msg );
|
|
ent.rendercolor.g = BF_ReadByte( msg );
|
|
ent.rendercolor.b = BF_ReadByte( msg );
|
|
ent.renderfx = BF_ReadByte( msg );
|
|
}
|
|
|
|
// R_AddEfrags( ent );
|
|
|
|
// TODO: allocate client entity, add new static...
|
|
MsgDev( D_ERROR, "Static entities are not implemented\n" );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseStaticDecal
|
|
|
|
==================
|
|
*/
|
|
void CL_ParseStaticDecal( sizebuf_t *msg )
|
|
{
|
|
vec3_t origin;
|
|
int decalIndex, entityIndex, modelIndex;
|
|
int flags;
|
|
|
|
BF_ReadBitVec3Coord( msg, origin );
|
|
decalIndex = BF_ReadWord( msg );
|
|
entityIndex = BF_ReadShort( msg );
|
|
|
|
if( entityIndex > 0 )
|
|
modelIndex = BF_ReadWord( msg );
|
|
else modelIndex = 0;
|
|
flags = BF_ReadByte( msg );
|
|
|
|
if( !cl.decal_index[decalIndex] )
|
|
cl.decal_index[decalIndex] = GL_LoadTexture( host.draw_decals[decalIndex], NULL, 0, TF_DECAL );
|
|
|
|
CL_DecalShoot( cl.decal_index[decalIndex], entityIndex, modelIndex, origin, flags );
|
|
}
|
|
|
|
void CL_ParseSoundFade( sizebuf_t *msg )
|
|
{
|
|
float fadePercent, fadeOutSeconds;
|
|
float holdTime, fadeInSeconds;
|
|
|
|
fadePercent = (float)BF_ReadByte( msg );
|
|
holdTime = (float)BF_ReadByte( msg );
|
|
fadeOutSeconds = (float)BF_ReadByte( msg );
|
|
fadeInSeconds = (float)BF_ReadByte( msg );
|
|
|
|
S_FadeClientVolume( fadePercent, fadeOutSeconds, holdTime, fadeInSeconds );
|
|
}
|
|
|
|
void CL_ParseReliableEvent( sizebuf_t *msg, int flags )
|
|
{
|
|
int event_index;
|
|
event_args_t nullargs, args;
|
|
float delay;
|
|
|
|
Mem_Set( &nullargs, 0, sizeof( nullargs ));
|
|
event_index = BF_ReadWord( msg ); // read event index
|
|
delay = BF_ReadWord( msg ) / 100.0f; // read event delay
|
|
MSG_ReadDeltaEvent( msg, &nullargs, &args ); // TODO: delta-compressing
|
|
|
|
CL_QueueEvent( flags, event_index, delay, &args );
|
|
}
|
|
|
|
void CL_ParseEvent( sizebuf_t *msg )
|
|
{
|
|
int i, num_events;
|
|
|
|
num_events = BF_ReadByte( msg );
|
|
|
|
// parse events queue
|
|
for( i = 0 ; i < num_events; i++ )
|
|
CL_ParseReliableEvent( msg, 0 );
|
|
}
|
|
|
|
/*
|
|
=====================================================================
|
|
|
|
SERVER CONNECTING MESSAGES
|
|
|
|
=====================================================================
|
|
*/
|
|
/*
|
|
==================
|
|
CL_ParseServerData
|
|
==================
|
|
*/
|
|
void CL_ParseServerData( sizebuf_t *msg )
|
|
{
|
|
int i;
|
|
|
|
MsgDev( D_NOTE, "Serverdata packet received.\n" );
|
|
|
|
clgame.load_sequence++; // now all hud sprites are invalid
|
|
clgame.dllFuncs.pfnVidInit();
|
|
|
|
// wipe the client_t struct
|
|
CL_ClearState();
|
|
cls.state = ca_connected;
|
|
|
|
// parse protocol version number
|
|
i = BF_ReadLong( msg );
|
|
cls.serverProtocol = i;
|
|
|
|
if( i != PROTOCOL_VERSION )
|
|
Host_Error( "Server use invalid protocol (%i should be %i)\n", i, PROTOCOL_VERSION );
|
|
|
|
cl.servercount = BF_ReadLong( msg );
|
|
cl.checksum = BF_ReadLong( msg );
|
|
cl.playernum = BF_ReadByte( msg );
|
|
cl.maxclients = BF_ReadByte( msg );
|
|
clgame.maxEntities = BF_ReadWord( msg );
|
|
com.strncpy( clgame.mapname, BF_ReadString( msg ), MAX_STRING );
|
|
com.strncpy( clgame.maptitle, BF_ReadString( msg ), MAX_STRING );
|
|
cl.background = BF_ReadOneBit( msg );
|
|
|
|
UI_SetActiveMenu( cl.background );
|
|
|
|
if( cl.playernum & 128 )
|
|
{
|
|
cl.spectator = true;
|
|
cl.playernum &= ~128;
|
|
}
|
|
else cl.spectator = false;
|
|
|
|
cl.refdef.viewentity = cl.playernum + 1; // always keep viewent an actual
|
|
|
|
menu.globals->maxClients = cl.maxclients;
|
|
com.strncpy( menu.globals->maptitle, clgame.maptitle, sizeof( menu.globals->maptitle ));
|
|
|
|
// no effect for local client
|
|
// merge entcount only for remote clients
|
|
GI->max_edicts = clgame.maxEntities;
|
|
|
|
CL_InitEdicts (); // re-arrange edicts
|
|
|
|
// get splash name
|
|
Cvar_Set( "cl_levelshot_name", va( "levelshots/%s", clgame.mapname ));
|
|
Cvar_SetFloat( "scr_loading", 0.0f ); // reset progress bar
|
|
|
|
if(( cl_allow_levelshots->integer && !cls.changelevel ) || cl.background )
|
|
{
|
|
if( !FS_FileExistsEx( va( "%s.bmp", cl_levelshot_name->string ), true ))
|
|
{
|
|
Cvar_Set( "cl_levelshot_name", "*black" ); // render a black screen
|
|
cls.scrshot_request = scrshot_plaque; // make levelshot
|
|
}
|
|
}
|
|
|
|
if( scr_dark->integer )
|
|
{
|
|
screenfade_t *sf = &clgame.fade;
|
|
client_textmessage_t *title;
|
|
|
|
title = CL_TextMessageGet( "GAMETITLE" );
|
|
|
|
if( title )
|
|
{
|
|
// get settings from titles.txt
|
|
sf->fadeEnd = title->holdtime + title->fadeout;
|
|
sf->fadeReset = title->fadeout;
|
|
}
|
|
else sf->fadeEnd = sf->fadeReset = 4.0f;
|
|
|
|
sf->fadeFlags = FFADE_IN;
|
|
sf->fader = sf->fadeg = sf->fadeb = 0;
|
|
sf->fadealpha = 255;
|
|
sf->fadeSpeed = (float)sf->fadealpha / sf->fadeReset;
|
|
sf->fadeReset += cl.time;
|
|
sf->fadeEnd += sf->fadeReset;
|
|
|
|
Cvar_SetFloat( "v_dark", 0.0f );
|
|
}
|
|
|
|
// need to prep refresh at next oportunity
|
|
cl.video_prepped = false;
|
|
cl.audio_prepped = false;
|
|
|
|
Mem_Set( &clgame.movevars, 0, sizeof( clgame.movevars ));
|
|
Mem_Set( &clgame.oldmovevars, 0, sizeof( clgame.oldmovevars ));
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_ParseClientData
|
|
===================
|
|
*/
|
|
void CL_ParseClientData( sizebuf_t *msg )
|
|
{
|
|
int i, j;
|
|
clientdata_t *from_cd, *to_cd;
|
|
weapon_data_t *from_wd, *to_wd;
|
|
weapon_data_t nullwd[32];
|
|
clientdata_t nullcd;
|
|
frame_t *frame;
|
|
int idx;
|
|
|
|
// this is the frame update that this message corresponds to
|
|
i = cls.netchan.incoming_sequence;
|
|
|
|
// did we drop some frames?
|
|
if( i > cl.last_incoming_sequence + 1 )
|
|
{
|
|
// mark as dropped
|
|
for( j = cl.last_incoming_sequence + 1; j < i; j++ )
|
|
{
|
|
if( cl.frames[j & CL_UPDATE_MASK].receivedtime >= 0.0 )
|
|
{
|
|
cl.frames[j & CL_UPDATE_MASK ].receivedtime = -1;
|
|
cl.frames[j & CL_UPDATE_MASK ].latency = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
cl.parsecount = i; // ack'd incoming messages.
|
|
cl.parsecountmod = cl.parsecount & CL_UPDATE_MASK; // index into window.
|
|
frame = &cl.frames[cl.parsecountmod]; // frame at index.
|
|
|
|
frame->time = cl.mtime[0]; // mark network received time
|
|
frame->receivedtime = host.realtime; // time now that we are parsing.
|
|
|
|
// do this after all packets read for this frame?
|
|
cl.last_incoming_sequence = cls.netchan.incoming_sequence;
|
|
|
|
to_cd = &frame->local.client;
|
|
to_wd = frame->local.weapondata;
|
|
|
|
// clear to old value before delta parsing
|
|
if( !BF_ReadOneBit( msg ))
|
|
{
|
|
Mem_Set( &nullcd, 0, sizeof( nullcd ));
|
|
Mem_Set( nullwd, 0, sizeof( nullwd ));
|
|
from_cd = &nullcd;
|
|
from_wd = nullwd;
|
|
}
|
|
else
|
|
{
|
|
int delta_sequence = BF_ReadByte( msg );
|
|
|
|
from_cd = &cl.frames[delta_sequence & CL_UPDATE_MASK].local.client;
|
|
from_wd = cl.frames[delta_sequence & CL_UPDATE_MASK].local.weapondata;
|
|
|
|
if(( delta_sequence & CL_UPDATE_MASK ) != ( cl.delta_sequence & CL_UPDATE_MASK ))
|
|
MsgDev( D_WARN, "CL_ParseClientData: mismatch delta_sequence\n" );
|
|
}
|
|
|
|
MSG_ReadClientData( msg, from_cd, to_cd, sv_time( ));
|
|
|
|
for( i = 0; i < MAX_WEAPONS; i++ )
|
|
{
|
|
// check for end of weapondata (and clientdata_t message)
|
|
if( !BF_ReadOneBit( msg )) break;
|
|
|
|
// read the weapon idx
|
|
idx = BF_ReadUBitLong( msg, MAX_WEAPON_BITS );
|
|
|
|
MSG_ReadWeaponData( msg, &from_wd[idx], &to_wd[idx], sv_time( ));
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseBaseline
|
|
==================
|
|
*/
|
|
void CL_ParseBaseline( sizebuf_t *msg )
|
|
{
|
|
int newnum;
|
|
float timebase;
|
|
cl_entity_t *ent;
|
|
|
|
Delta_InitClient (); // finalize client delta's
|
|
|
|
newnum = BF_ReadWord( msg );
|
|
|
|
if( newnum < 0 ) Host_Error( "CL_SpawnEdict: invalid number %i\n", newnum );
|
|
if( newnum > clgame.maxEntities ) Host_Error( "CL_AllocEdict: no free edicts\n" );
|
|
|
|
ent = EDICT_NUM( newnum );
|
|
Mem_Set( &ent->prevstate, 0, sizeof( ent->prevstate ));
|
|
ent->index = newnum;
|
|
|
|
if( cls.state == ca_active )
|
|
timebase = sv_time();
|
|
else timebase = 1.0f; // sv.state == ss_loading
|
|
|
|
MSG_ReadDeltaEntity( msg, &ent->prevstate, &ent->baseline, newnum, CL_IsPlayerIndex( newnum ), timebase );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_ParseLightStyle
|
|
================
|
|
*/
|
|
void CL_ParseLightStyle( sizebuf_t *msg )
|
|
{
|
|
int style;
|
|
const char *s;
|
|
|
|
style = BF_ReadByte( msg );
|
|
s = BF_ReadString( msg );
|
|
|
|
CL_SetLightstyle( style, s );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_ParseSetAngle
|
|
|
|
set the view angle to this absolute value
|
|
================
|
|
*/
|
|
void CL_ParseSetAngle( sizebuf_t *msg )
|
|
{
|
|
cl.refdef.cl_viewangles[0] = BF_ReadBitAngle( msg, 16 );
|
|
cl.refdef.cl_viewangles[1] = BF_ReadBitAngle( msg, 16 );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_ParseAddAngle
|
|
|
|
add the view angle yaw
|
|
================
|
|
*/
|
|
void CL_ParseAddAngle( sizebuf_t *msg )
|
|
{
|
|
float add_angle;
|
|
|
|
add_angle = BF_ReadBitAngle( msg, 16 );
|
|
cl.refdef.cl_viewangles[1] += add_angle;
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_ParseCrosshairAngle
|
|
|
|
offset crosshair angles
|
|
================
|
|
*/
|
|
void CL_ParseCrosshairAngle( sizebuf_t *msg )
|
|
{
|
|
cl.refdef.crosshairangle[0] = BF_ReadChar( msg ) * 0.2f;
|
|
cl.refdef.crosshairangle[1] = BF_ReadChar( msg ) * 0.2f;
|
|
cl.refdef.crosshairangle[2] = 0.0f; // not used for screen space
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_RegisterUserMessage
|
|
|
|
register new user message or update existing
|
|
================
|
|
*/
|
|
void CL_RegisterUserMessage( sizebuf_t *msg )
|
|
{
|
|
char *pszName;
|
|
int svc_num, size;
|
|
|
|
svc_num = BF_ReadByte( msg );
|
|
size = BF_ReadByte( msg );
|
|
pszName = BF_ReadString( msg );
|
|
|
|
// important stuff
|
|
if( size == 0xFF ) size = -1;
|
|
svc_num = bound( 0, svc_num, 255 );
|
|
|
|
CL_LinkUserMessage( pszName, svc_num, size );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_UpdateUserinfo
|
|
|
|
collect userinfo from all players
|
|
================
|
|
*/
|
|
void CL_UpdateUserinfo( sizebuf_t *msg )
|
|
{
|
|
int slot;
|
|
qboolean active;
|
|
player_info_t *player;
|
|
|
|
slot = BF_ReadUBitLong( msg, MAX_CLIENT_BITS );
|
|
|
|
if( slot >= MAX_CLIENTS )
|
|
Host_Error( "CL_ParseServerMessage: svc_updateuserinfo > MAX_CLIENTS\n" );
|
|
|
|
player = &cl.players[slot];
|
|
active = BF_ReadOneBit( msg ) ? true : false;
|
|
|
|
if( active )
|
|
{
|
|
com.strncpy( player->userinfo, BF_ReadString( msg ), sizeof( player->userinfo ));
|
|
com.strncpy( player->name, Info_ValueForKey( player->userinfo, "name" ), sizeof( player->name ));
|
|
com.strncpy( player->model, Info_ValueForKey( player->userinfo, "model" ), sizeof( player->model ));
|
|
if( slot == cl.playernum ) Mem_Copy( &menu.playerinfo, player, sizeof( player_info_t ));
|
|
}
|
|
else Mem_Set( player, 0, sizeof( *player ));
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_PrecacheModel
|
|
|
|
prceache model from server
|
|
================
|
|
*/
|
|
void CL_PrecacheModel( sizebuf_t *msg )
|
|
{
|
|
int modelIndex;
|
|
|
|
modelIndex = BF_ReadUBitLong( msg, MAX_MODEL_BITS );
|
|
|
|
if( modelIndex < 0 || modelIndex >= MAX_MODELS )
|
|
Host_Error( "CL_PrecacheModel: bad modelindex %i\n", modelIndex );
|
|
|
|
com.strncpy( cl.model_precache[modelIndex], BF_ReadString( msg ), sizeof( cl.model_precache[0] ));
|
|
|
|
// when we loading map all resources is precached sequentially
|
|
if( !cl.video_prepped ) return;
|
|
|
|
Mod_RegisterModel( cl.model_precache[modelIndex], modelIndex );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_PrecacheSound
|
|
|
|
prceache sound from server
|
|
================
|
|
*/
|
|
void CL_PrecacheSound( sizebuf_t *msg )
|
|
{
|
|
int soundIndex;
|
|
|
|
soundIndex = BF_ReadUBitLong( msg, MAX_SOUND_BITS );
|
|
|
|
if( soundIndex < 0 || soundIndex >= MAX_SOUNDS )
|
|
Host_Error( "CL_PrecacheSound: bad soundindex %i\n", soundIndex );
|
|
|
|
com.strncpy( cl.sound_precache[soundIndex], BF_ReadString( msg ), sizeof( cl.sound_precache[0] ));
|
|
|
|
// when we loading map all resources is precached sequentially
|
|
if( !cl.audio_prepped ) return;
|
|
|
|
cl.sound_index[soundIndex] = S_RegisterSound( cl.sound_precache[soundIndex] );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_PrecacheEvent
|
|
|
|
prceache event from server
|
|
================
|
|
*/
|
|
void CL_PrecacheEvent( sizebuf_t *msg )
|
|
{
|
|
int eventIndex;
|
|
|
|
eventIndex = BF_ReadUBitLong( msg, MAX_EVENT_BITS );
|
|
|
|
if( eventIndex < 0 || eventIndex >= MAX_EVENTS )
|
|
Host_Error( "CL_PrecacheEvent: bad eventindex %i\n", eventIndex );
|
|
|
|
com.strncpy( cl.event_precache[eventIndex], BF_ReadString( msg ), sizeof( cl.event_precache[0] ));
|
|
|
|
// can be set now
|
|
CL_SetEventIndex( cl.event_precache[eventIndex], eventIndex );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_UpdateUserPings
|
|
|
|
collect pings and packet lossage from clients
|
|
================
|
|
*/
|
|
void CL_UpdateUserPings( sizebuf_t *msg )
|
|
{
|
|
int i, slot;
|
|
player_info_t *player;
|
|
|
|
for( i = 0; i < MAX_CLIENTS; i++ )
|
|
{
|
|
if( !BF_ReadOneBit( msg )) break; // end of message
|
|
|
|
slot = BF_ReadUBitLong( msg, MAX_CLIENT_BITS );
|
|
|
|
if( slot >= MAX_CLIENTS )
|
|
Host_Error( "CL_ParseServerMessage: svc_updatepings > MAX_CLIENTS\n" );
|
|
|
|
player = &cl.players[slot];
|
|
player->ping = BF_ReadUBitLong( msg, 12 );
|
|
player->packet_loss = BF_ReadUBitLong( msg, 7 );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_ServerInfo
|
|
|
|
change serverinfo
|
|
==============
|
|
*/
|
|
void CL_ServerInfo( sizebuf_t *msg )
|
|
{
|
|
char key[MAX_MSGLEN];
|
|
char value[MAX_MSGLEN];
|
|
|
|
com.strncpy( key, BF_ReadString( msg ), sizeof( key ));
|
|
com.strncpy( value, BF_ReadString( msg ), sizeof( value ));
|
|
Info_SetValueForKey( cl.serverinfo, key, value );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_ParseDirector
|
|
|
|
hltv is handled in the client.dll
|
|
==============
|
|
*/
|
|
void CL_ParseDirector( sizebuf_t *msg )
|
|
{
|
|
byte pbuf[256];
|
|
int iSize = BF_ReadByte( msg );
|
|
|
|
// parse user message into buffer
|
|
BF_ReadBytes( msg, pbuf, iSize );
|
|
clgame.dllFuncs.pfnDirectorMessage( iSize, pbuf );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_ParseScreenShake
|
|
|
|
Set screen shake
|
|
==============
|
|
*/
|
|
void CL_ParseScreenShake( sizebuf_t *msg )
|
|
{
|
|
clgame.shake.amplitude = (float)(word)BF_ReadShort( msg ) * (1.0f / (float)(1<<12));
|
|
clgame.shake.duration = (float)(word)BF_ReadShort( msg ) * (1.0f / (float)(1<<12));
|
|
clgame.shake.frequency = (float)(word)BF_ReadShort( msg ) * (1.0f / (float)(1<<8));
|
|
clgame.shake.time = cl.time + max( clgame.shake.duration, 0.01f );
|
|
clgame.shake.next_shake = 0.0f; // apply immediately
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_ParseScreenFade
|
|
|
|
Set screen fade
|
|
==============
|
|
*/
|
|
void CL_ParseScreenFade( sizebuf_t *msg )
|
|
{
|
|
float duration, holdTime;
|
|
screenfade_t *sf = &clgame.fade;
|
|
|
|
duration = (float)(word)BF_ReadShort( msg ) * (1.0f / (float)(1<<12));
|
|
holdTime = (float)(word)BF_ReadShort( msg ) * (1.0f / (float)(1<<12));
|
|
sf->fadeFlags = BF_ReadShort( msg );
|
|
|
|
sf->fader = BF_ReadByte( msg );
|
|
sf->fadeg = BF_ReadByte( msg );
|
|
sf->fadeb = BF_ReadByte( msg );
|
|
sf->fadealpha = BF_ReadByte( msg );
|
|
sf->fadeSpeed = 0.0f;
|
|
sf->fadeEnd = duration;
|
|
sf->fadeReset = holdTime;
|
|
|
|
// calc fade speed
|
|
if( duration > 0 )
|
|
{
|
|
if( sf->fadeFlags & FFADE_OUT )
|
|
{
|
|
if( sf->fadeEnd )
|
|
{
|
|
sf->fadeSpeed = -(float)sf->fadealpha / sf->fadeEnd;
|
|
}
|
|
|
|
sf->fadeEnd += cl.time;
|
|
sf->fadeReset += sf->fadeEnd;
|
|
}
|
|
else
|
|
{
|
|
if( sf->fadeEnd )
|
|
{
|
|
sf->fadeSpeed = (float)sf->fadealpha / sf->fadeEnd;
|
|
}
|
|
|
|
sf->fadeReset += cl.time;
|
|
sf->fadeEnd += sf->fadeReset;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_DispatchUserMessage
|
|
|
|
Dispatch user message by engine request
|
|
==============
|
|
*/
|
|
qboolean CL_DispatchUserMessage( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
int i;
|
|
|
|
if( !pszName || !*pszName )
|
|
return false;
|
|
|
|
for( i = 0; i < MAX_USER_MESSAGES; i++ )
|
|
{
|
|
// search for user message
|
|
if( !com.strcmp( clgame.msg[i].name, pszName ))
|
|
break;
|
|
}
|
|
|
|
if( i == MAX_USER_MESSAGES )
|
|
{
|
|
MsgDev( D_ERROR, "CL_DispatchUserMessage: bad message %s\n", pszName );
|
|
return false;
|
|
}
|
|
|
|
if( clgame.msg[i].func )
|
|
{
|
|
clgame.msg[i].func( pszName, iSize, pbuf );
|
|
}
|
|
else
|
|
{
|
|
MsgDev( D_ERROR, "CL_DispatchUserMessage: %s not hooked\n", pszName );
|
|
clgame.msg[i].func = CL_UserMsgStub; // throw warning only once
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_ParseUserMessage
|
|
|
|
handles all user messages
|
|
==============
|
|
*/
|
|
void CL_ParseUserMessage( sizebuf_t *msg, int svc_num )
|
|
{
|
|
int i, iSize;
|
|
byte pbuf[256]; // message can't be larger than 255 bytes
|
|
|
|
// NOTE: any user message parse on engine, not in client.dll
|
|
if( svc_num < svc_lastmsg || svc_num >= ( MAX_USER_MESSAGES + svc_lastmsg ))
|
|
{
|
|
// out or range
|
|
Host_Error( "CL_ParseUserMessage: illegible server message %d\n", svc_num );
|
|
return;
|
|
}
|
|
|
|
for( i = 0; i < MAX_USER_MESSAGES; i++ )
|
|
{
|
|
// search for user message
|
|
if( clgame.msg[i].number == svc_num )
|
|
break;
|
|
}
|
|
|
|
if( i == MAX_USER_MESSAGES )
|
|
Host_Error( "CL_ParseUserMessage: illegible server message %d\n", svc_num );
|
|
|
|
// NOTE: some user messages handled into engine
|
|
if( !com.strcmp( clgame.msg[i].name, "ScreenShake" ))
|
|
{
|
|
CL_ParseScreenShake( msg );
|
|
return;
|
|
}
|
|
else if( !com.strcmp( clgame.msg[i].name, "ScreenFade" ))
|
|
{
|
|
CL_ParseScreenFade( msg );
|
|
return;
|
|
}
|
|
|
|
iSize = clgame.msg[i].size;
|
|
|
|
// message with variable sizes receive an actual size as first byte
|
|
if( iSize == -1 ) iSize = BF_ReadByte( msg );
|
|
|
|
// parse user message into buffer
|
|
BF_ReadBytes( msg, pbuf, iSize );
|
|
|
|
if( clgame.msg[i].func )
|
|
{
|
|
clgame.msg[i].func( clgame.msg[i].name, iSize, pbuf );
|
|
}
|
|
else
|
|
{
|
|
MsgDev( D_ERROR, "CL_ParseUserMessage: %s not hooked\n", clgame.msg[i].name );
|
|
clgame.msg[i].func = CL_UserMsgStub; // throw warning only once
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================================================================
|
|
|
|
ACTION MESSAGES
|
|
|
|
=====================================================================
|
|
*/
|
|
/*
|
|
=====================
|
|
CL_ParseServerMessage
|
|
=====================
|
|
*/
|
|
void CL_ParseServerMessage( sizebuf_t *msg )
|
|
{
|
|
char *s;
|
|
int i, j, cmd;
|
|
int param1, param2;
|
|
int bufStart;
|
|
|
|
cls_message_debug.parsing = true; // begin parsing
|
|
starting_count = BF_GetNumBytesRead( msg ); // updates each frame
|
|
|
|
// parse the message
|
|
while( 1 )
|
|
{
|
|
if( BF_CheckOverflow( msg ))
|
|
{
|
|
Host_Error( "CL_ParseServerMessage: bad server message\n" );
|
|
return;
|
|
}
|
|
|
|
// mark start position
|
|
bufStart = BF_GetNumBytesRead( msg );
|
|
|
|
// end of message
|
|
if( BF_GetNumBitsLeft( msg ) < 8 )
|
|
break;
|
|
|
|
cmd = BF_ReadByte( msg );
|
|
|
|
// record command for debugging spew on parse problem
|
|
CL_Parse_RecordCommand( cmd, bufStart );
|
|
|
|
// other commands
|
|
switch( cmd )
|
|
{
|
|
case svc_bad:
|
|
Host_Error( "svc_bad\n" );
|
|
break;
|
|
case svc_nop:
|
|
break;
|
|
case svc_disconnect:
|
|
CL_Drop ();
|
|
Host_AbortCurrentFrame();
|
|
break;
|
|
case svc_changing:
|
|
if( BF_ReadOneBit( msg ))
|
|
{
|
|
cls.changelevel = true;
|
|
S_StopAllSounds();
|
|
}
|
|
else MsgDev( D_INFO, "Server disconnected, reconnecting\n" );
|
|
|
|
if( cls.download )
|
|
{
|
|
FS_Close( cls.download );
|
|
cls.download = NULL;
|
|
}
|
|
cls.state = ca_connecting;
|
|
cls.connect_time = MAX_HEARTBEAT; // CL_CheckForResend() will fire immediately
|
|
break;
|
|
case svc_setview:
|
|
cl.refdef.viewentity = BF_ReadWord( msg );
|
|
break;
|
|
case svc_sound:
|
|
CL_ParseSoundPacket( msg, false );
|
|
break;
|
|
case svc_time:
|
|
cl.mtime[1] = cl.mtime[0];
|
|
cl.mtime[0] = BF_ReadFloat( msg );
|
|
break;
|
|
case svc_print:
|
|
i = BF_ReadByte( msg );
|
|
if( i == PRINT_CHAT ) // chat
|
|
S_StartLocalSound( "common/menu2.wav" );
|
|
MsgDev( D_INFO, "^6%s\n", BF_ReadString( msg ));
|
|
break;
|
|
case svc_stufftext:
|
|
s = BF_ReadString( msg );
|
|
Cbuf_AddText( s );
|
|
break;
|
|
case svc_lightstyle:
|
|
CL_ParseLightStyle( msg );
|
|
break;
|
|
case svc_setangle:
|
|
CL_ParseSetAngle( msg );
|
|
break;
|
|
case svc_serverdata:
|
|
Cbuf_Execute(); // make sure any stuffed commands are done
|
|
CL_ParseServerData( msg );
|
|
break;
|
|
case svc_addangle:
|
|
CL_ParseAddAngle( msg );
|
|
break;
|
|
case svc_clientdata:
|
|
CL_ParseClientData( msg );
|
|
break;
|
|
case svc_packetentities:
|
|
CL_ParsePacketEntities( msg, false );
|
|
break;
|
|
case svc_deltapacketentities:
|
|
CL_ParsePacketEntities( msg, true );
|
|
break;
|
|
case svc_download:
|
|
CL_ParseDownload( msg );
|
|
break;
|
|
case svc_updatepings:
|
|
CL_UpdateUserPings( msg );
|
|
break;
|
|
case svc_usermessage:
|
|
CL_RegisterUserMessage( msg );
|
|
break;
|
|
case svc_particle:
|
|
CL_ParseParticles( msg );
|
|
break;
|
|
case svc_spawnstatic:
|
|
CL_ParseStaticEntity( msg );
|
|
break;
|
|
case svc_ambientsound:
|
|
CL_ParseSoundPacket( msg, true );
|
|
break;
|
|
case svc_crosshairangle:
|
|
CL_ParseCrosshairAngle( msg );
|
|
break;
|
|
case svc_spawnbaseline:
|
|
CL_ParseBaseline( msg );
|
|
break;
|
|
case svc_temp_entity:
|
|
CL_ParseTempEntity( msg );
|
|
break;
|
|
case svc_setpause:
|
|
cl.refdef.paused = (BF_ReadOneBit( msg ) != 0 );
|
|
break;
|
|
case svc_deltamovevars:
|
|
CL_ParseMovevars( msg );
|
|
break;
|
|
case svc_centerprint:
|
|
CL_CenterPrint( BF_ReadString( msg ), 0.35f );
|
|
break;
|
|
case svc_event:
|
|
CL_ParseEvent( msg );
|
|
break;
|
|
case svc_event_reliable:
|
|
CL_ParseReliableEvent( msg, FEV_RELIABLE );
|
|
break;
|
|
case svc_updateuserinfo:
|
|
CL_UpdateUserinfo( msg );
|
|
break;
|
|
case svc_intermission:
|
|
cl.refdef.intermission = true;
|
|
break;
|
|
case svc_modelindex:
|
|
CL_PrecacheModel( msg );
|
|
break;
|
|
case svc_soundindex:
|
|
CL_PrecacheSound( msg );
|
|
break;
|
|
case svc_soundfade:
|
|
CL_ParseSoundFade( msg );
|
|
break;
|
|
case svc_cdtrack:
|
|
param1 = bound( 1, BF_ReadByte( msg ), 32 ); // tracknum
|
|
param2 = bound( 1, BF_ReadByte( msg ), 32 ); // loopnum
|
|
S_StartBackgroundTrack( clgame.cdtracks[param1-1], clgame.cdtracks[param2-1] );
|
|
break;
|
|
case svc_serverinfo:
|
|
CL_ServerInfo( msg );
|
|
break;
|
|
case svc_eventindex:
|
|
CL_PrecacheEvent( msg );
|
|
break;
|
|
case svc_deltatable:
|
|
Delta_ParseTableField( msg );
|
|
break;
|
|
case svc_weaponanim:
|
|
param1 = BF_ReadByte( msg ); // iAnim
|
|
param2 = BF_ReadByte( msg ); // body
|
|
CL_WeaponAnim( param1, param2 );
|
|
break;
|
|
case svc_bspdecal:
|
|
CL_ParseStaticDecal( msg );
|
|
break;
|
|
case svc_roomtype:
|
|
param1 = BF_ReadShort( msg );
|
|
Cvar_SetFloat( "room_type", param1 );
|
|
break;
|
|
case svc_chokecount:
|
|
i = BF_ReadByte( msg );
|
|
j = cls.netchan.incoming_acknowledged - 1;
|
|
for( ; i > 0 && j > cls.netchan.outgoing_sequence - CL_UPDATE_BACKUP; j-- )
|
|
{
|
|
if( cl.frames[j & CL_UPDATE_MASK].receivedtime != -3.0 )
|
|
{
|
|
cl.frames[j & CL_UPDATE_MASK].receivedtime = -2.0;
|
|
i--;
|
|
}
|
|
}
|
|
break;
|
|
case svc_director:
|
|
CL_ParseDirector( msg );
|
|
break;
|
|
default:
|
|
CL_ParseUserMessage( msg, cmd );
|
|
break;
|
|
}
|
|
}
|
|
|
|
cls_message_debug.parsing = false; // done
|
|
} |