338 lines
11 KiB
C
338 lines
11 KiB
C
//=======================================================================
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// Copyright XashXT Group 2007 ©
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// common.h - definitions common between client and server
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//=======================================================================
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#ifndef COMMON_H
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#define COMMON_H
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#include <setjmp.h>
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#include <stdio.h>
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#include <time.h>
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#include <windows.h>
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#include "launch_api.h"
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#include "engine_api.h"
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#include "render_api.h"
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#include "vsound_api.h"
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#include "com_export.h"
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#include "com_model.h"
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// PERFORMANCE INFO
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#define MIN_FPS 0.1 // host minimum fps value for maxfps.
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#define MAX_FPS 1000.0 // upper limit for maxfps.
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#define MAX_FRAMETIME 0.1
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#define MIN_FRAMETIME 0.001
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#define MAX_RENDERS 8 // max libraries to keep tracking
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#define MAX_ENTNUMBER 99999 // for server and client parsing
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#define MAX_HEARTBEAT -99999 // connection time
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#define CIN_MAIN 0
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#define CIN_LOGO 1
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// config strings are a general means of communication from
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// the server to all connected clients.
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// each config string can be at most CS_SIZE characters.
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#define CS_SIZE 64 // size of one config string
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#define CS_TIME 16 // size of time string
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#define MAX_MSGLEN 32768 // max length of network message
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// FIXME: replace with NET_MAX_PAYLOAD
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// FIXME: get rid of configstrings
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#define CS_MAPCHECKSUM 0 // level checksum (for catching cheater maps)
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#define CS_BACKGROUND_TRACK 1 // basename of background track
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#define MAX_CONFIGSTRINGS 2
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#ifdef _DEBUG
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void DBG_AssertFunction( qboolean fExpr, const char* szExpr, const char* szFile, int szLine, const char* szMessage );
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#define Assert( f ) DBG_AssertFunction( f, #f, __FILE__, __LINE__, NULL )
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#else
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#define Assert( f )
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#endif
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extern convar_t *scr_width;
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extern convar_t *scr_height;
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extern convar_t *scr_download;
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extern convar_t *allow_download;
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extern convar_t *host_limitlocal;
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extern convar_t *host_maxfps;
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/*
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==============================================================
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HOST INTERFACE
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==============================================================
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*/
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#define MAX_SYSEVENTS 1024
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typedef enum
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{
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HOST_INIT = 0, // initalize operations
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HOST_FRAME, // host running
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HOST_SHUTDOWN, // shutdown operations
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HOST_ERROR, // host stopped by error
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HOST_SLEEP, // sleeped by different reason, e.g. minimize window
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HOST_NOFOCUS, // same as HOST_FRAME, but disable mouse
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HOST_RESTART, // during the changes video mode
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HOST_CRASHED // an exception handler called
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} host_state;
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typedef enum
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{
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RD_NONE = 0,
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RD_CLIENT,
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RD_PACKET
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} rdtype_t;
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// game print level
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typedef enum
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{
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PRINT_LOW, // pickup messages
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PRINT_MEDIUM, // death messages
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PRINT_HIGH, // critical messages
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PRINT_CHAT, // chat messages
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} messagelevel_t;
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typedef struct host_redirect_s
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{
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rdtype_t target;
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char *buffer;
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int buffersize;
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netadr_t address;
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void (*flush)( netadr_t adr, rdtype_t target, char *buffer );
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} host_redirect_t;
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typedef struct host_parm_s
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{
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host_state state; // global host state
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uint type; // running at
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jmp_buf abortframe; // abort current frame
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dword errorframe; // to avoid each-frame host error
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byte *mempool; // static mempool for misc allocations
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string finalmsg; // server shutdown final message
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host_redirect_t rd; // remote console
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double realtime; // host.curtime
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double frametime; // time between engine frames
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double realframetime; // for some system events, e.g. console animations
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uint framecount; // global framecount
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int events_head;
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int events_tail;
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sys_event_t events[MAX_SYSEVENTS];
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// list of unique decal indexes
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char draw_decals[MAX_DECALS][CS_SIZE];
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HWND hWnd; // main window
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int developer; // show all developer's message
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qboolean key_overstrike; // key overstrike mode
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// for IN_MouseMove() easy access
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int window_center_x;
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int window_center_y;
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// renderers info
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char *video_dlls[MAX_RENDERS];
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char *audio_dlls[MAX_RENDERS];
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int num_video_dlls;
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int num_audio_dlls;
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decallist_t *decalList; // used for keep decals, when renderer is restarted or changed
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int numdecals;
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soundlist_t *soundList; // used for keep ambient sounds, when renderer or sound is restarted
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int numsounds;
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} host_parm_t;
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extern host_parm_t host;
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//
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// build.c
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//
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int com_buildnum( void );
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//
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// host.c
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//
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void Host_Init( const int argc, const char **argv );
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void Host_Main( void );
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void Host_Free( void );
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void Host_SetServerState( int state );
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int Host_ServerState( void );
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int Host_CompareFileTime( long ft1, long ft2 );
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qboolean Host_NewGame( const char *mapName, qboolean loadGame );
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void Host_EndGame( const char *message, ... );
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void Host_AbortCurrentFrame( void );
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void Host_WriteServerConfig( const char *name );
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void Host_WriteOpenGLConfig( void );
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void Host_WriteConfig( void );
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qboolean Host_IsLocalGame( void );
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void Host_ShutdownServer( void );
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void Host_CheckChanges( void );
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void Host_Print( const char *txt );
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void Host_Error( const char *error, ... );
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void Host_Credits( void );
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/*
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==============================================================
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CLIENT / SERVER SYSTEMS
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==============================================================
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*/
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void CL_Init( void );
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void CL_Shutdown( void );
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void Host_ClientFrame( void );
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qboolean CL_Active( void );
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void SV_Init( void );
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void SV_Shutdown( qboolean reconnect );
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void Host_ServerFrame( void );
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qboolean SV_Active( void );
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/*
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==============================================================
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SHARED ENGFUNCS
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==============================================================
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*/
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cvar_t *pfnCvar_RegisterVariable( const char *szName, const char *szValue, int flags );
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char *pfnMemFgets( byte *pMemFile, int fileSize, int *filePos, char *pBuffer, int bufferSize );
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byte* pfnLoadFile( const char *filename, int *pLength );
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void pfnCVarSetString( const char *szName, const char *szValue );
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void pfnCVarSetValue( const char *szName, float flValue );
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float pfnCVarGetValue( const char *szName );
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char* pfnCVarGetString( const char *szName );
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cvar_t *pfnCVarGetPointer( const char *szVarName );
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void pfnFreeFile( void *buffer );
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int pfnFileExists( const char *filename );
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void *pfnLoadLibrary( const char *name );
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void *pfnGetProcAddress( void *hInstance, const char *name );
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void pfnFreeLibrary( void *hInstance );
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long pfnRandomLong( long lLow, long lHigh );
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float pfnRandomFloat( float flLow, float flHigh );
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void pfnAddCommand( const char *cmd_name, xcommand_t func );
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void pfnDelCommand( const char *cmd_name );
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void *Cache_Check( byte *mempool, struct cache_user_s *c );
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edict_t* pfnPEntityOfEntIndex( int iEntIndex );
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void pfnGetGameDir( char *szGetGameDir );
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const char *pfnCmd_Args( void );
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const char *pfnCmd_Argv( int argc );
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void Con_DPrintf( char *fmt, ... );
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void Con_Printf( char *szFmt, ... );
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int pfnCmd_Argc( void );
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int pfnIsInGame( void );
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float pfnTime( void );
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/*
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==============================================================
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MISC COMMON FUNCTIONS
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==============================================================
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*/
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#define Z_Malloc( size ) Mem_Alloc( host.mempool, size )
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#define Z_Realloc( ptr, size ) Mem_Realloc( host.mempool, ptr, size )
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#define Z_Free( ptr ) if( ptr ) Mem_Free( ptr )
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//
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// keys.c
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//
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qboolean Key_IsDown( int keynum );
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const char *Key_IsBind( int keynum );
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void Key_Event( int key, qboolean down );
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void Key_Init( void );
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void Key_WriteBindings( file_t *f );
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const char *Key_GetBinding( int keynum );
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void Key_SetBinding( int keynum, const char *binding );
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void Key_ClearStates( void );
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const char *Key_KeynumToString( int keynum );
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int Key_StringToKeynum( const char *str );
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int Key_GetKey( const char *binding );
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void Key_EnumCmds_f( void );
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void Key_SetKeyDest( int key_dest );
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//
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// avikit.c
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//
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typedef struct movie_state_s movie_state_t;
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long AVI_GetVideoFrameNumber( movie_state_t *Avi, float time );
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byte *AVI_GetVideoFrame( movie_state_t *Avi, long frame );
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qboolean AVI_GetVideoInfo( movie_state_t *Avi, long *xres, long *yres, float *duration );
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qboolean AVI_GetAudioInfo( movie_state_t *Avi, wavdata_t *snd_info );
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fs_offset_t AVI_GetAudioChunk( movie_state_t *Avi, char *audiodata, long offset, long length );
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void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audio, qboolean ignore_hwgamma, qboolean quiet );
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void AVI_CloseVideo( movie_state_t *Avi );
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qboolean AVI_IsActive( movie_state_t *Avi );
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movie_state_t *AVI_GetState( int num );
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// shared calls
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qboolean CL_IsInGame( void );
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qboolean CL_IsInMenu( void );
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float CL_GetServerTime( void );
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void CL_CharEvent( int key );
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void Tri_DrawTriangles( int fTrans );
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int CL_PointContents( const vec3_t point );
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char *COM_ParseFile( char *data, char *token );
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void CL_StudioFxTransform( struct cl_entity_s *ent, float transform[4][4] );
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qboolean CL_GetEntitySpatialization( int entnum, vec3_t origin, vec3_t velocity );
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void CL_StudioEvent( struct mstudioevent_s *event, struct cl_entity_s *ent );
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qboolean CL_GetComment( const char *demoname, char *comment );
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struct pmtrace_s *PM_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe );
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void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch );
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struct cl_entity_s *CL_GetEntityByIndex( int index );
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struct cl_entity_s *CL_GetLocalPlayer( void );
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struct player_info_s *CL_GetPlayerInfo( int playerIndex );
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void CL_ExtraUpdate( void );
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int CL_GetMaxClients( void );
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qboolean CL_IsPlaybackDemo( void );
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qboolean SV_GetComment( const char *savename, char *comment );
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qboolean SV_NewGame( const char *mapName, qboolean loadGame );
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void SV_SysError( const char *error_string );
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void SV_InitGameProgs( void );
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void SV_ForceError( void );
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void CL_WriteMessageHistory( void );
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void CL_MouseEvent( int mx, int my );
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void CL_SendCmd( void );
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void CL_Disconnect( void );
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qboolean CL_NextDemo( void );
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void CL_Drop( void );
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void CL_ForceVid( void );
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void CL_ForceSnd( void );
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void SCR_Init( void );
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void SCR_UpdateScreen( void );
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void SCR_CheckStartupVids( void );
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long SCR_GetAudioChunk( char *rawdata, long length );
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wavdata_t *SCR_GetMovieInfo( void );
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void SCR_Shutdown( void );
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void Con_Print( const char *txt );
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void Con_NPrintf( int idx, char *fmt, ... );
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void Con_NXPrintf( struct con_nprint_s *info, char *fmt, ... );
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char *Info_ValueForKey( const char *s, const char *key );
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void Info_RemovePrefixedKeys( char *start, char prefix );
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qboolean Info_RemoveKey( char *s, const char *key );
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qboolean Info_SetValueForKey( char *s, const char *key, const char *value );
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qboolean Info_Validate( const char *s );
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void Info_Print( const char *s );
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char *Cvar_Userinfo( void );
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char *Cvar_Serverinfo( void );
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void Cmd_WriteVariables( file_t *f );
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qboolean Cmd_CheckMapsList( qboolean fRefresh );
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void Cmd_ForwardToServer( void );
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void Cmd_AutoComplete( char *complete_string );
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typedef struct autocomplete_list_s
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{
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const char *name;
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qboolean (*func)( const char *s, char *name, int length );
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} autocomplete_list_t;
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extern autocomplete_list_t cmd_list[];
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#endif//COMMON_H
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