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Xash3DArchive/common/bsplib/brushbsp.c

651 lines
14 KiB
C

#include "bsplib.h"
#include "const.h"
int c_nodes;
int c_nonvis;
vec_t microvolume = 0.3;
void FindBrushInTree (node_t *node, int brushnum)
{
bspbrush_t *b;
if (node->planenum == PLANENUM_LEAF)
{
for (b=node->brushlist ; b ; b=b->next)
if (b->original->brushnum == brushnum)
Msg ("here\n");
return;
}
FindBrushInTree (node->children[0], brushnum);
FindBrushInTree (node->children[1], brushnum);
}
//==================================================
static void pw(winding_t *w)
{
int i;
for (i=0 ; i<w->numpoints ; i++)
Msg ("(%5.1f, %5.1f, %5.1f)\n",w->p[i][0], w->p[i][1],w->p[i][2]);
}
void PrintBrush (bspbrush_t *brush)
{
int i;
Msg ("brush: %p\n", brush);
for (i=0;i<brush->numsides ; i++)
{
pw(brush->sides[i].winding);
Msg ("\n");
}
}
/*
==================
PointInLeaf
==================
*/
node_t *PointInLeaf (node_t *node, vec3_t point)
{
vec_t d;
plane_t *plane;
while (node->planenum != PLANENUM_LEAF)
{
plane = &mapplanes[node->planenum];
d = DotProduct (point, plane->normal) - plane->dist;
if (d > 0)
node = node->children[0];
else
node = node->children[1];
}
return node;
}
//========================================================
/*
==============
Q_BoxOnPlaneSide
Returns PSIDE_FRONT, PSIDE_BACK, or PSIDE_BOTH
==============
*/
int Q_BoxOnPlaneSide (vec3_t mins, vec3_t maxs, plane_t *plane)
{
int side;
int i;
vec3_t corners[2];
vec_t dist1, dist2;
// axial planes are easy
if (plane->type < 3)
{
side = 0;
if (maxs[plane->type] > plane->dist+EQUAL_EPSILON)
side |= PSIDE_FRONT;
if (mins[plane->type] < plane->dist-EQUAL_EPSILON)
side |= PSIDE_BACK;
return side;
}
// create the proper leading and trailing verts for the box
for (i=0 ; i<3 ; i++)
{
if (plane->normal[i] < 0)
{
corners[0][i] = mins[i];
corners[1][i] = maxs[i];
}
else
{
corners[1][i] = mins[i];
corners[0][i] = maxs[i];
}
}
dist1 = DotProduct (plane->normal, corners[0]) - plane->dist;
dist2 = DotProduct (plane->normal, corners[1]) - plane->dist;
side = 0;
if (dist1 >= EQUAL_EPSILON)
side = PSIDE_FRONT;
if (dist2 < EQUAL_EPSILON)
side |= PSIDE_BACK;
return side;
}
/*
============
QuickTestBrushToPlanenum
============
*/
int QuickTestBrushToPlanenum (bspbrush_t *brush, int planenum, int *numsplits)
{
int i, num;
plane_t *plane;
int s;
*numsplits = 0;
// if the brush actually uses the planenum,
// we can tell the side for sure
for (i = 0; i < brush->numsides; i++)
{
num = brush->sides[i].planenum;
if (num >= 0x10000) Sys_Error("bad planenum");
if (num == planenum) return PSIDE_BACK|PSIDE_FACING;
if (num == (planenum ^ 1) ) return PSIDE_FRONT|PSIDE_FACING;
}
// box on plane side
plane = &mapplanes[planenum];
s = Q_BoxOnPlaneSide (brush->mins, brush->maxs, plane);
// if both sides, count the visible faces split
if (s == PSIDE_BOTH)
{
*numsplits += 3;
}
return s;
}
/*
============
TestBrushToPlanenum
============
*/
int TestBrushToPlanenum (bspbrush_t *brush, int planenum, int *numsplits, bool *hintsplit, int *epsilonbrush)
{
int i, j, num;
plane_t *plane;
int s;
winding_t *w;
vec_t d, d_front, d_back;
int front, back;
*numsplits = 0;
*hintsplit = false;
// if the brush actually uses the planenum,
// we can tell the side for sure
for (i=0 ; i<brush->numsides ; i++)
{
num = brush->sides[i].planenum;
if (num >= 0x10000) Sys_Error("bad planenum");
if (num == planenum) return PSIDE_BACK|PSIDE_FACING;
if (num == (planenum ^ 1) ) return PSIDE_FRONT|PSIDE_FACING;
}
// box on plane side
plane = &mapplanes[planenum];
s = Q_BoxOnPlaneSide (brush->mins, brush->maxs, plane);
if (s != PSIDE_BOTH)
return s;
// if both sides, count the visible faces split
d_front = d_back = 0;
for (i=0 ; i<brush->numsides ; i++)
{
if (brush->sides[i].texinfo == TEXINFO_NODE)
continue; // on node, don't worry about splits
if (!brush->sides[i].visible)
continue; // we don't care about non-visible
w = brush->sides[i].winding;
if (!w)
continue;
front = back = 0;
for (j=0 ; j<w->numpoints; j++)
{
d = DotProduct (w->p[j], plane->normal) - plane->dist;
if (d > d_front)
d_front = d;
if (d < d_back)
d_back = d;
if (d > 0.1) // EQUAL_EPSILON)
front = 1;
if (d < -0.1) // EQUAL_EPSILON)
back = 1;
}
if (front && back)
{
if ( !(brush->sides[i].surf & SURF_SKIP) )
{
(*numsplits)++;
if (brush->sides[i].surf & SURF_HINT)
*hintsplit = true;
}
}
}
if ( (d_front > 0.0 && d_front < 1.0)
|| (d_back < 0.0 && d_back > -1.0) )
(*epsilonbrush)++;
#if 0
if (*numsplits == 0)
{ // didn't really need to be split
if (front)
s = PSIDE_FRONT;
else if (back)
s = PSIDE_BACK;
else
s = 0;
}
#endif
return s;
}
//========================================================
/*
================
Leafnode
================
*/
void LeafNode (node_t *node, bspbrush_t *brushes)
{
bspbrush_t *b;
int i;
node->planenum = PLANENUM_LEAF;
node->contents = 0;
for (b=brushes ; b ; b=b->next)
{
// if the brush is solid and all of its sides are on nodes,
// it eats everything
if (b->original->contents & CONTENTS_SOLID)
{
for (i=0 ; i<b->numsides ; i++)
if (b->sides[i].texinfo != TEXINFO_NODE)
break;
if (i == b->numsides)
{
node->contents = CONTENTS_SOLID;
break;
}
}
node->contents |= b->original->contents;
}
node->brushlist = brushes;
}
//============================================================
void CheckPlaneAgainstParents (int pnum, node_t *node)
{
node_t *p;
for (p = node->parent; p; p = p->parent)
{
if (p->planenum == pnum)
Sys_Error("Tried parent");
}
}
bool CheckPlaneAgainstVolume (int pnum, node_t *node)
{
bspbrush_t *front, *back;
bool good;
SplitBrush (node->volume, pnum, &front, &back);
good = (front && back);
if (front) FreeBrush (front);
if (back) FreeBrush (back);
return good;
}
/*
================
SelectSplitSide
Using a hueristic, choses one of the sides out of the brushlist
to partition the brushes with.
Returns NULL if there are no valid planes to split with..
================
*/
side_t *SelectSplitSide (bspbrush_t *brushes, node_t *node)
{
int value, bestvalue;
bspbrush_t *brush, *test;
side_t *side, *bestside;
int i, j, pass, numpasses;
int pnum;
int s;
int front, back, both, facing, splits;
int bsplits;
int bestsplits;
int epsilonbrush;
bool hintsplit;
bestside = NULL;
bestvalue = -99999;
bestsplits = 0;
// the search order goes: visible-structural, visible-detail,
// nonvisible-structural, nonvisible-detail.
// If any valid plane is available in a pass, no further
// passes will be tried.
numpasses = 4;
for (pass = 0 ; pass < numpasses ; pass++)
{
for (brush = brushes ; brush ; brush=brush->next)
{
if ( (pass & 1) && !(brush->original->contents & CONTENTS_DETAIL) )
continue;
if ( !(pass & 1) && (brush->original->contents & CONTENTS_DETAIL) )
continue;
for (i=0 ; i<brush->numsides ; i++)
{
side = brush->sides + i;
if (side->bevel)
continue; // never use a bevel as a spliter
if (!side->winding)
continue; // nothing visible, so it can't split
if (side->texinfo == TEXINFO_NODE)
continue; // allready a node splitter
if (side->tested)
continue; // we allready have metrics for this plane
if (side->surf & SURF_SKIP)
continue; // skip surfaces are never chosen
if ( side->visible ^ (pass<2) )
continue; // only check visible faces on first pass
pnum = side->planenum;
pnum &= ~1; // allways use positive facing plane
CheckPlaneAgainstParents (pnum, node);
if (!CheckPlaneAgainstVolume (pnum, node))
continue; // would produce a tiny volume
front = 0;
back = 0;
both = 0;
facing = 0;
splits = 0;
epsilonbrush = 0;
for (test = brushes ; test ; test=test->next)
{
s = TestBrushToPlanenum (test, pnum, &bsplits, &hintsplit, &epsilonbrush);
splits += bsplits;
if (bsplits && (s&PSIDE_FACING) )
Sys_Error("PSIDE_FACING with splits");
test->testside = s;
// if the brush shares this face, don't bother
// testing that facenum as a splitter again
if (s & PSIDE_FACING)
{
facing++;
for (j=0 ; j<test->numsides ; j++)
{
if ( (test->sides[j].planenum&~1) == pnum)
test->sides[j].tested = true;
}
}
if (s & PSIDE_FRONT)
front++;
if (s & PSIDE_BACK)
back++;
if (s == PSIDE_BOTH)
both++;
}
// give a value estimate for using this plane
value = 5*facing - 5*splits - abs(front-back);
// value = -5*splits;
// value = 5*facing - 5*splits;
if (mapplanes[pnum].type < 3)
value+=5; // axial is better
value -= epsilonbrush*1000; // avoid!
// never split a hint side except with another hint
if (hintsplit && !(side->surf & SURF_HINT) )
value = -9999999;
// save off the side test so we don't need
// to recalculate it when we actually seperate
// the brushes
if (value > bestvalue)
{
bestvalue = value;
bestside = side;
bestsplits = splits;
for (test = brushes ; test ; test=test->next)
test->side = test->testside;
}
}
}
// if we found a good plane, don't bother trying any
// other passes
if (bestside)
{
if (pass > 1)
{
if (GetNumThreads() == 1)
c_nonvis++;
}
if (pass > 0)
node->detail_seperator = true; // not needed for vis
break;
}
}
//
// clear all the tested flags we set
//
for (brush = brushes ; brush ; brush=brush->next)
{
for (i=0 ; i<brush->numsides ; i++)
brush->sides[i].tested = false;
}
return bestside;
}
/*
================
SplitBrushList
================
*/
void SplitBrushList (bspbrush_t *brushes,
node_t *node, bspbrush_t **front, bspbrush_t **back)
{
bspbrush_t *brush, *newbrush, *newbrush2;
side_t *side;
int sides;
int i;
*front = *back = NULL;
for (brush = brushes ; brush ; brush=brush->next)
{
sides = brush->side;
if (sides == PSIDE_BOTH)
{ // split into two brushes
SplitBrush (brush, node->planenum, &newbrush, &newbrush2);
if (newbrush)
{
newbrush->next = *front;
*front = newbrush;
}
if (newbrush2)
{
newbrush2->next = *back;
*back = newbrush2;
}
continue;
}
newbrush = CopyBrush (brush);
// if the planenum is actualy a part of the brush
// find the plane and flag it as used so it won't be tried
// as a splitter again
if (sides & PSIDE_FACING)
{
for (i=0 ; i<newbrush->numsides ; i++)
{
side = newbrush->sides + i;
if ( (side->planenum& ~1) == node->planenum)
side->texinfo = TEXINFO_NODE;
}
}
if (sides & PSIDE_FRONT)
{
newbrush->next = *front;
*front = newbrush;
continue;
}
if (sides & PSIDE_BACK)
{
newbrush->next = *back;
*back = newbrush;
continue;
}
}
}
/*
================
BuildTree_r
================
*/
node_t *BuildTree_r (node_t *node, bspbrush_t *brushes)
{
node_t *newnode;
side_t *bestside;
int i;
bspbrush_t *children[2];
if (GetNumThreads() == 1)
c_nodes++;
// find the best plane to use as a splitter
bestside = SelectSplitSide (brushes, node);
if (!bestside)
{
// leaf node
node->side = NULL;
node->planenum = -1;
LeafNode (node, brushes);
return node;
}
// this is a splitplane node
node->side = bestside;
node->planenum = bestside->planenum & ~1; // always use front facing
SplitBrushList (brushes, node, &children[0], &children[1]);
FreeBrushList (brushes);
// allocate children before recursing
for (i=0 ; i<2 ; i++)
{
newnode = AllocNode ();
newnode->parent = node;
node->children[i] = newnode;
}
SplitBrush (node->volume, node->planenum, &node->children[0]->volume,
&node->children[1]->volume);
// recursively process children
for (i=0 ; i<2 ; i++)
{
node->children[i] = BuildTree_r (node->children[i], children[i]);
}
return node;
}
//===========================================================
/*
=================
BrushBSP
The incoming list will be freed before exiting
=================
*/
tree_t *BrushBSP (bspbrush_t *brushlist, vec3_t mins, vec3_t maxs)
{
node_t *node;
bspbrush_t *b;
int c_faces, c_nonvisfaces;
int c_brushes;
tree_t *tree;
int i;
vec_t volume;
tree = AllocTree ();
c_faces = 0;
c_nonvisfaces = 0;
c_brushes = 0;
for (b=brushlist ; b ; b=b->next)
{
c_brushes++;
volume = BrushVolume (b);
if (volume < microvolume)
{
Msg ("WARNING: entity %i, brush %i: microbrush\n", b->original->entitynum, b->original->brushnum);
}
for (i=0 ; i<b->numsides ; i++)
{
if (b->sides[i].bevel)
continue;
if (!b->sides[i].winding)
continue;
if (b->sides[i].texinfo == TEXINFO_NODE)
continue;
if (b->sides[i].visible)
c_faces++;
else
c_nonvisfaces++;
}
AddPointToBounds (b->mins, tree->mins, tree->maxs);
AddPointToBounds (b->maxs, tree->mins, tree->maxs);
}
c_nodes = 0;
c_nonvis = 0;
node = AllocNode ();
node->volume = BrushFromBounds (mins, maxs);
tree->headnode = node;
node = BuildTree_r (node, brushlist);
return tree;
}