540 lines
11 KiB
C
540 lines
11 KiB
C
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#include "bsplib.h"
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#include "const.h"
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/*
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tag all brushes with original contents
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brushes may contain multiple contents
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there will be no brush overlap after csg phase
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each side has a count of the other sides it splits
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the best split will be the one that minimizes the total split counts
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of all remaining sides
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precalc side on plane table
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evaluate split side
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{
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cost = 0
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for all sides
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for all sides
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get
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if side splits side and splitside is on same child
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cost++;
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}
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*/
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void SplitBrush2 (bspbrush_t *brush, int planenum,
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bspbrush_t **front, bspbrush_t **back)
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{
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SplitBrush (brush, planenum, front, back);
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#if 0
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if (*front && (*front)->sides[(*front)->numsides-1].texinfo == -1)
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(*front)->sides[(*front)->numsides-1].texinfo = (*front)->sides[0].texinfo; // not -1
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if (*back && (*back)->sides[(*back)->numsides-1].texinfo == -1)
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(*back)->sides[(*back)->numsides-1].texinfo = (*back)->sides[0].texinfo; // not -1
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#endif
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}
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/*
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===============
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SubtractBrush
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Returns a list of brushes that remain after B is subtracted from A.
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May by empty if A is contained inside B.
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The originals are undisturbed.
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===============
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*/
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bspbrush_t *SubtractBrush (bspbrush_t *a, bspbrush_t *b)
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{ // a - b = out (list)
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int i;
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bspbrush_t *front, *back;
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bspbrush_t *out, *in;
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in = a;
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out = NULL;
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for (i=0 ; i<b->numsides && in ; i++)
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{
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SplitBrush2 (in, b->sides[i].planenum, &front, &back);
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if (in != a)
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FreeBrush (in);
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if (front)
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{ // add to list
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front->next = out;
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out = front;
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}
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in = back;
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}
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if (in)
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FreeBrush (in);
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else
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{ // didn't really intersect
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FreeBrushList (out);
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return a;
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}
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return out;
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}
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/*
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===============
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IntersectBrush
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Returns a single brush made up by the intersection of the
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two provided brushes, or NULL if they are disjoint.
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The originals are undisturbed.
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===============
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*/
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bspbrush_t *IntersectBrush (bspbrush_t *a, bspbrush_t *b)
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{
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int i;
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bspbrush_t *front, *back;
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bspbrush_t *in;
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in = a;
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for (i=0 ; i<b->numsides && in ; i++)
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{
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SplitBrush2 (in, b->sides[i].planenum, &front, &back);
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if (in != a)
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FreeBrush (in);
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if (front)
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FreeBrush (front);
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in = back;
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}
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if (in == a)
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return NULL;
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in->next = NULL;
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return in;
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}
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/*
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===============
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BrushesDisjoint
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Returns true if the two brushes definately do not intersect.
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There will be false negatives for some non-axial combinations.
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===============
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*/
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bool BrushesDisjoint (bspbrush_t *a, bspbrush_t *b)
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{
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int i, j;
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// check bounding boxes
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for (i=0 ; i<3 ; i++)
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if (a->mins[i] >= b->maxs[i]
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|| a->maxs[i] <= b->mins[i])
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return true; // bounding boxes don't overlap
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// check for opposing planes
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for (i=0 ; i<a->numsides ; i++)
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{
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for (j=0 ; j<b->numsides ; j++)
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{
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if (a->sides[i].planenum ==
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(b->sides[j].planenum^1) )
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return true; // opposite planes, so not touching
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}
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}
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return false; // might intersect
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}
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/*
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===============
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IntersectionContents
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Returns a content word for the intersection of two brushes.
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Some combinations will generate a combination (water + clip),
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but most will be the stronger of the two contents.
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===============
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*/
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int IntersectionContents (int c1, int c2)
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{
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int out;
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out = c1 | c2;
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if (out & CONTENTS_SOLID)
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out = CONTENTS_SOLID;
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return out;
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}
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int minplanenums[3];
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int maxplanenums[3];
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/*
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===============
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ClipBrushToBox
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Any planes shared with the box edge will be set to no texinfo
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===============
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*/
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bspbrush_t *ClipBrushToBox (bspbrush_t *brush, vec3_t clipmins, vec3_t clipmaxs)
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{
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int i, j;
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bspbrush_t *front, *back;
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int p;
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for (j=0 ; j<2 ; j++)
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{
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if (brush->maxs[j] > clipmaxs[j])
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{
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SplitBrush (brush, maxplanenums[j], &front, &back);
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if (front)
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FreeBrush (front);
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brush = back;
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if (!brush)
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return NULL;
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}
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if (brush->mins[j] < clipmins[j])
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{
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SplitBrush (brush, minplanenums[j], &front, &back);
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if (back)
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FreeBrush (back);
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brush = front;
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if (!brush)
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return NULL;
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}
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}
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// remove any colinear faces
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for (i=0 ; i<brush->numsides ; i++)
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{
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p = brush->sides[i].planenum & ~1;
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if (p == maxplanenums[0] || p == maxplanenums[1]
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|| p == minplanenums[0] || p == minplanenums[1])
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{
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brush->sides[i].texinfo = TEXINFO_NODE;
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brush->sides[i].visible = false;
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}
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}
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return brush;
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}
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/*
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===============
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MakeBspBrushList
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===============
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*/
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bspbrush_t *MakeBspBrushList( bspbrush_t *brush, vec3_t clipmins, vec3_t clipmaxs, bool onylvis )
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{
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bspbrush_t *brushlist, *newbrush;
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int c_faces;
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int c_brushes;
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int numsides;
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int i, j, vis;
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vec3_t normal;
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float dist;
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for( i = 0; i < 2; i++ )
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{
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VectorClear( normal );
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normal[i] = 1;
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dist = clipmaxs[i];
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maxplanenums[i] = FindFloatPlane (normal, dist);
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dist = clipmins[i];
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minplanenums[i] = FindFloatPlane (normal, dist);
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}
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brushlist = NULL;
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c_faces = 0;
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c_brushes = 0;
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for( ; brush; brush = brush->next )
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{
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numsides = brush->numsides;
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if( !numsides ) continue;
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// make sure the brush has at least one face showing
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vis = 0;
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for( j = 0; j < numsides; j++ )
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if( brush->sides[j].visible && brush->sides[j].winding )
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vis++;
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if( onlyvis && !vis ) continue; // no faces at all
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// if the brush is outside the clip area, skip it
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for( j = 0; j < 3; j++ )
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if( brush->mins[j] >= clipmaxs[j] || brush->maxs[j] <= clipmins[j] )
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break;
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if( j != 3 ) continue;
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// make a copy of the brush
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newbrush = AllocBrush( brush->numsides );
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newbrush->original = brush;
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newbrush->numsides = brush->numsides;
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Mem_Copy( newbrush->sides, brush->sides, numsides * sizeof( side_t ));
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for( j = 0; j < numsides; j++ )
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{
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if( newbrush->sides[j].winding )
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newbrush->sides[j].winding = CopyWinding (newbrush->sides[j].winding);
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if( newbrush->sides[j].surf & SURF_HINT )
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newbrush->sides[j].visible = true; // hints are always visible
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}
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VectorCopy( brush->mins, newbrush->mins );
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VectorCopy( brush->maxs, newbrush->maxs );
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// carve off anything outside the clip box
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newbrush = ClipBrushToBox( newbrush, clipmins, clipmaxs );
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if( !newbrush ) continue;
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c_faces += vis;
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c_brushes++;
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newbrush->next = brushlist;
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brushlist = newbrush;
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}
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return brushlist;
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}
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/*
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===============
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AddBspBrushListToTail
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===============
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*/
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bspbrush_t *AddBrushListToTail (bspbrush_t *list, bspbrush_t *tail)
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{
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bspbrush_t *walk, *next;
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for (walk=list ; walk ; walk=next)
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{ // add to end of list
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next = walk->next;
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walk->next = NULL;
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tail->next = walk;
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tail = walk;
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}
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return tail;
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}
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/*
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===========
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CullList
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Builds a new list that doesn't hold the given brush
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===========
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*/
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bspbrush_t *CullList (bspbrush_t *list, bspbrush_t *skip1)
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{
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bspbrush_t *newlist;
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bspbrush_t *next;
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newlist = NULL;
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for ( ; list ; list = next)
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{
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next = list->next;
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if (list == skip1)
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{
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FreeBrush (list);
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continue;
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}
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list->next = newlist;
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newlist = list;
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}
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return newlist;
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}
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/*
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==================
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BrushGE
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Returns true if b1 is allowed to bite b2
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==================
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*/
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bool BrushGE (bspbrush_t *b1, bspbrush_t *b2)
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{
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// detail brushes never bite structural brushes
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if ( (b1->original->contents & CONTENTS_DETAIL)
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&& !(b2->original->contents & CONTENTS_DETAIL) )
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return false;
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if (b1->original->contents & CONTENTS_SOLID)
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return true;
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return false;
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}
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/*
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=================
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ChopBrushes
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Carves any intersecting solid brushes into the minimum number
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of non-intersecting brushes.
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=================
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*/
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bspbrush_t *ChopBrushes (bspbrush_t *head)
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{
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bspbrush_t *b1, *b2, *next;
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bspbrush_t *tail;
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bspbrush_t *keep;
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bspbrush_t *sub, *sub2;
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int c1, c2;
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keep = NULL;
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newlist:
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// find tail
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if (!head)
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return NULL;
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for (tail=head ; tail->next ; tail=tail->next)
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;
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for (b1=head ; b1 ; b1=next)
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{
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next = b1->next;
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for (b2=b1->next ; b2 ; b2 = b2->next)
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{
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if (BrushesDisjoint (b1, b2))
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continue;
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sub = NULL;
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sub2 = NULL;
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c1 = 999999;
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c2 = 999999;
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if ( BrushGE (b2, b1) )
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{
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sub = SubtractBrush (b1, b2);
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if (sub == b1)
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continue; // didn't really intersect
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if (!sub)
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{ // b1 is swallowed by b2
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head = CullList (b1, b1);
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goto newlist;
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}
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c1 = CountBrushList (sub);
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}
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if ( BrushGE (b1, b2) )
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{
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sub2 = SubtractBrush (b2, b1);
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if (sub2 == b2)
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continue; // didn't really intersect
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if (!sub2)
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{ // b2 is swallowed by b1
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FreeBrushList (sub);
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head = CullList (b1, b2);
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goto newlist;
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}
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c2 = CountBrushList (sub2);
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}
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if (!sub && !sub2)
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continue; // neither one can bite
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// only accept if it didn't fragment
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// (commening this out allows full fragmentation)
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if (c1 > 1 && c2 > 1)
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{
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if (sub2)
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FreeBrushList (sub2);
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if (sub)
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FreeBrushList (sub);
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continue;
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}
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if (c1 < c2)
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{
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if (sub2)
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FreeBrushList (sub2);
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tail = AddBrushListToTail (sub, tail);
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head = CullList (b1, b1);
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goto newlist;
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}
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else
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{
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if (sub)
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FreeBrushList (sub);
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tail = AddBrushListToTail (sub2, tail);
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head = CullList (b1, b2);
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goto newlist;
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}
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}
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if (!b2)
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{ // b1 is no longer intersecting anything, so keep it
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b1->next = keep;
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keep = b1;
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}
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}
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return keep;
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}
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/*
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=================
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InitialBrushList
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=================
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*/
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bspbrush_t *InitialBrushList (bspbrush_t *list)
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{
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bspbrush_t *b;
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bspbrush_t *out, *newb;
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int i;
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// only return brushes that have visible faces
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out = NULL;
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for (b=list ; b ; b=b->next)
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{
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#if 0
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for (i=0 ; i<b->numsides ; i++)
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if (b->sides[i].visible)
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break;
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if (i == b->numsides)
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continue;
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#endif
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newb = CopyBrush (b);
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newb->next = out;
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out = newb;
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// clear visible, so it must be set by MarkVisibleFaces_r
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// to be used in the optimized list
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for (i=0 ; i<b->numsides ; i++)
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{
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newb->sides[i].original = &b->sides[i];
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// newb->sides[i].visible = true;
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b->sides[i].visible = false;
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}
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}
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return out;
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}
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/*
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=================
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OptimizedBrushList
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=================
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*/
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bspbrush_t *OptimizedBrushList (bspbrush_t *list)
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{
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bspbrush_t *b;
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bspbrush_t *out, *newb;
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int i;
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// only return brushes that have visible faces
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out = NULL;
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for (b=list ; b ; b=b->next)
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{
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for (i=0 ; i<b->numsides ; i++)
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if (b->sides[i].visible)
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break;
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if (i == b->numsides)
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continue;
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newb = CopyBrush (b);
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newb->next = out;
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out = newb;
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}
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return out;
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}
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