1054 lines
20 KiB
C
1054 lines
20 KiB
C
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#include "bsplib.h"
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#include "const.h"
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int c_active_portals;
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int c_peak_portals;
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int c_boundary;
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int c_boundary_sides;
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/*
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===========
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AllocPortal
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===========
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*/
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portal_t *AllocPortal (void)
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{
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portal_t *p;
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if (GetNumThreads() == 1)
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c_active_portals++;
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if (c_active_portals > c_peak_portals)
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c_peak_portals = c_active_portals;
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p = Malloc (sizeof(portal_t));
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return p;
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}
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void FreePortal (portal_t *p)
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{
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if (p->winding)
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FreeWinding (p->winding);
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if (GetNumThreads() == 1)
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c_active_portals--;
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Mem_Free (p);
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}
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//==============================================================
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/*
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==============
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VisibleContents
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Returns the single content bit of the
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strongest visible content present
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==============
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*/
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int VisibleContents( int contents )
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{
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int i;
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for( i = 1; i <= CONTENTS_AREAPORTAL; i <<= 1 )
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if( contents & i ) return i;
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return 0;
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}
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/*
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===============
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ClusterContents
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===============
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*/
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int ClusterContents (node_t *node)
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{
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int c1, c2, c;
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if (node->planenum == PLANENUM_LEAF)
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return node->contents;
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c1 = ClusterContents(node->children[0]);
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c2 = ClusterContents(node->children[1]);
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c = c1|c2;
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// a cluster may include some solid detail areas, but
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// still be seen into
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if ( ! (c1&CONTENTS_SOLID) || ! (c2&CONTENTS_SOLID) )
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c &= ~CONTENTS_SOLID;
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return c;
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}
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/*
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=============
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Portal_VisFlood
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Returns true if the portal is empty or translucent, allowing
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the PVS calculation to see through it.
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The nodes on either side of the portal may actually be clusters,
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not leafs, so all contents should be ored together
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=============
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*/
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bool Portal_VisFlood (portal_t *p)
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{
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int c1, c2;
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if (!p->onnode)
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return false; // to global outsideleaf
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c1 = ClusterContents(p->nodes[0]);
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c2 = ClusterContents(p->nodes[1]);
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if (!VisibleContents (c1^c2))
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return true;
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if (c1 & (CONTENTS_TRANSLUCENT|CONTENTS_DETAIL))
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c1 = 0;
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if (c2 & (CONTENTS_TRANSLUCENT|CONTENTS_DETAIL))
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c2 = 0;
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if ( (c1|c2) & CONTENTS_SOLID )
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return false; // can't see through solid
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if (! (c1 ^ c2))
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return true; // identical on both sides
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if (!VisibleContents (c1^c2))
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return true;
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return false;
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}
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/*
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===============
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Portal_EntityFlood
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The entity flood determines which areas are
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"outside" on the map, which are then filled in.
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Flowing from side s to side !s
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===============
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*/
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bool Portal_EntityFlood (portal_t *p, int s)
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{
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if (p->nodes[0]->planenum != PLANENUM_LEAF
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|| p->nodes[1]->planenum != PLANENUM_LEAF)
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Sys_Error ("Portal_EntityFlood: not a leaf");
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// can never cross to a solid
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if ( (p->nodes[0]->contents & CONTENTS_SOLID)
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|| (p->nodes[1]->contents & CONTENTS_SOLID) )
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return false;
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// can flood through everything else
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return true;
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}
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//=============================================================================
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int c_tinyportals;
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/*
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=============
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AddPortalToNodes
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=============
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*/
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void AddPortalToNodes (portal_t *p, node_t *front, node_t *back)
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{
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if (p->nodes[0] || p->nodes[1])
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Sys_Error ("AddPortalToNode: allready included");
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p->nodes[0] = front;
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p->next[0] = front->portals;
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front->portals = p;
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p->nodes[1] = back;
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p->next[1] = back->portals;
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back->portals = p;
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}
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/*
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=============
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RemovePortalFromNode
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=============
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*/
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void RemovePortalFromNode (portal_t *portal, node_t *l)
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{
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portal_t **pp, *t;
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// remove reference to the current portal
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pp = &l->portals;
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while (1)
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{
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t = *pp;
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if (!t)
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Sys_Error ("RemovePortalFromNode: portal not in leaf");
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if ( t == portal )
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break;
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if (t->nodes[0] == l)
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pp = &t->next[0];
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else if (t->nodes[1] == l)
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pp = &t->next[1];
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else
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Sys_Error ("RemovePortalFromNode: portal not bounding leaf");
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}
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if (portal->nodes[0] == l)
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{
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*pp = portal->next[0];
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portal->nodes[0] = NULL;
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}
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else if (portal->nodes[1] == l)
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{
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*pp = portal->next[1];
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portal->nodes[1] = NULL;
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}
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}
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//============================================================================
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void PrintPortal (portal_t *p)
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{
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int i;
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winding_t *w;
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w = p->winding;
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for (i=0 ; i<w->numpoints ; i++)
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Msg ("(%5.0f,%5.0f,%5.0f)\n",w->p[i][0], w->p[i][1], w->p[i][2]);
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}
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/*
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================
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MakeHeadnodePortals
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The created portals will face the global outside_node
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================
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*/
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#define SIDESPACE 8
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void MakeHeadnodePortals (tree_t *tree)
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{
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vec3_t bounds[2];
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int i, j, n;
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portal_t *p, *portals[6];
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plane_t bplanes[6], *pl;
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node_t *node;
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node = tree->headnode;
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// pad with some space so there will never be null volume leafs
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for (i=0 ; i<3 ; i++)
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{
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bounds[0][i] = tree->mins[i] - SIDESPACE;
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bounds[1][i] = tree->maxs[i] + SIDESPACE;
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}
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tree->outside_node.planenum = PLANENUM_LEAF;
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tree->outside_node.brushlist = NULL;
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tree->outside_node.portals = NULL;
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tree->outside_node.contents = 0;
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for (i=0 ; i<3 ; i++)
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for (j=0 ; j<2 ; j++)
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{
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n = j*3 + i;
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p = AllocPortal ();
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portals[n] = p;
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pl = &bplanes[n];
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memset (pl, 0, sizeof(*pl));
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if (j)
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{
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pl->normal[i] = -1;
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pl->dist = -bounds[j][i];
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}
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else
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{
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pl->normal[i] = 1;
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pl->dist = bounds[j][i];
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}
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p->plane = *pl;
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p->winding = BaseWindingForPlane (pl->normal, pl->dist);
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AddPortalToNodes (p, node, &tree->outside_node);
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}
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// clip the basewindings by all the other planes
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for (i=0 ; i<6 ; i++)
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{
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for (j=0 ; j<6 ; j++)
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{
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if (j == i)
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continue;
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ChopWindingInPlace (&portals[i]->winding, bplanes[j].normal, bplanes[j].dist, ON_EPSILON);
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}
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}
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}
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//===================================================
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/*
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================
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BaseWindingForNode
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================
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*/
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winding_t *BaseWindingForNode (node_t *node)
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{
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winding_t *w;
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node_t *n;
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plane_t *plane;
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vec3_t normal;
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vec_t dist;
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w = BaseWindingForPlane (mapplanes[node->planenum].normal, mapplanes[node->planenum].dist);
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// clip by all the parents
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for (n=node->parent ; n && w ; )
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{
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plane = &mapplanes[n->planenum];
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if (n->children[0] == node)
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{ // take front
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ChopWindingInPlace (&w, plane->normal, plane->dist, EQUAL_EPSILON);
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}
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else
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{ // take back
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VectorSubtract (vec3_origin, plane->normal, normal);
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dist = -plane->dist;
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ChopWindingInPlace (&w, normal, dist, EQUAL_EPSILON);
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}
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node = n;
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n = n->parent;
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}
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return w;
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}
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//============================================================
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bool WindingIsTiny (winding_t *w);
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/*
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==================
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MakeNodePortal
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create the new portal by taking the full plane winding for the cutting plane
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and clipping it by all of parents of this node
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==================
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*/
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void MakeNodePortal (node_t *node)
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{
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portal_t *new_portal, *p;
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winding_t *w;
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vec3_t normal;
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float dist;
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int side;
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w = BaseWindingForNode (node);
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// clip the portal by all the other portals in the node
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for (p = node->portals ; p && w; p = p->next[side])
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{
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if (p->nodes[0] == node)
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{
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side = 0;
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VectorCopy (p->plane.normal, normal);
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dist = p->plane.dist;
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}
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else if (p->nodes[1] == node)
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{
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side = 1;
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VectorSubtract (vec3_origin, p->plane.normal, normal);
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dist = -p->plane.dist;
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}
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else
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Sys_Error ("CutNodePortals_r: mislinked portal");
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ChopWindingInPlace (&w, normal, dist, 0.1f);
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}
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if (!w)
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{
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return;
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}
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if (WindingIsTiny (w))
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{
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c_tinyportals++;
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FreeWinding (w);
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return;
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}
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new_portal = AllocPortal ();
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new_portal->plane = mapplanes[node->planenum];
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new_portal->onnode = node;
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new_portal->winding = w;
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AddPortalToNodes (new_portal, node->children[0], node->children[1]);
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}
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/*
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==============
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SplitNodePortals
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Move or split the portals that bound node so that the node's
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children have portals instead of node.
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==============
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*/
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void SplitNodePortals (node_t *node)
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{
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portal_t *p, *next_portal, *new_portal;
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node_t *f, *b, *other_node;
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int side;
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plane_t *plane;
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winding_t *frontwinding, *backwinding;
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plane = &mapplanes[node->planenum];
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f = node->children[0];
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b = node->children[1];
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for (p = node->portals ; p ; p = next_portal)
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{
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if (p->nodes[0] == node)
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side = 0;
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else if (p->nodes[1] == node)
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side = 1;
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else
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Sys_Error ("CutNodePortals_r: mislinked portal");
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next_portal = p->next[side];
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other_node = p->nodes[!side];
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RemovePortalFromNode (p, p->nodes[0]);
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RemovePortalFromNode (p, p->nodes[1]);
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//
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// cut the portal into two portals, one on each side of the cut plane
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//
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ClipWindingEpsilon (p->winding, plane->normal, plane->dist,
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EQUAL_EPSILON, &frontwinding, &backwinding);
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if (frontwinding && WindingIsTiny(frontwinding))
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{
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FreeWinding (frontwinding);
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frontwinding = NULL;
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c_tinyportals++;
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}
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if (backwinding && WindingIsTiny(backwinding))
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{
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FreeWinding (backwinding);
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backwinding = NULL;
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c_tinyportals++;
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}
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if (!frontwinding && !backwinding)
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{ // tiny windings on both sides
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continue;
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}
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if (!frontwinding)
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{
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FreeWinding (backwinding);
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if (side == 0)
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AddPortalToNodes (p, b, other_node);
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else
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AddPortalToNodes (p, other_node, b);
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continue;
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}
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if (!backwinding)
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{
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FreeWinding (frontwinding);
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if (side == 0)
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AddPortalToNodes (p, f, other_node);
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else
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AddPortalToNodes (p, other_node, f);
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continue;
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}
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// the winding is split
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new_portal = AllocPortal ();
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*new_portal = *p;
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new_portal->winding = backwinding;
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FreeWinding (p->winding);
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p->winding = frontwinding;
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if (side == 0)
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{
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AddPortalToNodes (p, f, other_node);
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AddPortalToNodes (new_portal, b, other_node);
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}
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else
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{
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AddPortalToNodes (p, other_node, f);
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AddPortalToNodes (new_portal, other_node, b);
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}
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}
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node->portals = NULL;
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}
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/*
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================
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CalcNodeBounds
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================
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*/
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void CalcNodeBounds (node_t *node)
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{
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portal_t *p;
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int s;
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int i;
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// calc mins/maxs for both leafs and nodes
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ClearBounds (node->mins, node->maxs);
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for (p = node->portals ; p ; p = p->next[s])
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{
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s = (p->nodes[1] == node);
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for (i=0 ; i<p->winding->numpoints ; i++)
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AddPointToBounds (p->winding->p[i], node->mins, node->maxs);
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}
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}
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/*
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==================
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MakeTreePortals_r
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==================
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*/
|
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void MakeTreePortals_r (node_t *node)
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{
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int i;
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CalcNodeBounds (node);
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if (node->mins[0] >= node->maxs[0])
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{
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Msg("WARNING: node without a volume\n");
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}
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for( i = 0; i < 3; i++ )
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{
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if (node->mins[i] < -BOGUS_RANGE || node->maxs[i] > BOGUS_RANGE)
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{
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Msg("WARNING: node with unbounded volume\n");
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break;
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}
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}
|
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if (node->planenum == PLANENUM_LEAF)
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return;
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MakeNodePortal (node);
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SplitNodePortals (node);
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MakeTreePortals_r (node->children[0]);
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MakeTreePortals_r (node->children[1]);
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}
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|
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/*
|
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==================
|
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MakeTreePortals
|
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==================
|
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*/
|
|
void MakeTreePortals (tree_t *tree)
|
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{
|
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MakeHeadnodePortals (tree);
|
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MakeTreePortals_r (tree->headnode);
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}
|
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|
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/*
|
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=========================================================
|
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|
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FLOOD ENTITIES
|
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|
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=========================================================
|
|
*/
|
|
|
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/*
|
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=============
|
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FloodPortals_r
|
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=============
|
|
*/
|
|
void FloodPortals_r (node_t *node, int dist)
|
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{
|
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portal_t *p;
|
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int s;
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|
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node->occupied = dist;
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|
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for (p=node->portals ; p ; p = p->next[s])
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{
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s = (p->nodes[1] == node);
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|
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if (p->nodes[!s]->occupied)
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continue;
|
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|
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if (!Portal_EntityFlood (p, s))
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continue;
|
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|
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FloodPortals_r (p->nodes[!s], dist+1);
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}
|
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}
|
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|
|
/*
|
|
=============
|
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PlaceOccupant
|
|
=============
|
|
*/
|
|
bool PlaceOccupant (node_t *headnode, vec3_t origin, bsp_entity_t *occupant)
|
|
{
|
|
node_t *node;
|
|
vec_t d;
|
|
plane_t *plane;
|
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|
|
// find the leaf to start in
|
|
node = headnode;
|
|
while (node->planenum != PLANENUM_LEAF)
|
|
{
|
|
plane = &mapplanes[node->planenum];
|
|
d = DotProduct (origin, plane->normal) - plane->dist;
|
|
if (d >= 0)
|
|
node = node->children[0];
|
|
else
|
|
node = node->children[1];
|
|
}
|
|
|
|
if (node->contents == CONTENTS_SOLID)
|
|
return false;
|
|
node->occupant = occupant;
|
|
|
|
FloodPortals_r (node, 1);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
FloodEntities
|
|
|
|
Marks all nodes that can be reached by entites
|
|
=============
|
|
*/
|
|
bool FloodEntities (tree_t *tree)
|
|
{
|
|
int i;
|
|
vec3_t origin;
|
|
char *cl;
|
|
bool inside;
|
|
node_t *headnode;
|
|
|
|
headnode = tree->headnode;
|
|
inside = false;
|
|
tree->outside_node.occupied = 0;
|
|
|
|
for (i=1 ; i<num_entities ; i++)
|
|
{
|
|
GetVectorForKey (&entities[i], "origin", origin);
|
|
if (VectorCompare(origin, vec3_origin))
|
|
continue;
|
|
|
|
cl = ValueForKey (&entities[i], "classname");
|
|
origin[2] += 1; // so objects on floor are ok
|
|
|
|
// nudge playerstart around if needed so clipping hulls allways
|
|
// have a vlaid point
|
|
if (!strcmp (cl, "info_player_start"))
|
|
{
|
|
int x, y;
|
|
|
|
for (x=-16 ; x<=16 ; x += 16)
|
|
{
|
|
for (y=-16 ; y<=16 ; y += 16)
|
|
{
|
|
origin[0] += x;
|
|
origin[1] += y;
|
|
if (PlaceOccupant (headnode, origin, &entities[i]))
|
|
{
|
|
inside = true;
|
|
goto gotit;
|
|
}
|
|
origin[0] -= x;
|
|
origin[1] -= y;
|
|
}
|
|
}
|
|
gotit: ;
|
|
}
|
|
else
|
|
{
|
|
if (PlaceOccupant (headnode, origin, &entities[i]))
|
|
inside = true;
|
|
}
|
|
}
|
|
return (bool)(inside && !tree->outside_node.occupied);
|
|
}
|
|
|
|
/*
|
|
=========================================================
|
|
|
|
FLOOD AREAS
|
|
|
|
=========================================================
|
|
*/
|
|
|
|
int c_areas;
|
|
|
|
/*
|
|
=============
|
|
FloodAreas_r
|
|
=============
|
|
*/
|
|
void FloodAreas_r (node_t *node)
|
|
{
|
|
portal_t *p;
|
|
int s;
|
|
bspbrush_t *b;
|
|
bsp_entity_t *e;
|
|
|
|
if (node->contents == CONTENTS_AREAPORTAL)
|
|
{
|
|
// this node is part of an area portal
|
|
b = node->brushlist;
|
|
e = &entities[b->original->entitynum];
|
|
|
|
// if the current area has allready touched this
|
|
// portal, we are done
|
|
if (e->portalareas[0] == c_areas || e->portalareas[1] == c_areas)
|
|
return;
|
|
|
|
// note the current area as bounding the portal
|
|
if (e->portalareas[1])
|
|
{
|
|
Msg("WARNING: areaportal entity %i touches > 2 areas\n", b->original->entitynum);
|
|
return;
|
|
}
|
|
if (e->portalareas[0])
|
|
e->portalareas[1] = c_areas;
|
|
else
|
|
e->portalareas[0] = c_areas;
|
|
|
|
return;
|
|
}
|
|
|
|
if (node->area)
|
|
return; // allready got it
|
|
node->area = c_areas;
|
|
|
|
for (p=node->portals ; p ; p = p->next[s])
|
|
{
|
|
s = (p->nodes[1] == node);
|
|
#if 0
|
|
if (p->nodes[!s]->occupied)
|
|
continue;
|
|
#endif
|
|
if (!Portal_EntityFlood (p, s))
|
|
continue;
|
|
|
|
FloodAreas_r (p->nodes[!s]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
FindAreas_r
|
|
|
|
Just decend the tree, and for each node that hasn't had an
|
|
area set, flood fill out from there
|
|
=============
|
|
*/
|
|
void FindAreas_r (node_t *node)
|
|
{
|
|
if (node->planenum != PLANENUM_LEAF)
|
|
{
|
|
FindAreas_r (node->children[0]);
|
|
FindAreas_r (node->children[1]);
|
|
return;
|
|
}
|
|
|
|
if (node->area)
|
|
return; // allready got it
|
|
|
|
if (node->contents & CONTENTS_SOLID)
|
|
return;
|
|
|
|
if (!node->occupied)
|
|
return; // not reachable by entities
|
|
|
|
// area portals are allways only flooded into, never
|
|
// out of
|
|
if (node->contents == CONTENTS_AREAPORTAL)
|
|
return;
|
|
|
|
c_areas++;
|
|
FloodAreas_r (node);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SetAreaPortalAreas_r
|
|
|
|
Just decend the tree, and for each node that hasn't had an
|
|
area set, flood fill out from there
|
|
=============
|
|
*/
|
|
void SetAreaPortalAreas_r (node_t *node)
|
|
{
|
|
bspbrush_t *b;
|
|
bsp_entity_t *e;
|
|
|
|
if (node->planenum != PLANENUM_LEAF)
|
|
{
|
|
SetAreaPortalAreas_r (node->children[0]);
|
|
SetAreaPortalAreas_r (node->children[1]);
|
|
return;
|
|
}
|
|
|
|
if (node->contents == CONTENTS_AREAPORTAL)
|
|
{
|
|
if (node->area)
|
|
return; // allready set
|
|
|
|
b = node->brushlist;
|
|
e = &entities[b->original->entitynum];
|
|
node->area = e->portalareas[0];
|
|
if (!e->portalareas[1])
|
|
{
|
|
Msg("WARNING: areaportal entity %i doesn't touch two areas\n", b->original->entitynum);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
EmitAreaPortals
|
|
|
|
=============
|
|
*/
|
|
void EmitAreaPortals (node_t *headnode)
|
|
{
|
|
int i, j;
|
|
bsp_entity_t *e;
|
|
dareaportal_t *dp;
|
|
|
|
if (c_areas > MAX_MAP_AREAS)
|
|
Sys_Error ("MAX_MAP_AREAS");
|
|
numareas = c_areas+1;
|
|
numareaportals = 1; // leave 0 as an error
|
|
|
|
for (i=1 ; i<=c_areas ; i++)
|
|
{
|
|
dareas[i].firstareaportal = numareaportals;
|
|
for (j=0 ; j<num_entities ; j++)
|
|
{
|
|
e = &entities[j];
|
|
if (!e->areaportalnum)
|
|
continue;
|
|
dp = &dareaportals[numareaportals];
|
|
if (e->portalareas[0] == i)
|
|
{
|
|
dp->portalnum = e->areaportalnum;
|
|
dp->otherarea = e->portalareas[1];
|
|
numareaportals++;
|
|
}
|
|
else if (e->portalareas[1] == i)
|
|
{
|
|
dp->portalnum = e->areaportalnum;
|
|
dp->otherarea = e->portalareas[0];
|
|
numareaportals++;
|
|
}
|
|
}
|
|
dareas[i].numareaportals = numareaportals - dareas[i].firstareaportal;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
FloodAreas
|
|
|
|
Mark each leaf with an area, bounded by CONTENTS_AREAPORTAL
|
|
=============
|
|
*/
|
|
void FloodAreas (tree_t *tree)
|
|
{
|
|
FindAreas_r (tree->headnode);
|
|
SetAreaPortalAreas_r (tree->headnode);
|
|
}
|
|
|
|
//======================================================
|
|
|
|
int c_outside;
|
|
int c_inside;
|
|
int c_solid;
|
|
|
|
void FillOutside_r (node_t *node)
|
|
{
|
|
if (node->planenum != PLANENUM_LEAF)
|
|
{
|
|
FillOutside_r (node->children[0]);
|
|
FillOutside_r (node->children[1]);
|
|
return;
|
|
}
|
|
|
|
// anything not reachable by an entity
|
|
// can be filled away
|
|
if (!node->occupied)
|
|
{
|
|
if (node->contents != CONTENTS_SOLID)
|
|
{
|
|
c_outside++;
|
|
node->contents = CONTENTS_SOLID;
|
|
}
|
|
else
|
|
c_solid++;
|
|
}
|
|
else
|
|
c_inside++;
|
|
|
|
}
|
|
|
|
/*
|
|
=============
|
|
FillOutside
|
|
|
|
Fill all nodes that can't be reached by entities
|
|
=============
|
|
*/
|
|
void FillOutside (node_t *headnode)
|
|
{
|
|
c_outside = 0;
|
|
c_inside = 0;
|
|
c_solid = 0;
|
|
FillOutside_r (headnode);
|
|
}
|
|
|
|
|
|
//==============================================================
|
|
|
|
/*
|
|
============
|
|
FindPortalSide
|
|
|
|
Finds a brush side to use for texturing the given portal
|
|
============
|
|
*/
|
|
void FindPortalSide (portal_t *p)
|
|
{
|
|
int viscontents;
|
|
bspbrush_t *bb, *brush;
|
|
node_t *n;
|
|
int i,j;
|
|
int planenum;
|
|
side_t *side, *bestside;
|
|
float dot, bestdot;
|
|
plane_t *p1, *p2;
|
|
|
|
// decide which content change is strongest
|
|
// solid > lava > water, etc
|
|
viscontents = VisibleContents (p->nodes[0]->contents ^ p->nodes[1]->contents);
|
|
if (!viscontents)
|
|
return;
|
|
|
|
planenum = p->onnode->planenum;
|
|
bestside = NULL;
|
|
bestdot = 0;
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
n = p->nodes[j];
|
|
p1 = &mapplanes[p->onnode->planenum];
|
|
for (bb=n->brushlist ; bb ; bb=bb->next)
|
|
{
|
|
brush = bb->original;
|
|
if ( !(brush->contents & viscontents) )
|
|
continue;
|
|
for (i=0 ; i<brush->numsides ; i++)
|
|
{
|
|
side = &brush->sides[i];
|
|
if (side->bevel)
|
|
continue;
|
|
if (side->texinfo == TEXINFO_NODE)
|
|
continue; // non-visible
|
|
if ((side->planenum&~1) == planenum)
|
|
{ // exact match
|
|
bestside = &brush->sides[i];
|
|
goto gotit;
|
|
}
|
|
// see how close the match is
|
|
p2 = &mapplanes[side->planenum&~1];
|
|
dot = DotProduct (p1->normal, p2->normal);
|
|
if (dot > bestdot)
|
|
{
|
|
bestdot = dot;
|
|
bestside = side;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
gotit:
|
|
if( !bestside ) MsgDev( D_WARN, "side not found for portal\n");
|
|
|
|
p->sidefound = true;
|
|
p->side = bestside;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
MarkVisibleSides_r
|
|
|
|
===============
|
|
*/
|
|
void MarkVisibleSides_r (node_t *node)
|
|
{
|
|
portal_t *p;
|
|
int s;
|
|
|
|
if (node->planenum != PLANENUM_LEAF)
|
|
{
|
|
MarkVisibleSides_r (node->children[0]);
|
|
MarkVisibleSides_r (node->children[1]);
|
|
return;
|
|
}
|
|
|
|
// empty leafs are never boundary leafs
|
|
if( !node->contents ) return;
|
|
|
|
// see if there is a visible face
|
|
for (p=node->portals ; p ; p = p->next[!s])
|
|
{
|
|
s = (p->nodes[0] == node);
|
|
if (!p->onnode)
|
|
continue; // edge of world
|
|
if (!p->sidefound)
|
|
FindPortalSide (p);
|
|
if (p->side)
|
|
p->side->visible = true;
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
=============
|
|
MarkVisibleSides
|
|
|
|
=============
|
|
*/
|
|
void MarkVisibleSides( tree_t *tree, bspbrush_t *brush )
|
|
{
|
|
int j, numsides;
|
|
|
|
// clear all the visible flags
|
|
for( ; brush; brush = brush->next )
|
|
{
|
|
numsides = brush->numsides;
|
|
for( j = 0; j < numsides; j++ )
|
|
brush->sides[j].visible = false;
|
|
}
|
|
|
|
// set visible flags on the sides that are used by portals
|
|
MarkVisibleSides_r( tree->headnode );
|
|
}
|
|
|