590 lines
13 KiB
C
590 lines
13 KiB
C
//=======================================================================
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// Copyright XashXT Group 2007 ©
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// host.c - dedicated and shared host
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//=======================================================================
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#include <setjmp.h>
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#include "engine.h"
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#include "server.h"
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#include "client.h"
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#define VID_NUM_MODES ( sizeof( vid_modes ) / sizeof( vid_modes[0] ))
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physic_exp_t *pe;
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render_exp_t *re;
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vprogs_exp_t *vm;
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host_parm_t host; // host parms
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stdlib_api_t com, newcom;
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byte *zonepool;
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char *buildstring = __TIME__ " " __DATE__;
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dll_info_t physic_dll = { "physic.dll", NULL, "CreateAPI", NULL, NULL, true, sizeof(physic_exp_t) };
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dll_info_t render_dll = { "render.dll", NULL, "CreateAPI", NULL, NULL, true, sizeof(render_exp_t) };
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dll_info_t vprogs_dll = { "vprogs.dll", NULL, "CreateAPI", NULL, NULL, true, sizeof(vprogs_exp_t) };
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cvar_t *timescale;
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cvar_t *fixedtime;
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cvar_t *dedicated;
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cvar_t *host_serverstate;
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cvar_t *host_frametime;
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cvar_t *host_cheats;
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cvar_t *r_fullscreen;
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cvar_t *vid_gamma;
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cvar_t *r_xpos; // X coordinate of window position
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cvar_t *r_ypos; // Y coordinate of window position
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cvar_t *cm_paused;
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/*
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=======
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Host_MapKey
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Map from windows to engine keynums
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=======
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*/
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static int Host_MapKey( int key )
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{
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int result, modified;
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bool is_extended = false;
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modified = ( key >> 16 ) & 255;
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if( modified > 127 ) return 0;
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if ( key & ( 1 << 24 ))
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is_extended = true;
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result = scan_to_key[modified];
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if( !is_extended )
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{
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switch ( result )
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{
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case K_HOME: return K_KP_HOME;
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case K_UPARROW: return K_KP_UPARROW;
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case K_PGUP: return K_KP_PGUP;
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case K_LEFTARROW: return K_KP_LEFTARROW;
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case K_RIGHTARROW: return K_KP_RIGHTARROW;
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case K_END: return K_KP_END;
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case K_DOWNARROW: return K_KP_DOWNARROW;
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case K_PGDN: return K_KP_PGDN;
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case K_INS: return K_KP_INS;
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case K_DEL: return K_KP_DEL;
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default: return result;
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}
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}
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else
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{
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switch ( result )
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{
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case K_PAUSE: return K_KP_NUMLOCK;
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case 0x0D: return K_KP_ENTER;
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case 0x2F: return K_KP_SLASH;
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case 0xAF: return K_KP_PLUS;
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}
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return result;
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}
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}
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void Host_InitCommon( uint funcname, int argc, char **argv )
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{
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char dev_level[4];
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newcom = com;
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// overload some funcs
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newcom.error = Host_Error;
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// determine debug and developer mode
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if(FS_CheckParm ("-debug")) host.debug = true;
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if(FS_GetParmFromCmdLine("-dev", dev_level ))
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host.developer = atoi(dev_level);
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// TODO: init basedir here
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FS_LoadGameInfo("gameinfo.txt");
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zonepool = Mem_AllocPool("Zone Engine");
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}
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void Host_FreeCommon( void )
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{
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Mem_FreePool( &zonepool );
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}
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void Host_InitPhysic( void )
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{
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static physic_imp_t pi;
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launch_t CreatePhysic;
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// phys callback
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pi.api_size = sizeof(physic_imp_t);
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pi.Transform = SV_Transform;
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pi.PlaySound = SV_PlaySound;
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pi.ClientMove = SV_PlayerMove;
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pi.GetModelVerts = SV_GetModelVerts;
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Sys_LoadLibrary( &physic_dll );
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CreatePhysic = (void *)physic_dll.main;
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pe = CreatePhysic( &newcom, &pi );
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pe->Init();
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}
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void Host_FreePhysic( void )
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{
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if(physic_dll.link)
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{
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pe->Shutdown();
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memset( &pe, 0, sizeof(pe));
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}
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Sys_FreeLibrary( &physic_dll );
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}
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void Host_InitRender( void )
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{
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static render_imp_t ri;
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launch_t CreateRender;
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ri.api_size = sizeof(render_imp_t);
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// studio callbacks
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ri.StudioEvent = CL_StudioEvent;
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ri.ShowCollision = pe->DrawCollision;
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Sys_LoadLibrary( &render_dll );
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CreateRender = (void *)render_dll.main;
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re = CreateRender( &newcom, &ri );
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if(!re->Init(GetModuleHandle(NULL), Host_WndProc ))
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Sys_Error("VID_InitRender: can't init render.dll\nUpdate your opengl drivers\n");
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CL_Snd_Restart_f();
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}
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void Host_FreeRender( void )
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{
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if(render_dll.link)
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{
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re->Shutdown();
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memset( &re, 0, sizeof(re));
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}
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Sys_FreeLibrary( &render_dll );
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}
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void Host_InitVprogs( int argc, char **argv )
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{
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launch_t CreateVprogs;
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Sys_LoadLibrary( &vprogs_dll );
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CreateVprogs = (void *)vprogs_dll.main;
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vm = CreateVprogs( &newcom, NULL ); // second interface not allowed
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vm->Init( host.type, argc, argv );
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}
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void Host_FreeVprogs( void )
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{
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if(vprogs_dll.link)
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{
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vm->Free();
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memset( &vm, 0, sizeof(vm));
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}
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Sys_FreeLibrary( &vprogs_dll );
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}
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/*
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================
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Host_AbortCurrentFrame
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aborts the current host frame and goes on with the next one
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================
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*/
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void Host_AbortCurrentFrame( void )
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{
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longjmp( host.abortframe, 1 );
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}
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/*
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==================
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Host_GetServerState
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==================
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*/
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int Host_ServerState( void )
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{
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return host_serverstate->integer;
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}
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/*
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==================
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Host_SetServerState
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==================
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*/
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void Host_SetServerState( int state )
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{
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Cvar_SetValue("host_serverstate", state );
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}
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/*
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=================
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Host_VidRestart_f
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Restart the video subsystem
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=================
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*/
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void Host_VidRestart_f( void )
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{
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cl.force_refdef = true; // can't use a paused refdef
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S_StopAllSounds(); // don't let them loop during the restart
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cl.refresh_prepped = false;
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Host_FreeRender(); // release render.dll
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Host_InitRender(); // load it again
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}
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/*
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============
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VID_Init
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============
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*/
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void VID_Init( void )
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{
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scr_width = Cvar_Get("width", "640", 0 );
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scr_height = Cvar_Get("height", "480", 0 );
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vid_gamma = Cvar_Get( "vid_gamma", "1", CVAR_ARCHIVE );
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Cmd_AddCommand ("vid_restart", Host_VidRestart_f, "restarts video system" );
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Host_InitRender();
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}
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/*
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=================
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Host_Frame
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=================
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*/
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void Host_Frame( double time )
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{
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char *s;
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if(setjmp(host.abortframe)) return;
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rand(); // keep the random time dependent
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Sys_SendKeyEvents(); // get new key events
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do
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{
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s = Sys_ConsoleInput ();
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if(s) Cbuf_AddText (va("%s\n",s));
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} while( s );
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Cbuf_Execute();
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// if at a full screen console, don't update unless needed
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if( host.state != HOST_FRAME || host.type == HOST_DEDICATED )
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{
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Sys_Sleep( 20 );
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}
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SV_Frame( time );
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CL_Frame( time );
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host.framecount++;
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}
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/*
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====================
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Host_WndProc
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main window procedure
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====================
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*/
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long _stdcall Host_WndProc( HWND hWnd, uint uMsg, WPARAM wParam, LPARAM lParam)
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{
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int temp = 0;
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switch (uMsg)
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{
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case WM_MOUSEWHEEL:
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if((short)HIWORD(wParam) > 0)
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{
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Key_Event( K_MWHEELUP, true, host.sv_timer );
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Key_Event( K_MWHEELUP, false, host.sv_timer );
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}
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else
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{
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Key_Event( K_MWHEELDOWN, true, host.sv_timer );
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Key_Event( K_MWHEELDOWN, false, host.sv_timer );
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}
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break;
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case WM_CREATE:
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host.hWnd = hWnd;
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r_xpos = Cvar_Get("r_xpos", "3", CVAR_ARCHIVE );
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r_ypos = Cvar_Get("r_ypos", "22", CVAR_ARCHIVE );
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r_fullscreen = Cvar_Get("fullscreen", "0", CVAR_ARCHIVE | CVAR_LATCH );
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break;
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case WM_DESTROY:
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host.hWnd = NULL;
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break;
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case WM_CLOSE:
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Cbuf_ExecuteText( EXEC_APPEND, "quit" );
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break;
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case WM_ACTIVATE:
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if(LOWORD(wParam) != WA_INACTIVE && HIWORD(wParam)) host.state = HOST_SLEEP;
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else if(LOWORD(wParam) == WA_INACTIVE) host.state = HOST_NOFOCUS;
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else host.state = HOST_FRAME;
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Key_ClearStates(); // FIXME!!!
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SNDDMA_Activate();
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if( host.state == HOST_FRAME )
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{
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M_Activate();
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SetForegroundWindow( hWnd );
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ShowWindow( hWnd, SW_RESTORE );
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}
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else if( r_fullscreen->integer )
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{
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ShowWindow( hWnd, SW_MINIMIZE );
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}
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break;
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case WM_MOVE:
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if (!r_fullscreen->integer )
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{
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RECT r;
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int xPos, yPos, style;
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xPos = (short) LOWORD(lParam); // horizontal position
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yPos = (short) HIWORD(lParam); // vertical position
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r.left = r.top = 0;
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r.right = r.bottom = 1;
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style = GetWindowLong( hWnd, GWL_STYLE );
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AdjustWindowRect( &r, style, FALSE );
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Cvar_SetValue( "r_xpos", xPos + r.left);
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Cvar_SetValue( "r_ypos", yPos + r.top);
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r_xpos->modified = false;
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r_ypos->modified = false;
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M_Activate();
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}
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break;
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case WM_LBUTTONDOWN:
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case WM_LBUTTONUP:
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case WM_RBUTTONDOWN:
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case WM_RBUTTONUP:
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case WM_MBUTTONDOWN:
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case WM_MBUTTONUP:
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case WM_MOUSEMOVE:
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if(wParam & MK_LBUTTON) temp |= 1;
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if(wParam & MK_RBUTTON) temp |= 2;
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if(wParam & MK_MBUTTON) temp |= 4;
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M_Event( temp );
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break;
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case WM_SYSCOMMAND:
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if( wParam == SC_SCREENSAVE ) return 0;
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break;
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case WM_SYSKEYDOWN:
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if( wParam == 13 && r_fullscreen)
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{
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Cvar_SetValue( "fullscreen", !r_fullscreen->value );
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return 0;
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}
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// intentional fallthrough
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case WM_KEYDOWN:
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Key_Event( Host_MapKey( lParam ), true, host.sv_timer);
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break;
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case WM_SYSKEYUP:
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case WM_KEYUP:
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Key_Event( Host_MapKey( lParam ), false, host.sv_timer);
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break;
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case WM_CHAR:
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CL_CharEvent( wParam );
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break;
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}
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return DefWindowProc( hWnd, uMsg, wParam, lParam );
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}
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/*
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================
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Host_Print
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Handles cursor positioning, line wrapping, etc
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All console printing must go through this in order to be logged to disk
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If no console is visible, the text will appear at the top of the game window
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================
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*/
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void Host_Print( const char *txt )
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{
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if(host.rd.target)
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{
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if((strlen (txt) + strlen(host.rd.buffer)) > (host.rd.buffersize - 1))
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{
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if(host.rd.flush)
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{
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host.rd.flush(host.rd.target, host.rd.buffer);
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*host.rd.buffer = 0;
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}
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}
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com.strcat (host.rd.buffer, txt);
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return;
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}
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Con_Print( txt ); // echo to client console
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}
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/*
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=================
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Host_Error
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=================
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*/
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void Host_Error( const char *error, ... )
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{
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static char hosterror1[MAX_INPUTLINE];
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static char hosterror2[MAX_INPUTLINE];
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static bool recursive = false;
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va_list argptr;
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va_start( argptr, error );
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vsprintf( hosterror1, error, argptr );
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va_end( argptr );
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if( host.framecount < 3 || host.state == HOST_SHUTDOWN )
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Sys_Error ("%s", hosterror1 );
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else Msg("Host_Error: %s", hosterror1);
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if(recursive)
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{
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Msg("Host_RecursiveError: %s", hosterror2 );
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Sys_Error ("%s", hosterror1 );
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return; // don't multiple executes
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}
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recursive = true;
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com.sprintf( host.finalmsg, "Server crashed: %s\n", hosterror1 );
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com.strncpy( host.finalmsg, "Server shutdown\n", MAX_STRING );
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SV_Shutdown( false );
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CL_Drop(); // drop clients
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recursive = false;
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Host_AbortCurrentFrame();
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host.state = HOST_ERROR;
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}
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void Host_Error_f( void )
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{
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if( Cmd_Argc() == 1 ) Sys_Error( "break\n" );
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else Sys_Error( "%s\n", Cmd_Argv( 1 ));
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}
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/*
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=================
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Host_Crash_f
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=================
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*/
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static void Host_Crash_f (void)
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{
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*(int *)0 = 0xffffffff;
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}
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/*
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=================
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Host_Init
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=================
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*/
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void Host_Init (uint funcname, int argc, char **argv)
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{
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char *s;
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host.state = HOST_INIT; // initialzation started
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host.type = funcname;
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srand(time(NULL)); // init random generator
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Host_InitCommon( funcname, argc, argv ); // loading common.dll
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Key_Init();
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// get default configuration
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#if 1
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Cbuf_AddText("exec keys.rc\n");
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Cbuf_AddText("exec vars.rc\n");
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#else
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Cbuf_AddText("exec default.cfg\n");
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Cbuf_AddText("exec config.cfg\n");
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#endif
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Cbuf_Execute();
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// init commands and vars
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if(host.developer)
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{
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host_cheats = Cvar_Get("host_cheats", "1", CVAR_READ_ONLY | CVAR_SYSTEMINFO );
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Cmd_AddCommand ("error", Host_Error_f, "just throw a fatal error to test shutdown procedures" );
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Cmd_AddCommand ("crash", Host_Crash_f, "a way to force a bus error for development reasons");
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}
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cm_paused = Cvar_Get("cm_paused", "0", 0 );
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host_frametime = Cvar_Get ("host_frametime", "0.01", 0);
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host_serverstate = Cvar_Get ("host_serverstate", "0", 0);
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timescale = Cvar_Get ("timescale", "1", 0);
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fixedtime = Cvar_Get ("fixedtime", "0", 0);
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if(host.type == HOST_DEDICATED) dedicated = Cvar_Get ("dedicated", "1", CVAR_INIT);
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else dedicated = Cvar_Get ("dedicated", "0", CVAR_INIT);
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s = va("^1Xash %g ^3%s", GI->version, buildstring );
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Cvar_Get ("version", s, CVAR_SERVERINFO|CVAR_INIT);
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if(dedicated->value) Cmd_AddCommand ("quit", Sys_Quit, "quit the game" );
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NET_Init();
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Netchan_Init();
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Host_InitPhysic();
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Host_InitVprogs( argc, argv );
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SV_Init();
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CL_Init();
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Sys_DoubleTime(); // initialize timer
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}
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/*
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=================
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Host_Main
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=================
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*/
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void Host_Main( void )
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{
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static double time, oldtime, newtime;
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oldtime = host.realtime;
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// main window message loop
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while( host.type != HOST_OFFLINE )
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{
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oldtime = newtime;
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newtime = Sys_DoubleTime();
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time = newtime - oldtime;
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// engine frame
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Host_Frame( time );
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}
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// prepare host to normal shutdown
|
|
host.state = HOST_SHUTDOWN;
|
|
com.strncpy( host.finalmsg, "Server shutdown\n", MAX_STRING );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Host_Shutdown
|
|
=================
|
|
*/
|
|
void Host_Free( void )
|
|
{
|
|
SV_Shutdown( false );
|
|
CL_Shutdown();
|
|
Host_FreeRender();
|
|
NET_Shutdown();
|
|
Host_FreeVprogs();
|
|
Host_FreePhysic();
|
|
Host_FreeCommon();
|
|
} |