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Xash3DArchive/engine/client/cl_pred.c

269 lines
6.2 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "client.h"
/*
===================
CL_CheckPredictionError
===================
*/
void CL_CheckPredictionError (void)
{
int frame;
int delta[3];
int i;
int len;
if (!cl_predict->value || (cl.frame.playerstate.pmove.pm_flags & PMF_NO_PREDICTION))
return;
// calculate the last usercmd_t we sent that the server has processed
frame = cls.netchan.incoming_acknowledged;
frame &= (CMD_BACKUP-1);
// compare what the server returned with what we had predicted it to be
VectorSubtract (cl.frame.playerstate.pmove.origin, cl.predicted_origins[frame], delta);
// save the prediction error for interpolation
len = abs(delta[0]) + abs(delta[1]) + abs(delta[2]);
if (len > 640) // 80 world units
{ // a teleport or something
VectorClear (cl.prediction_error);
}
else
{
if (cl_showmiss->value && (delta[0] || delta[1] || delta[2]))
Msg ("prediction miss on %i: %i\n", cl.frame.serverframe, delta[0] + delta[1] + delta[2]);
VectorCopy (cl.frame.playerstate.pmove.origin, cl.predicted_origins[frame]);
// save for error itnerpolation
for (i = 0; i < 3; i++) cl.prediction_error[i] = delta[i];
}
}
/*
====================
CL_ClipMoveToEntities
====================
*/
void CL_ClipMoveToEntities ( vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, trace_t *tr )
{
int i, x, zd, zu;
trace_t trace;
int headnode;
float *angles;
entity_state_t *ent;
int num;
cmodel_t *cmodel;
vec3_t bmins, bmaxs;
for (i=0 ; i<cl.frame.num_entities ; i++)
{
num = (cl.frame.parse_entities + i)&(MAX_PARSE_ENTITIES-1);
ent = &cl_parse_entities[num];
if (!ent->solid)
continue;
if (ent->number == cl.playernum+1)
continue;
if (ent->solid == 31)
{ // special value for bmodel
cmodel = cl.model_clip[ent->modelindex];
if (!cmodel)
continue;
headnode = cmodel->headnode;
angles = ent->angles;
}
else
{ // encoded bbox
x = 8*(ent->solid & 31);
zd = 8*((ent->solid>>5) & 31);
zu = 8*((ent->solid>>10) & 63) - 32;
bmins[0] = bmins[1] = -x;
bmaxs[0] = bmaxs[1] = x;
bmins[2] = -zd;
bmaxs[2] = zu;
headnode = CM_HeadnodeForBox (bmins, bmaxs);
angles = vec3_origin; // boxes don't rotate
}
if (tr->allsolid)
return;
trace = CM_TransformedBoxTrace (start, end,
mins, maxs, headnode, MASK_PLAYERSOLID,
ent->origin, angles);
if (trace.allsolid || trace.startsolid ||
trace.fraction < tr->fraction)
{
trace.ent = (edict_t *)ent;
if (tr->startsolid)
{
*tr = trace;
tr->startsolid = true;
}
else
*tr = trace;
}
else if (trace.startsolid)
tr->startsolid = true;
}
}
/*
================
CL_PMTrace
================
*/
trace_t CL_PMTrace (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
{
trace_t t;
// check against world
t = CM_BoxTrace (start, end, mins, maxs, 0, MASK_PLAYERSOLID);
if (t.fraction < 1.0) t.ent = (edict_t *)1;
// check all other solid models
CL_ClipMoveToEntities (start, mins, maxs, end, &t);
return t;
}
int CL_PMpointcontents (vec3_t point)
{
int i;
entity_state_t *ent;
int num;
cmodel_t *cmodel;
int contents;
contents = CM_PointContents (point, 0);
for (i=0 ; i<cl.frame.num_entities ; i++)
{
num = (cl.frame.parse_entities + i)&(MAX_PARSE_ENTITIES-1);
ent = &cl_parse_entities[num];
if (ent->solid != 31) // special value for bmodel
continue;
cmodel = cl.model_clip[ent->modelindex];
if (!cmodel)
continue;
contents |= CM_TransformedPointContents (point, cmodel->headnode, ent->origin, ent->angles);
}
return contents;
}
/*
=================
CL_PredictMovement
Sets cl.predicted_origin and cl.predicted_angles
=================
*/
void CL_PredictMovement (void)
{
int ack, current;
int frame;
int oldframe;
usercmd_t *cmd;
pmove_t pm;
int i;
int step;
int oldz;
if(cls.state != ca_active) return;
if(cl_paused->value) return;
if (!cl_predict->value || (cl.frame.playerstate.pmove.pm_flags & PMF_NO_PREDICTION))
{
// just set angles
for (i = 0; i < 3; i++)
{
cl.predicted_angles[i] = cl.viewangles[i] + SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[i]);
}
return;
}
ack = cls.netchan.incoming_acknowledged;
current = cls.netchan.outgoing_sequence;
// if we are too far out of date, just freeze
if (current - ack >= CMD_BACKUP)
{
if (cl_showmiss->value)
Msg ("exceeded CMD_BACKUP\n");
return;
}
// copy current state to pmove
memset (&pm, 0, sizeof(pm));
pm.trace = CL_PMTrace;
pm.pointcontents = CL_PMpointcontents;
pm_airaccelerate = atof(cl.configstrings[CS_AIRACCEL]);
pm.s = cl.frame.playerstate.pmove;
// SCR_DebugGraph (current - ack - 1, COLOR_0);
frame = 0;
// run frames
while (++ack < current)
{
frame = ack & (CMD_BACKUP-1);
cmd = &cl.cmds[frame];
pm.cmd = *cmd;
Pmove (&pm);
// save for debug checking
VectorCopy (pm.s.origin, cl.predicted_origins[frame]);
}
oldframe = (ack-2) & (CMD_BACKUP-1);
oldz = cl.predicted_origins[oldframe][2];
step = pm.s.origin[2] - oldz;
if (step > 63 && step < 160 && (pm.s.pm_flags & PMF_ON_GROUND))
{
cl.predicted_step = step;
cl.predicted_step_time = cls.realtime - cls.frametime * 0.5f;
}
// copy results out for rendering
VectorCopy (pm.s.origin, cl.predicted_origin);
VectorCopy (pm.viewangles, cl.predicted_angles);
}