83 lines
2.6 KiB
C++
83 lines
2.6 KiB
C++
/*
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Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BSP_LOADER_H
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#define BSP_LOADER_H
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btGeometryUtil.h"
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#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
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#include "physic.h"
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class BspLoader
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{
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public:
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BspLoader(){ } // constructor
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bool loadBSPFile( uint* memoryBuffer);
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void buildTriMesh( void );
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void convertBsp( float scale );
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int copyLump( dheader_t *header, int lump, void *dest, int size );
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void swapBlock( int *block, int sizeOfBlock );
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void addConvexVerticesCollider( btAlignedObjectArray<btVector3>& vertices );
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int m_nummodels;
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btAlignedObjectArray<dmodel_t> m_dmodels;
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int m_numleafs;
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btAlignedObjectArray<dleaf_t> m_dleafs;
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int m_numplanes;
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btAlignedObjectArray<dplane_t> m_dplanes;
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int m_numverts;
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btAlignedObjectArray<dvertex_t> m_vertices;
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int m_numedges;
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btAlignedObjectArray<dedge_t> m_edges;
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int m_numsurfedges;
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btAlignedObjectArray<int> m_surfedges;
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int m_numnodes;
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btAlignedObjectArray<dnode_t> m_dnodes;
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int m_numfaces;
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btAlignedObjectArray<dface_t> m_surfaces;
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int m_numleafsurfaces;
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btAlignedObjectArray<short> m_dleafsurfaces;
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int m_numleafbrushes;
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btAlignedObjectArray<word> m_dleafbrushes;
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int m_numbrushes;
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btAlignedObjectArray<dbrush_t> m_dbrushes;
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int m_numbrushsides;
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btAlignedObjectArray<dbrushside_t> m_dbrushsides;
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int m_numPhysSurfaces;
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btAlignedObjectArray<csurface_t> m_physSurfaces;
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// bvh triangle mesh
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int m_numTris;
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int m_numVerts;
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btScalar* g_vertices;
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int* g_indices;
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btBvhTriangleMeshShape* CollisionTree;
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};
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#endif//BSP_LOADER_H
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