614 lines
13 KiB
Plaintext
614 lines
13 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="engine" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=engine - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE
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!MESSAGE NMAKE /f "engine.mak" CFG="engine - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "engine - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "engine - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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CPP=cl.exe
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SOURCE="$(InputPath)"
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"D:\Xash3D\xash.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(TargetDir)\xash.dll "D:\Xash3D\xash.dll"
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# ADD LINK32 user32.lib gdi32.lib shell32.lib advapi32.lib winmm.lib mpeg.lib ../utils/vgui/lib/win32_vc6/vgui.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\temp\engine\!debug/xash.dll" /pdbtype:sept /libpath:"./common/soundlib"
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SOURCE="$(InputPath)"
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"D:\Xash3D\xash.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(TargetDir)\xash.dll "D:\Xash3D\xash.dll"
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# Begin Source File
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SOURCE=.\common\net_encode.h
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# End Source File
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# Begin Source File
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SOURCE=.\common\net_msg.h
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# End Source File
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# Begin Source File
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SOURCE=.\common\protocol.h
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# End Source File
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# Begin Source File
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SOURCE=.\server\server.h
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# End Source File
|
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# Begin Source File
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SOURCE=.\client\sound.h
|
|
# End Source File
|
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# Begin Source File
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SOURCE=.\common\soundlib\soundlib.h
|
|
# End Source File
|
|
# Begin Source File
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SOURCE=.\client\vgui\vgui_draw.h
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|
# End Source File
|
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# Begin Source File
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SOURCE=.\client\vgui\vgui_main.h
|
|
# End Source File
|
|
# Begin Source File
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|
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SOURCE=.\client\vox.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\world.h
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|