254 lines
6.4 KiB
Plaintext
254 lines
6.4 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="render" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=render - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "render.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "render.mak" CFG="render - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "render - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "render - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "render - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir "."
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\temp\render\!release"
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# PROP Intermediate_Dir "..\temp\render\!release"
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# PROP Ignore_Export_Lib 1
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# PROP Target_Dir "."
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "../public" /I "../common" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 msvcrt.lib user32.lib gdi32.lib /nologo /subsystem:windows /dll /pdb:none /machine:I386 /nodefaultlib:"libc.lib" /libpath:"../public/libs/"
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# SUBTRACT LINK32 /debug
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# Begin Custom Build
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TargetDir=\Xash3D\src_main\temp\render\!release
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InputPath=\Xash3D\src_main\temp\render\!release\render.dll
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SOURCE="$(InputPath)"
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"D:\Xash3D\bin\render.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(TargetDir)\render.dll "D:\Xash3D\bin\render.dll"
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# End Custom Build
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!ELSEIF "$(CFG)" == "render - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir "."
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\temp\render\!debug"
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# PROP Intermediate_Dir "..\temp\render\!debug"
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# PROP Ignore_Export_Lib 1
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# PROP Target_Dir "."
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "../public" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
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# ADD LINK32 msvcrtd.lib user32.lib gdi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /pdbtype:sept
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# SUBTRACT LINK32 /profile /incremental:no /map
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# Begin Custom Build
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TargetDir=\Xash3D\src_main\temp\render\!debug
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InputPath=\Xash3D\src_main\temp\render\!debug\render.dll
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SOURCE="$(InputPath)"
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"D:\Xash3D\bin\render.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(TargetDir)\render.dll "D:\Xash3D\bin\render.dll"
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# End Custom Build
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!ENDIF
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# Begin Target
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# Name "render - Win32 Release"
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# Name "render - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\cin.c
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# End Source File
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# Begin Source File
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SOURCE=.\r_aliasq.c
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# End Source File
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# Begin Source File
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SOURCE=.\r_backend.c
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# End Source File
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# Begin Source File
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SOURCE=.\r_bloom.c
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# End Source File
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# Begin Source File
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SOURCE=.\r_cin.c
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# End Source File
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# Begin Source File
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SOURCE=.\r_cull.c
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# End Source File
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# Begin Source File
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SOURCE=.\r_draw.c
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# End Source File
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# Begin Source File
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SOURCE=.\r_image.c
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# End Source File
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# Begin Source File
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SOURCE=.\r_light.c
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# End Source File
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# Begin Source File
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SOURCE=.\r_main.c
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# End Source File
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# Begin Source File
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SOURCE=.\r_math.c
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# End Source File
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# Begin Source File
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SOURCE=.\r_mesh.c
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# End Source File
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# Begin Source File
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SOURCE=.\r_model.c
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# End Source File
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# Begin Source File
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SOURCE=.\r_opengl.c
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# End Source File
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# Begin Source File
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SOURCE=.\r_poly.c
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# End Source File
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# Begin Source File
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SOURCE=.\r_program.c
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# End Source File
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# Begin Source File
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SOURCE=.\r_register.c
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# End Source File
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# Begin Source File
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SOURCE=.\r_shader.c
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# End Source File
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# Begin Source File
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SOURCE=.\r_shadow.c
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# End Source File
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# Begin Source File
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SOURCE=.\r_sky.c
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# End Source File
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# Begin Source File
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SOURCE=.\r_sprite.c
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# End Source File
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# Begin Source File
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SOURCE=.\r_studio.c
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# End Source File
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# Begin Source File
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SOURCE=.\r_surf.c
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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# Begin Source File
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SOURCE=.\cin.h
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# End Source File
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# Begin Source File
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SOURCE=.\r_backend.h
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# End Source File
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# Begin Source File
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SOURCE=.\r_local.h
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# End Source File
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# Begin Source File
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SOURCE=.\r_math.h
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# End Source File
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# Begin Source File
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SOURCE=.\r_mesh.h
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# End Source File
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# Begin Source File
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SOURCE=.\r_model.h
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# End Source File
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# Begin Source File
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SOURCE=.\r_opengl.h
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# End Source File
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# Begin Source File
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SOURCE=.\r_public.h
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# End Source File
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# Begin Source File
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SOURCE=.\r_shader.h
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# End Source File
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# Begin Source File
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SOURCE=.\r_shadow.h
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# End Source File
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# End Group
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# End Target
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# End Project
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