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Xash3DArchive/common/customentity.h

26 lines
720 B
C

//=======================================================================
// Copyright XashXT Group 2010 ©
// customentity.h - beam encode specific
//=======================================================================
#ifndef CUSTOMENTITY_H
#define CUSTOMENTITY_H
// beam types, encoded as a byte
enum
{
BEAM_POINTS = 0,
BEAM_ENTPOINT,
BEAM_ENTS,
BEAM_HOSE,
};
#define BEAM_FSINE 0x10
#define BEAM_FSOLID 0x20
#define BEAM_FSHADEIN 0x40
#define BEAM_FSHADEOUT 0x80
// Start/End Entity is encoded as 12 bits of entity index, and 4 bits of attachment (4:12)
#define BEAMENT_ENTITY( x ) ((x) & 0xFFF)
#define BEAMENT_ATTACHMENT( x ) (((x)>>12) & 0xF)
#endif//CUSTOMENTITY_H