35 lines
1.5 KiB
C
35 lines
1.5 KiB
C
//=======================================================================
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// Copyright XashXT Group 2008 ©
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// cvardef.h - pointer to console variable
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//=======================================================================
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#ifndef CVARDEF_H
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#define CVARDEF_H
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// cvar flags
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#define FCVAR_ARCHIVE (1<<0) // set to cause it to be saved to config.cfg
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#define FCVAR_USERINFO (1<<1) // changes the client's info string
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#define FCVAR_SERVER (1<<2) // changes the serevrinfo string, notifies players when changed
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#define FCVAR_EXTDLL (1<<3) // defined by external DLL
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#define FCVAR_CLIENTDLL (1<<4) // defined by the client dll
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#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc.
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#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
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#define FCVAR_PRINTABLEONLY (1<<7) // This cvar's string cannot contain unprintable characters ( player name )
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#define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console
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/*
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========================================================================
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console variables
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external and internal cvars struct have some differences
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========================================================================
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*/
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struct cvar_s
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{
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char *name;
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char *string; // normal string
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uint flags; // state flags
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float value; // com.atof( string )
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int integer; // com.atoi( string )
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bool modified; // set each time the cvar is changed
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};
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#endif//CVARDEF_H
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