1417 lines
35 KiB
C
1417 lines
35 KiB
C
//=======================================================================
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// Copyright XashXT Group 2007 ©
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// ref_format.h - xash supported formats
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//=======================================================================
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#ifndef REF_FORMAT_H
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#define REF_FORMAT_H
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/*
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==============================================================================
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SPRITE MODELS
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==============================================================================
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*/
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// header
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#define SPRITE_VERSION_HALF 2
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#define SPRITE_VERSION_XASH 3
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#define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I') // little-endian "IDSP"
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// render format
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#define SPR_VP_PARALLEL_UPRIGHT 0
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#define SPR_FACING_UPRIGHT 1
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#define SPR_VP_PARALLEL 2
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#define SPR_ORIENTED 3
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#define SPR_VP_PARALLEL_ORIENTED 4
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#define SPR_NORMAL 0 // solid sprite
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#define SPR_ADDITIVE 1
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#define SPR_INDEXALPHA 2
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#define SPR_ALPHTEST 3
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#define SPR_ADDGLOW 4 // same as additive, but without depthtest
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typedef struct
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{
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int ident;
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int version;
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int type;
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int texFormat;
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float boundingradius;
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int width;
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int height;
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int numframes;
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float framerate; //xash auto-animate
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uint rgbacolor; //packed rgba color
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} dsprite_t;
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typedef struct
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{
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int origin[2];
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int width;
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int height;
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} dspriteframe_t;
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typedef struct
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{
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int type;
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} frametype_t;
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/*
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==============================================================================
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STUDIO MODELS
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Studio models are position independent, so the cache manager can move them.
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==============================================================================
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*/
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// header
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#define STUDIO_VERSION 10
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#define IDSTUDIOHEADER (('T'<<24)+('S'<<16)+('D'<<8)+'I') // little-endian "IDST"
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#define IDSEQGRPHEADER (('Q'<<24)+('S'<<16)+('D'<<8)+'I') // little-endian "IDSQ"
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// studio limits
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#define MAXSTUDIOTRIANGLES 32768 // max triangles per model
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#define MAXSTUDIOVERTS 4096 // max vertices per submodel
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#define MAXSTUDIOSEQUENCES 256 // total animation sequences
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#define MAXSTUDIOSKINS 128 // total textures
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#define MAXSTUDIOSRCBONES 512 // bones allowed at source movement
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#define MAXSTUDIOBONES 128 // total bones actually used
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#define MAXSTUDIOMODELS 32 // sub-models per model
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#define MAXSTUDIOBODYPARTS 32 // body parts per submodel
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#define MAXSTUDIOGROUPS 16 // sequence groups (e.g. barney01.mdl, barney02.mdl, e.t.c)
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#define MAXSTUDIOANIMATIONS 512 // max frames per sequence
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#define MAXSTUDIOMESHES 256 // max textures per model
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#define MAXSTUDIOEVENTS 1024 // events per model
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#define MAXSTUDIOPIVOTS 256 // pivot points
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#define MAXSTUDIOBLENDS 8 // max anim blends
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#define MAXSTUDIOCONTROLLERS 32 // max controllers per model
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#define MAXSTUDIOATTACHMENTS 32 // max attachments per model
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// model global flags
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#define STUDIO_STATIC 0x0001 // model without anims
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#define STUDIO_RAGDOLL 0x0002 // ragdoll animation pose
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// lighting & rendermode options
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#define STUDIO_NF_FLATSHADE 0x0001
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#define STUDIO_NF_CHROME 0x0002
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#define STUDIO_NF_FULLBRIGHT 0x0004
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#define STUDIO_NF_RESERVED 0x0008 // reserved
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#define STUDIO_NF_BLENDED 0x0010 // rendering as semiblended
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#define STUDIO_NF_ADDITIVE 0x0020 // rendering with additive mode
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#define STUDIO_NF_TRANSPARENT 0x0040 // use texture with alpha channel
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// motion flags
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#define STUDIO_X 0x0001
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#define STUDIO_Y 0x0002
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#define STUDIO_Z 0x0004
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#define STUDIO_XR 0x0008
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#define STUDIO_YR 0x0010
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#define STUDIO_ZR 0x0020
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#define STUDIO_LX 0x0040
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#define STUDIO_LY 0x0080
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#define STUDIO_LZ 0x0100
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#define STUDIO_AX 0x0200
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#define STUDIO_AY 0x0400
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#define STUDIO_AZ 0x0800
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#define STUDIO_AXR 0x1000
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#define STUDIO_AYR 0x2000
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#define STUDIO_AZR 0x4000
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#define STUDIO_TYPES 0x7FFF
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#define STUDIO_RLOOP 0x8000 // controller that wraps shortest distance
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// sequence flags
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#define STUDIO_LOOPING 0x0001
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// render flags
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#define STUDIO_RENDER 0x0001
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#define STUDIO_EVENTS 0x0002
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// bone flags
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#define STUDIO_HAS_NORMALS 0x0001
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#define STUDIO_HAS_VERTICES 0x0002
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#define STUDIO_HAS_BBOX 0x0004
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#define STUDIO_HAS_CHROME 0x0008 // if any of the textures have chrome on them
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enum ai_activity
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{
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ACT_RESET = 0, // Set m_Activity to this invalid value to force a reset to m_IdealActivity
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ACT_IDLE = 1,
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ACT_GUARD,
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ACT_WALK,
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ACT_RUN,
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ACT_FLY, // Fly (and flap if appropriate)
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ACT_SWIM,
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ACT_HOP, // vertical jump
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ACT_LEAP, // long forward jump
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ACT_FALL,
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ACT_LAND,
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ACT_STRAFE_LEFT,
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ACT_STRAFE_RIGHT,
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ACT_ROLL_LEFT, // tuck and roll, left
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ACT_ROLL_RIGHT, // tuck and roll, right
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ACT_TURN_LEFT, // turn quickly left (stationary)
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ACT_TURN_RIGHT, // turn quickly right (stationary)
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ACT_CROUCH, // the act of crouching down from a standing position
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ACT_CROUCHIDLE, // holding body in crouched position (loops)
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ACT_STAND, // the act of standing from a crouched position
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ACT_USE,
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ACT_SIGNAL1,
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ACT_SIGNAL2,
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ACT_SIGNAL3,
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ACT_TWITCH,
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ACT_COWER,
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ACT_SMALL_FLINCH,
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ACT_BIG_FLINCH,
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ACT_RANGE_ATTACK1,
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ACT_RANGE_ATTACK2,
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ACT_MELEE_ATTACK1,
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ACT_MELEE_ATTACK2,
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ACT_RELOAD,
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ACT_ARM, // pull out gun, for instance
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ACT_DISARM, // reholster gun
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ACT_EAT, // monster chowing on a large food item (loop)
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ACT_DIESIMPLE,
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ACT_DIEBACKWARD,
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ACT_DIEFORWARD,
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ACT_DIEVIOLENT,
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ACT_BARNACLE_HIT, // barnacle tongue hits a monster
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ACT_BARNACLE_PULL, // barnacle is lifting the monster ( loop )
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ACT_BARNACLE_CHOMP, // barnacle latches on to the monster
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ACT_BARNACLE_CHEW, // barnacle is holding the monster in its mouth ( loop )
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ACT_SLEEP,
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ACT_INSPECT_FLOOR, // for active idles, look at something on or near the floor
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ACT_INSPECT_WALL, // for active idles, look at something directly ahead of you
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ACT_IDLE_ANGRY, // alternate idle animation in which the monster is clearly agitated. (loop)
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ACT_WALK_HURT, // limp (loop)
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ACT_RUN_HURT, // limp (loop)
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ACT_HOVER, // Idle while in flight
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ACT_GLIDE, // Fly (don't flap)
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ACT_FLY_LEFT, // Turn left in flight
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ACT_FLY_RIGHT, // Turn right in flight
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ACT_DETECT_SCENT, // this means the monster smells a scent carried by the air
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ACT_SNIFF, // this is the act of actually sniffing an item in front of the monster
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ACT_BITE, // some large monsters can eat small things in one bite. This plays one time, EAT loops.
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ACT_THREAT_DISPLAY, // without attacking, monster demonstrates that it is angry. (Yell, stick out chest, etc )
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ACT_FEAR_DISPLAY, // monster just saw something that it is afraid of
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ACT_EXCITED, // for some reason, monster is excited. Sees something he really likes to eat, or whatever
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ACT_SPECIAL_ATTACK1,// very monster specific special attacks.
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ACT_SPECIAL_ATTACK2,
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ACT_COMBAT_IDLE, // agitated idle.
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ACT_WALK_SCARED,
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ACT_RUN_SCARED,
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ACT_VICTORY_DANCE, // killed a player, do a victory dance.
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ACT_DIE_HEADSHOT, // die, hit in head.
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ACT_DIE_CHESTSHOT, // die, hit in chest
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ACT_DIE_GUTSHOT, // die, hit in gut
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ACT_DIE_BACKSHOT, // die, hit in back
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ACT_FLINCH_HEAD,
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ACT_FLINCH_CHEST,
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ACT_FLINCH_STOMACH,
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ACT_FLINCH_LEFTARM,
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ACT_FLINCH_RIGHTARM,
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ACT_FLINCH_LEFTLEG,
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ACT_FLINCH_RIGHTLEG,
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ACT_VM_NONE, // weapon viewmodel animations
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ACT_VM_DEPLOY, // deploy
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ACT_VM_DEPLOY_EMPTY,// deploy empty weapon
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ACT_VM_HOLSTER, // holster empty weapon
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ACT_VM_HOLSTER_EMPTY,
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ACT_VM_IDLE1,
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ACT_VM_IDLE2,
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ACT_VM_IDLE3,
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ACT_VM_RANGE_ATTACK1,
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ACT_VM_RANGE_ATTACK2,
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ACT_VM_RANGE_ATTACK3,
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ACT_VM_MELEE_ATTACK1,
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ACT_VM_MELEE_ATTACK2,
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ACT_VM_MELEE_ATTACK3,
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ACT_VM_SHOOT_EMPTY,
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ACT_VM_START_RELOAD,
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ACT_VM_RELOAD,
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ACT_VM_RELOAD_EMPTY,
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ACT_VM_TURNON,
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ACT_VM_TURNOFF,
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ACT_VM_PUMP, // pumping gun
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ACT_VM_PUMP_EMPTY,
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ACT_VM_START_CHARGE,
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ACT_VM_CHARGE,
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ACT_VM_OVERLOAD,
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ACT_VM_IDLE_EMPTY,
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};
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typedef struct
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{
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int id;
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int version;
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char name[64];
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int length;
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vec3_t eyeposition; // ideal eye position
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vec3_t min; // ideal movement hull size
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vec3_t max;
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vec3_t bbmin; // clipping bounding box
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vec3_t bbmax;
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int flags;
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int numbones; // bones
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int boneindex;
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int numbonecontrollers; // bone controllers
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int bonecontrollerindex;
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int numhitboxes; // complex bounding boxes
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int hitboxindex;
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int numseq; // animation sequences
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int seqindex;
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int numseqgroups; // demand loaded sequences
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int seqgroupindex;
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int numtextures; // raw textures
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int textureindex;
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int texturedataindex;
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int numskinref; // replaceable textures
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int numskinfamilies;
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int skinindex;
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int numbodyparts;
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int bodypartindex;
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int numattachments; // queryable attachable points
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int attachmentindex;
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int soundtable;
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int soundindex;
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int soundgroups;
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int soundgroupindex;
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int numtransitions; // animation node to animation node transition graph
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int transitionindex;
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} studiohdr_t;
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// header for demand loaded sequence group data
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typedef struct
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{
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int id;
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int version;
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char name[64];
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int length;
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} studioseqhdr_t;
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// bones
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typedef struct
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{
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char name[32]; // bone name for symbolic links
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int parent; // parent bone
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int flags; // ??
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int bonecontroller[6]; // bone controller index, -1 == none
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float value[6]; // default DoF values
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float scale[6]; // scale for delta DoF values
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} mstudiobone_t;
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// bone controllers
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typedef struct
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{
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int bone; // -1 == 0
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int type; // X, Y, Z, XR, YR, ZR, M
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float start;
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float end;
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int rest; // byte index value at rest
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int index; // 0-3 user set controller, 4 mouth
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} mstudiobonecontroller_t;
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// intersection boxes
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typedef struct
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{
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int bone;
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int group; // intersection group
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vec3_t bbmin; // bounding box
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vec3_t bbmax;
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} mstudiobbox_t;
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typedef struct cache_user_s
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{
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void *data;
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} cache_user_t;
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// demand loaded sequence groups
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typedef struct
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{
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char label[32]; // textual name
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char name[64]; // file name
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void* cache; // cache index pointer
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int data; // hack for group 0
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} mstudioseqgroup_t;
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// sequence descriptions
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typedef struct
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{
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char label[32]; // sequence label (name)
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float fps; // frames per second
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int flags; // looping/non-looping flags
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int activity;
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int actweight;
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int numevents;
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int eventindex;
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int numframes; // number of frames per sequence
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int numpivots; // number of foot pivots
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int pivotindex;
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int motiontype;
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int motionbone;
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vec3_t linearmovement;
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int automoveposindex;
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int automoveangleindex;
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vec3_t bbmin; // per sequence bounding box
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vec3_t bbmax;
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int numblends;
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int animindex; // mstudioanim_t pointer relative to start of sequence group data
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// [blend][bone][X, Y, Z, XR, YR, ZR]
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int blendtype[2]; // X, Y, Z, XR, YR, ZR
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float blendstart[2]; // starting value
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float blendend[2]; // ending value
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int blendparent;
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int seqgroup; // sequence group for demand loading
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int entrynode; // transition node at entry
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int exitnode; // transition node at exit
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int nodeflags; // transition rules
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int nextseq; // auto advancing sequences
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} mstudioseqdesc_t;
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// events
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typedef struct
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{
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int frame;
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int event;
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int type;
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char options[64];
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} mstudioevent_t;
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// pivots
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typedef struct
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{
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vec3_t org; // pivot point
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int start;
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int end;
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} mstudiopivot_t;
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// attachment
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typedef struct
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{
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char name[32];
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int type;
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int bone;
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vec3_t org; // attachment point
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vec3_t vectors[3];
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} mstudioattachment_t;
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typedef struct
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{
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unsigned short offset[6];
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} mstudioanim_t;
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// animation frames
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typedef union
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{
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struct
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{
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byte valid;
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byte total;
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} num;
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short value;
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} mstudioanimvalue_t;
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// body part index
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typedef struct
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{
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char name[64];
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int nummodels;
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int base;
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int modelindex; // index into models array
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} mstudiobodyparts_t;
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// skin info
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typedef struct
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{
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char name[64];
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int flags;
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int width;
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int height;
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int index;
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} mstudiotexture_t;
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// skin families
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// short index[skinfamilies][skinref] // skingroup info
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// studio models
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typedef struct
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{
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char name[64];
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int type;
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float boundingradius;
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int nummesh;
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int meshindex;
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int numverts; // number of unique vertices
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int vertinfoindex; // vertex bone info
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int vertindex; // vertex vec3_t
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int numnorms; // number of unique surface normals
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int norminfoindex; // normal bone info
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int normindex; // normal vec3_t
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int numgroups; // deformation groups
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int groupindex;
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} mstudiomodel_t;
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// meshes
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typedef struct
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{
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int numtris;
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int triindex;
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int skinref;
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int numnorms; // per mesh normals
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int normindex; // normal vec3_t
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} mstudiomesh_t;
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static activity_map_t activity_map[] =
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{
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{ACT_IDLE, "ACT_IDLE" },
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{ACT_GUARD, "ACT_GUARD" },
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{ACT_WALK, "ACT_WALK" },
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{ACT_RUN, "ACT_RUN" },
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{ACT_FLY, "ACT_FLY" },
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{ACT_SWIM, "ACT_SWIM", },
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{ACT_HOP, "ACT_HOP", },
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{ACT_LEAP, "ACT_LEAP" },
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{ACT_FALL, "ACT_FALL" },
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{ACT_LAND, "ACT_LAND" },
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{ACT_STRAFE_LEFT, "ACT_STRAFE_LEFT" },
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{ACT_STRAFE_RIGHT, "ACT_STRAFE_RIGHT" },
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{ACT_ROLL_LEFT, "ACT_ROLL_LEFT" },
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{ACT_ROLL_RIGHT, "ACT_ROLL_RIGHT" },
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{ACT_TURN_LEFT, "ACT_TURN_LEFT" },
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{ACT_TURN_RIGHT, "ACT_TURN_RIGHT" },
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{ACT_CROUCH, "ACT_CROUCH" },
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{ACT_CROUCHIDLE, "ACT_CROUCHIDLE" },
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{ACT_STAND, "ACT_STAND" },
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{ACT_USE, "ACT_USE" },
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{ACT_SIGNAL1, "ACT_SIGNAL1" },
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{ACT_SIGNAL2, "ACT_SIGNAL2" },
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{ACT_SIGNAL3, "ACT_SIGNAL3" },
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{ACT_TWITCH, "ACT_TWITCH" },
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{ACT_COWER, "ACT_COWER" },
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{ACT_SMALL_FLINCH, "ACT_SMALL_FLINCH" },
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{ACT_BIG_FLINCH, "ACT_BIG_FLINCH" },
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{ACT_RANGE_ATTACK1, "ACT_RANGE_ATTACK1" },
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{ACT_RANGE_ATTACK2, "ACT_RANGE_ATTACK2" },
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{ACT_MELEE_ATTACK1, "ACT_MELEE_ATTACK1" },
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{ACT_MELEE_ATTACK2, "ACT_MELEE_ATTACK2" },
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{ACT_RELOAD, "ACT_RELOAD" },
|
|
{ACT_ARM, "ACT_ARM" },
|
|
{ACT_DISARM, "ACT_DISARM" },
|
|
{ACT_EAT, "ACT_EAT" },
|
|
{ACT_DIESIMPLE, "ACT_DIESIMPLE" },
|
|
{ACT_DIEBACKWARD, "ACT_DIEBACKWARD" },
|
|
{ACT_DIEFORWARD, "ACT_DIEFORWARD" },
|
|
{ACT_DIEVIOLENT, "ACT_DIEVIOLENT" },
|
|
{ACT_BARNACLE_HIT, "ACT_BARNACLE_HIT" },
|
|
{ACT_BARNACLE_PULL, "ACT_BARNACLE_PULL" },
|
|
{ACT_BARNACLE_CHOMP, "ACT_BARNACLE_CHOMP" },
|
|
{ACT_BARNACLE_CHEW, "ACT_BARNACLE_CHEW" },
|
|
{ACT_SLEEP, "ACT_SLEEP" },
|
|
{ACT_INSPECT_FLOOR, "ACT_INSPECT_FLOOR" },
|
|
{ACT_INSPECT_WALL, "ACT_INSPECT_WALL" },
|
|
{ACT_IDLE_ANGRY, "ACT_IDLE_ANGRY" },
|
|
{ACT_WALK_HURT, "ACT_WALK_HURT" },
|
|
{ACT_RUN_HURT, "ACT_RUN_HURT" },
|
|
{ACT_HOVER, "ACT_HOVER" },
|
|
{ACT_GLIDE, "ACT_GLIDE" },
|
|
{ACT_FLY_LEFT, "ACT_FLY_LEFT" },
|
|
{ACT_FLY_RIGHT, "ACT_FLY_RIGHT" },
|
|
{ACT_DETECT_SCENT, "ACT_DETECT_SCENT" },
|
|
{ACT_SNIFF, "ACT_SNIFF" },
|
|
{ACT_BITE, "ACT_BITE" },
|
|
{ACT_THREAT_DISPLAY, "ACT_THREAT_DISPLAY" },
|
|
{ACT_FEAR_DISPLAY, "ACT_FEAR_DISPLAY" },
|
|
{ACT_EXCITED, "ACT_EXCITED" },
|
|
{ACT_SPECIAL_ATTACK1, "ACT_SPECIAL_ATTACK1" },
|
|
{ACT_SPECIAL_ATTACK2, "ACT_SPECIAL_ATTACK2" },
|
|
{ACT_COMBAT_IDLE, "ACT_COMBAT_IDLE" },
|
|
{ACT_WALK_SCARED, "ACT_WALK_SCARED" },
|
|
{ACT_RUN_SCARED, "ACT_RUN_SCARED" },
|
|
{ACT_VICTORY_DANCE, "ACT_VICTORY_DANCE" },
|
|
{ACT_DIE_HEADSHOT, "ACT_DIE_HEADSHOT" },
|
|
{ACT_DIE_CHESTSHOT, "ACT_DIE_CHESTSHOT" },
|
|
{ACT_DIE_GUTSHOT, "ACT_DIE_GUTSHOT" },
|
|
{ACT_DIE_BACKSHOT, "ACT_DIE_BACKSHOT" },
|
|
{ACT_FLINCH_HEAD, "ACT_FLINCH_HEAD" },
|
|
{ACT_FLINCH_CHEST, "ACT_FLINCH_CHEST" },
|
|
{ACT_FLINCH_STOMACH, "ACT_FLINCH_STOMACH" },
|
|
{ACT_FLINCH_LEFTARM, "ACT_FLINCH_LEFTARM" },
|
|
{ACT_FLINCH_RIGHTARM, "ACT_FLINCH_RIGHTARM" },
|
|
{ACT_FLINCH_LEFTLEG, "ACT_FLINCH_LEFTLEG" },
|
|
{ACT_FLINCH_RIGHTLEG, "ACT_FLINCH_RIGHTLEG" },
|
|
{ACT_VM_NONE, "ACT_VM_NONE" }, // invalid animation
|
|
{ACT_VM_DEPLOY, "ACT_VM_DEPLOY" }, // deploy
|
|
{ACT_VM_DEPLOY_EMPTY, "ACT_VM_DEPLOY_EMPTY" }, // deploy empty weapon
|
|
{ACT_VM_HOLSTER, "ACT_VM_HOLSTER" }, // holster empty weapon
|
|
{ACT_VM_HOLSTER_EMPTY, "ACT_VM_HOLSTER_EMPTY" },
|
|
{ACT_VM_IDLE1, "ACT_VM_IDLE1" },
|
|
{ACT_VM_IDLE2, "ACT_VM_IDLE2" },
|
|
{ACT_VM_IDLE3, "ACT_VM_IDLE3" },
|
|
{ACT_VM_RANGE_ATTACK1, "ACT_VM_RANGE_ATTACK1" },
|
|
{ACT_VM_RANGE_ATTACK2, "ACT_VM_RANGE_ATTACK2" },
|
|
{ACT_VM_RANGE_ATTACK3, "ACT_VM_RANGE_ATTACK3" },
|
|
{ACT_VM_MELEE_ATTACK1, "ACT_VM_MELEE_ATTACK1" },
|
|
{ACT_VM_MELEE_ATTACK2, "ACT_VM_MELEE_ATTACK2" },
|
|
{ACT_VM_MELEE_ATTACK3, "ACT_VM_MELEE_ATTACK3" },
|
|
{ACT_VM_SHOOT_EMPTY, "ACT_VM_SHOOT_EMPTY" },
|
|
{ACT_VM_START_RELOAD, "ACT_VM_START_RELOAD" },
|
|
{ACT_VM_RELOAD, "ACT_VM_RELOAD" },
|
|
{ACT_VM_RELOAD_EMPTY, "ACT_VM_RELOAD_EMPTY" },
|
|
{ACT_VM_TURNON, "ACT_VM_TURNON" },
|
|
{ACT_VM_TURNOFF, "ACT_VM_TURNOFF" },
|
|
{ACT_VM_PUMP, "ACT_VM_PUMP" }, // user animations
|
|
{ACT_VM_PUMP_EMPTY, "ACT_VM_PUMP_EMPTY" },
|
|
{ACT_VM_START_CHARGE, "ACT_VM_START_CHARGE" },
|
|
{ACT_VM_CHARGE, "ACT_VM_CHARGE" },
|
|
{ACT_VM_OVERLOAD, "ACT_VM_CHARGE" },
|
|
{ACT_VM_IDLE_EMPTY, "ACT_VM_IDLE_EMPTY" },
|
|
{0, NULL },
|
|
};
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
BRUSH MODELS
|
|
==============================================================================
|
|
*/
|
|
|
|
//header
|
|
#define BSPMOD_VERSION 38
|
|
#define IDBSPMODHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I') // little-endian "IBSP"
|
|
|
|
// 16 bit short limits
|
|
#define MAX_MAP_SIZE 8192 // -/+ 4096
|
|
#define MAX_KEY 32
|
|
#define MAX_MAP_AREAS 256
|
|
#define MAX_VALUE 1024
|
|
#define MAX_MAP_MODELS 2048 // mesh models and sprites too
|
|
#define MAX_MAP_AREAPORTALS 1024
|
|
#define MAX_MAP_ENTITIES 2048
|
|
#define MAX_MAP_TEXINFO 8192
|
|
#define MAX_MAP_BRUSHES 16384
|
|
#define MAX_MAP_PLANES 65536
|
|
#define MAX_MAP_NODES 65536
|
|
#define MAX_MAP_BRUSHSIDES 65536
|
|
#define MAX_MAP_LEAFS 65536
|
|
#define MAX_MAP_VERTS 65536
|
|
#define MAX_MAP_FACES 65536
|
|
#define MAX_MAP_LEAFFACES 65536
|
|
#define MAX_MAP_LEAFBRUSHES 65536
|
|
#define MAX_MAP_PORTALS 65536
|
|
#define MAX_MAP_EDGES 128000
|
|
#define MAX_MAP_SURFEDGES 256000
|
|
#define MAX_MAP_ENTSTRING 0x40000
|
|
#define MAX_MAP_LIGHTING 0x400000
|
|
#define MAX_MAP_VISIBILITY 0x100000
|
|
|
|
//lump offset
|
|
#define LUMP_ENTITIES 0
|
|
#define LUMP_PLANES 1
|
|
#define LUMP_VERTEXES 2
|
|
#define LUMP_VISIBILITY 3
|
|
#define LUMP_NODES 4
|
|
#define LUMP_TEXINFO 5
|
|
#define LUMP_FACES 6
|
|
#define LUMP_LIGHTING 7
|
|
#define LUMP_LEAFS 8
|
|
#define LUMP_LEAFFACES 9
|
|
#define LUMP_LEAFBRUSHES 10
|
|
#define LUMP_EDGES 11
|
|
#define LUMP_SURFEDGES 12
|
|
#define LUMP_MODELS 13
|
|
#define LUMP_BRUSHES 14
|
|
#define LUMP_BRUSHSIDES 15
|
|
#define LUMP_POP 16 // unused
|
|
#define LUMP_AREAS 17
|
|
#define LUMP_AREAPORTALS 18
|
|
#define HEADER_LUMPS 19
|
|
|
|
|
|
// the visibility lump consists of a header with a count, then
|
|
// byte offsets for the PVS and PHS of each cluster, then the raw
|
|
// compressed bit vectors
|
|
#define DVIS_PVS 0
|
|
#define DVIS_PHS 1
|
|
|
|
//other limits
|
|
#define MAXLIGHTMAPS 4
|
|
|
|
typedef struct
|
|
{
|
|
int ident;
|
|
int version;
|
|
lump_t lumps[HEADER_LUMPS];
|
|
} dheader_t;
|
|
|
|
typedef struct
|
|
{
|
|
float mins[3], maxs[3];
|
|
float origin[3]; // for sounds or lights
|
|
int headnode;
|
|
int firstface; // submodels just draw faces
|
|
int numfaces; // without walking the bsp tree
|
|
} dmodel_t;
|
|
|
|
typedef struct
|
|
{
|
|
float point[3];
|
|
} dvertex_t;
|
|
|
|
typedef struct
|
|
{
|
|
float normal[3];
|
|
float dist;
|
|
int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
|
|
} dplane_t;
|
|
|
|
typedef struct
|
|
{
|
|
int planenum;
|
|
int children[2]; // negative numbers are -(leafs+1), not nodes
|
|
short mins[3]; // for frustom culling
|
|
short maxs[3];
|
|
word firstface;
|
|
word numfaces; // counting both sides
|
|
} dnode_t;
|
|
|
|
typedef struct texinfo_s
|
|
{
|
|
float vecs[2][4]; // [s/t][xyz offset]
|
|
int flags; // miptex flags + overrides
|
|
int value; // light emission, etc
|
|
char texture[32]; // texture name (textures/*.jpg)
|
|
int nexttexinfo; // for animations, -1 = end of chain
|
|
} texinfo_t;
|
|
|
|
typedef struct
|
|
{
|
|
word v[2]; // vertex numbers
|
|
} dedge_t;
|
|
|
|
|
|
typedef struct
|
|
{
|
|
word planenum;
|
|
short side;
|
|
int firstedge; // we must support > 64k edges
|
|
short numedges;
|
|
short texinfo;
|
|
|
|
// lighting info
|
|
byte styles[MAXLIGHTMAPS];
|
|
int lightofs; // start of [numstyles*surfsize] samples
|
|
} dface_t;
|
|
|
|
typedef struct
|
|
{
|
|
int contents; // OR of all brushes (not needed?)
|
|
short cluster;
|
|
short area;
|
|
short mins[3]; // for frustum culling
|
|
short maxs[3];
|
|
|
|
word firstleafface;
|
|
word numleaffaces;
|
|
word firstleafbrush;
|
|
word numleafbrushes;
|
|
} dleaf_t;
|
|
|
|
typedef struct
|
|
{
|
|
word planenum; // facing out of the leaf
|
|
short texinfo;
|
|
} dbrushside_t;
|
|
|
|
typedef struct
|
|
{
|
|
int firstside;
|
|
int numsides;
|
|
int contents;
|
|
} dbrush_t;
|
|
|
|
typedef struct
|
|
{
|
|
int numclusters;
|
|
int bitofs[8][2]; // bitofs[numclusters][2]
|
|
} dvis_t;
|
|
|
|
typedef struct
|
|
{
|
|
int portalnum;
|
|
int otherarea;
|
|
} dareaportal_t;
|
|
|
|
typedef struct
|
|
{
|
|
int numareaportals;
|
|
int firstareaportal;
|
|
} darea_t;
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
MAP CONTENTS & SURFACES DESCRIPTION
|
|
==============================================================================
|
|
*/
|
|
#define PLANE_X 0 // 0-2 are axial planes
|
|
#define PLANE_Y 1
|
|
#define PLANE_Z 2
|
|
#define PLANE_ANYX 3
|
|
#define PLANE_ANYY 4
|
|
#define PLANE_ANYZ 5
|
|
|
|
// lower bits are stronger, and will eat weaker brushes completely
|
|
#define CONTENTS_NONE 0 // just a mask for source tabulation
|
|
#define CONTENTS_SOLID 1 // an eye is never valid in a solid
|
|
#define CONTENTS_WINDOW 2 // translucent, but not watery
|
|
#define CONTENTS_AUX 4
|
|
#define CONTENTS_LAVA 8
|
|
#define CONTENTS_SLIME 16
|
|
#define CONTENTS_WATER 32
|
|
#define CONTENTS_MIST 64
|
|
#define LAST_VISIBLE_CONTENTS 64
|
|
#define CONTENTS_MUD 128 // not a "real" content property - used only for watertype
|
|
|
|
// remaining contents are non-visible, and don't eat brushes
|
|
#define CONTENTS_FOG 0x4000 //future expansion
|
|
#define CONTENTS_AREAPORTAL 0x8000
|
|
#define CONTENTS_PLAYERCLIP 0x10000
|
|
#define CONTENTS_MONSTERCLIP 0x20000
|
|
#define CONTENTS_CLIP CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP //both type clip
|
|
#define CONTENTS_CURRENT_0 0x40000 // currents can be added to any other contents, and may be mixed
|
|
#define CONTENTS_CURRENT_90 0x80000
|
|
#define CONTENTS_CURRENT_180 0x100000
|
|
#define CONTENTS_CURRENT_270 0x200000
|
|
#define CONTENTS_CURRENT_UP 0x400000
|
|
#define CONTENTS_CURRENT_DOWN 0x800000
|
|
#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
|
|
#define CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game
|
|
#define CONTENTS_DEADMONSTER 0x4000000
|
|
#define CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs
|
|
#define CONTENTS_TRANSLUCENT 0x10000000// auto set if any surface has trans
|
|
#define CONTENTS_LADDER 0x20000000
|
|
|
|
//surfaces
|
|
#define SURF_NONE 0 // just a mask for source tabulation
|
|
#define SURF_LIGHT 0x1 // value will hold the light strength
|
|
#define SURF_SLICK 0x2 // effects game physics
|
|
#define SURF_SKY 0x4 // don't draw, but add to skybox
|
|
#define SURF_WARP 0x8 // turbulent water warp
|
|
#define SURF_TRANS33 0x10
|
|
#define SURF_TRANS66 0x20
|
|
#define SURF_FLOWING 0x40 // scroll towards angle
|
|
#define SURF_NODRAW 0x80 // don't bother referencing the texture
|
|
#define SURF_HINT 0x100 // make a primary bsp splitter
|
|
#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
|
|
#define SURF_NULL 0x400 // remove face after compile
|
|
#define SURF_MIRROR 0x800 // remove face after compile
|
|
#define SURF_METAL 0x00000400// metal floor
|
|
#define SURF_DIRT 0x00000800// dirt, sand, rock
|
|
#define SURF_VENT 0x00001000// ventillation duct
|
|
#define SURF_GRATE 0x00002000// metal grating
|
|
#define SURF_TILE 0x00004000// floor tiles
|
|
#define SURF_GRASS 0x00008000// grass
|
|
#define SURF_SNOW 0x00010000// snow
|
|
#define SURF_CARPET 0x00020000// carpet
|
|
#define SURF_FORCE 0x00040000// forcefield
|
|
#define SURF_GRAVEL 0x00080000// gravel
|
|
#define SURF_ICE 0x00100000// ice
|
|
#define SURF_STANDARD 0x00200000// normal footsteps
|
|
#define SURF_STEPMASK 0x000FFC00
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
VIRTUAL MACHINE
|
|
|
|
a internal virtual machine like as QuakeC, but it has more extensions
|
|
==============================================================================
|
|
*/
|
|
|
|
// header
|
|
#define QPROGS_VERSION 6 // Quake1 progs version
|
|
#define FPROGS_VERSION 7 // Fte progs version
|
|
#define VPROGS_VERSION 8 // xash progs version
|
|
#define LNNUMS_VERSION 1 // line numbers version
|
|
|
|
#define VPROGSHEADER16 (('6'<<24)+('1'<<16)+('D'<<8)+'I') // little-endian "ID16"
|
|
#define VPROGSHEADER32 (('2'<<24)+('3'<<16)+('D'<<8)+'I') // little-endian "ID32"
|
|
#define LINENUMSHEADER (('F'<<24)+('O'<<16)+('N'<<8)+'L') // little-endian "LNOF"
|
|
|
|
// global ofssets
|
|
#define OFS_NULL 0
|
|
#define OFS_RETURN 1
|
|
#define OFS_PARM0 4
|
|
#define OFS_PARM1 7
|
|
#define OFS_PARM2 10
|
|
#define OFS_PARM3 13
|
|
#define OFS_PARM4 16
|
|
#define OFS_PARM5 19
|
|
#define OFS_PARM6 22
|
|
#define OFS_PARM7 25
|
|
#define RESERVED_OFS 28
|
|
|
|
// misc flags
|
|
#define DEF_SHARED (1<<14)
|
|
#define DEF_SAVEGLOBAL (1<<15)
|
|
|
|
// compression block flags
|
|
#define COMP_STATEMENTS 1
|
|
#define COMP_DEFS 2
|
|
#define COMP_FIELDS 4
|
|
#define COMP_FUNCTIONS 8
|
|
#define COMP_STRINGS 16
|
|
#define COMP_GLOBALS 32
|
|
#define COMP_LINENUMS 64
|
|
#define COMP_TYPES 128
|
|
#define COMP_SOURCE 256
|
|
#define MAX_PARMS 8
|
|
|
|
// 16-bit mode
|
|
#define dstatement_t dstatement16_t
|
|
#define ddef_t ddef16_t // these should be the same except the string type
|
|
|
|
typedef enum
|
|
{
|
|
ev_void,
|
|
ev_string,
|
|
ev_float,
|
|
ev_vector,
|
|
ev_entity,
|
|
ev_field,
|
|
ev_function,
|
|
ev_pointer,
|
|
ev_integer,
|
|
ev_variant,
|
|
ev_struct,
|
|
ev_union,
|
|
} etype_t;
|
|
|
|
enum op_state
|
|
{
|
|
OP_DONE, // 0
|
|
OP_MUL_F,
|
|
OP_MUL_V,
|
|
OP_MUL_FV, // (vec3_t) * (float)
|
|
OP_MUL_VF, // (float) * (vec3_t)
|
|
OP_DIV_F,
|
|
OP_ADD_F,
|
|
OP_ADD_V,
|
|
OP_SUB_F,
|
|
OP_SUB_V,
|
|
|
|
OP_EQ_F, // 10
|
|
OP_EQ_V,
|
|
OP_EQ_S,
|
|
OP_EQ_E,
|
|
OP_EQ_FNC,
|
|
|
|
OP_NE_F,
|
|
OP_NE_V,
|
|
OP_NE_S,
|
|
OP_NE_E,
|
|
OP_NE_FNC,
|
|
|
|
OP_LE, // = (float) <= (float);
|
|
OP_GE, // = (float) >= (float);
|
|
OP_LT, // = (float) < (float);
|
|
OP_GT, // = (float) > (float);
|
|
|
|
OP_LOAD_F,
|
|
OP_LOAD_V,
|
|
OP_LOAD_S,
|
|
OP_LOAD_ENT,
|
|
OP_LOAD_FLD,
|
|
OP_LOAD_FNC,
|
|
|
|
OP_ADDRESS, // 30
|
|
|
|
OP_STORE_F,
|
|
OP_STORE_V,
|
|
OP_STORE_S,
|
|
OP_STORE_ENT,
|
|
OP_STORE_FLD,
|
|
OP_STORE_FNC,
|
|
|
|
OP_STOREP_F,
|
|
OP_STOREP_V,
|
|
OP_STOREP_S,
|
|
OP_STOREP_ENT, // 40
|
|
OP_STOREP_FLD,
|
|
OP_STOREP_FNC,
|
|
|
|
OP_RETURN,
|
|
OP_NOT_F,
|
|
OP_NOT_V,
|
|
OP_NOT_S,
|
|
OP_NOT_ENT,
|
|
OP_NOT_FNC,
|
|
OP_IF,
|
|
OP_IFNOT, // 50
|
|
OP_CALL0,
|
|
OP_CALL1,
|
|
OP_CALL2,
|
|
OP_CALL3,
|
|
OP_CALL4,
|
|
OP_CALL5,
|
|
OP_CALL6,
|
|
OP_CALL7,
|
|
OP_CALL8,
|
|
OP_STATE, // 60
|
|
OP_GOTO,
|
|
OP_AND,
|
|
OP_OR,
|
|
|
|
OP_BITAND, // = (float) & (float); // of cource converting into integer in real code
|
|
OP_BITOR,
|
|
|
|
// version 7 started
|
|
OP_MULSTORE_F, // f *= f
|
|
OP_MULSTORE_V, // v *= f
|
|
OP_MULSTOREP_F, // e.f *= f
|
|
OP_MULSTOREP_V, // e.v *= f
|
|
|
|
OP_DIVSTORE_F, // f /= f
|
|
OP_DIVSTOREP_F, // e.f /= f
|
|
|
|
OP_ADDSTORE_F, // f += f
|
|
OP_ADDSTORE_V, // v += v
|
|
OP_ADDSTOREP_F, // e.f += f
|
|
OP_ADDSTOREP_V, // e.v += v
|
|
|
|
OP_SUBSTORE_F, // f -= f
|
|
OP_SUBSTORE_V, // v -= v
|
|
OP_SUBSTOREP_F, // e.f -= f
|
|
OP_SUBSTOREP_V, // e.v -= v
|
|
|
|
OP_FETCH_GBL_F, // 80
|
|
OP_FETCH_GBL_V,
|
|
OP_FETCH_GBL_S,
|
|
OP_FETCH_GBL_E,
|
|
OP_FETCH_G_FNC,
|
|
|
|
OP_CSTATE,
|
|
OP_CWSTATE,
|
|
|
|
OP_THINKTIME,
|
|
|
|
OP_BITSET, // b (+) a
|
|
OP_BITSETP, // .b (+) a
|
|
OP_BITCLR, // b (-) a
|
|
OP_BITCLRP, // .b (-) a
|
|
|
|
OP_RAND0,
|
|
OP_RAND1,
|
|
OP_RAND2,
|
|
OP_RANDV0,
|
|
OP_RANDV1,
|
|
OP_RANDV2,
|
|
|
|
OP_SWITCH_F, // switches
|
|
OP_SWITCH_V, // 100
|
|
OP_SWITCH_S,
|
|
OP_SWITCH_E,
|
|
OP_SWITCH_FNC,
|
|
|
|
OP_CASE,
|
|
OP_CASERANGE,
|
|
|
|
OP_STORE_I,
|
|
OP_STORE_IF,
|
|
OP_STORE_FI,
|
|
|
|
OP_ADD_I,
|
|
OP_ADD_FI, // 110
|
|
OP_ADD_IF,
|
|
|
|
OP_SUB_I,
|
|
OP_SUB_FI,
|
|
OP_SUB_IF,
|
|
|
|
OP_CONV_ITOF,
|
|
OP_CONV_FTOI,
|
|
OP_CP_ITOF,
|
|
OP_CP_FTOI,
|
|
OP_LOAD_I,
|
|
OP_STOREP_I, // 120
|
|
OP_STOREP_IF,
|
|
OP_STOREP_FI,
|
|
|
|
OP_BITAND_I,
|
|
OP_BITOR_I,
|
|
|
|
OP_MUL_I,
|
|
OP_DIV_I,
|
|
OP_EQ_I,
|
|
OP_NE_I,
|
|
|
|
OP_IFNOTS,
|
|
OP_IFS, // 130
|
|
|
|
OP_NOT_I,
|
|
|
|
OP_DIV_VF,
|
|
|
|
OP_POWER_I,
|
|
OP_RSHIFT_I,
|
|
OP_LSHIFT_I,
|
|
|
|
OP_GLOBAL_ADD,
|
|
OP_POINTER_ADD, // pointer to 32 bit (remember to *3 for vectors)
|
|
|
|
OP_LOADA_F,
|
|
OP_LOADA_V,
|
|
OP_LOADA_S, // 140
|
|
OP_LOADA_ENT,
|
|
OP_LOADA_FLD,
|
|
OP_LOADA_FNC,
|
|
OP_LOADA_I,
|
|
|
|
OP_STORE_P,
|
|
OP_LOAD_P,
|
|
|
|
OP_LOADP_F,
|
|
OP_LOADP_V,
|
|
OP_LOADP_S,
|
|
OP_LOADP_ENT, // 150
|
|
OP_LOADP_FLD,
|
|
OP_LOADP_FNC,
|
|
OP_LOADP_I,
|
|
|
|
OP_LE_I, // (int)c = (int)a <= (int)b;
|
|
OP_GE_I, // (int)c = (int)a >= (int)b;
|
|
OP_LT_I, // (int)c = (int)a < (int)b;
|
|
OP_GT_I, // (int)c = (int)a > (int)b;
|
|
|
|
OP_LE_IF, // (float)c = (int)a <= (float)b;
|
|
OP_GE_IF, // (float)c = (int)a >= (float)b;
|
|
OP_LT_IF, // (float)c = (int)a < (float)b;
|
|
OP_GT_IF, // (float)c = (int)a > (float)b;
|
|
|
|
OP_LE_FI, // (float)c = (float)a <= (int)b;
|
|
OP_GE_FI, // (float)c = (float)a >= (int)b;
|
|
OP_LT_FI, // (float)c = (float)a < (int)b;
|
|
OP_GT_FI, // (float)c = (float)a > (int)b;
|
|
|
|
OP_EQ_IF,
|
|
OP_EQ_FI,
|
|
|
|
OP_ADD_SF, // (char*)c = (char*)a + (float)b
|
|
OP_SUB_S, // (float)c = (char*)a - (char*)b
|
|
OP_STOREP_C, // (float)c = *(char*)b = (float)a
|
|
OP_LOADP_C, // (float)c = *(char*) // 170
|
|
|
|
OP_MUL_IF,
|
|
OP_MUL_FI,
|
|
OP_MUL_VI,
|
|
OP_MUL_IV,
|
|
OP_DIV_IF,
|
|
OP_DIV_FI,
|
|
OP_BITAND_IF,
|
|
OP_BITOR_IF,
|
|
OP_BITAND_FI, // 180
|
|
OP_BITOR_FI,
|
|
OP_AND_I,
|
|
OP_OR_I,
|
|
OP_AND_IF,
|
|
OP_OR_IF,
|
|
OP_AND_FI,
|
|
OP_OR_FI,
|
|
OP_NE_IF,
|
|
OP_NE_FI,
|
|
|
|
OP_GSTOREP_I, // 190
|
|
OP_GSTOREP_F,
|
|
OP_GSTOREP_ENT,
|
|
OP_GSTOREP_FLD, // integers
|
|
OP_GSTOREP_S,
|
|
OP_GSTOREP_FNC, // pointers
|
|
OP_GSTOREP_V,
|
|
OP_GADDRESS,
|
|
OP_GLOAD_I,
|
|
OP_GLOAD_F,
|
|
OP_GLOAD_FLD, // 200
|
|
OP_GLOAD_ENT,
|
|
OP_GLOAD_S,
|
|
OP_GLOAD_FNC,
|
|
OP_GLOAD_V,
|
|
OP_BOUNDCHECK,
|
|
|
|
OP_STOREP_P, // back to ones that we do use.
|
|
OP_PUSH,
|
|
OP_POP,
|
|
|
|
// version 8 started
|
|
OP_NUMOPS,
|
|
};
|
|
|
|
typedef struct statement16_s
|
|
{
|
|
word op;
|
|
short a,b,c;
|
|
|
|
} dstatement16_t;
|
|
|
|
typedef struct statement32_s
|
|
{
|
|
dword op;
|
|
long a,b,c;
|
|
|
|
} dstatement32_t;
|
|
|
|
typedef struct ddef16_s
|
|
{
|
|
word type; // if DEF_SAVEGLOBAL bit is set
|
|
// the variable needs to be saved in savegames
|
|
word ofs;
|
|
string_t s_name;
|
|
} ddef16_t;
|
|
|
|
typedef struct ddef32_s
|
|
{
|
|
dword type; // if DEF_SAVEGLOBAL bit is set
|
|
// the variable needs to be saved in savegames
|
|
dword ofs;
|
|
string_t s_name;
|
|
} ddef32_t;
|
|
|
|
typedef struct fdef_s
|
|
{
|
|
uint type; // if DEF_SAVEGLOBAL bit is set
|
|
// the variable needs to be saved in savegames
|
|
uint ofs;
|
|
uint progsofs; // used at loading time, so maching field offsets (unions/members)
|
|
// are positioned at the same runtime offset.
|
|
char *name;
|
|
} fdef_t;
|
|
|
|
typedef struct
|
|
{
|
|
int first_statement; // negative numbers are builtins
|
|
int parm_start;
|
|
int locals; // total ints of parms + locals
|
|
int profile; // runtime
|
|
string_t s_name;
|
|
string_t s_file; // source file defined in
|
|
int numparms;
|
|
byte parm_size[MAX_PARMS];
|
|
} dfunction_t;
|
|
|
|
typedef struct
|
|
{
|
|
int version; // version number
|
|
int crc; // check of header file
|
|
|
|
uint ofs_statements; // comp 1
|
|
uint numstatements; // statement 0 is an error
|
|
uint ofs_globaldefs; // comp 2
|
|
uint numglobaldefs;
|
|
uint ofs_fielddefs; // comp 4
|
|
uint numfielddefs;
|
|
uint ofs_functions; // comp 8
|
|
uint numfunctions; // function 0 is an empty
|
|
uint ofs_strings; // comp 16
|
|
uint numstrings; // first string is a null string
|
|
uint ofs_globals; // comp 32
|
|
uint numglobals;
|
|
uint entityfields;
|
|
|
|
// version 7 extensions
|
|
uint ofsfiles; // source files always compressed
|
|
uint ofslinenums; // numstatements big // comp 64
|
|
uint ofsbodylessfuncs; // no comp
|
|
uint numbodylessfuncs;
|
|
uint ofs_types; // comp 128
|
|
uint numtypes;
|
|
uint blockscompressed; // who blocks are compressed (COMP flags)
|
|
|
|
int id; // version 7 id
|
|
|
|
} dprograms_t;
|
|
|
|
typedef struct dlno_s
|
|
{
|
|
int header;
|
|
int version;
|
|
|
|
uint numglobaldefs;
|
|
uint numglobals;
|
|
uint numfielddefs;
|
|
uint numstatements;
|
|
} dlno_t;
|
|
|
|
typedef struct mfunction_s
|
|
{
|
|
int first_statement; // negative numbers are builtins
|
|
int parm_start;
|
|
int locals; // total ints of parms + locals
|
|
|
|
// these are doubles so that they can count up to 54bits or so rather than 32bit
|
|
double profile; // runtime
|
|
double builtinsprofile; // cost of builtin functions called by this function
|
|
double callcount; // times the functions has been called since the last profile call
|
|
|
|
int s_name;
|
|
int s_file; // source file defined in
|
|
int numparms;
|
|
byte parm_size[MAX_PARMS];
|
|
} mfunction_t;
|
|
|
|
typedef struct
|
|
{
|
|
char filename[128];
|
|
int size;
|
|
int compsize;
|
|
int compmethod;
|
|
int ofs;
|
|
} includeddatafile_t;
|
|
|
|
typedef struct type_s
|
|
{
|
|
etype_t type;
|
|
|
|
struct type_s *parentclass; // type_entity...
|
|
struct type_s *next;
|
|
struct type_s *aux_type; // return type or field type
|
|
struct type_s *param;
|
|
|
|
int num_parms; // -1 = variable args
|
|
uint ofs; // inside a structure.
|
|
uint size;
|
|
char *name;
|
|
} type_t;
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
ENGINE TRACE FORMAT
|
|
==============================================================================
|
|
*/
|
|
#define SURF_PLANEBACK 2
|
|
#define SURF_DRAWSKY 4
|
|
#define SURF_DRAWTURB 0x10
|
|
#define SURF_DRAWBACKGROUND 0x40
|
|
#define SURF_UNDERWATER 0x80
|
|
|
|
typedef struct cplane_s
|
|
{
|
|
vec3_t normal;
|
|
float dist;
|
|
byte type; // for fast side tests
|
|
byte signbits; // signx + (signy<<1) + (signz<<1)
|
|
byte pad[2];
|
|
} cplane_t;
|
|
|
|
|
|
typedef struct cmodel_s
|
|
{
|
|
int modidx; //edict index
|
|
char name[64]; //model name
|
|
|
|
vec3_t mins, maxs; // boundbox
|
|
vec3_t origin; // for sounds or lights
|
|
int headnode; // bsp info
|
|
|
|
int numframes; // sprite framecount
|
|
void *extradata; // for studio models
|
|
} cmodel_t;
|
|
|
|
typedef struct csurface_s
|
|
{
|
|
char name[16];
|
|
int flags;
|
|
int value;
|
|
|
|
// physics stuff
|
|
int firstedge; // look up in model->surfedges[], negative numbers
|
|
int numedges; // are backwards edges
|
|
} csurface_t;
|
|
|
|
typedef struct mapsurface_s
|
|
{
|
|
csurface_t c;
|
|
char rname[32];
|
|
} mapsurface_t;
|
|
|
|
typedef struct trace_s
|
|
{
|
|
bool allsolid; // if true, plane is not valid
|
|
bool startsolid; // if true, the initial point was in a solid area
|
|
bool startstuck; // trace started from solid entity
|
|
float fraction; // time completed, 1.0 = didn't hit anything
|
|
vec3_t endpos; // final position
|
|
cplane_t plane; // surface normal at impact
|
|
csurface_t *surface; // surface hit
|
|
int contents; // contents on other side of surface hit
|
|
int hitgroup; // hit a studiomodel hitgroup #
|
|
int flags; // misc trace flags
|
|
edict_t *ent; // not set by CM_*() functions
|
|
} trace_t;
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SAVE FILE
|
|
==============================================================================
|
|
*/
|
|
#define SAVE_VERSION 3
|
|
#define IDSAVEHEADER (('E'<<24)+('V'<<16)+('A'<<8)+'S') // little-endian "SAVE"
|
|
|
|
#define LUMP_COMMENTS 0 // map comments
|
|
#define LUMP_CFGSTRING 1 // client info strings
|
|
#define LUMP_AREASTATE 2 // area portals state
|
|
#define LUMP_GAMESTATE 3 // progs global state (deflated)
|
|
#define LUMP_MAPNAME 4 // map name
|
|
#define LUMP_GAMECVARS 5 // contain game comment and all cvar state
|
|
#define LUMP_GAMEENTS 6 // ents state (deflated)
|
|
#define LUMP_SNAPSHOT 7 // tga image snapshot (128x128)
|
|
#define SAVE_NUMLUMPS 8 // header size
|
|
|
|
typedef struct
|
|
{
|
|
int ident;
|
|
int version;
|
|
lump_t lumps[SAVE_NUMLUMPS];
|
|
} dsavehdr_t;
|
|
|
|
typedef struct
|
|
{
|
|
char name[MAX_QPATH];
|
|
char value[MAX_QPATH];
|
|
} dsavecvar_t;
|
|
|
|
#endif//REF_FORMAT_H
|