283 lines
8.3 KiB
C
283 lines
8.3 KiB
C
//=======================================================================
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// Copyright XashXT Group 2009 ©
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// sound.h - sndlib main header
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//=======================================================================
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#ifndef SOUND_H
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#define SOUND_H
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extern byte *sndpool;
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#include "mathlib.h"
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// local flags (never sending acorss the net)
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#define SND_LOCALSOUND (1<<9) // not paused, not looped, for internal use
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#define SND_STOP_LOOPING (1<<10) // stop all looping sounds on the entity.
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// sound engine rate defines
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#define SOUND_DMA_SPEED 44100 // hardware playback rate
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#define SOUND_11k 11025 // 11khz sample rate
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#define SOUND_22k 22050 // 22khz sample rate
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#define SOUND_44k 44100 // 44khz sample rate
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// fixed point stuff for real-time resampling
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#define FIX_BITS 28
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#define FIX_SCALE (1 << FIX_BITS)
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#define FIX_MASK ((1 << FIX_BITS)-1)
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#define FIX_FLOAT(a) ((int)((a) * FIX_SCALE))
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#define FIX(a) (((int)(a)) << FIX_BITS)
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#define FIX_INTPART(a) (((int)(a)) >> FIX_BITS)
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#define FIX_FRACTION(a,b) (FIX(a)/(b))
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#define FIX_FRACPART(a) ((a) & FIX_MASK)
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#define CLIP( x ) (( x ) > 32767 ? 32767 : (( x ) < -32767 ? -32767 : ( x )))
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#define SWAP( a, b, t ) {(t) = (a); (a) = (b); (b) = (t);}
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#define AVG( a, b ) (((a) + (b)) >> 1 )
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#define AVG4( a, b, c, d ) (((a) + (b) + (c) + (d)) >> 2 )
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#define PAINTBUFFER_SIZE 1024 // 44k: was 512
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#define PAINTBUFFER (g_curpaintbuffer)
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#define CPAINTBUFFERS 3
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typedef struct
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{
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int left;
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int right;
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} portable_samplepair_t;
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// sound mixing buffer
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#define CPAINTFILTERMEM 3
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#define CPAINTFILTERS 4 // maximum number of consecutive upsample passes per paintbuffer
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typedef struct
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{
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qboolean factive; // if true, mix to this paintbuffer using flags
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portable_samplepair_t *pbuf; // front stereo mix buffer, for 2 or 4 channel mixing
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int ifilter; // current filter memory buffer to use for upsampling pass
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portable_samplepair_t fltmem[CPAINTFILTERS][CPAINTFILTERMEM];
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} paintbuffer_t;
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typedef struct sfx_s
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{
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string name;
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wavdata_t *cache;
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int touchFrame;
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uint hashValue;
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struct sfx_s *hashNext;
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} sfx_t;
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extern portable_samplepair_t drybuffer[];
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extern portable_samplepair_t paintbuffer[];
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extern portable_samplepair_t roombuffer[];
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extern portable_samplepair_t temppaintbuffer[];
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extern portable_samplepair_t *g_curpaintbuffer;
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extern paintbuffer_t paintbuffers[];
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// structure used for fading in and out client sound volume.
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typedef struct
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{
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float initial_percent;
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float percent; // how far to adjust client's volume down by.
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float starttime; // GetHostTime() when we started adjusting volume
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float fadeouttime; // # of seconds to get to faded out state
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float holdtime; // # of seconds to hold
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float fadeintime; // # of seconds to restore
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} soundfade_t;
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typedef struct
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{
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int samples; // mono samples in buffer
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int samplepos; // in mono samples
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byte *buffer;
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qboolean initialized; // sound engine is active
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} dma_t;
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#include "vox.h"
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typedef struct
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{
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double sample;
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wavdata_t *pData;
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double forcedEndSample;
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qboolean finished;
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} mixer_t;
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typedef struct
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{
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sfx_t *sfx; // sfx number
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int leftvol; // 0-255 left volume
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int rightvol; // 0-255 right volume
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int entnum; // entity soundsource
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int entchannel; // sound channel (CHAN_STREAM, CHAN_VOICE, etc.)
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vec3_t origin; // only use if fixed_origin is set
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float dist_mult; // distance multiplier (attenuation/clipK)
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int master_vol; // 0-255 master volume
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qboolean isSentence; // bit who indicated sentence
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int basePitch; // base pitch percent (100% is normal pitch playback)
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float pitch; // real-time pitch after any modulation or shift by dynamic data
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qboolean use_loop; // don't loop default and local sounds
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qboolean staticsound; // use origin instead of fetching entnum's origin
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qboolean localsound; // it's a local menu sound (not looped, not paused)
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qboolean bdry; // if true, bypass all dsp processing for this sound (ie: music)
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mixer_t pMixer;
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// sentence mixer
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int wordIndex;
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mixer_t *currentWord; // NULL if sentence is finished
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voxword_t words[CVOXWORDMAX];
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} channel_t;
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typedef struct
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{
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vec3_t origin; // simorg + view_ofs
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vec3_t velocity;
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vec3_t forward;
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vec3_t right;
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vec3_t up;
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int entnum;
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int waterlevel;
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float frametime; // used for sound fade
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qboolean active;
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qboolean inmenu; // listener in-menu ?
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qboolean paused;
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qboolean streaming; // playing AVI-file
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qboolean lerping; // lerp stream ?
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qboolean stream_paused; // pause only background track
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} listener_t;
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typedef struct
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{
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string loopName;
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stream_t *stream;
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int source; // may be game, menu, etc
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} bg_track_t;
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/*
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====================================================================
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SYSTEM SPECIFIC FUNCTIONS
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====================================================================
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*/
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#define Host_Error com.error
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// initializes cycling through a DMA buffer and returns information on it
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qboolean SNDDMA_Init( void *hInst );
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int SNDDMA_GetSoundtime( void );
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void SNDDMA_Shutdown( void );
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void SNDDMA_BeginPainting( void );
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void SNDDMA_Submit( void );
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//====================================================================
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#define MAX_DYNAMIC_CHANNELS 28
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#define MAX_CHANNELS 128
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#define MAX_RAW_SAMPLES 8192
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extern channel_t channels[MAX_CHANNELS];
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extern int total_channels;
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extern int paintedtime;
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extern int s_rawend;
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extern int soundtime;
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extern dma_t dma;
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extern listener_t s_listener;
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extern int idsp_room;
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extern convar_t *s_check_errors;
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extern convar_t *s_volume;
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extern convar_t *s_musicvolume;
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extern convar_t *s_show;
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extern convar_t *s_mixahead;
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extern convar_t *s_primary;
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extern convar_t *s_lerping;
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extern convar_t *dsp_off;
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extern portable_samplepair_t s_rawsamples[MAX_RAW_SAMPLES];
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void S_InitScaletable( void );
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wavdata_t *S_LoadSound( sfx_t *sfx );
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float S_GetMasterVolume( void );
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void S_PrintDeviceName( void );
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//
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// s_main.c
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//
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void S_FreeChannel( channel_t *ch );
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//
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// s_mix.c
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//
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int S_MixDataToDevice( channel_t *pChannel, int sampleCount, int outputRate, int outputOffset );
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void MIX_ClearAllPaintBuffers( int SampleCount, qboolean clearFilters );
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void MIX_InitAllPaintbuffers( void );
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void MIX_FreeAllPaintbuffers( void );
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void MIX_PaintChannels( int endtime );
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// s_load.c
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qboolean S_TestSoundChar( const char *pch, char c );
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char *S_SkipSoundChar( const char *pch );
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sfx_t *S_FindName( const char *name, int *pfInCache );
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void S_FreeSound( sfx_t *sfx );
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// s_dsp.c
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qboolean AllocDsps( void );
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void FreeDsps( void );
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void CheckNewDspPresets( void );
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void DSP_Process( int idsp, portable_samplepair_t *pbfront, int sampleCount );
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float DSP_GetGain( int idsp );
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void DSP_ClearState( void );
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qboolean S_Init( void *hInst );
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void S_Shutdown( void );
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void S_Activate( qboolean active, void *hInst );
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void S_SoundList_f( void );
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void S_SoundInfo_f( void );
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channel_t *SND_PickDynamicChannel( int entnum, int channel, sfx_t *sfx );
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channel_t *SND_PickStaticChannel( int entnum, sfx_t *sfx );
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int S_GetCurrentStaticSounds( soundlist_t *pout, int size, int entchannel );
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sfx_t *S_GetSfxByHandle( sound_t handle );
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void S_StopSound( int entnum, int channel, const char *soundname );
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void S_StopAllSounds( void );
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void S_FreeSounds( void );
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//
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// s_mouth.c
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//
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void SND_InitMouth( int entnum, int entchannel );
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void SND_MoveMouth8( channel_t *ch, wavdata_t *pSource, int count );
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void SND_CloseMouth( channel_t *ch );
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//
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// s_stream.c
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//
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void S_StreamSoundTrack( void );
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void S_StreamBackgroundTrack( void );
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//
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// s_utils.c
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//
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int S_ZeroCrossingAfter( wavdata_t *pWaveData, int sample );
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int S_ZeroCrossingBefore( wavdata_t *pWaveData, int sample );
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int S_GetOutputData( wavdata_t *pSource, void **pData, int samplePosition, int sampleCount, qboolean use_loop );
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void S_SetSampleStart( channel_t *pChan, wavdata_t *pSource, int newPosition );
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void S_SetSampleEnd( channel_t *pChan, wavdata_t *pSource, int newEndPosition );
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float S_SimpleSpline( float value );
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//
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// s_vox.c
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//
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void VOX_Init( void );
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void VOX_Shutdown( void );
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void VOX_SetChanVol( channel_t *ch );
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void VOX_LoadSound( channel_t *pchan, const char *psz );
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float VOX_ModifyPitch( channel_t *ch, float pitch );
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int VOX_MixDataToDevice( channel_t *pChannel, int sampleCount, int outputRate, int outputOffset );
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#endif//SOUND_H
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