This repository has been archived on 2022-06-27. You can view files and clone it, but cannot push or open issues or pull requests.
Xash3DArchive/launch/filesystem.h

166 lines
5.9 KiB
C

//=======================================================================
// Copyright (C) XashXT Group 2006
// All Rights Reserved
// zip32.h - zlib custom build
//=======================================================================
#ifndef COM_ZLIB_H
#define COM_ZLIB_H
/*
========================================================================
PAK FILES
The .pak files are just a linear collapse of a directory tree
========================================================================
*/
// header
#define IDPACKV1HEADER (('K'<<24)+('C'<<16)+('A'<<8)+'P') // little-endian "PACK"
#define IDPACKV2HEADER (('2'<<24)+('K'<<16)+('A'<<8)+'P') // little-endian "PAK2"
#define IDPACKV3HEADER (('\4'<<24)+('\3'<<16)+('K'<<8)+'P') // little-endian "PK\3\4"
#define IDPK3CDRHEADER (('\2'<<24)+('\1'<<16)+('K'<<8)+'P') // little-endian "PK\1\2"
#define IDPK3ENDHEADER (('\6'<<24)+('\5'<<16)+('K'<<8)+'P') // little-endian "PK\5\6"
#define MAX_FILES_IN_PACK 65536 // pak\pk2
typedef struct
{
int ident;
int dirofs;
int dirlen;
} dpackheader_t;
typedef struct
{
char name[56]; // total 64 bytes
int filepos;
int filelen;
} dpackfile_t;
typedef struct
{
char name[116]; // total 128 bytes
int filepos;
int filelen;
uint attribs; // file attributes
} dpak2file_t;
typedef struct
{
int ident;
word disknum;
word cdir_disknum; // number of the disk with the start of the central directory
word localentries; // number of entries in the central directory on this disk
word nbentries; // total number of entries in the central directory on this disk
uint cdir_size; // size of the central directory
uint cdir_offset; // with respect to the starting disk number
word comment_size;
} dpak3file_t;
/*
========================================================================
.WAD archive format (WhereAllData - WAD)
List of compressed files, that can be identify only by TYPE_*
<format>
header: dwadinfo_t[dwadinfo_t]
file_1: byte[dwadinfo_t[num]->disksize]
file_2: byte[dwadinfo_t[num]->disksize]
file_3: byte[dwadinfo_t[num]->disksize]
...
file_n: byte[dwadinfo_t[num]->disksize]
infotable dlumpinfo_t[dwadinfo_t->numlumps]
========================================================================
*/
#define IDIWADHEADER (('D'<<24)+('A'<<16)+('W'<<8)+'I') // little-endian "IWAD" doom1 game wad
#define IDPWADHEADER (('D'<<24)+('A'<<16)+('W'<<8)+'P') // little-endian "PWAD" doom1 game wad
#define IDWAD2HEADER (('2'<<24)+('D'<<16)+('A'<<8)+'W') // little-endian "WAD2" quake1 gfx.wad
#define IDWAD3HEADER (('3'<<24)+('D'<<16)+('A'<<8)+'W') // little-endian "WAD3" half-life wads
#define WAD3_NAMELEN 16
#define MAX_FILES_IN_WAD 8192
// hidden virtual lump types
#define TYP_ANY -1 // any type can be accepted
#define TYP_NONE 0 // unknown lump type
#define TYP_FLMP 1 // doom1 hud picture (doom1 mapped lump)
#define TYP_SND 2 // doom1 wav sound (doom1 mapped lump)
#define TYP_MUS 3 // doom1 music file (doom1 mapped lump)
#define TYP_SKIN 4 // doom1 sprite model (doom1 mapped lump)
#define TYP_FLAT 5 // doom1 wall texture (doom1 mapped lump)
#define TYP_MAXHIDDEN 63 // after this number started typeing letters ( 'a', 'b' etc )
#include "const.h"
typedef struct
{
int ident; // should be IWAD, WAD2 or WAD3
int numlumps; // num files
int infotableofs;
} dwadinfo_t;
// doom1 and doom2 lump header
typedef struct
{
int filepos;
int size;
char name[8]; // null not included
} dlumpfile_t;
typedef struct
{
int filepos;
int disksize;
int size; // uncompressed
char type;
char compression; // probably not used
char pad1;
char pad2;
char name[16]; // must be null terminated
} dlumpinfo_t;
#define ZLIB_VERSION "1.2.3"
#define MAX_WBITS 15
// zlib errors
#define Z_OK 0
#define Z_STREAM_END 1
#define Z_SYNC_FLUSH 2
#define Z_FINISH 4
typedef struct z_stream_s
{
byte *next_in; // next input byte
uint avail_in; // number of bytes available at next_in
dword total_in; // total nb of input bytes read so far
byte *next_out; // next output byte should be put there
uint avail_out; // remaining free space at next_out
dword total_out; // total nb of bytes output so far
char *msg; // last error message, NULL if no error
byte *state; // not visible by applications
byte* (*zalloc)(); // used to allocate the internal state
void (*zfree)(); // used to free the internal state
byte* opaque; // private data object passed to zalloc and zfree
int data_type; // best guess about the data type: binary or text
dword adler; // adler32 value of the uncompressed data
dword reserved; // reserved for future use
} z_stream;
// zlib exported functions
extern int inflate(z_stream *strm, int flush);
extern int inflateEnd(z_stream *strm);
extern int inflateInit_(z_stream *strm, const char *version, int stream_size);
extern int inflateInit2_(z_stream *strm, int windowBits, const char *version, int stream_size);
extern int inflateReset(z_stream *strm);
extern int deflate (z_stream *strm, int flush);
extern int deflateEnd (z_stream *strm);
extern int deflateInit_(z_stream *strm, int level, const char *version, int stream_size);
extern int deflateInit2_ (z_stream *strm, int level, int method, int windowBits, int memLevel, int strategy, const char *version, int stream_size);
extern int deflateReset (z_stream *strm);
#define inflateInit(strm) inflateInit_((strm), ZLIB_VERSION, sizeof(z_stream))
#define inflateInit2(strm, windowBits) inflateInit2_((strm), (windowBits), ZLIB_VERSION, sizeof(z_stream))
#define deflateInit(strm, level) deflateInit_((strm), (level), ZLIB_VERSION, sizeof(z_stream))
#define deflateInit2(strm, level, method, windowBits, memLevel, strategy) deflateInit2_((strm),(level),(method),(windowBits),(memLevel),(strategy), ZLIB_VERSION, sizeof(z_stream))
#endif//COM_ZLIB_H